Data Prize Claiming Thread (Update 5-09-13)

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Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
i want a camerupt and a torterra:


Numel(*) FIAR (F)
Nature: Quiet (-10% evasion)
Type:

Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15) (-)
Size Class: 1
Weight Class: 2

Ec: 0/6
MC:0
DC: 0/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): (Innate, Locked) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume

Heat Wave
Yawn
Endure

Will-o-wisp
Hidden Power (Electric, 7)
Rock Slide
15 Moves



Turtwig(*) Tree (F)
Nature: Sassy (-10% evasion)
Type:

Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (31/1.15) (-)
Size Class: 1
Weight Class: 2

Ec: 0/9
MC:0
DC: 0/5

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate, Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Seed Bomb
Superpower
Wide Guard

SolarBeam
Substitute
Protect
13 Moves

cc 6->2
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Dummy007 / Pwnemon / Orcinus Duo / Imanalt Approved

+0.4 UC [37.2 UC]

~~~

+2 CC [9 CC]

Electivire gets 3 MC. Apparently Bulbapedia doesn't understand the concept of making moves clear to find, as I need to purchase Follow Me for him for 3 MC, bringing him down to 0 MC.

Eelektross gains 5 MC, which I will add 1 UC [36.2 UC] to to make 6. Purchasing Aqua Tail, Bounce, and Giga Drain.

Sunflora gains 2 DC and 2 MC. First off, with the move to BW2, I can claim Giga Drain at level 22. I'll pick up Synthesis and Natural Gift.

Drain Punch
Fire Punch
Iron Tail
Knock Off
Magnet Rise -__-
Signal Beam
Sleep Talk
Snore
Super Fang
Superpower
ThunderPunch


Self Approved :D
 
Ullar is nice giving me a KOC :P

SubwayJ
CC: 0--->1

Catan
MC: 0--->4--->5(KOC)--->0
(Also evolves like it did in battle)


Catan the Venomoth (F)
Nature: Timid (+Speed, -Atk)

Type: Bug/Poison

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (DW UNLOCKED): (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats (Timid Nature)

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 104 (+12 ACC) (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Moves:

Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam
Silver Wind
Signal Beam
Sleep Powder
Quiver Dance
Psychic
Gust

Morning Sun
Rage Powder
Baton Pass

Protect
Toxic
Venoshock

Giga Drain

Total Moves: 18


Buys with the 5MC
Quiver Dance (LV UP)
Psychic (LV UP)
Gust (LV UP)
Giga Drain (B2W2 Tutor)
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
I suck.

I get 1 CC

Vulpix puts that extra Lucky Egg into her DC.

Using the MC to purchase Extrasensory and Payback, both level-up moves.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
SubwayJ / AOPSUser / Ullar / EspyOwner Approved

+0.4 UC [36.6 UC]

~~~

+34 CC [43 CC]

Makuhita gains 34 MC. Also, there was a large mix-up on Veekun amongst others where Magic Coat was labeled on the incorrect pokemon. Removing and reclaiming 3 MC, for a total of 37 MC.

Purchasing:

Level Up (5*1 = 5 MC)

Force Palm
Heavy Slam
Reversal
Seismic Toss
Wake-Up Slap

B/W TM (10*2 = 20 MC)

Brick Break
Bulk Up
Bulldoze
Dig
Low Sweep
Protect
Rest
Swagger
Substitute
Toxic

B/W Tutor (6*2 = 12 MC)

Helping Hand
Low Kick
Role Play
Sleep Talk
Snore
SuperPower

Self Approved

/me has insomnia -_-
 

Orcinus Duo

Banned deucer.
  • Orcinus Duo: APPROVED
  • Lord Jesseus: APPROVED

This brings my UC to 13.7, then from this battle I claim 14 UC, bringing my UC to 27.7. Furthermore, I will use my 6 CC to purchase 1 Amulet Coin, bringing my CC to 0. SELF-APPROVED
 
I HAVE MOVE COUNTERS

Charizard:3
Wing Attack, Sunny Day
3-1-2=0

Blastoise: 3
Earthquake
3-2=1

Feraligatr: 9
Earthquake
Dragon Tail
Shadow Claw
Avalanche
9-2-2-2-3=0

Dragonite: 5
Hurricane
Draco Meteor
Roost
5-1-2-2=0

Nincada: 4
Sunny Day
SolarBeam
4-2-2=0

Bulbasaur: 3
Sludge Bomb
3-2=1

Shroomish: 3
Synthesis
3-2=1

Lotad: 9
Scald
Icy Wind
9-2-2=5

Trapinch: 3
Superpower
Giga Drain
3-1-2=0

Bulbasaur has enough EC to evolve, and will. I'll also pump 4 UC into his EC.


Ivysaur [Triassic] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Eva: -10%
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 3
DC: 4/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis

Giga Drain
Power Whip
Nature Power

Sunny Day
Light Screen
Protect
Toxic
Venoshock
Hidden Power (Fire 7)


I'll also put 1 UC into Dunsparce's DC.
 
Claiming a surprising 4 UC from here.

Thanks!

EDIT: Going to spend it to teach Valoo (my Dratini):
Safeguard and Dragon Tail (LU)
Dragon Pulse (BW Tutor)
 
Claiming from a Training Battle with Alch.

First, I get 3 CC, bringing me to 12 CC.

Septimus Heap (Pyroak) gets 3 MC and 2 KOC, which will put him at 5 MC. I'll spend his MC on Dragon Tail (B2W2 TM) and Aromatherapy (B2W2 Egg), leaving him with 0 MC and 25 moves.

Sarah Heap (Cherrim) gets 3 MC and 1 KOC, which puts her at 4 MC. I'll spend that MC on Giga Drain and Sleep Talk (B2W2 Move Tutor), leaving her with 0 MC and 21 moves.

Ammon (Bidoof) receives 1 EC (3 with Lucky Egg and KOC), 2 MC, and 1 DC, putting him at 4/6 EC and 3/5 DC. For a small price of 2 UC, I'll max out his EC and evolve him! (While I'm at it, I'll also spend 7 CC to change his nature from Brave to Quiet.)

Bibarel [Ammon] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Normal/Water
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Water: Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 61 (71/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 6/6
MC: 0
DC: 3/5

Attacks (17):
Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn
Curse
Amnesia
Super Fang
Superpower

Aqua Tail
Skull Bash
Water Sport

Toxic
Ice Beam
Charge Beam

Note that I also spend his 2 MC on Super Fang and Superpower (B2W2 Level-Up), leaving him with 0 MC.

Nicko Heap (Ferroseed) gets 1 EC and 2 MC, bringing him to 5/6 EC. For another 1 UC, I'll bring his EC to 6/6 and evolve him as well!


Ferrothorn [Nicko Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: N/A

Attacks (16):
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Rock Climb

Leech Seed
Seed Bomb
Stealth Rock

Toxic
Payback
Thunder Wave
Aerial Ace
Bulldoze

He picks up Rock Climb (B2W2 Starting), and I'll spend his 4 MC on Aerial Ace (how does Ferrothorn even get this) and Bulldoze, leaving him with 0 MC.

I now have 37 UC and 5 CC.

EDIT: Oh, and I'd like to spend my 5 CC and 2 of my UC to change Harry's (Volcarona's) nature from Modest to Timid. I now have 0 CC and 35 UC.
 
Link need to learn to read about what my actual abilities are.
CC: 8 -> 9


Kecleon (Jester) [M]
EC: N/A
MC: 0 -> 3 -> 0
DC: N/A
Learns Sucker Punch (Lvl Up) and Skill Swap (BW Tutor)


Slowking (Sleuth) [M]
EC:
6/6
MC: 1 -> 4 -> 0
DC: 5/5
Learns Psychic, Swagger (Lvl Up) and Light Screen (BW TM)
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
deadfox, AOPSUser, SubwayJ, Imanalt, Jesseus, Orcinus, EndQuote, Dummy007, Texas and SimonSays approved.

That neatly gives me 1 UC and my previous total of 0.3 remains.

I'll also claim from the largest string of losses I have ever suffered [and will continue to suffer].

AOPSUser said:
Alch and Dummy007: 3 CC
Me: 16 UC
Snicket: 3 MC, 1 KOC
Sarah: 3 MC, 1 KOC
Ammon: 1 EC, 2 MC, 1 DC, 1 Extra EC or DC, 1 KOC
Capote: 2 MC, 1 DC, 1 KOC
Wilde: 1 EC, 2 MC, 1 DC, 1 KOC
Septimus: 3 MC, 2 KOC
H.G. Wells: 1 EC, 2 MC, 1 DC
Nicko: 1 EC, 2 MC, 1 DC
Gerard said:
Stevenson: 3 MC
EndQuote said:
Alchemator receives 2 CC.
Capote the Sudowoodo receives 2 HC.

Zoroark [Snicket] (M)
EC: 6/6
MC: 4 (0) +4 MC [including KOC]
DC: N/A


Venonat [H.G. Wells] (M)
EC: 3/6 +1 EC
MC: 2 +2 MC
DC: 2/5 +1 DC


Treecko [Wilde] (M)
EC: 3/9 +2 EC [including KOC]
MC: 0 +2 MC Buys Low Kick (BW2 Tutor)
DC: 1/5 +1 DC


Sudowoodo [Capote] (M)

EC: 6/6
MC: 0 +2 MC Buys Counter and Stone Edge, both BW2 Lvl.
DC: 4/5 +1 DC DW Ability unlocked!

Stockpiling CC, and self-approved.

E: Spending 7 CC to change my newly-acquired Darmanitan's nature to Brave.
 
From this battle and this Battle Hall reffing...

Currency Counters: 9 + 1 = 10
Universal Counters: 24 + 32 = 56


Roy - Blaziken (M)
MC: 0 + 3 + 1 from KOs = 4
-Using MC to learn Acrobatics (5th Gen TM), and Swords Dance (5th Gen TM).


Hype Dog - Swampert (F)
MC: 0 + 3 + 1 from KOs = 4
-Using MC to learn Take Down (Level up), Hammer Arm (Level up), and Dive (5th Gen HM).
 
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