Apparently I have Calm Mind twice on Woobat...
So I refund the 1 MC I spent on Calm Mind as a Level-Up move to get Amnesia by Level-up.
EDIT: Claiming
CC: 10->13
Eevee:
EC: 5->6
MC: 0->2->0
DC: 4->5
Moves: Confusion, Swift, Psybeam, and Future Sight for free, Morning Sun and Psychic for 2 MC.
Espeon "EspyOwned" (F)
Nature: Timid (+15% Speed, -1 Attack, +18% Accuracy)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Magic Bounce (DW UNLOCKED): This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 20
+18% Accuracy
EC: 6/6
MC: 0
DC: 5/5
Moves:
Tail Whip
Tackle
Helping Hand
Sand-Attack
Growl
Quick Attack
Last Resort
Take Down
Trump Card
Bite
Baton Pass
Covet
Charm
Double-Edge
Confusion
Swift
Psybeam
Future Sight
Psychic
Morning Sun
Endure
Yawn
Stored Power
Protect
Work Up
Double Team
Hidden Power (Fighting 7)
Toxic
Total: 28
Slowpoke:
EC: 5->6
MC: 0->3->0
DC: 4->5
Moves: Power Gem and Hidden Power (Electric 7) for free, Nasty Plot, Swagger, and Trump Card for 3 MC.
Slowking "Hermit" (F)
Nature: Bold (+Defense, -Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW UNLOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Water Pulse
Psychic
Rain Dance
Amnesia
Psych Up
Zen Headbutt
Power Gem
Hidden Power (Electric 7)
Nasty Plot
Swagger
Trump Card
Future Sight
Sleep Talk
Wonder Room
Rest
Ice Beam
Scald
Toxic
Total: 28/117
That will be all for now.
So I refund the 1 MC I spent on Calm Mind as a Level-Up move to get Amnesia by Level-up.
EDIT: Claiming
CC: 10->13
Eevee:
EC: 5->6
MC: 0->2->0
DC: 4->5
Moves: Confusion, Swift, Psybeam, and Future Sight for free, Morning Sun and Psychic for 2 MC.
Espeon "EspyOwned" (F)
Nature: Timid (+15% Speed, -1 Attack, +18% Accuracy)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Magic Bounce (DW UNLOCKED): This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 20
+18% Accuracy
EC: 6/6
MC: 0
DC: 5/5
Moves:
Tail Whip
Tackle
Helping Hand
Sand-Attack
Growl
Quick Attack
Last Resort
Take Down
Trump Card
Bite
Baton Pass
Covet
Charm
Double-Edge
Confusion
Swift
Psybeam
Future Sight
Psychic
Morning Sun
Endure
Yawn
Stored Power
Protect
Work Up
Double Team
Hidden Power (Fighting 7)
Toxic
Total: 28
Slowpoke:
EC: 5->6
MC: 0->3->0
DC: 4->5
Moves: Power Gem and Hidden Power (Electric 7) for free, Nasty Plot, Swagger, and Trump Card for 3 MC.
Slowking "Hermit" (F)
Nature: Bold (+Defense, -Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW UNLOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Water Pulse
Psychic
Rain Dance
Amnesia
Psych Up
Zen Headbutt
Power Gem
Hidden Power (Electric 7)
Nasty Plot
Swagger
Trump Card
Future Sight
Sleep Talk
Wonder Room
Rest
Ice Beam
Scald
Toxic
Total: 28/117
That will be all for now.