Items=OnSo, the census made me realise that I have a ton on mons that I never used. Especially my single stage mons who are too weak for most FE battles, but are not NFEs so can't do those battles either. So yeah, time to train my guys.
Thus, I put out identical two open challenges.
5v5 Weak FE (or lower stage, I don't care) Triples
2 Day DQ
1 substitution
Switch=KO
2 Recoveries/5 Chills
ASB Arena
I have a new battle slot.
Therefore,
4v4 doubles (1 FE)
All Abilities
Training items.
Switch=OK
Arena:
This is an arena, in a temple.
Now, this arena is near lots of plant and animal life, and as such, all grass-type moves get +2 BAP. In addition, The ground seems to be charged with energy from the general holiness of the place, giving any attacks that use it +2 BAP (Rock and Ground-type moves). However, a permanent Water Sport is in effect so the temple doesn't burn down. Also, there are trees above the open-to-air temple, and as such any move that involves going way up has a 50% chance of smashing into a tree, causing the attack to fail and the user to take 10 grass-type damage (affected by resistances). There are also many cracks in the area, causing bugs to gain a flat 10% evasion boost. Finally, the monks who are studying do not want to be disturbed, and as such, no sound-based moves are allowed. There is no water source.
Note that while I'm putting both of these out now, I won't PM mons until my latest prize claim is approved.Field Type: Normal
Complexity: Moderate
Format: All
Restrictions: No sandstorm or hail, artificial water source, no diving
Indoors in a large barren white-walled room is the Normal gym of Yarnus senior. However, due to the immense power of the stash of Normal gems Yarnus has kept, the room of able to alter itself to get rid of another type. As a result, fighting type moves become *1.1 against Normal types and other resistances and weaknesses are only .9 and 1.7, respectively. If something would be neutral against an attack due to a combination, e.g. Venasaur vs Ground, it instead becomes 1.53(.9*1.7) Also, non-STAB moves gain two (2) extra BP. All moves not specified to be disallowed are allowed. Nature Power is a random type each time it is used. En for each normal mon starts at 110. Due to the bright artificial and natural light everywhere, all moves requiring light or benefiting from it take 2 less energy. Chlorophyll is activated automatically, and only goes away if Rain is summoned.
I have a new battle slot.
Therefore,
4v4 doubles (1 FE)
All Abilities
Training items.
Switch=OK
Arena:
This is an arena, in a temple.
Now, this arena is near lots of plant and animal life, and as such, all grass-type moves get +2 BAP. In addition, The ground seems to be charged with energy from the general holiness of the place, giving any attacks that use it +2 BAP (Rock and Ground-type moves). However, a permanent Water Sport is in effect so the temple doesn't burn down. Also, there are trees above the open-to-air temple, and as such any move that involves going way up has a 50% chance of smashing into a tree, causing the attack to fail and the user to take 10 grass-type damage (affected by resistances). There are also many cracks in the area, causing bugs to gain a flat 10% evasion boost. Finally, the monks who are studying do not want to be disturbed, and as such, no sound-based moves are allowed. There is no water source.
reffing, pm squadsI am gonna drop my match with Ullar and take this one :)
So, the census made me realise that I have a ton on mons that I never used. Especially my single stage mons who are too weak for most FE battles, but are not NFEs so can't do those battles either. So yeah, time to train my guys.
Thus, I put out identical two open challenges.
5v5 Weak FE (or lower stage, I don't care) Triples
2 Day DQ
1 substitution
Switch=KO
2 Recoveries/5 Chills
ASB Arena
we're doing thisItems=On
All Abilities
Ullar, I invite (Read challenge) you to a Bug slaughterfest!!
2v2 doubles
I use Metapod and Kakuna. You use whatever you want.
Switch = KO (Duh)
All items and abilities
2 day DQ.
pm mons ullar (ks i'll just rip yours from your profile)Um...raise the DQ to a day or two and ur on.
EndQuote said:Open Challenge:
3v3 LC Singles!
1 Recovery, 5 Chills, 2 Subs
2 Day DQ
Arena: You choose (Something awesome)
Sure, why not?Espeon65 said:I'll take that EndQuote.
Arena: Unown Soup
I think that's everything, now we just need a ref!
Oh, I approve of that DQ time. Sure, let's go.Melee Invitational!
This is NOT an open battle. You may only join if you have received a PM from me.
1v1v1v...etc.
5 chills, 2 recoveries
2 Day DQ, 3 for ref.
ASB Arena
If you pass the DQ, action "idle" is used for both actions. You lose 30 hp and 30 en upon each use.
Items=On
Abilities=All
1 non-KO sub.
Express your interest in this thread, and PM me mons+items when you're ready. :)
Also, people should use a strong mon, and not some gay shit like Chansey to slip under the radar to the final 3 (Engi i'm talking to you).
ME WANT MAXED OUT ALAKAZAM.
Open challenge
1v1 Singles
ASB Arena
2 recovers/ 5 chills
1 Day DQ
You decide the rest
PM me mons.accepting waterwarrior
2 subs
all abilities
items: training