Hey, what the heck.I wish to have a training battle with some nice guy.
1v1 Singles
DQ time: 2 days
All moves allowed.
Arena: ASB arena
Looking forward to see you on the field of battle.
2 subs
Training items
Hey, what the heck.I wish to have a training battle with some nice guy.
1v1 Singles
DQ time: 2 days
All moves allowed.
Arena: ASB arena
Looking forward to see you on the field of battle.
MorgzKiller99 said:I challenge Entei999.
3v3 Singles
2 day DQ
2 subs
2 recoveries/5 chills
ASB Arena
Still searching for a ref.and yet skinny ME said:I accept.
Switch=OK
All Abilities
Items=Sure, Wynaut
Ref anyone?
BEAT THE BELDUM II
1v1 Training Singles (bring a strong Fire-type mon or something)
1 Day DQ
No recovers /chills
Items = On
No subs (you won't need them)
All abilities
ASB arena
For convenience:
Beldum (Cyborg) -
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW ability- LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC: 1/9
MC: 2
DC: 1/5
Attacks: (4 total)
Physical:
Headbutt
Iron Head
Take Down
Zen Headbutt
Special:
Status:
I doubt that this will last more than one round. Ref please?In
For convenience:
Gary [Pyroak] @ Exp Share
Pyroak [Gary] M
Nature: Brave
Type: Fire/Grass
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-10 Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
EC: 9/9
DW: 5/5
MC: 0
Moves:
Flare Blitz
Wood Hammer
Absorb
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Heat Crash
Leaf Tornado
Energy Ball
Dragon Breath
Earth Power
Aromatherapy
Psywave
Fire Blast
Reflect
Brick Break
Substitute
Sunny Day
Dragon Tail
Will-o-Wisp
*Twiddles thumbs*
I HAVE HONOR DAMMIT YOU'RE ONI challenge UllarFAILlord to a battle for his honor
1v1 Training Singles
1 Day DQ
No recovers /chills
Items = Traomomg
No subs
All abilities
ASB arena
Switch = AIDS
Shuckle [Caliborn] (M)
Nature: Relaxed (+1 Def., speed \ 1.15, -10 evasion)
Type:
Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) - This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) - This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary (DW): (Can be Enabled) - This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 80
Attack: Rank 1
Defense: Rank 10 (+1)
Special Attack: Rank 1
Special Defense: Rank 9
Speed: 4 (divided by 1.15)
Size Class: 1
Weight Class: 2
Base rank total: 22
MC: 0
DC: 3/5
Attacks:
Withdraw
Constrict
Bide
Rollout
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rock Throw
Power Trick
Power Split
Shell Smash
Bug Bite
Guard Split
Accupressure
Sand Tomb
Rock Blast
Toxic
Sandstorm
Dig
Sleep Talk
Earthquake
Gyro Ball
BEAT THE BELDUM II
1v1 Training Singles (bring a strong Fire-type mon or something)
1 Day DQ
No recovers /chills
Items = On
No subs (you won't need them)
All abilities
ASB arena
For convenience:
Beldum (Cyborg) -
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW ability- LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC: 1/9
MC: 2
DC: 1/5
Attacks: (4 total)
Physical:
Headbutt
Iron Head
Take Down
Zen Headbutt
Special:
Status:
In
For convenience:
Gary [Pyroak] @ Exp Share
Pyroak [Gary] M
Nature: Brave
Type: Fire/Grass
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-10 Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
EC: 9/9
DW: 5/5
MC: 0
Moves:
Flare Blitz
Wood Hammer
Absorb
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Heat Crash
Leaf Tornado
Energy Ball
Dragon Breath
Earth Power
Aromatherapy
Psywave
Fire Blast
Reflect
Brick Break
Substitute
Sunny Day
Dragon Tail
Will-o-Wisp
Taking. Let's go!I doubt that this will last more than one round. Ref please?
Reff please, before they PM me to drop it? You know those UCs are tempting....
Taking dis.Let's try this again...
OPEN CHALLENGE
2v2 Singles
2 day DQ
Switch=OK
ASB Arena
I'll take this, with Caliborn of course.Dropping my previous challenge and asking for a Standard 1v1 Flash with my Nidoking.
I don't care about the specifics.
I'll take this with... Dusclops? That OK?Seeking 1 vs 1 Single Battle (If possible, please bring something that's super effective against dark are something that dark is super effective against)
1 Day DQ
Switch: N/A
Substitutions: 2
Chills/Recoveries: 2/0
Items: Training
Abilities: Any (All, One, or None, doesn't matter to me in this state (Mirage's ability does no good in single battles))
Arena: ASB Arena
Depending on how fast this is taken compared to prize approvals, you could be facing a simple Zorua or a Zoroark.