Data Prize Claiming Thread (Update 5-09-13)

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From this Hall Run:
I get 6 CC, stockpiled.
Zweilous gets 6 EC, uses 3 of them as EC (9/9, evolves) and the rest as MC (goes to 7).
Gains Tri Attack from evolving, Flamethrower, Surf and Charge Beam as TM moves (-2*3, 1 MC remaining),



Hydreigon Typhon (M)
Nature: Rash(+Sp.Atk, -Sp.Def)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability:Levitate(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading all the seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 2 (-)
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC:9/9
MC: 1

Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Pulse
Outrage

Dark Pulse
Earth Power
Fire Fang

Taunt
Protect
Thunder Wave
Hyper Voice
Flamethrower
Surf
Charge Beam
 
Ullar: Approved+.1
Arcanite: Approved+.1
Faylion: Approved+.1
Espyowner: Approved+.1
Lupasater: Approved+.1 (but your size class/BRT didnt copy right)


5.0
 
lots of prizes

EspyOwner: 2 CC
-Snorunt: 1 EC/3 MC/1 DC
Buying Ice Beam, Ice Shard, and Blizzard (all LU)
-Pawniard: 1 EC/2 MC/1 DC + 3 KOC
KOC into EC
Buying Guillotine and Iron Head (both LU)
-Larvesta: 1 EC/3 MC/1 DC
Buying Bug Buzz (LU) and Giga Drain (BW Tutor)
 
From the following Hall run and reffing...

Currency Counters: 17 + 4 = 21
Universal Counters: 108 + 14 = 122


Meliadoul - Sceptile (F)
MC: 0 + 4 HC = 4
-Using Move Counters to learn Rest (5th Gen TM) and Sleep Talk (5th Gen Tutor).


Hype Dog - Swampert (F)
MC: 6
-Using Move Counters to learn Hyper Beam (5th Gen TM), Rock Slide (5th Gen TM), and Sludge Wave (5th Gen TM).

Dynamo-0 - Magnemite (-)
MC: 3
-Using Move Counters to learn Gyro Ball (Level-up) and Magnet Rise (5th Gen Tutor).


SirRonLionHeart - Gligar (M)
MC: 2
-Using Move Counters to learn Roost (5th Gen Tutor).

I'll also spend 20 CC for a
Big Root item.
 
EspyOwner: Approved
King Serperior: Approved
TheWolfe: Approved, but note that you only have 1 CC left now. Also, Magnet Rise is a Level-Up move for Magnemite, so it still has 1 MC.

----

http://www.smogon.com/forums/showthread.php?p=4466238
EM gets 18 CC
Morufon the Venomoth gets 18 HC
http://www.smogon.com/forums/showthread.php?t=3476423
Elevator Music: 28 CC
http://www.smogon.com/forums/showthread.php?t=3477124
Elevator Music
  • +2CC
    • Mollux: 5CC
    • Meganium: 4MC/2KOC
http://www.smogon.com/forums/showthread.php?t=3476528
Glacier Knight and Elevator Music get 1 CC, all mons 3 MC, Mollux 2 KOC, I get 4 UC.
Note: this is incorrect. Mollux has a complete movepool, so instead of 3 MC it gets 5 CC, and its KOC go to CC. Additionally, I get an extra CC from Mollux's Amulet Coin, and Slowking gets an extra MC from its Exp. Share

http://www.smogon.com/forums/showthread.php?t=3476524
Elevator_Music: 3CC + 10UC (1st Badge)
Togekiss: 3MC, 2KOC (Tomohawk and Ledian)
Carracosta: 3MC, 1KOC (Honchkrow)
Slowking: 3MC, 1KOC (Salamence
Cyclohm: 3MC
+ ASB Flying Badge whose name I don't really know
+ Sharp Beak

UC: 3 + 20 + 5 + 5 + 8 + 26 + 8 + 11 + 11 + 8 + 5 + 5 + 8 + 8 + 8 + 11 = 150 UC

Total:

[box]Elevator Music: 65 CC / 160 UC / Flying Badge
- Togekissu (Togekiss): 3 MC / 2 KOC
- Morufon (Venomoth): 18 KOC
- Abagoora (Carracosta): 3 MC / 1 KOC
- (Cyclohm): 3 MC
- Yadokingu (Slowking): 7 MC / 1 KOC
- Meganiumu (Meganium): 4 MC / 2 KOC[/box]
---
Currency Counters: 27 ---> 92 ---> 42 (spending)
Universal Counters: 0 ---> 160 ---> 42 (spending)

All KOC will go towards respective MC.

Togekissu (Togekiss): Purchasing Present (Egg Move) and Roost (BW Tutor) for 5 MC.

Morufon (Venomoth): Purchasing Aerial Ace (BW TM), Frustration (BW TM), Giga Impact (BW TM), Captivate (Past Gen TM), Double-Edge (Past Gen TM), Mega Drain (Past Gen TM), and Natural Gift (Past Gen TM) for 18 MC.

Abagoora (Carracosta): Purchasing Blizzard (BW TM) and Superpower (BW Tutor) for 4 MC.

(Cyclohm): Purchasing Dragon Dance (Egg Move) for 3 MC.

Yadokingu (Slowking): Purchasing Body Slam (Past Gen Tutor), Counter (Past Gen TM), and Blizzard (BW TM) for 8 MC.

Meganiumu (Meganium): Purchasing Leaf Storm (Egg Move) and Nature Power (Egg Move) for 6 MC.


I'm going to buy an Audino for 7 CC:

Tabunne [Audino] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (50 /1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Total Moves: 14

MC: 0
DC: 0/5

Attacks:
Pound
Growl
Helping Hand
Refresh
DoubleSlap
Attract
Secret Power
Entrainment

Encore
Wish
Yawn

Protect
Thunder Wave
Toxic

And then I'm obviously spending a ton of UC on it:
Purchasing Heal Pulse (Level-Up), After You (Level-Up), Simple Beam (Level-Up), Double-Edge (Level-Up), Lucky Chant (Egg Move), Sweet Kiss (Egg Move), Psyshock (BW TM), Calm Mind (BW TM), Hidden Power (Ground, 7) (BW TM), Sunny Day (BW TM), Ice Beam (BW TM), Blizzard (BW TM), Hyper Beam (BW TM), Light Screen (BW TM), Rain Dance (BW TM), Telekinesis (BW TM), Safeguard (BW TM), Frustration (BW TM), SolarBeam (BW TM), Thunderbolt (BW TM), Thunder (BW TM), Return (BW TM), Dig (BW TM), Psychic (BW TM), Shadow Ball (BW TM), Double Team (BW TM), Reflect (BW TM), Flamethrower (BW TM), Fire Blast (BW TM), Facade (BW TM), Rest (BW TM), Charge Beam (BW TM), Dream Eater (BW TM), Grass Knot (BW TM), Swagger (BW TM), Substitute (BW TM), Trick Room (BW TM), Surf (BW TM), Covet (BW Tutor), Drain Punch (BW Tutor), Fire Punch (BW Tutor), Gravity (BW Tutor), Heal Bell (BW Tutor), Hyper Voice (BW Tutor), Ice Punch (BW Tutor), Icy Wind (BW Tutor), Iron Tail (BW Tutor), Knock Off (BW Tutor), Low Kick (BW Tutor), Magic Coat (BW Tutor), Pain Split (BW Tutor), Role Play (BW Tutor), Signal Beam (BW Tutor), Skill Swap (BW Tutor), Sleep Talk (BW Tutor), Snatch (BW Tutor), Snore (BW Tutor), ThunderPunch (BW Tutor), Uproar (BW Tutor), and Zen Headbutt (BW Tutor) for 118 UC.

I'm also going to buy a Black Sludge for 20 CC, an Everstone for 15 CC, and a Rare Candy for 15 CC, leaving me with 42 CC.

Self-approved.
 
Claiming: EspyOwner vs. King Serperior 6 UC
Spending: 2 UC on
Omanyte [Cthylla] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 [30.43] (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Constrict
Water Gun
Withdraw
Horn Attack
Bite
Rollout
Leer
Mud Shot
Egg
Bide
Water Pulse
Wring Out
TM/HM
Hail
Blizzard
Surf


Stockpiling the remaining 4 UC for later.
 
4HC 4 CC
Banking the CC, Using 3 HC to evolve Litwick!

Lampent [Araña] (F)
Nature: Quiet (+SpA -Spe -10 Evasion)

Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body: Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag (DW LOCKED):Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 37 (-)

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 1/5

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Pain Split
Hex

Sunny Day
Psychic
Protect

Heat Wave
Clear Smog
Acid

Buying Hex with the other HC
Also converting 11 UC into CC, so I can join the ASB Hunger Games Spectators.
 
21 UC from this Hall reffing.
8 as MC for Tyranitar, buying Stealth Rock, Fire Punch, ThunderPunch and Ice Punch as BW Tutor moves.
5 as MC for Hydreigon, getting him to 4 and buying Draco Meteor and Tailwind as BW tutor moves and Focus Blast as a BW TM.
4 as MC for Scrafty to get Focus Punch, Chip Away, Facade and Rock Climb as Level Up moves
4 as MC for Colossoil to get Knock Off as a BW tutor move, and Giga Impact as a BW TM.

From this Naglfar:

3CC, I go to 9, stockpiled.
Blaziken: 3MC, gets Mega Punch as a past Tutor move.
Honchkrow: 3MC, gets Endure as a past Tutor move.
Absol: 1DC(3/5)/2MC/2KOC used as MC, gets Perish Song and Me First as Level Up moves, Bounce as a BW tutor.
Houndoom: 3MC/1KOC used as MC, , gets Feint as an egg move and Embargo as a level up move.
 
+8 UC
4 of these go into Dovahkiin the Weavile's MC and he purchases the BW TMs Facade and Ice Beam, 3 are spent below, stockpiling 1

I'm here to kick ass and battle with ponies!
DFrog said:
3CC
Espeon: 1DC/2MC/1KOC
Milotic: 1DC/2MC
Whimsicott: 3MC
Blissey: 3MC/3KOC
Stockpiling the 3 CC

Twilight Sparkle the Espeon's KOC goes into DC
MC: 0 -> 2 -> 0, purchases the BW LU moves Future Sight and Morning Sun
DC: 2 -> 4 -> +1 UC -> 5 Magic Bounce unlocked!

Rarity the Milotic:
MC: 0 -> 2 -> 0, purchases the BW TM Protect
DC: 2 -> 3 -> +2 UC -> 5 Cute Charm unlocked!

Fluttershy the Whimsicott purchases the BW TM Grass Knot and stockpiles the remaining 1 MC

Pinkie Pie the Blissey's KOC go into MC and she purchases the BW TMs Solarbeam and Focus Blast, as well as the BW Tutor move Endeavor
 
Training corner

Clefairy

Spending 3 UC (+1 EC, +1 KOC) to bring the EC counter to 9/9
Spending 3 UC (+1 DC) to bring the UC counter to 5/5
As for the moves, she's going to learn:

Metronome (pre-25), Moonlight (pre-25), Gravity (Level, 1 MC).

Counter (3rd gen tutor, 3 UC), Double-edge (3rd gen tutor, 3 UC), Dynamicpunch (3rd gen tutor, 3 UC), Endure (3rd gen tutor, 3 UC), Focus Punch (4th gen TM, 3 UC), Take Down (1st gen TM, 3 UC), Bubblebeam (1st gen TM, 3 UC), Zap Cannon (2nd gen TM, 3 UC), Submission (1st gen TM, 3 UC), Teleport (1st gen TM, 3 UC), Shock Wave (4th gen TM, 3 UC), Bide (1st gen TM, 3 UC), Tri Attack (1st gen TM, 3 UC).

Bounce (BW tutor, 2 UC), Covet (BW tutor, 2 UC), Drain Punch (BW tutor, 2 UC), Endeavor (BW tutor, 2 UC), Fire Punch (BW tutor, 2 UC), Heal Bell (BW tutor, 2 UC), Helping Hand (BW tutor, 2 UC), Hyper Voice (BW tutor, 2 UC), Ice Punch (BW tutor, 2 UC), Icy Wind (BW tutor, 2 UC), Knock Off (BW tutor, 2 UC), Last Resort (BW tutor, 2 UC), Magic Coat (BW tutor, 2 UC), Role Play (BW tutor, 2 UC), Signal Beam (BW tutor, 2 UC), Sleep Talk (BW tutor, 2 UC), Snatch (BW tutor, 2 UC), Snore (BW tutor, 2 UC), Stealth Rock (BW tutor, 2 UC), Thunderpunch (BW tutor, 2 UC), Trick (BW tutor, 2 UC), Wonder Room (BW tutor, 2 UC), Zen Headbutt (BW tutor, 2 UC), Psyshock (BW TM, 2 UC), Calm Mind (BW TM, 2 UC), Toxic (BW TM, 2 UC), Hidden Power (Flying, 7 BP) (BW TM, 2 UC), Sunny Day (BW TM, 2 UC), Ice Beam (BW TM, 2 UC), Blizzard (BW TM, 2 UC), Hyper Beam (BW TM, 2 UC), Protect (BW TM, 2 UC), Rain Dance (BW TM, 2 UC), Safeguard (BW TM, 2 UC), Solarbeam (BW TM, 2 UC), Thunderbolt (BW TM, 2 UC), Thunder (BW TM, 2 UC), Dig (BW TM, 2 UC), Brick Break (BW TM, 2 UC), Reflect (BW TM, 2 UC), Flamethrower (BW TM, 2 UC), Facade (BW TM, 2 UC), Rest (BW TM, 2 UC), Attract (BW TM, 2 UC), Focus Blast (BW TM, 2 UC), Fling (BW TM, 2 UC), Charge Beam (BW TM, 2 UC), Incinerate (BW TM, 2 UC), Giga Impact (BW TM, 2 UC), Flash (BW TM, 2 UC), Thunder Wave (BW TM, 2 UC), Psych Up (BW TM, 2 UC), Work Up (BW TM, 2 UC), Dream Eater (BW TM, 2 UC), Grass Knot (BW TM, 2 UC), Swagger (BW TM, 2 UC), and Substitute (BW TM, 2 UC)


Clefable (Eilistraee) (F)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 51 (-)
Evasion reduced by 10%
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Unaware (DW): (Innate)
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active..

Attacks (98 moves):

Aromatherapy
Attract
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubblebeam
Calm Mind
Charge Beam
Charm
Copycat
Cosmic Power
Covet
Counter
Defense Curl
Dig
Double-edge
Doubleslap
Drain Punch
Dream Eater
Dynamicpunch
Encore
Endeavor
Endure
Facade
Fire Punch
Fire Blast
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Giga Impact
Grass Knot
Gravity
Growl
Heal Bell
Helping Hand
Hidden Power (Flying, 7 BP)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Knock Off
Last Resort
Light Screen
Magic Coat
Magical Leaf
Meteor Mash
Metronome
Mimic
Minimize
Moonlight
Pound
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sing
Sleep Talk
Snatch
Snore
Solarbeam
Stealth Rock
Stored Power
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Teleport
Thunder
Thunder Wave
Thunderbolt
Thunderpunch
Toxic
Tri Attack
Trick
Wake-up Slap
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt

3 UC + 3 UC + 3*13 UC + 2*57 UC = 3 + 3 + 39 + 114 = 159 UC
 
2K prize winnings

I get 7CC
Nidoking: 3MC + 1KOC
Pyroak: 3MC + 1KOC
Milotic: 3MC + 2KOC
Scizor: 2MC + 1DC (Unlocking the Dream World ability: Light Metal)
Lucario: 3MC
Hippowdon: 3MC + 1KOC

All KOC will become CC. This gives me 12CC from this battle. All will be stockpiled until a later date.
 

Someoneelse

Why am I here?
This battle
Someoneelse:
CC:
2 > 4 > 0
Buying Abra and Litwick

Plasma the Rotom
MC:
0 > 3 > 5 (KOC) > 0
Buying the Level Up moves Substitute, Ominous Wind and Discharge, along with the TM move Hidden Power (Ice, 7)

Flood the Swampert (Marshtomp)
MC:
5 > 8 > 0
Buying the TM moves Roar, Rain Dance, Brick Break and Double Team.


Litwick [Wisp] (F)
Nature: Modest (+SAtk, -Atk)
Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Flash Fire:
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Shadow Tag (DW, locked):
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Acid Armor
Endure
Heat Wave

Sunny Day
Solarbeam
Flamethrower



Abra [Someoneelse] (M)
Nature: Modest (+SAtk, -Atk)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Synchronize:
Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Inner Focus:
Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Magic Guard (DW, locked):
Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Teleport

Encore
Guard Split
Knock Off

Psyshock
Shadow Ball
Bide
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Sorry to beat you on your 2k, KS ;P

I get 6 CC from the match, which I will stockpile. Converting all 6 of the KOC I received from the match into CC as well. Again, stockpiling.

All of my Pokemon (Ninetales, Golduck, Simisear, Leafeon, Darmanitan and Whimsicott) get 3 MC. All will stockpile it, except for Hex the Ninetales. She will use her new 3 MC on Reflect.

Expect the Battle Bears to arise soon...
 
Approving Matezoide-TIO. Editing in approvals as they are completed.

Matezoide: APPROVED (+.1)
Akela:
Reffing a 3vs3 means you get 7UC, not 6UC. therefore, you buy omanyte, and stockpile 5UC. APPROVED (+.1)
Yoshinite: APPROVED (+.1)
LupusAter: APPROVED (+.1)
WaterWarrior: APPROVED (+.1)
EspyOwner: NOT APPROVED (+.1)
You cannot claim hall prizes if you quit/conceded.
Zarator: APPROVED (+.1)
Dfrog:
APPROVED (+.1)
Matezoide again: APPROVED (+.1)
King Serperior: APPROVED (+.1)
Someoneelse:
first off, your token count on your profile confuse me. 9 (2) and 13 (10)? i'm going guess that the numbers in parenthesis are the correct amounts that you have. not sure what the 9 and 13 mean, i suggest you remove them so other approvers dont get confused. Second, Ice Spade made a mistake in your match. in a 2vs2 doubles match, the battlers get 1CC, not 2CC. therefore, you cannot buy both pokemon, because you only have 3CC total. Rotom and Marshtomp look fine, but overall, NOT APPROVING until you decide which pokemon to buy (can't have both). (+.1)
Ice Spade: You are APPROVED (+.1), HOWEVER, please take note that when reffing a 2vs2 doubles, the battlers get 1CC, not 2CC.
Ullarwarlord: APPROVED (+.1)
TIO: APPROVED (+.1)

6.1+1.3 = 7.4

8CC. Cubchoo gets 8HC

Cubchoo is at 6/6EC, so going to go ahead and evolve him

Aqua Jet is learned upon evolving. Cubchoo uses his 8HC as MC, and gets the moves Icicle Crash (1mc), Brick Break (2mc), Stone Edge (2mc), Bulldoze (2mc), and Charm (1mc)

Theodore the Beartic (Male)

Nature: Adamant (+atk, -spa)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Swift Swim (DW Unlocked) (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 50
Size Class: 5
Weight Class: 6
Base Rank Total: 13

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aqua Jet
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Slash
Hail
Rest
Flail
Thrash
Blizzard
Sheer Cold
Icicle Crash
Charm

Ice Punch
Encore
Yawn
Night Slash
Focus Punch

Low Kick
Sleep Talk
Super Power

Protect
Dig
Aerial Ace
Shadow Claw
Grass Knot
Substitute
Hone Claws
Stone Edge
Bulldoze
Brick Break

35 Moves



SELF-APPROVED
 

Someoneelse

Why am I here?
This battle
Someoneelse:
CC:
2 > 4 > 0
Buying Abra and Litwick

Plasma the Rotom
MC:
0 > 3 > 5 (KOC) > 0
Buying the Level Up moves Substitute, Ominous Wind and Discharge, along with the TM move Hidden Power (Ice, 7)

Flood the Swampert (Marshtomp)
MC:
5 > 8 > 0
Buying the TM moves Roar, Rain Dance, Brick Break and Double Team.


Litwick [Wisp] (F)
Nature: Modest (+SAtk, -Atk)
Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Flash Fire:
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Shadow Tag (DW, locked):
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Acid Armor
Endure
Heat Wave

Sunny Day
Solarbeam
Flamethrower



Abra [Someoneelse] (M)
Nature: Modest (+SAtk, -Atk)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Synchronize:
Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Inner Focus:
Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Magic Guard (DW, locked):
Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Teleport

Encore
Guard Split
Knock Off

Hidden Power (Fighting, 7)
Psyshock
Shadow Ball
I'm reclaiming this, I have removed the parentheses and I get 2CC, one extra from my Amulet Coin (on Marshtomp), bringing me to 4CC so I can purchase these two. Also swapped Abra's Bide for HP.
 
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