Data Prize Claiming Thread (Update 5-09-13)

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Faylion: Not Approved+.1 so im looking at your profile and last claim, and im only seeing 1 CC that you have. You have more than enough UC for that transaction but i need to see where the CC is coming from. Approved
Shuckle: Approved+.1
Deadfox: Approved+.1
Wanderer: Approved+.1


11.4
 
+5 UC
+14 UC
+16 UC
13 will be spent below, 22 stockpiled

itt: I suck at Triples
Faylion said:
waterwarrior: 1 CC
Rufflet: 1 EC, 2 MC, 1 DC
Eevee: 1 EC, 3 MC, 1 DC
Snorunt: 1 EC, 2 MC, 1 DC, 1 KOC, 1 EC or DC[/url]
Stockpiling the 2 CC (Robin was holding an Amulet Coin)
Robin the Rufflet:
EC: 2 -> 3 -> +3 UC -> 6 Evolution time, bitches!
MC: 0 -> 2 -> 0, purchases the BW LU moves Superpower and Whirlwind
DC: 1 -> 2 -> +3 UC -> 5 Defiant unlocked!

White Wolfos the Eevee:
EC: 5 -> 6 Double evolution, baby!
MC: 0 -> 3 -> 0, automatically learns Icy Wind, Ice Fang, and Ice Shard upon evolution and purchases the BW LU moves Hail, Blizzard, and Mirror Coat
DC: 0 -> 1 -> +4 UC -> 5 Ice Body unlocked!

Wispmother the Snorunt's Lucky Egg counter and KOC go into EC:
EC: 3 -> 6 GOD I LOVE EVOLUTION
MC: 0 -> 2 -> 0, automatically learns Astonish, Confuse Ray, and Ominous Wind upon evolution, and purchases the BW TM Substitute
DC: 1 -> 2 -> +3 UC -> 5 Cursed Bosy unlocked!



Rufflet (Robin/Dick Grayson) Male
Nature: Adamant (+Atk, -Spa)
Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant (DW Ability- UNLOCKED): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (17/ 50 total moves)
Physical:
Aerial Ace
Brave Bird
Fly
Fury Attack
Peck
Rock Slide
Superpower
Thrash
U-Turn
Wing Attack

Special:

Status:
Double Team
Hone Claws
Leer
Protect
Scary Face
Substitute
Whirlwind


Glaceon (White Wolfos) Male
Nature: Calm (+SpD, -Atk)
Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW Ability- UNLOCKED): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (21 total)
Physical:
Bite
Covet
Ice Fang
Ice Shard
Quick Attack
Tackle
Take Down

Special:
Blizzard
Icy Wind
Mirror Coat
Shadow Ball

Status:
Endure
Growl
Hail
Helping Hand
Protect
Sand-Attack
Substitute
Tail Whip
Wish
Yawn


Snorunt (Wispmonther) Female
Nature: Modest (+SpA, -Atk)
Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW ability- UNLOCKED): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
EC: 5/5

Attacks: (19 total)
Physical:
Astonish
Bide
Bite
Headbutt
Ice Shard

Special:
Blizzard
Ice Beam
Icy Wind
Ominous Wind
Powder Snow
Shadow Ball

Status:

Confuse Ray
Disable
Double Team
Hail
Leer
Protect
Spikes
Substitute
 

Someoneelse

Why am I here?
Buying an Embirch, a Numel, & a Chimchar for 3CC and 3UC.

Embirch [Australia] (F)
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Chlorophyll (DW, locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Blaze Kick
Earth Power
Seed Bomb

Flamethrower
Energy Ball
Rock Slide


Numel [Vesuvius] (M)
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


Abilities:
Oblivious (Innate):
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Simple (Innate):
This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Own Tempo (DW, locked):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume

Heat Wave
Iron Head
Yawn

Earthquake
Dig
Flamethrower


Chimchar [Mischief] (M)
Nature: Lonely
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze (Innate):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (Innate) (DW, locked):
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Fake Out
Fire Punch
ThunderPunch

Dig
Brick Break
Shadow Claw
 
I'd say this was successful for my first time

DFrog
  • +6CC (total 26)
    • +Rare Candy (-15CC)
    • +Everstone (-11CC, -4UC)
  • Remaining CC = 0, Remaining UC = 0

Scrafty:
  • +15MC (3KOC) – total 16
    • +Dragon Claw (tm -2MC)
    • +Foul Play (bw tutor -2MC)
    • +Roar (tm -2MC)
    • +Counter (egg -3MC)
    • +Smack Down (bw tutor -2MC)
    • +Sleep Talk (bw tutor -2MC)
    • +Focus Punch (lvl up -1MC)
    • +Facade (lvl up -1MC)
    • +Rock Climb (lvl up -1MC)
  • 0MC remaining

Necturna:
  • 3/5 DW ~ 4/5 DW
  • +2MC
    • +Seed Bomb (bw tutor -2MC
  • 0MC remaining

Lucario:
  • +5MC (KOC)
    • +Quick Guard (lvl up -1MC)
    • +Heal Pulse (lvl up -1MC)
    • +Bullet Punch (egg -3MC)
  • 0MC remaining

Fidgit:
  • +Comet Punch (pre lvl 25)
  • +Circle Throw (pre lvl 25)
  • +Helping Hand (pre lvl 25)
  • +Clear Smog (pre lvl 25)
  • +Wide Guard (pre lvl 25)
 
  • waterwarrior: By my calculations, you stockpile 22 UC (5+14+16=35; 35-3-3-4-3=22). Fix this and you're APPROVED
  • Someoneelse: APPROVED
  • DFrog: APPROVED

This reg tower approval brings my UC to 12.2 and these approvals brings my UC to 12.5.

Now I will spend 2 of my CC on Lumpjaw the Timburr, bringing my CC to 1:


Timburr [Lumpjaw] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Counter
Drain Punch
Endure

Dig
Payback
Rock Slide


SELF-APPROVED
 


Bagthru's EC raise from 2 to 6 (4 UC), evolving into Snorlax.
Bagthru's DC raise from 1 to 5 (4 UC), unlocking his Dream World Ability.

New Level Up moves:
Headbutt (pre-25), Belly Drum (pre-25), Yawn (pre-25), Rest (pre-25), Snore, Sleep Talk, Harden, Block, Covet, Rollout, Hyper Beam, Crunch, Heavy Slam, Giga Impact, Fling, Snatch, Last Resort. Total = 1 * 13 = 13 UC

New Egg moves:
Charm, Curse, Fissure, Pursuit, Selfdestruct. Total = 3 * 5 = 15 UC

New BW Tutor/TM moves:
After You, Fire Punch, Gunk Shot, Hyper Voice, Ice Punch, Icy Wind, Iron Head, Outrage, Seed Bomb, Thunderpunch, Toxic, Hidden Power (Bug, 7 BP), Sunny Day, Ice Beam, Blizzard, Protect, Rain Dance, Solarbeam, Smack Down, Thunderbolt, Thunder, Psychic, Shadow Ball, Double Team, Flamethrower, Sandstorm, Fire Blast, Rock Tomb, Facade, Focus Blast, Incinerate, Bulldoze, Work Up, Swagger, Substitute, Wild Charge, Rock Smash, Surf, Strength. Total = 2 * 39 = 78 UC

New Gen 1-4 Tutor/TM moves:
Mimic, Mud-slap, Psych Up, Seismic Toss, Focus Punch, Water Pulse, Dynamicpunch, Take Down, Bubblebeam, Water Gun, Zap Cannon, Endure, Pay Day, Submission, Shock Wave, Reflect, Bide. Total = 3 * 17 = 51 UC

New Event moves:
Lovely Kiss, Sweet Kiss, Refresh. Total = 3 * 3 = 9 UC


Overall Total = 4 + 4 + 13 + 15 + 78 + 51 + 9 = 174 UC


Snorlax (Bahgtru) (M)
Nature: Relaxed (Defense raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats

HP: 125
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 26 (-)
Evasion reduced by 10%
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Immunity:
(Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks (97 moves):

After You
Amnesia
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bubblebeam
Bulldoze
Charm
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double Team
Double-edge
Dynamicpunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power (Bug, 7 BP)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Lovely Kiss
Metronome
Mimic
Mud-slap
Odor Sleuth
Outrage
Pay Day
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Recycle
Reflect
Refresh
Rest
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sandstorm
Screech
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shock Wave
Sleep Talk
Smack Down
Snatch
Snore
Solarbeam
Stockpile
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Sweet Kiss
Tackle
Take Down
Thunder
Thunderbolt
Thunderpunch
Toxic
Water Gun
Water Pulse
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt
 
+1 CC
+1 EC/DC, +3 MC for Staryu
+1 EC/DC, +3 MC for Scyther
+2 KOC for Staryu

+1 CC
+3 MC for Gallade
+3 MC for Milotic

+1 CC
+1 EC/DC, +3 MC for Nohface
+1 EC/DC/KOC, +3 MC for Pawniard


one of Staryu's KOC goes into EC and it evolves, the other goes into CC.
one UC goes into Scyther's EC and it evolves.
two UC go into Scizor's DC and it learns Light Metal.
six CC go into buying Magnemite, Bronzor, and Riolu.
one KOC goes into Pawniard's EC, evolving it.

Buying one Lucky Egg. (-6 CC)

Gallade learns Brick Break (BW TM) for 2 MC.
Milotic learns Rest (BW TM) for 2 MC.
Scizor learns Iron Head, Feint (Level Up), and Knock Off (BW Tutor) for 4 MC.
Starmie learns Psyshock and Psychic (BW TM) for 4 MC.
Bisharp learns Night Slash (Level Up) and Magnet Rise (BW Tutor) for 3 MC.
Nohface learns Perish Song and Copycat (Level Up) for 2 MC.


Starmie (Lord English)
Nature: Timid (+15% Speed, -1 Attack, +20% Accuracy)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Illuminate:
Type: Can be Enabled
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic (Dream World):
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 3/5

Attacks:

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam
Minimize
Hydro Pump
Power Gem
Brine
Reflect Type
Confuse Ray

Aurora Beam
Barrier
Supersonic

Signal Beam
Magic Coat

Blizzard
Thunder
Surf
Dive
Hidden Power (Ground) (7)
Protect
Psyshock
Psychic


Scizor (Lord English) [Female]
Nature: Careful (+1 Special Defense, -1 Special Attack)
Type: Bug/Steel
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Light Metal (Dream World):
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 (4 with Light Metal)

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team
X-Scissor
Bullet Punch
Metal Claw
Iron Head
Feint

Counter
Endure
Night Slash

Bug Bite
Knock Off

Protect
Brick Break
U-Turn
Aerial Ace


Bisharp (Lord English) [Male]
Nature: Careful (+1 Special Defense, -1 Special Attack)
Type: Dark/Steel
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Dream World):
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 2/5

Attacks:

Scratch
Leer
Fury Cutter
Faint Attack
Scary Face
Metal Claw
Iron Head
Guillotine
Night Slash

Psycho Cut
Pursuit
Sucker Punch

Magnet Rise

Taunt
Brick Break
Aerial Ace


Magnemite (Lord English)
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Magnet Pull
:
Type: Can be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic (Dream World):
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Metal Sound
Tackle
Supersonic
ThunderShock
SonicBoom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot

Magic Coat
Signal Beam
Recycle

Thunderbolt
Flash Cannon
Protect


Bronzor (Lord English)
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Levitate
:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Heatproof:
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (Dream World):
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard

Skill Swap
Stealth Rock
Sleep Talk

Earthquake
Payback
Rock Slide


Riolu (Lord English) [Male]
Nature: Naive (+15% Speed, -1 Special Defense, +16% Accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (Dream World):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

Blaze Kick
Hi Jump Kick
Crunch

Ice Punch
Thunder Punch
Drain Punch

Earthquake
Shadow Claw
Focus Blast
 
Claiming: Akela vs Lucarioisawesome 2 CC
Counter Corrections: Archen receives 1 EC/2 MC + 1 KOC
Miltank receives 3 MC + 2 KOC (Since it maxed out its DC in a previous claim.).
Liepard receives 3 MC.

Claiming: Akela vs UllarWarlord 2 CC
Counter Corrections: Petilil receives 1 DC (Since it maxed out its EC in a previous claim.)

Petilil's DC increases from 1/5 to 2/5. However, since it is currently in an active battle, it cannot evolve just yet. Spending its 2 MC on Leaf Storm (Level Up) and Helping Hand (Level Up).

Spending Miltank's 2 KOC as MC, along with Miltank's 3 MC to purchase Captivate (Level Up), ThunderPunch (BW Tutor), Ice Punch (BW Tutor).

Spending Liepard's 3 MC on Nasty Plot (Level Up) and Seed Bomb (BW Tutor).

Spending Carracosta's 3 MC on Water Pulse (Egg).

Archen's 1 EC increases its EC from 5/6 to 6/6. Spending is 1 KOC as MC, along with its 2 MC to purchase Acrobatics (Level Up) and Roost (BW Tutor).

6/6 EC? You know what that means:

Archeops [Mor] [F]

Lonely Nature (+1 ATK, -1 Def)
Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying/Water 3
Ability:
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0

Attacks:
Physical
Acrobatics (See Above)
Earthquake
Head Smash
Knock Off
Pluck
Quick Attack
Rock Slide
Rock Throw
U-Turn
Wing Attack
Special
AncientPower
Dragon Pulse
Other
Agility
Double Team
Leer
Quick Guard
Roost (See Above)
Sandstorm
Scary Face
Taunt


Spending 3 CC to purchase
Nosepass [Olmec] [M]

Sassy Nature(+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Mineral
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sand Force (Innate) (Locked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Harden
Block
Rock Throw
Thunder Wave
Rock Blast
Rest
Spark
Egg
Double-Edge
Endure
Stealth Rock
TM/HM
Toxic
Thunderbolt
Rock Polish


Stockpiling the 1 CC
 
Haxed out of another victory...
14 CC for me, plus my 4 CC and 36 of my UC gets me a nature change for Jellicent from Bold to Modest, a nature change for Darmanitan from Adamant to Hasty, a Shell Bell, and a Life Orb.
14 KOC for Cinccino, spending it all on MC. Buying Thunderbolt, Thunder, Grass Knot, Light Screen, Gunk Shot, Swagger, and Rest. All from TM.
With my remaining 7 UC, I buy Darmanitan 7 MC, with brings his MC up to 8. Spending it on Dig, Encore, and Yawn. Dig from TM, others from egg moves.

Damanitan[King Kong](M)*
Nature: Hasty (-Def, +Spe, +13.6% Acc, +4.5% Acc Zen)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Sheer Force: Type: Can be Enabled.
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Zen Mode(DW): Type: Can be Enabled.
Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats:
HP: 110
Atk: Rank 5 (2 Zen)
Def: Rank 1(-) (4 Zen)
SpA: Rank 1 (5 Zen)
SpD: Rank 2 (4 Zen)
Spe: 109.25 (63.25 Zen)
Size Class: 3
Weight Class: 4
Base Rank Total: 18 (21 Zen)

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle*
Rollout*
Incinerate*
Rage*
Fire Fang*
Headbutt*
Uproar*
Facade*
Fire Punch*
Work Up*
Flare Blitz
Belly Drum
Taunt
Thrash
Superpower
Overheat

Flame Wheel*
Focus Punch*
Sleep Talk*
Endure
Encore
Yawn

Endeavor
Heat Wave

Substitute*
Rock Slide*
Flame Charge*
Earthquake
Psychic
Grass Knot
U-Turn
Dig


Jellicent[Jill](F)*
Nature: Modest (-Att, +SpA)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cursed Body: Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW unlocked): Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Bubble*
Water Sport*
Absorb*
Night Shade*
BubbleBeam*
Recover*
Water Pulse*
Ominous Wind
Rain Dance
Hex
Wring Out
Water Spout
Brine
Hydro Pump

Confuse Ray*
Mist*
Acid Armor*
Pain Split

Giga Drain
Icy Wind
Magic Coat
Sleep Talk
Spite

Ice Beam*
Shadow Ball*
Scald*
Toxic
Protect
Will-o-Wisp
Surf
Double Team
Hail
Blizzard
Energy Ball
Psychic
Sludge Wave
 

Geodude6

Look at my shiny CT!
+2 CC

Shelgon: +1 EC, DC; +2 MC (unlocks DW ability)
Torchic (now Combusken): +1 EC, DC; +2 MC (unlocks DW ability)

Shelgon learned Substitute (BW TM, 2 MC)
Combusken learned Dual Chop (BW2 tutor, 2 MC)
 
Zarator: ....... ._. APPROVED (+.2)
Complications: APPROVED (+.1)
EspyOwner: APPROVED (+.2)
Ullar Warlord: APPROVED (+.1)
King Serperior: APPROVED (+.1)
Akela: APPROVED (+.2)
Texas Cloverleaf: APPROVED (+.1)
TIO: APPROVED (+.1)
Geodude6: APPROVED (+.1)

3.6
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/showthread.php?t=3474826&page=4

+24UC

Magmortar will get the following moves:
- Helping Hand (-2UC, BWTutor)
- Taunt (-2UC, BWTM)
- Solar Beam (-2UC, BWTM)
- Earthquake (-2UC, BWTM)

Emboar will get the following moves:
- Endeavor (-2UC, BWTutor)
- Earthquake (-2UC, BWTM)
- Stone Edge (-2UC, BWTM)
- Low Kick (-2UC, BWTutor)

Chandelure will get the following moves:
- Trick (-2UC, BWTutor)
- Hidden Power Water (7) (-2UC, BWTM)
- Taunt (-2UC, BWTM)
- Protect (-2UC, BWTM)

Also, I was auditing my post and found some Repeated moves:

Fidgit: has two Rapid Spin (LU, 1MC). Will get a refund from 1 and together with 1MC I have stockpiled I will get it Earthquake (-2MC, BWTM)

Tangrowth: has two Sunny Day (BWTM, 2MC). Will get a refund from 1 and use it to get it Endeavor (-2MC, BWTutor)

Finally, I will use some the CC I stockpiled to get me a Rotom Heat Toaster
.

CC:90->83
 
1 UC
Buying a Weedle with 1CC, using above UC+All my UC to instantly make it a Beedrill

Beedrill [Heroine] (F)
Nature: Adamant (+Atk -Spa)

Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper (DW LOCKED): Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/5
MC: 0
DC: 0/5

Moves:
Poison Sting
String Shot
Bug Bite
Harden
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes

Electroweb
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
yoshinite: As much as you want to do that, sadly, that is forbidden...A Pokémon has to participate in its current form in order to evolve in ASB, so I am afraid you can only claim a new Weedle as a Weedle... NOT APPROVED. :(

(Previous Approval Post) 1 Claim Checked, 7/10 C.C.
---
Claiming from here.

4 CC & a win for me.
---

Scizor [U-Turn] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KOC) > 0
DC: 5/5
-Learns Toxic, & Substitute (Both Gen V TM).
---

Slaking [Behemoth] (M)
EC: 9/9
MC: 4 (+3 MC, +1 KOC) > 0
DC: N/A
-Learns Fire Punch, & Ice Punch (Both Gen V Tutor).
---

Chandelure [Glowfire] (M)
EC: 9/9
MC: 4 (+(3+1) MC) > 0
DC: 5/5
-Learns Hyper Beam, & Toxic (Both Gen V TM).
---

Zoroark [Surprise!] (M)
EC: 6/6
MC: 6 (+(3+1) MC, +2 KOC) > 0
DC: N/A
-Learns Hidden Power (Ice 7), Substitute (Both Gen V TM), & Low Kick (Gen V Tutor).
---

Porygon2 [Virus] (-)
EC: 9/9 (+1 EC)
MC: 4 (+2 MC, +2 KOC) > 0
DC: 5/5
-Does not evolve.
-Learns Toxic, & Trick Room (Both Gen V TM).
---

Flygon [Hieratic] (M)
EC: 9/9
MC: 2 (+2 MC) > 0
DC: 4/5 (+1 DC)
-Learns Flamethrower (Gen V TM).
---
That is all.

SELF APPROVED.
 

Stratos

Banned deucer.
big claim
small claim

5 CC total

aboma: 8 mc total
cradily: 8 mc total
necturna: 5 mc
jumpluff: 4 mc
ludicolo: 4 mc
cacnea: 1 ec 1 dc 2 mc

Aboma buys Role Play (2), Light Screen (2), Bulldoze (2), and Brick Break (2) and uses its stockpiled 2 to buy Ice Beam
Cradily buys Earth Power (2), Hidden Power [FIRE, 7] (2), Sandstorm (2), and Bind (2)
Necturna buys Skill Swap (2), Shadow Claw (2) and with its one stockpiled buys Knock Off (2)
Jumpluff buys Double Team (2) and Worry Seed (2)
ludicolo buys Endure (3) and stockpiles 1
Cacnea buys Protect (2)
 

Someoneelse

Why am I here?
Post 52
That took me less than two days to do 15 Pokemon. I have way too much time on my hands.
Anyway, I shall buy a Charcoal for 10UC and teach Volcarona Fire Blast (BW TM) for 2UC, leaving me with 7UC.
 
http://www.smogon.com/forums/showthread.php?t=3478563&highlight=lucarioisawesome
lucarioisawesome: 1 CC
Cranidos: 1 EC, 2 MC, 1 DC, 2 KOC
Tyrogue (Tae): 1 EC, 2 MC, 1 DC
Tyrogue (Rocky): 1 EC, 2 MC, 1 DC

Skull: Using 1 KOC on a MC and 1 on an EC. Skull now has 4/6 EC and 1/5 DC. Skull has 3 MC which i will be using 1 on Head Smash and 2 on Protect
Tae: now has 1/6 EC and 1/5 DC. I will be saving his 2 MC.
Rocky now has 1/6 EC and 1/5 DC. Saving 2 MC.
Saving 1 CC for later.
 
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