Data Prize Claiming Thread (Update 5-09-13)

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Claiming here: 6 UC
Buying a Riolu with 2 CC from my pocket


Riolu [Destroyer] (F)

Nature: Quirky (No effect on stats)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilites:
Steadfast:
Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (DW: Locked):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

Bullet Punch
Blaze Kick
Crunch

Substitute
Brick Break
Earthquake
 
inevitable follow-up claim

more tourney stuff
Reef the Cradily gets Stealth Rock, Hyper Beam, Seed Bomb, and Block.
Vanguard the Bastiodon gets 1 MC, Bulldoze, and Outrage.
Stasis the Voodoom gets Shock Wave.

Random MC spending on Ragequit the Rampardos. He shall spend his 11 on Focus Punch, Endure, Whirlpool (various 3 MC), and Earth Power (2 MC).
..and Ra the Solrock, who buys Skill Swap (2 MC), saving his third.
..and Reef the Cradily, who buys Solarbeam (2 MC), saving her third.

Emergency UC spending spree
I have 16 UC. I spend 5 to evolve my Archen into Archeops. I will use the other 11 to purchase Acrobatics (Level-up), Protect, Earthquake, Tailwind, Fly, and Roar (various 2 MC moves).


Archeops (Jurassic) (M)
Nature: Naive (+15% Speed, -1 SpD) (+15% Accuracy)

Type: Rock/Flying
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (110+) (19% accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: N/A

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancientpower
Agility
Quick Guard
U-Turn
Endeavor
Rock Slide
Acrobatics

Defog
Earth Power
Head Smash
Tailwind

Taunt
Stone Edge
Dig
Protect
Earthquake
Fly
Roar
 
  • Pwnemon: Jumpluff gets Worry Seed via level-up, so it only needs to spend 3 of its 4 MC and it gets to stockpile 1. Fix this and you're APPROVED
  • Someoneelse: APPROVED
  • lucarioisawesome: APPROVED
  • IceSpade: Your UC claim is APPROVED but your Riolu is NOT APPROVED because neither Drain Punch nor Ice Punch are BW TMs for Riolu and Riolu is not one of those pokemon that gets BW tutors when you buy it. EDIT: APPROVED
  • Leethoof: APPROVED

This brings my UC to 13.0. Then, from this battle, I claim 3 CC, bringing my CC total to 4.

Lotso the Voodoll gets 1 EC, 2 MC, 1 DC and 1 KOC. The KOC goes into his EC, bringing his counters to 5/6, 2 and 4/5. With 1 of those MC, he gets the level-up move Dark Pulse, bringing his MC to 1.

AUTO the Klink gets 1 EC, 3 MC, 1 DC and 2 KOC. 1 KOC goes into its EC and 1 goes into its MC, bringing its counters to 4/9, 4 and 3/5. This means it evolves into Klang, and then it will spend its 4 MC on the BW TMs Volt Switch and Substitute, bringing its MC to 0. Here's what it looks like now:


Klang [AUTO] (U)
Nature: Hasty (+Speed, -Defence)

Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 58 (+) (Accuracy boost: 6% (5.8% unrounded))
Size Class: 1
Weight Class: 4
Base Rank Total: 16
Moves: 19

EC: 4/9
MC: 0
DC: 3/5

Abilities:
Plus: (Innate) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus: (Innate) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (DW): (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Attacks:
ViceGrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Zap Cannon
Hyper Beam
Discharge
Shift Gear

Protect
Thunderbolt
Flash Cannon
Thunder Wave
Volt Switch
Substitute

Gravity
Magic Coat
Signal Beam

Levitate


Kron the Cranidos gets 1 EC and 2 MC, bringing his EC to 3/6 and his MC to 2. I will add 3 UC to his EC, bringing his EC to 6/6 and my UC to 10. This means he evolves into Rampardos, and then the 2 MC will be spent on the level-up moves Endeavor and Zen Headbutt, bringing his MC to 0. Here's what he looks like now:


Rampardos [Kron] (M)
Nature: Quiet (+Special Attack, -Speed)

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
Moves: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW UNLOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Head Smash
Endeavor
Zen Headbutt

Crunch
Iron Head
Whirlwind

Ice Beam
Thunderbolt
Earthquake
Flamethrower
Rock Slide
Protect


SELF-APPROVED
 
1 UC from this, becomes a MC for Kraken the Privatyke.

From this:

I get 2 CC
Typhon the Zweilous gets 4 MC since it has evolved since this battle's beginning and 1 KOC used as a MC bringing his total to 6, and buys Roost and Spite as a BW tutor (-4), and Substitute as a BW TM.
Baldr the Chinchou gets 1 EC (6/6, evolves) and 2 MC, used to buy Hydro Pump and Charge as Level Up moves

Lanturn Baldr (M)
Nature: Modest

Type:Electric/Water
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water:Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Volt Absorb(Innate):This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate(Can be enabled):This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Water Absorb(Unlocked, Innate):This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC 6/6
MC 0
DC 5/5

Bubble
Thunder Wave
Supersonic
Flail
Water Gun
Confuse Ray
Spark
Take Down
Discharge
Aqua Ring
Signal Beam
Hydro Pump
Charge

Brine
Agility
Shock Wave

Rain Dance
Thunder
Surf
Ice Beam
Volt Switch
Double Team


Kraken the Privatyke gets 1 EC(6/6, evolves), 2 MC, goes to 3, and 1 DC(4/5), gets Thunderpunch as a 4th gen tutor (-3)


Arghonaut Kraken (M)
Nature: Brave
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW Locked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC 6/6
MC 0
DC 4/5

Moves:
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach Punch
Focus Punch
Revenge
Waterfall

Cross Chop
Recover
Soak

Surf
Dive
Drain Punch
Substitute
Rock Slide
Protect
Thunderpunch
 

Someoneelse

Why am I here?
Hall
I get 6CC, stockpiling.
Aerodactyl gets 6KOC, five of which will go into DC to unlock Unnerve, and the other one will go into its MC to buy Crunch.
 
Buying a weedle! (-1CC)

Weedle [Heroine] (F)
Nature: Adamant (+Atk -Spa)

Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away(DW LOCKED): Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/5
MC: 0
DC: 0/5

Moves:
Poison Sting
String Shot
Bug Bite

Electroweb
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
http://www.smogon.com/forums/showthread.php?p=4587365#post4587365

Imanalt: 6 CC
Poliwrath: 6 HC

hc => mc, stockpiling...

and i need a venonat:

-2cc

Venonat: bug1 (F)

Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Attack)

Type:

Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Compoundeyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW): (Locked, Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks: (17)
Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam

Baton Pass
Toxic Spikes
Agility

Sludge Bomb
Toxic
Substitute
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Popping 2 CC on this little guy.


<Embirch> [Darwin] (Male)
Type: Fire/Grass
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Chlorophyll: (Innate) [DW, Locked] During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-, -10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Aromatherapy
Counter
GrassWhistle

Sunny Day
Protect
Rock Slide
 
I am spending 2 of my 10 CC on a Taillow!


Taillow (F)
Nature: Serious
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy (DW; LOCKED) (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team

Brave Bird
Roost
Steel Wing

Return
Facade
U-Turn


10 CC -> 8 CC
 
LupusAter: APPROVED (+.1)
EspyOwner: APPROVED (+.1)
Matezoide: APPROVED (+.1)
SomeoneElse: APPROVED (+.1)
Yoshinite: NOT APPROVED (+.1)
Your weedle is Adamant, it says, yet you have not altered its stat rankings to fit an adamant nature. fix that.
Imanalt: APPROVED (+.1)
Ullar Warlord: APPROVED (+.1)
Espeon65: APPROVED (+.1)

4.5
 
rocks be rockin round the block
-7 CC


Shuckle (Clementine) (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock/Bug
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary (DW Locked):
(Innate) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 0 (-)
SpD: Rank 9
Spe: 5
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: N/A
MC: 0
DC: 0/5

Attacks:
Withdraw
Constrict
Bide
Rollout
Struggle Bug
Encore
Safeguard
Wrap
Rest

Sand Tomb
Mud-Slap
Knock Off

Toxic
Protect
Smack Down


Also Slag the Probopass will spend his 1 MC on Rock Blast, a level-up move.
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
CURSE MY OCD

NOW THAT I HAVE 7 POKEMON ON MY SUN TEAM, MY RED TEAM AND BATTLE BEARS TEAM NEED AN EXTRA POKEMON TOO

RRRRGH

USING MY REMAINING 4 CC ON THESE FUCKERS


<Eevee> [Mirror] (Female)
Nature: Bold (+Def, - Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away (Type: Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability (Type: Innate)
he moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation (Type: Innate) [DW, Locked]
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick attack
Bite
Covet
Take Down

Endure
Wish
Flail

Protect
Return
Frustration



<Rufflet> [Nuggs] (Male)
Nature: Adamant (+Attack, -Sp. Att.)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye (Type: Innate)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Sheer Force (Type: Can Be Enabled)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Hustle (Type: Can Be Enabled) [DW, Locked]
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace

Roost
Superpower
Tailwind

Protect
Sky Drop
Substitute


Edit: Battle Bears almost won...

Ullar: 3 CC
Cubchoo: 1 EC, 1 DC, 2 MC, 1 KOC and 1 extra EC/DC (Lucky Egg)
Teddiursa: 1 EC, 1 DC, 2 MC
Munchlax: 1 EC, 1 DC, 3 MC and 1 KOC

I stockpile the 3 MC...for now...

Riggs the Cubchoo uses his KOC and Lucky Egg bonus towards EC, bringing it to 5/6. He also purchases the B2W2 Tutor Move Low Kick.

Oliver the Teddiursa uses his 2 MC on the Level-Up moves Slash and Thrash.

Wil the Munchlax uses his 3 MC on the Anime Move Giga Impact.

And now...to use 2 of those 3 CC.


<Dwebble> [Potential] (Male)
Nature: Sassy (+SpD, -Spe)
Type: Bug/Rock
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy (Type: Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Shell Armor (Type: Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (Type: Can Be Enabled) [DW, Locked]
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 47 (-, -10% Evasion)
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Fury Cutter
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock

Block
Endure
Spikes

Protect
Double Team
Substitute
 
+26 UC


9 CC total are used to purchase.....



<Revenankh> [Nefertina] (Female)

Nature
: Brave (+Attack, - Speed, -10% Evasion)

Type: Ghost/Fighting

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

About: A Revenankh met at the ruins during Bert's training, both pokemon stalemated for a long time before Nefertina was knocked out by a collapsing pillar. Knowing the ruins would give away soon, Matezoide and Bert removed the pillar and managed to carry her to safety. Sad that her home is gone, but happy about meeting someone that powerfull (And the promisse of there existing pokemon even stronger than Bert), Nefertina did not hesitate to be captured to further hone her skills. Although she was initially disapointed at the majority of the rest of the team (Calling them ''slackers'' and lazy), they eventually grew on her heart (Mostly because she saw their sparing matches and realised their strength).


Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: Nothing
MC: 0
DC: 0/5

Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Moonlight
Power Whip
Revenge
Hammer Arm
Grudge

Earthquake (*)
Psychic (*)
Brick Break (*)
Drain Punch
Dual Chop
Ice Punch
Shadow Ball
Pain Split
Helping Hand
Superpower
Taunt
Double Team
Substitute
Rock-Slide
Torment
Endure

Mach Punch (*)
Shadow Sneak (*)
Wide Guard (*)
Hex


35 UC are used to teach Revenankh the following moves:
Moolight, Power Whip, Revenge, Hammer Arm, Grudge (All level up), Drain Punch, Dual Chop, Ice-Punch, Shadow Ball, Pain Split, Helping Hand, Superpower, Taunt, Double Team, Substitute, Rock Slide, Torment (All B/W TMs/Tutors), Endure and Hex (Past gen tutor and breeding).




<Tyrogue> [Little Mac] (Male)

Nature
: Adamant

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

About: Small and light, Little Mac is a fighter at heart. He is not afraid to take on enemies larger than himself and aims to become the greatest boxer in the world. After learning everything he could learn from Doc Louis (At the moment), they went their separated ways, under the promisse that they will meet again when he is ready to finish the training. Mac is constantly training his body and soul.


Abilities:

Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Steadfast (Innate):
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Vital Spirit (DW LOCKED, Innate):This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Tyrogue
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12


EC: 0/6
MC: 0
DC: 0/5


Tackle (*)
Helping Hand (*)
Fake Out (*)
Foresight (*)

Earthquake (*)
Low Sweep (*)
Rock-Slide (*)
Toxic
Double Team
Protect
Substitute
Rest
Sleep Talk
Facade
Seismic Toss

Counter (*)
Hi Jump Kick (*)
Bullet Punch (*)
Feint
Mach Punch
Endure
Mind Reader
Pursuit


32 UC are used so Tyrogue can learn:

Toxic, Double Team, Protect, Substitute, Rest, Sleep Talk, Facade, (B/W TMs), Feint, Mach Punch, Endure, Mind Reader , Pursuit (Breeding) and Seismic Toss (Past Gen Tutor).

67 UC total are spent for these moves.



Edit: +7 UC
 

Geodude6

Look at my shiny CT!
Claiming 8 CC from here. Rufflet also gets 8 KOC, 4 of which go into DC, bringing him to 5/5 and unlocking his DW ability, Hustle. 1 KOC goes into EC, bringing him to 4/6 EC, and the remaining 3 KOC will be used to purchase Slash, Brave Bird, and Thrash (all LU). 2 CC will be used to purchase a Deino:


Deino (F)
Naive nature (+15% Spe, +7% Acc, -1 SpD)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 44+
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: N/A

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Fire Fang
Ice Fang
Thunder Fang

Frustration
Return
Double Team
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/showthread.php?t=3449236&page=9

CC: 83->89

Gespenst:
EC: 9/9
MC: 0->6

The time has come.

A Pokemon can't be young forever.

Nobody is Peter Pan.

Also everybody knocks off eviolite ._. .

Soo....


Gespenst the Dusclops is evolving and becomes...


BONGO BONGO THE DUSKNOIR!

Also it gets Rapid Spin (-3MC, Anime Move) and Helping Hand (-3MC, XD Purification)

End result is:


Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0

Abilities:
Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks (45):
Astonish (*)
Bind
Brick Break
Confuse Ray (*)
Counter
Curse
Destiny Bond (*)
Disable (*)
Earthquake
Endure
Fire Punch
Focus Punch
Foresight (*)
Future Sight
Gravity
Grudge
Helping Hand
Hex
Ice Punch
Imprison (*)
Leer (*)
Mean Look
Memento
Night Shade (*)
Pain Split (*)
Payback
Protect
Pursuit (*)
Rapid Spin
Return (*)
Rest
Rock Slide
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Taunt
Thunder Punch
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
 
From this Hall I claim my 8 UC.
5 become MC for Fjalar the Blaziken, getting him Heat Wave as a Gen V tutor and Mimic as a past gen tutor, and the remaining 3 are used to get Thrym the Tyranitar Focus Energy as an Egg move.
 
12 CC—>13 CC

Trunk the Ferroseed gets 1 EC, 3 MC, and a KOC. I would like to use his KOC as EC, bringing his total to 2, and use his MC to buy the move Leech Seed (BW Egg Move, 3 MC), bringing his total to 0...

But wait! There's more!

I really didn't want to do this, but time is of the essence...
Using 4 UC as EC, I would like to evolve Ferroseed into Ferrothorn.
Ferrothorn (Thorne) (M)

Nature: Sassy +SDef, -Spe, -10% Evasion

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Iron Barbs*
Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 5 (+)
Spe: 17 (17.4>17)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0

Attacks:
Rock Climb
Tackle (*)
Harden (*)
Rollout (*)
Curse (*)
Metal Claw (*)
Pin Missile (*)
Gyro Ball (*)

Bullet Seed (*)
Spikes (*)
Stealth Rock (*)

Protect (*)
Toxic (*)
Poison Jab (*)

Ferrothorn gets Rock Climb via base move.

Additionally, I would like to buy some moves:
Level-Up (1 MC): Power Whip, Iron Head, Explosion, and Payback (4 UC)
BW TM (2 MC): *Hyper Beam, Hidden Power (Fire 7), Giga Impact, Bulldoze, Swords Dance (10 UC)
BW Tutor (2 MC): Gravity
The total comes to 20 UC, leaving me with 48 UC. That'll be all.

Ps. Additionally renaming to Thorne
 
Games>Battle Bears

CC: 3-->5

Exp Counters
Candy Land the Snorunt: EC: 4--->6 (Lucky Egg)
Risk the Yanma: EC: 0--->1, DC: 0--->1
Bookworm the Syclar: EC: 0--->1, DC: 0--->2 (KOC)

Move Counters
Candy Land the Snorunt spends 3MC (1 KOC) on Earthquake (BW TM) and Sheer Cold (LV UP) (Both post Evo)

Risk the Yanma spends 4MC (1 KOC, Exp Share) on Air Slash, Ancientpower (LV UP) and Giga Drain (B2W2 Tutor)

Bookworm the Syclar spends 2MC on Bug Buzz and Icicle Crash (LV UP)
----------------------------

Candy Land is Evolving!


Candy Land the Glalie (M)
Nature: Quirky (No effect on stats)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW-UNLOCKED): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 6
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Ice Beam
Ice Shard
Hail
Blizzard
Crunch
Sheer Cold

Bide
Disable
Hex

Safeguard
Frost Breath
Return
Shadow Ball
Earthquake

Total Moves: 22
 
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