Data Prize Claiming Thread (Update 5-09-13)

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And on the 8th day, Deck_Knight said-

"LET THERE BE AURUMOTHS!"

And it was done. ASB was flooded with Cupras.

CUPRAAAAAAAAAAAAAAAAAAAAAAAAAS.

And, on the night of the 8th day, Glacier_Knight said-

"LET THERE BE APPROVED CUPRAAAAAAAAAAAAAAAAAAAAS!"

And it was done~
____________________________________________

_________________________________________________

Zarator: APPROVED (+.1)
Frosty:
APPROVED (+.1)
Matezoide:
APPROVED (+.1)
King Serperior:
APPROVED (+.1)
EspyOwner:
APPROVED (+.1)
InanimateBlob:
APPROVED (+.1)
Unitas:
APPROVED (+.1)
Subwayj:
APPROVED (+.1)
Espeon65:
APPROVED (+.1)
Smashlloyd:
APPROVED (+.2)
EspyOwner:
APPROVED (+.1)

PART TWO, COMING UP IN A SEC.

Pwnemon:
APPROVED (+.1)
Imanalt:
APPROVED (+.1)
Galladiator:
APPROVED (+.1)
Deadfox081:
APPROVED (+.1)
Geodude6:
APPROVED (+.1)
Maxim:
Your Shellder is Lonely nature, but I need to see it. you have listed the stats of a neutral nature Shellder. Fix this and you are APPROVED (+.1)
Gemoftheday:
APPROVED (+.1)
Ragnarokalex:
APPROVED (+.1)
WaterWarrior:
APPROVED (+.1)
Someoneelse:
I think you meant MC instead of EC?
APPROVED (+.1)

GlacierNote: I know its not required, but it makes things go faster if you put a link to your profile in your sig. <333

6.1
 
You know what time it is? It's bandwagon-hopping time!

Spending 6 CC not only for a cupra, but also to flesh out some characters and get a cleffa and a starly (putting me at 4 total). Say hello to Teleia, Pipi-chan and Socrates!


Cupra [Teleia] (Female)

Nature: Quiet (+1 SpA, -15% speed, -10 evasion)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Shield Dust, Keen Eye
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW, locked): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Egg:
Bug Buzz
Counter
Hydro Pump

TM:
Psyshock
Protect
Shadow Ball

Cleffa [Pipi-chan] (Male)

Nature: Quirky (no effect on stats)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Cute Charm, Magic Guard
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW, Locked): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Egg:
Aromatherapy
Belly Drum
Wish

TM:
Psyshock
Protect
Thunder Wave

Starly [Socrates] (Male)

Nature: Quirky (No effect on stats)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Keen Eye
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Keen Eye (DW, locked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace

Egg:
Foresight
Pursuit
Revenge

TM:
Toxic
Protect
U-turn
 
Spending 2 CC for a Cupra (which also is my first CAP Pokemon to be bought)


Cupra (Annihilator) Female
Nature:
Quiet
Type:
Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shield Dust:
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW):
Type: Innate
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
DC: 0/5
MC: 0


Attacks: 25 Total
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Hydro Pump
Disable
Bug Buzz

Psychic
Protect
Shadow Ball
 
I think this got missed in all the excitement surrounding Cupra... I'll repost it.

Deciding to evolve my Pokemon. Initially Rejected here:

http://www.smogon.com/forums/showpost.php?p=4589778&postcount=11457

Because it needed to be posted in full:



Fraxure (M)
Nature: Adamant (+1 Atk, -1 SpA) Adds One (1) Rank to Attack; Removes One (1) Rank from Special Attack.

Evolution: Axew -> Faxure -> Haxorus

Abilities:
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve: (DW) (Locked)
Type: Innate
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
Fraxure
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Attacks:
Special Attacks, Physical Attacks, Other

Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Sword Dance
Dragon Claw
Aerial Ace

Iron Tail
Endure
Reversal

Outrage

Counters:

EC: 4/9
DC: 3/5
MC: 4
 
Jumping on the bandwagon and spending 2 CC for...


Cupra (Waukeen) (F)
Nature: Hasty (Defense lowered; Speed raised by 15%, accuracy boost)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 51 (+)
Size Class: 1
Weight Class: 1
Accuracy boost: 9%
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW LOCKED): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks (11 moves)

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Bug Buzz
Counter
Disable

Psyshock
Protect
Will-O-Wisp
 

"I will jump on this bandwagon of spending 2CC. However, I am NOT buying the worthless and good-for-nothing Cupra. No, I am spending this CC on something that any trainer worth their salt should have. That is right, I am buying a Slowpoke. This Slowpoke will eventually become the great and powerful Raid and TLR mon known only as Slowking!!"


Yoda (Slowpoke) [Male]
Nature: Relaxed (+Def, -Speed)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Oblivious: (Innate)This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW - LOCKED)(Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% Speed; -10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
DC: 0/5
MC: 0
KOC: 0

Moves:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Amnesia

Safeguard
Me First
Block

Ice Beam
Psyshock
Scald
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
jsp ftw

jas61292: 3 CC
- Tomohawk: 3 MC / 1 KOC
- Salamence: 3 MC
- Lucario: 3 MC / 3 KOC
- Porygon-Z: 3 MC / 1 KOC
- Ditto: 0 CC

+1 Master Ball

Store everything for now. All KO in MC.

Also, now that the tourney is over the moves I bought inside and outside aare merged.

However there are some moves I bough both in and out of it. As such, a few refunds are in order for the double purchace:

Tomohawk: +4 MC (1 for Hyper Voice, 1 for Rest, 2 for Tailwind)
Salamence: +4 MC (2 for Tailwind, 2 for Roost)
Porygon-Z: +2 MC (for Blizzard)


Also, I suppose I should claim here.

Maractus: 2 MC, 1 DC
Throh: 2 MC, 1 DC
Gliscor: 3 MC
Drifblim: 3 MC, 1 KOC (Dragonite). KO will go to MC
Delibird: 4 MC
Farfetch'd: 2 MC, 1 DC
Typhlosion: 3 MC
Lucario: 3 MC
Porygon-Z: 3 MC, 1 KOC (Hydreigon). KO will go to MC.
Ditto: 1 KOC (Aggron). KO will go to CC, obviously.
Octillery: 3 MC
Gigalith: 3 MC
Simisage: 2 MC, 1 DC. Unlocks DW ability Gluttony.
Liepard: 2 MC, 1 DC. Unlocks DW ability Prankster.
Sandslash: 3 MC, 12 KOC (Syclant, Garchomp, Haxorus, Lucario, Kingdra, Houndoom, Cyclohm, Metagross, Emboar, Pyroak, Conkeldurr, Gastrodon). All KOs go to MC.
Seaking: 2 MC, 1 DC
Stantler: 2 MC, 1 DC
Girafarig: 2 MC, 1 DC
Minun: 3 MC
Plusle: 3 MC

Looking at Texas's claim, I guess I get 5 CC too.

Just gonna store everything for now.

Finally, I'll spend 2 CC on a Cupra.



Cupra (Robert) (M)
Nature: Sassy(+1 SpD, -15% Spe, -10% Evas)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 38 (44/1.15)
Size Class: 1
Weight Class: 1
Accuracy boost: 9%
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks (11 moves)

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Bug Buzz
Counter
Disable

Psyshock
Protect
Will-O-Wisp
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
CHAINSAW

Claiming 1 CC, stockpiling.

Riggs the Cubchoo gets 1 EC, 2 MC, and 1 DC.

Oh, and he

EVOLVES


<Beartic> [Riggs] (Male)
Nature: Adamant (+Atk, -SpA)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak (Type: Innate)
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Swift Swim (Type: Innate) [DW, Locked]
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 50
Size Class: 5
Weight Class: 6
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Superpower
Aqua Jet
Icicle Crash
Thrash

Ice Punch
Yawn
Encore

Low Kick

Protect
Shadow Claw
Dig


And using his 2 MC on the Level-Up Moves Icicle Crash and Thrash.
 
Jas: Approved+.1
Ullar: Approved+.1
Espeon: Approved+.1
Espy: Approved+.1

12.0

Flashie Finish

Malthir the Aggron
3 MC + 1 KOC spent to learn Smack Down and Earth Power
8 UC also spent to teach it Body Slam, Focus Punch, and Magnet Rise

Gigaseth the Rhydon
1 EC up to 5
1 DC up to 5 unlocking Reckless
3 MC spent to learn Earth Power and Stone Edge
Also going to funnel 4 UC into its EC and not evolve.

+2 CC up to 82


Self-Approved
 
+8 UC
+5 UC

Teaching Steelix Crunch, Double Edge (LU), Aqua Tail, Earth Power, Iron Head, Magnet Rise (BW2 Tutor), Roar, Protect, Giga Impact, Bulldoze, and Dragon Tail (BW TM) for 20 UC.
 
http://www.smogon.com/forums/showthread.php?t=3479496 thread
Kevin: 2 CC
Starmie: 4 MC, 2 KOC(As MC)
Lucario: 3 MC


Buying some fighting mons because I love me my fighting mons ^_^


Croagunk (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting/Posion
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:

Anticipation:

Type: Innate: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Dry Skin:

Type: Innate:This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Poison Touch:

Type: Can be Disabled:(DW LOCKED):This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
Croagunk
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: 14
Astonish
Mud-Slap
Posion Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Counter
Drain Punch
Fake Out

Protect
Torment
Toxic


Tyrogue (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Guts:

Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Steadfast:

Type: Innate: If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Vital Spirit:

Type: Innate:(DW LOCKED): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
Tyrogue
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks: 10
Fake Out
Foresight
Helping Hand
Tackle

Endure
Feint
Pursuit

Protect
Substitute
Toxic


Machop (M)

Nature: Careful
+1 SpD, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Guts:

Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard:

Type: Innate: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast:

Type: Innate:(DW LOCKED) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.


Stats:
Machop
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks: 14
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Seismic Toss
Revenge
Vital Throw
Foresight

Close Combat
Ice Punch
Thunder Punch

Light Screen
Protect
Toxic


Ralts (M)

Nature: Rash
+1 SpA, -1 SpD

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Synchronize:

Type: Innate: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace:

Type: Can be Activated: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy:

Type: Innate(DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


Stats:
Ralts
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks: 13
Growl
Calm Mind
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Disable
Encore
Shadow Sneak

Protect
Torment
Toxic


Heracross (M)

Nature: Jolly
Up Spe, -1 SpA

Type: Fighting/Bug
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Swarm:

Type: Innate: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts:

Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie:

Type: Innate(DW LOCKED): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Stats:
Heracross
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 98(+)(+11% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 0/5

Attacks: 17
Night Slash
Leer
Tackle
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break

Bide
Flail
Pursuit

Protect
Shadow Claw
Stone Edge


I believe the total CC comes to
+2, -2, -2, -2, -2, -7= -13 CC which brings me to 3 CC.
 
  • EspyOwner: APPROVED
  • Someoneelse: APPROVED
  • The Royal Guard: Your Tyrogue is missing the number for its special attack rank and your Machop's stats have not been changed to reflect its nature. Your Machop should also have Vital Throw in its level-up moves since it gets that at level 25 in 4th gen. Furthermore, your Ralts has a Tyrogue sprite for some reason and it should have Calm Mind in its level-up moves since it learns the move at level 21 in 3rd gen and 23 in 4th gen. Also, your Heracross has Machop given as its species name inside the hide tags and it has Counter twice in its level-up moves. Fix these things and your mon purchases are APPROVED. Your other prizes at the top are NOT APPROVED until you give a link. If no link, then you are left with 1 CC after your purchases.

This reg tower approval brings my UC to 16.5 and these approvals bring it to 16.8 and then this battle brings it to 18.8.

From this battle I claim 2 CC, bringing my CC total to 10. Lotso the Voodoll gets 1 EC, 2 MC and 1 DC, bringing his counters to 6/6, 3 and 5/5 respectively. This means he evolves into Voodoom and unlocks his DW ability. On evolution, he gains the moves Night Slash, Revenge and Wrap, and then with his 3 MC he will get the level-up move Aura Sphere and the 5th gen tutor Ice Punch. Here's what he looks like now:


Voodoom [Lotso] (M)
Nature: Naughty (+Attack, -Special Defence)

Type: Fighting/Dark
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Moves: 25

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Motor Drive (DW UNLOCKED): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Faint Attack
Substitute
Dark Pulse
Night Slash
Revenge
Wrap
Aura Sphere

Counter
Perish Song
Snatch
Mach Punch

Taunt
Psychic
Brick Break

Dual Chop
Ice Punch


SELF-APPROVED
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
(O--------------------------------O) IMMA CHANDELURE

I get 1 CC from the battle, stockpiling.

Bipolar the Magneton gets 2 EC, 2 MC, and 1 DC. That should unlock his DW Ability, Analytic, and let him EVOLVE.


<Magneton> [Bipolar] (Genderless)
Nature: Calm (+SpD, -Att)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull (Type: Can Be Activated)
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy (Type: Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic (Type: Innate) [DW, Unlocked]
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Mirror Coat
Barrier
Tri Attack
Metal Sound
Tackle
Supersonic
ThunderShock
SonicBoom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Flash Cannon
Lock-On
Zap Cannon

Endure
Mimic
Magic Coat

Thunderbolt
Light Screen
Reflect
Flash Cannon
Toxic

Refresh

Levitate


And spending his 2 MC on the BW TM Move Toxic.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
I am making claims that shall increase my power exponentially slightly.

This reffing (which admittedly was time management fail): http://www.smogon.com/forums/showthread.php?t=3477250

And this Battle:

http://www.smogon.com/forums/showpost.php?p=4534191&postcount=27

So that's 2 UC from the reffing and:

-Deck Knight gains 2 CC.
-Hi Jack! the Monohm gains 1 EC, 2 MC, and 1 DC
-Tusk the Swinub gains 1 EC, 2 MC, 1 DC, and 1 KO Counter
-Wheel of Fortune the Phanpy gains 1 EC, 2 MC, 1 DC, and 2 KO Counters

I'll start with Wheel of Fortune and apply the 2 UC from my reffing to its EC, along with the 2 KOC. This brings my Phanpy to 6/6 EC so that I can evolve it to Donphan. I'll use the MC on Level-up moves Earthquake and Endure.

End result:


Donphan [Wheel of Fortune] (F)

Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 2 / 5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Veil (DW) (Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Bulldoze
Defense Curl
Double-Edge
Earthquake
Endure
Fire Fang
Flail
Fury Attack
Growl
Horn Attack
Knock Off
Magnitude
Natural Gift
Odor Sleuth
Rapid Spin
Rollout
Slam
Tackle
Take Down
Thunder Fang

Body Slam
Counter
Head Smash

Earth Power

Double Team
Roar
Rock Slide


For my other mons, Hi Jack! had 1 MC left over so Im using the 2MC and it's existing MC to get Discharge (Level-up) and Thunder Wave (BW TM).

For Tusk, I'll put the KOC into CC and use the 2 MC on Earthquake (Level-up) and Blizzard (Level-up).

I currently have 9 CC, add 1 CC from Swinubs KOC, add the 2 CC to my total, and spend all 12 CC on an Exp. Share and an Amulet Coin.

EDIT: Not much backlog.

  • KingSerperior: APPROVED
  • UllarWarlord: APPROVED
  • Deck Knight: SELF-APPROVED
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
So I want to spend some of my new MC.

Tomohawk is now at 11 MC:

-2 for Snatch (Tutor)
-2 for SolarBeam (TM)
-2 for Attract (TM)
-2 for Brick Break (TM)
-2 for Incinerate (TM)
-1 for Retaliate (Scratchet Level Up)

0 MC remaining.
---
Honchkrow is now at 4 MC:

-1 for Foul Play (Level Up)
-3 for Twister (4th gen Tutor)

0 MC remaining.
---
Ledian is now at 3 MC:

-3 for String Shot (4th gen Tutor)

0 MC remaining.
---
Salamence is now at 11 MC:

-1 for Dragonbreath (Level Up)
-1 for Scary Face (Level Up)
-2 for Iron Defense (Shelgon Tutor)
-3 for Dragon Rush (Egg)
-2 for Flamethrower (TM)
-2 for Double Team (TM)

0 MC remaining.
---
Gliscor is now at 3 MC:

-1 for X-Scissor (Level Up)
-2 for Stealth Rock (Tutor)

0 MC remaining.
---
Drifblim is now at 4 MC:

-3 MC for Clear Smog (Egg)
-1 MC for Swallow (Level Up)

0 MC remaining.
---
Delibird is now at 7 MC:

-3 MC for Counter (3rd Gen Tutor)
-2 MC for Signal Beam (Tutor)
-2 MC for Aerial Ace (TM)

0 MC remaining.
---
Farfetch'd is now at 4 MC:

-1 for Acrobatics (Level Up)
-1 for False Swipe (Level Up)
-2 for Helping Hand (Tutor)

0 MC remaining.
---
Lucario is now at 9 MC:

-1 for Final Gambit (Riolu Level Up)
-3 for Bullet Punch (Egg)
-3 for Circle Throw (Egg)
-2 for ThunderPunch (Tutor)

0 MC remaining.
---
Porygon-Z is now at 10 MC:

-1 for Lock-On (Level Up)
-1 for Zap Cannon (Level Up)
-2 for Foul Play (Tutor)
-2 for Wonder Room (Tutor)
-2 for Thunderbolt (TM)
-2 for Double Team (TM)

0 MC remaining.
---
Octillery is now at 3 MC:

-3 for Endure (2nd gen TM)

0 MC remaining.
---
Sandslash has 16 MC:

-3 for Rapid Spin (Egg)
-3 for DynamicPunch (3rd gen Tutor)
-2 for Toxic (TM)
-2 for Protect (TM)
-2 for Brick Break (TM)
-2 for Shadow Claw (TM)
-2 for Safeguard (TM)

0 MC remaining.

And that is all for now.
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
http://www.smogon.com/forums/showthread.php?p=4594095#post4594095
1CC
Grotle: 1EC, 3MC, 1KOC
EVOLUTION TIME (koc into mc, stockpiling) (gets wood hammer as a pre25 move)

Torterra Tree (F)
Nature: Sassy (-10% evasion)
Type:

Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 48 (56/1.15) (-)
Size Class: 5
Weight Class: 7

Ec: 9/9
MC:9
DC: 5/5

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Giga Drain
Leech Seed
Leaf Storm
Crunch
Synthesis

Seed Bomb
Superpower
Wide Guard
Earth Power
SolarBeam
Substitute
Protect
20 Moves
 
Ok I was going to wait until my battle finished but it got canceled so...
spending some UC on Drilbur.

BW TM (2 MC): Protect, Brick Break, Double Team, Sandstorm, Aerial Ace, Shadow Claw, Poison Jab, Substitute (16 UC)
BW Tutor (2 MC): Stealth Rock (2 UC)
62 UC—>44 UC
 
I'm gonna buy an Oddish!


Oddish (F)
Nature: Serious
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Run Away (DW LOCKED; Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant

Ingrain
Razor Leaf
Teeter Dance

Toxic
Venoshock
Energy Ball


10 CC -> 8 CC
 
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