Data Prize Claiming Thread (Update 5-09-13)

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ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Hall 7th run gives me 6 CC to tally up to 28.

Gray the Riolu will spend the 6 KOC learning Rain Dance, Low Kick, and Focus Blast (all BW2 TMs). I took the liberty to arrange the TM/Tutor moves in alphabetical order, thought the 3 claiming moves are still at the bottom.

CC: 22+6 = 28

Riolu(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

Nature: Adamant (+1 Atk, -1 SpAtk)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Prankster (DW unlocked)
Type: Innate
Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

EC: 5/6 Next Evolution at 6
MC: 0
DC: 5/5

Attacks:
Foresight (*)
Quick Attack (*)
Endure (*)
Counter (*)
Feint (*)
Force Palm (*)
Copycat (*)
Screech (*)
Reversal
Nasty Plot
Final Gambit

Bullet Punch (*)
Crunch (*)
Blaze Kick (*)
Circle Throw
Agility
Mind Reader
Hi Jump Kick

Brick Break
Bulldoze
Dig
Double Team
Drain Punch
Dual Chop
Earthquake (*)
Focus Punch
Fury Cutter
Ice Punch
Iron Tail
Low Sweep
Magnet Rise
Payback
Poison Jab
Protect
Rest
Rock Slide (*)
Shadow Claw
Sleep Talk
Substitute (*)
Sunny Day
ThunderPunch
Toxic
Zen Headbutt
Rain Dance
Low Kick
Focus Blast
 
LiA: Not Approved+.1, everything looks fine, except your litwick needs to spend a fight as a lampent before it can evolve to Chandelure
ZhengTann: Approved+.1
SubwayJ: Approved+.1


17.1
 

Stratos

Banned deucer.
ok so buying moves for tourney showed me how good Weavile is
also getting cyclohm


(Sneasel) Mandy (F)

Nature: Jolly
+15% Speed, +30% Accuracy, -1 Special Attack

Type: Dark / Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW) (Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws

Fake Out
Pursuit
Assist

Protect
Substitute
Dig

(Monohm) Doug (M)

Nature: Modest (+1 SpA, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats: 48 / 50 / 68 / 62 / 40 / 60

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
SonicBoom

Heal Bell
Hydro Pump
Dragon Dance

Substitute
Protect
Thunderbolt


-4 CC
 
Claiming from this.

Galladiator: 2 CC
Feebas: 1 EC, 2 MC, 1 DC, 1 EC or DC, 1 KOC
Cupra: 1 EC, 2 MC, 1 DC, 1 KOC
Scyther: 1 EC, 2 MC, 1 DC
Feebas goes to 4/6 EC (with the LE counter and KOC) and 3/5 DC. 2 MC buy Rain Dance (BW2 TM).

Cupra goes to 2/9 EC (with KOC) and 1/5 DC. 2 MC buy Magic Coat (BW2 Tutor).

Scyther goes to 3/6 EC and 2/5 DC. 2 MC buy Roost (BW2 Tutor).

Hoarding the CC.
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

Now, my warriors...RISE!

UllarWarlord: 3 CC
Remoraid: 1 EC, 3 MC, 1 DC, 1 KOC
Nosepass: 1 EC, 2 MC, 1 DC, 1 KOC
Ponyta: 1 EC, 2 MC, 1 DC, 1 EC or DC, 1 KOC

Stockpiling the 3 CC, all Pokemon will use their KOC as MC.

First, Tentacleese the Remoraid. First, thanks to some UC pumped into him, he evolves into Octillery, auto-learns the moves Gunk Shot, Rock Blast and Octazooka, and uses his 4 MC on the Level-Up Moves Bullet Seed, Signal Beam, Ice Beam, and Hydro Pump.


<Octillery> [Tentacleese] (Male)
Nature: Serious (Neutral)
Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups (Type: Innate)
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Sniper (Type: Innate)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Moody (Type: Innate) [DW, Unlocked]
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Gunk Shot
Rock Blast
Octazooka
Bullet Seed
Signal Beam
Ice Beam
Hydro Pump

Swift
Water Spout
Haze

Charge Beam
Substitute
Surf


Next comes SpaceBoss the Nosepass. he evolves as well, auto-learns Magnet Rise, Iron Defense, Magnet Bomb and Gravity, and uses his 3 MC on the Level-Up Moves Rock Slide, Earth Power, and Discharge.


<Probopass> [SpaceBoss] (Male)
Nature: Brave (+Atk, -Spe)
Type: Rock/Steel
Rock:
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy (Type: Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Magnet Pull (Type: Can Be Activated)
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sand Force (Type: Innate) [DW, Unlocked]
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 34 (-, -10% Evasion)
Size Class: 3
Weight Class: 7
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Tackle
Harden
Block
Rock Throw
Thunder Wave
Rock Blast
Rest
Spark
Magnet Rise
Gravity
Iron Defense
Magnet Bomb
Rock Slide
Discharge
Earth Power

Endure
Explosion
Head Smash

Protect
Substitute
Double Team

Levitate


And finally we have Marecraft Carrier the Ponyta. Applying the Lucky Egg counter to DC, automagorically learns Megahorn and Poison Jab, and will use her 3 MC on the Level-Up Moves Bounce, Flare Blitz and Agility.


<Rapidash> [Marecraft Carrier] (Female)
Nature: Naive (+Spe, -SpD)
Type: Fire
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Run Away (Type: Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash Fire (Type: Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body (Type: Innate) [DW, Unlocked]
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+, +17% Accuracy)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Quick Attack
Tackle
Growl
Tail Whip
Ember
Flame Wheel
Stomp
Flame Charge
Fire Spin
Megahorn
Bounce
Poison Jab
Flare Blitz
Agility

Morning Sun
Low Kick
Hypnosis

Flamethrower
Protect
Wild Charge


Oh, and they all unlock their DW Abilities.
 
Claiming from here.

Stockpiling 2 CC.

Waukeen the Cupra gets 4 EC (1 EC + 3 UC) and evolves into Argalis. It also gets 1 DC (moving the counter to 1/5) and learns Light Screen (Level, 1 MC) and Reflect (Level, 1 MC).


Argalis (Waukeen) (F)
Nature: Hasty (Defense lowered; Speed raised by 15%, accuracy boost)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 62 (+)
Size Class: 3
Weight Class: 7
Accuracy boost: 7%
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW LOCKED): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks (13 moves)

Bug Bite
Bug Buzz
Counter
Disable
Heal Pulse
Light Screen
Protect
Psyshock
Reflect
String Shot
Sunny Day
Tackle
Will-O-Wisp


(Spending 3 UC overall)

Also claiming from here. Stockpiling the 2 CC and teaching Lucky Chant (Level, 1 HC) and Healing Wish (Level, 1 HC) to Clefable.
 
I told myself that I wasn't going to buy any more mons for a while but... I don't have a single Fire-type mon and Carracosta is pretty damn cool bro.

-7 CC

Mollux (Torch Slug) Female
Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW Ability- LOCKED): (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 0/5

Attacks: (14 total)
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Fire Spin
Heal Pulse
Helping Hand

Flamethrower
Sludge Bomb
Protect


-2 CC

Tirtouga (Crush) Male
Nature: Quiet (+Sp Atk, -15% speed, -10% evasion)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (DW Ability- LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 18 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (16 total)
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancientpower
Crunch
Wide Guard

Whirpool
Body Slam
Iron Defense

Waterfall
Surf
Stone Edge
 
Pwnemon: Approved+.1
Faylion: Approved+.1
Galladiator: Approved+.1
Ullar: Not Approved+.1, Your probopass needs steel typing, you have it listed as monorock, fix this and you are Approved
Complications & Matezoide: @.@ oh what did you two do now lol, shoot me a message once you guys finish your run and ill get you guys reapproved.
Zarator: Approved+.1 (However your Argalis should have 62 instead 61 speed, since positive speed natures always round up, and you forgot to update Argalis' EC and DC.)
Waterwarrior: Approved+.1


17.9
 
Well...that could have gone better.

Guess I'm dead

...Ahem, anyways

Currency Counters: 17+3=20

Rosch (Colossoil):
MC: 6
KOC: 1

Spending the KOC on MC and purchasing Endure (Pre-Gen TM), Substitute (TM), Snatch (Tutor)

Quartz (Marowak):
MC: 8
KOC: 1

Spending the KOC on MC and purchasing Knock Off (Tutor), Endure (Egg), Low Kick (Tutor), and Toxic (TM).

Rock-Papper-Scissors (Fidgit):
MC: 7

Purchasing Reflect (TM), Light Screen (TM), Earthquake (TM), and Sludge Bomb (LU).

Cerish Ball: 2-1+1=2
Sport Ball: 5-1=4
Poke Ball: 0+2=2
+1 Scope Lens

Well, at least I got something out of the deal.

Spending my MC on Flamethrower and EXPLOSION!

Skuntank [Chawhaw] (M)
NATURE: Brave (+1 Atk, -10% Evasion, -15% Speed)

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

ABILITIES
Stench: (Innate) This Pokemon has a foul odour that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

STATS
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 73 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash
Flamethrower
Explosion

Crunch
Haze
Pursuit

Protect
Taunt
Torment


That's it for me.
 
Claiming stuff from yoshinite vs inanimate blob Training.

I get 1 CC.

Oshawott gets 1 EC, 2 MC, and 1 DC.

Using 2 MC to buy Aerial Ace, a TM, and also using 2 UC to add to Oshawott's EC, meaning...

*cue music*


Dewott [Samurshell] (F) (*)

Evolution made Samurshell a bit more serious when it comes to training! She now spends a little less time rough-housing with the more slack Pokémon, and spends a little more time sparring with the more battle-inclined ones. However, she still knows how to kick back and relax a little!

Nature: Quirky (No change to stats)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (Innate)
Shell Armor (DW LOCKED): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. (Innate)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EMC: 4/9
MC: 0
DC: 2/5

Attacks:
Level Up
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet
Swords Dance

Egg Moves
Detect
Air Slash
Night Slash

TM/HMs
Ice Beam
Scald
Grass Knot
Aerial Ace
 
Maxim: Approved+.1
inanimate blob: Approved+.1
someoneelse: Approved+.1

18.2

Finally one of my fights finishes


Maltia the Gengar
4 MC + 2 KOC + 1 UC spent to learn Toxic, Energy Ball, and Sludge Wave

Hacketia the Porygon-Z
3 MC spent to learn Discharge, and Gravity

+2 CC for me


also going to evolve my Rhydon, and spend 1 UC to teach it Rock Wrecker:

Rhyperior(Gigaseth) Male
Nature:
Careful
Type:
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Lightning Rod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Solid Rock:
Type: Innate
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Reckless:
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 19 Total
Brick Break
Bulldoze
Crunch
Dig
Double Team
Drill Run
Earthquake
Earth Power
Fire Blast
Fire Fang
Focus Punch
Fury Attack
Horn Attack
Ice Fang
Megahorn
Payback
Protect
Rock Blast
Rock Wrecker
Sandstorm
Scary Face
Stomp
Stone Edge
Tail Whip
Thunder Fang
 
http://www.smogon.com/forums/showpost.php?p=4599790&postcount=85
I get 4 CC which i will be saving
Inferno gets 4 KOC which im using all 4 onto EC. Inferno now has 9/9 CC and is evolving into a lampent


Inferno the Lampent (M)
Nature: Modest (+1* SpAtk -1* def)

Type:
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 9/9
MC: 0
DC: 2/5
Abilities:
Flame Body: (Innate)
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW Locked) : (Innate)
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
pain split


Endure
Heat Wave
Clear Smog

Solarbeam
Sunny Day
Psychic
Double team
toxic
protect


I had 3CC+4CC= 7 CC which i will be buying EXP. Share which will leave me with 1 CC
 
I guess I'll have to cave and get one of these if I want to ever be successful in TLR.

-7 CC

Revenankh [Embalm] (M)
Nature: Impish (+1 Def, -1 SpA)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 0/5

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator: [DW LOCKED] (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks (15):
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Wide Guard
Mach Punch
Shadow Sneak

Taunt
Rock Slide
Brick Break
 
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