Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3478672&page=2
Er'body gets EC/DC 2MC
Frillish will use KOC for EC, evolving it!

Frillish [U JELLY?] (F)
Nature: Bold (+Def -Atk)
Type: Ghost/Water
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb:Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
Cursed Body:Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp:Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC 4/6
MC 0
DC 2/5

Moves:
Bubble
Absorb
Water Sport
Night Shade
Bubblebeam
Recover
Water Pulse
Hydro Pump
Water Spout

Will-O'-Wisp
Taunt
Toxic
Rain Dance

Icy Wind
Giga Drain

Pain Split
Confuse Ray
Acid Armor

Also, she uses 2 MC for Giga Drain (BW Tutor)
Snorunt uses MC for Avalanche (BWTM) and gets an EC w/ KOC
Nohface will also be evolving. (With KOC)

Name: Nohface [Pokerface] (M)
Nature: Adamant (+Atk -SpA)

Type: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Frisk: Type: Can Be Activated
The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: Type: Innate
This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): Type: Innate
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Iron Head
Fake Out
Revenge
Shadow Claw

Icy Wind
Pain Split

Payback
Toxic
Gyro Ball

Meteor Mash
Psycho Shift
Hex
FeatherDance

Also it unlocks it's DW ability, and uses 2 MC to buy Revenge and Shadow Claw (LU)
EDIT:
+1UC
EDIT2: Eh, might as well pump it into Haunter's EC to Evolve it...

Haunter [Hehehe] (M)
Nature: Rash (+SpA -SpD)

Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 2 (-)
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC 9/9
MC 0

Moves:
Lick
Confuse Ray
Night Shade
Hypnosis
Spite
Mean Look
Curse
Sucker Punch
Shadow Punch
Dark Pulse
Destiny Bond

Toxic
Venoshock
Dream Eater
Taunt
Psychic

Clear Smog
Disable
Perish Song


Fixed Stats
Also I'm assuming Jelly is already approved.
EDIT3: GET READY FOR A BULKY CLAIM
With my 4 banked CC and 2 CC from above (^)
I buy a Ralts, a Charmander, and an Aron

Ralts [Steve] (M)
Nature: Naive (+Spe -SpD +7% Accuracy)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: Type: Can Be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW LOCKED): Type: Innate
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Psychic
Shadow Ball
Thunder Wave

Confuse Ray
Disable
Encore


Aron [Tony] (M)
Nature: Brave (+Atk -Spe -10% Evasion)

Type: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW LOCKED):
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Iron Defense
Metal Claw
Roar
Take Down
Iron Head

Rock Slide
Sandstorm
Earthquake

Dragon Rush
Superpower
Head Smash


Charmander [Clint] (M)
Nature: Rash (+SpA -SpD)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW LOCKED):
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang

Sunny Day
Fire Blast
Dig

Dragon Pulse
Dragon Dance
Counter
 

Orcinus Duo

Banned deucer.
well hi

http://www.smogon.com/forums/showthread.php?t=3480568

+3 CC gives 8 CC total

Orcinus Duo: 3CC
Monohm: 1EC, 3MC, 1DC + 3KOC
Rebble: 1EC, 2MC, 1DC
Slowpoke: 1EC, 2MC, 1DC

1 DC brings monohm up to 4/5

All three KOC go to EC, so we have 7/9

I'll go ahead and evolve it. Three EC buys me uh Hurricane and...Volt Switch.


Monohm [Denice] (F)
Modest Nature (+1 Special Attack, -1 Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 7/9
MC: 0
DC: 4/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) [Locked]: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Heal Bell
Magnet Rise
Mud-Slap

Thunderbolt
Flamethrower
Surf
Slack Off
Dragon Pulse
Dragon Tail
Weather Ball
Toxic
Thunder Wave
Hurricane
Volt Switch


Rebble goes to 1/9 and 1/5, buying Energy Ball.

Slowpoke goes to 4/6 and 3/5, buying Psychic and Heal Pulse

Also, going to buy 5 enigma berries, leaving me at 2 CC
 
I'm buying this because it's a cutemon I swear


Dratini (Dynamo Man) [Male]
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Shed Skin
:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (Dream World):
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Aqua Jet
ExtremeSpeed
Dragon Pulse

Ice Beam
Thunderbolt
Flamethrower
 

Someoneelse

Why am I here?
Yeah, I got thrashed.
King Serperior said:
Someoneelse: 2CC
Embirch: 1EC, 3MC, 1DC + 1KOC
Shelder: 1EC, 2MC, 1DC + 1 Lucky Egg Counter
Numule: 1EC, 3MC, 1DC
I get 2CC, which I shall stockpile, bringing me to 6CC.

Embirch will put its KOC into EC, bringing it to 5/9 EC and 2/5DC, and it shall evolve. It will learn Leaf Tornado (LU), Lava Plume (LU), and Petal Dance (LU) for 3MC.

Numel (since when was it Numule?) gets to 4/6EC and 2/5DC. It will learn Earth Power (BW Tutor), bringing it to 1MC which it shall stockpile.

Shellder (which was also spelt wrong) will put its Lucky Egg bonus into EC, bringing to 2/6EC and 1/5DC. It will learn Dive (BW HM) for 2MC.
 

Athenodoros

Official Smogon Know-It-All
I realise that I'm an approver, and generally I'd do the approval run here, but it's just not practical on the iPad I have to work with at the moment. Apologies everyone.

Anyway, to get on with the claim:

Starting with this battle: http://www.smogon.com/forums/showthread.php?t=3474640

I claim all the counters, and use none for now. KOC become MC.

Tentacool uses 2 UC to evolve, 1 UC to max DC, and 3 MC and 54 UC to get these moves:
2:
Sleep Talk
Toxic
Venoshock
Protect
Rain Dance
Safeguard
Double Team
Sludge Bomb
Rest
Thief
Scald
Payback
Substitute
Surf
Dive

3:
Confuse Ray
Haze
Endure
Icy Wind
Mimic
Reflect
Bide
Brine
Whirlpool


Which leaves:
[box]
Scylla the Tentacruel (F)

Nature:
Rash - Increase of Special Attack by *. Subtracts * from Special Defence.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Poison: Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish: Innate This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.​

Stats:
HP: 100
Att: ***
Def: ***
SpA: **** (+)
SpD: **** (-)
Spd: 100
Size Class: 3
Weight Class: 3​

Counters:
EC: Fully Evolved
MC: 0
DC: Unlocked​

Attacks:
-Poison Sting
-Acid
-Supersonic
-Wrap
-Water Gun
-Constrict
-Toxic Spikes
-Bubblebeam
-Wrap
-Mirror Coat
-Rapid Spin
-Knock Off
-Ice Beam
-Sludge Wave
-Dive
-Poison Jab
-Hydro Pump
-Hidden Power Electric [7]
-Giga Drain
-Magic Coat
-Endure
-Hex
-Sleep Talk
-Toxic
-Venoshock
-Protect
-Rain Dance
-Safeguard
-Double Team
-Sludge Bomb
-Rest
-Thief
-Scald
-Payback
-Substitute
-Surf
-Dive
-Confuse Ray
-Haze
-Endure
-Icy Wind
-Mimic
-Reflect
-Bide
-Brine
-Whirlpool​
[/box]



Tentacool uses 0 UC to evolve and 4 MC and 18 UC to get these moves:
2:
Draco meteor
Icy wind
Hidden Power Fire
Protect
Rain Dance
Rest
Flash Cannon
Whirlpool

3:
Mimic
Sleep Talk


Which leaves:
[box]
Illuyanka the Kingdra (F)

Nature:
Mild - Increase of Special Attack by *. Subtracts * from Special Defence.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Dragon]/b]: More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp: Innate This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.​

Stats:
HP: 100
Att: ***
Def: ***
SpA: **** (+)
SpD: ** (-)
Spd: 85
Size Class: 3
Weight Class: 5​

Counters:
EC: Fully Evolved
MC: 0
DC: Unlocked​

Attacks:
-Bubble
-Smokescreen
-Leer
-Water Gun
-Focus Energy
-Bubblebeam
-Agility
-Disable
-Muddy Water
-Outrage
-Rain Dance
-Toxic
-Dive
-Dragon Pulse
-Ice Beam
-Substitute
-Dragon Dance
-Brine
-Double Team
-Hydro Pump
-Flail
-Razor Wind
-Bounce
-Endure
-Draco meteor
-Icy wind
-Hidden Power Fire
-Protect
-Rain Dance
-Rest
-Flash Cannon
-Whirlpool
-Mimic
-Sleep Talk​
[/box]
 
Weirdest 3v3 Singles ever 7 UC

Spending 2 UC to buy:
Slugma [Magmother] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Egg Group: Amorphous
Abilities:
Magma Armor (Innate): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Egg
Curse
SmokeScreen
Inferno
TM/HM
Light Screen
Reflect
Will-O-Wisp


Spending the remaining 5 UC as MC on the Slugma to purchase AncientPower (Level Up), Earth Power (Level Up), Flamethrower (Level Up), Lava Plume (Level Up), and Rock Slide (Level Up).
 
Type Disadvantage FTL, oh well.
+2 CC, stockpiling.
Jet (Eevee) gets 1 EC, 1 DC, 3 MC and 1 KOC spent into MC, for a total of 3 EC, 3 DC and 6 MC.
Cecille (Houndour) gets 1 EC, 1 DC and 2 MC. The 2 MC are spent on Dark Pulse (BW Tutor).
Deep Blue (Beldum) gets 1 EC, 1 DC and 2 MC. I'm also spending 3 UC in the form of 3 EC, effectively evolving it into Metang*. As a Metang, Deep Blue recieves Magnet Rise, Metal Claw, Confusion, Scary Face and Pursuit free as Pre-25 moves. Its 2 MC are also spent on Meteor Mash (Level Up) and Bullet Punch (Level Up).

Metang [Deep Blue] (Genderless)

Nature: Sassy (+SpD, -Spe, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (DW) (Locked) (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 43 (-10% Evasion)
Size Class: 2
Weight Class: 6 [3 Light Metal]

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Meteor Mash
Bullet Punch
Iron Head (Tutor)
Iron Defense (Tutor)
Zen Headbutt (Tutor)

(* It is unclear whether Metang gets Egg Moves or anything else free when it evolves from Beldum. I will give it moves if someone tells me it does.)
 

Stratos

Banned deucer.
stuff

3 CC

Cacnea: 4 MC 1 EC 1 DC
Cradily: 4 MC
Jumpluff: 3 MC
Abomasnow: 5 MC

Cacnea buys Thunderpunch (2) and Drain Punch (2)
Cradily buys Rock Polish (2) and Grass Knot (2)
Jumpluff buys Mimic (3)
Aboma buys Hyper Beam (2) and Rest (2)

7 UC
 
1 UC
1 UC
4 CC, 4 KOC for voltorb
1 CC, Tirtouga: 2 MC, 1 EC, 1 DC and 1 KOC

VS. Matezoide
VS. someoneelse

GemoftheDay: 3 CC
Voltorb: 2 EC, 4 MC, 2 DC
Ralts: 1 EC, 2 MC, 1 DC
Zorua: 2 EC, 4 MC,
Tirtouga: 1EC, 2MC, 1DC + 1KOC

voltorb:
EC: 2/6
MC: 4
DC: 2/5
buying explosion, mirror coat, swift, and light screen (-4 mc = 0)

tirtouga:
EC: 1/6
MC: 2
DC: 1/5
teaching earthquake (-2 mc =0)
here i accidentally bought light screen for my voltorb, when voltorb learns it at level 22. I also forgot to add in one additional KOC for Tirtouga.

+2 UC -> 4 UC
+5 CC -> 6 CC

tirtouga: 2 KOC into EC
EC: 4/6
MC: 3
DC: 2/5
stockpiling.

voltorb: 4 HC from hall into EC
EC: 6/6
MC: 1
DC: 2/5
buying electroball (-1 MC = 0) EVOLUTION!!!


Electrode (élechoc pronounced AY-le-shock) (genderless)
Naive Nature
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Soundproof: Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static: Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Aftermath: (DW)(LOCKED) Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 161 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 18
Accuracy Bonus: +30%

EC: 6/6
MC: 0
DC: 2/5

Moves:
Charge
Tackle
SonicBoom
Spark
Rollout
Screech
Charge Beam
Light Screen
Selfdestruct

No egg moves. these are tutor moves
magnet rise
sucker punch
thunderbolt

thunder wave
taunt
volt switch
explosion
mirror coat
taunt
swift
electroball
 


King Serperior, Ullar Warlord, Orcinus (Use a duclohm sprite), Deadfox081, EspyOwner, Athenodor0s, Akela, Canis Majoris, Pwnemon, GemoftheDay are APPROVED
Unoriginal Name: Not Approved.
Cupra gets +9% accuracy bonus, You need to show us Budew's altered stats due to timid nature, and Endure is a past gen TM, so Budew cannot have it.
Yoshinite: Ralts gets +7% Accuracy. Aron gets Iron head via level up (gets it level 25 gen V). Charmander can't learn Dynamic Punch because its a past gen TM. Fix things and you're approved.
Someoneelse: Not Approved. If you want to evolve Embirch, you gotta post the new Flarelm, and its new stats and moves and etc.

13.6
 
Buying Cupra for 2CC. This brings my total CC down to 4.


Cupra [Richard] (M)
Nature: Hasty​

Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] (DW) Inactive

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 51+ (+7 speed, +9% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

EC: 0/9
MC: 0
DC: 0/5​

Attacks:
Bug Bite | Physical | Level Up
Bug Buzz | Special | Egg
Counter | Physical | Egg
Disable | Status | Egg
Heal Pulse | Status | Level Up
Protect | Status | Technical Machine
Psychic | Special | Technical Machine
String Shot | Status | Level Up
Sunny Day | Status | Level Up
Tackle | Physical | Level Up
Will-o-Wisp | Status | Technical Machine


Total Moves: 11​

EDIT: Also getting a Budew for 2CC. My CC is now 2 total.

Budew [Bouquet] (F)
Nature: Timid

Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (DW) Inactive

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64+(+9 Speed, +14% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

EC: 0/9
MC: 0
DC: 0/5​

Attacks:
Absorb | Special | Level Up
Extrasensory | Special | Egg
Growth | Status | Level Up
Leaf Storm | Special | Egg
Mega Drain | Special | Level Up
Protect | Status | Technical Machine
Solarbeam | Special | Technical Machine
Spikes | Status | Egg
Stun Spore | Status | Level Up
Toxic | Status | Technical Machine
Water Sport | Status | Level Up
Worry Seed | Status | Level Up​

Total Moves: 12​

Most of Budew's good moves are either level up or egg, so she won't be that good until she evolves.​

^Fixed issues given by Glacier. Endure is now Toxic, accounted for Timid (+14% acc boost is pretty good, if I do say so myself) and fixed Cupra's accuracy.​
 

Someoneelse

Why am I here?
Yeah, I got thrashed.


I get 2CC, which I shall stockpile, bringing me to 6CC.

Embirch will put its KOC into EC, bringing it to 5/9 EC and 2/5DC, and it shall evolve. It will learn Leaf Tornado (LU), Lava Plume (LU), and Petal Dance (LU) for 3MC.

Numel (since when was it Numule?) gets to 4/6EC and 2/5DC. It will learn Earth Power (BW Tutor), bringing it to 1MC which it shall stockpile.

Shellder (which was also spelt wrong) will put its Lucky Egg bonus into EC, bringing to 2/6EC and 1/5DC. It will learn Dive (BW HM) for 2MC.
Whoa, mega derp. I even had the profile ready and right in front of my eyes. Something is wrong. Something is very wrong.
/me facepalms
*Alakazam facepalms
Now I almost forgot to put it in again.

Flarelm [Australia] (F)
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (DW, locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/9
MC: 0
DC: 2/5

Attacks:
Absorb
Blaze Kick
Bullet Seed
Earth Power
Ember
Energy Ball
Fire Spin
Flamethrower
Flame Wheel
Giga Drain
Growth
Lava Plume
Leaf Tornado
Leech Seed
Petal Dance
Rock Slide
Seed Bomb
Sweet Scent
Synthesis
Zap Cannon

Why am I so retarded?
 
Sexy Swinub

Swinub receives 1 EC/3 MC/1 DC + 1 KOC. Spending the 1 KOC as EC, increases its EC from 0/9 to 2/9 and its DC from 0/5 to 1/5. Spending the 3 MC to purchase Earthquake (Level Up) and Endeavor (BW Tutor).

Stockpiling the 1 CC.
 
Time for 2 evos!
(Spending 7 UC total)
KAKUNA IS STRONGTH
Pumping 1 UC to evolve it! Also pumping 3 UC to unlock it's DW ability! Also using it's 4 banked MC for Poison Jab and Pin Missle(LU) and Brick Break(BWTM)

Beedrill [Black Widow] (F)
Nature: Adamant (+Atk -Spa)

Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper (DW): Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16


EC: 5/5
MC: 4
DC: 5/5

Moves:
Poison Sting
String Shot
Bug Bite
Harden
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Poison Jab
Twineedle

Brick Break

Electroweb

Using the 3 other UC I said I was going to use to evolve my Lampent+Unlock it's DW Ability!


Chandelure [Araña] (F)
Nature: Quiet (+SpA -Spe -10 Evasion)

Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW):Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 69 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Pain Split
Hex

Sunny Day
Psychic
Protect
SolarBeam
Toxic

Heat Wave
Clear Smog
Acid
Endure
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Matezoide: APPROVED.

1 Claim Checked puts me at 3/10 C.C.
---
Claiming from here.

I gain a solitary CC & a win. I then spend 20 CC on 1× Binding Band.
---

Diglett [Whacamole] (M)
EC: 2/6 (+1 EC, +1 KOC)
MC: 3 (+(2+1) MC) > 0
DC: 1/5 (+1 DC)
-Learns Earthquake (Gen V Level-Up), & Sandstorm (Gen V TM).
---

Sandshrew [S&assin] (M)
EC: 2/6 (+1 EC, +1 KOC)
MC: 3 (+(2+1) MC) > 0
DC: 2/5 (+1 DC, +1 KOC)
-Learns Dig, Sandstorm, & Earthquake (All Gen V Level-Up).
---

Garbodor [Datsuodasu] (M)
EC: 6/6
MC: 4 (+(3+1) MC) > 0
DC: 5/5
-Learns Smack Down, & Psychic (Both Gen V TM).
---
70+1-20=51 CC

SELF APPROVED.
 
Claiming from here.

Stockpiling the 2 CC.

Cyric the Gengar learns Headbutt (preBW tutor, 3 MC)
Eilistraee the Clefable learns After You (Level, 1 MC) and Amnesia (Egg, 2 MC + 1 KOC).

------------------------------------------------------------------------

Also claiming from here.

Stockpiling the 3 CC.

Lathander the Volcarona learns Flame Charge (Level, 1 MC), Bug Bite (Level, 1 MC), and Double-edge (Level, 1 MC).
Ibrandul the Sableye learns Fury Cutter (preBW tutor, 3 MC).
Persephone the Necturna learns Future Sight (Egg, 3 MC).
Moradin the Metagross learns Defense Curl (preBW tutor, 3 MC), while his KOC is turned into a CC.
 

Stratos

Banned deucer.
stuff
1 cc

monohm: 4 mc 1 ec 1 dc
sneasel: 3 mc 1 ec 1 dc

monohm buys slack off (1) dragon pulse (1) hurricane (1) and weather ball (1)
sneasel buys snatch (1) and foul play (2)
 
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