Big ass battle
DFrog
Infernape
- +4CC (total 8)
- +Heracross (-7UC)
- +Croagunk (-2UC)
- +Mienfoo (-2UC)
- +Drilbur (-1UC,-1CC)
- +Snivy (-2CC)
- +Tynamo(-2CC)
- 0UC remaining, 3CC remaning
Shroomish
- +3MC
- Focus Blast (BW TM -2MC)
- 1MC stockpiled
Voodoom
- 4/6 EC ~ 5/6 EC
- 2/5 DW ~ 3/5 DW
- +3MC stockpiled
Tirtouga
- +3MC
- Psychic (BW TM -2MC)
- Faint Attack (level up -1MC)
- 0MC remaining
Conkeldurr
- 0/6 EC ~ 1/6 EC
- 0/5 DW ~ 1/5 DW
- +4MC (KOC)
- Brine (-1MC level up)
- Rock Slide (-1MC level up)
- Hydro Pump (-1MC Level up)
- Aqua Tail (-1MC level up)
- 0MC remaining
Revenanhk
- +5MC (2KOC)
- Force Palm (egg -3MC)
- Focus Punch (level up -1MC)
- Scary Face (level up -1MC)
- 0MC remaining
- +6MC (3KOC)[total of 7]
- Drain Punch (tutor -2MC)
- Superpower (tutor -2MC)
- Shadow Ball (tm -2MC)
- Revenge (level up -1MC)
- 0MC remaining
Heracross [Goliath] M
Nature: Adamant
+1Atk, -1SpAtk
Type: Bug/Fight
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Abilities:
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
DW: 0/5
MC: 0
Moves: (20)
#Level Up#
Night Slash
Horn Attack
Leer
Tackle
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
#Egg#
Mega Horn
Double Edge
Pursuit
Focus Punch
Bide
#TM/HM#
Protect
Shadow Claw
Stone Edge
Facade
Bulldoze
#Tutor#
Croagunk [Hood] M
Nature: Quiet
+SpAtk, -15% Spe, -10% Evasion
Type: Poison/Fight
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Abilities:
Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin (Innate):This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (Can be Disabled): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
EC: 0/6
MC: 0
DW: 0/5
Moves: (18)
#Level Up#
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
#Egg#
Bullet Punch
Fake Out
Vacuum Wave
Drain Punch
Counter
#TM/HM#
Sludge Wave
Brick Break
Dig
Shadow Ball
Rock Slide
#Tutor#
Mienfoo [Mimi] F
Nature: Naive
-SpDef, +15% Spe, +13% Accuracy
Type: Fight
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Abilities:
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
EC: 0/6
MC: 0
DW: 0/5
Moves: (18)
#Level Up#
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
#Egg#
Endure
Feint
Low Kick
Vital Throw
Knock Off
#TM/HM#
Focus Blast
Aerial Ace
Brick Break
Stone Edge
Reflect
#Tutor#
Drilbur [Pierce] M
Nature: Impish
+1Def, -1SpAtk
Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 68
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Abilities
Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage
Mould Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
EC: 0/6
MC: 0
DW: 0/5
Moves: (20)
#Level Up#
Scratch
Mud Sport
Rapid Spin
Mud Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
#Egg#
Submission
Crush Claw
Iron Defence
Rock Climb
Earth Power
#TM/HM#
Earthquake
Shadow Claw
Rock Slide
X-Scissor
Sandstorm
#Tutor#
Snivy [Nefertiti] F
Nature: Timid
-1Atk, +15% Spe, +18% Accuracy
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Abilities:
Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (Can Be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
EC: 0/9
DW: 0/5
MC: 0
Moves: (19)
#Level Up#
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
#Egg#
Magical Leaf
Mirror Coat
Twister
Glare
Mean Look
#TM/HM#
Torment
Energy Ball
Hidden Power Ice (7)
Safeguard
Reflect
#Tutor#
Tynamo [Dare] F
Nature: Brave
+1Atk, -15%Spe, -10% Evasion
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
EC: 0/9
MC: 15
Moves: (5)
#Level Up#
Tackle
Spark
Thunder Wave
Charge Beam
#Egg#
N/A
#TM/HM#
#Tutor#
Magnet Rise
take 3Gemoftheday:
2 CC; Ralts: 1 EC, 1 DC, 2 MC and 1 KOC; Zorua: 1 EC, 2 MC and 1 KOC; Voltorb: 1 EC, 1 DC and 2 MC
kirlia (KOC into EC)
EC:6/9
MC:2
DC:4/5
stocking
zorua (KOC into EC)
EC: 4/6
MC: 2
DC: N/A
stocking
electrode:
EC: 6/6
MC: 2
DC: 3/5
stocking
also purchasing the following: ralts, bronzor, beldum
Ralts (Esponce) (M)
Nature: Adamant (+ Atk, -1 SpA)
Type: Psychic - psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats
HP: 90
Atk: 2 (+)
Def: 1
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5
moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Confuse ray
Will-o-Wisp
Disable
encore
shadow sneak
telekinesis
theif
facade
thunder wave
toxic
Bronzor (Coracier)
Nature: Relaxed (+ Def, -Spe, -10% evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW locked): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 4 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
size class: 1
weight class: 4 (5 with heavy metal)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
psywave
iron defense
faint attack
safeguard
no egg moves. these are tutor moves
ancient power
signalbeam
recycle
stealth rock
trick
Earthquake
Payback
Gyro ball
trick room
Flash cannon
Beldum [Poipic] (-)
Brave (+ Atk, -Spe, -10% evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (DW) (Locked) (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4 [3 Light Metal]
EC:0/9
MC:0
DC:0/5
Attacks:
Take Down
headbutt
Iron Head
Iron Defense
Zen Headbutt
11:51 dogfish44 slams an approval sticker on Birkal's post