Data Prize Claiming Thread (Update 5-09-13)

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Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Lovely how I never cease to claim repeated moves <_<.

I bought Snorlax Zap Cannon Here and Here

Gonna refund one of them and use the 3MC to get it Reflect (Past gen TM)
 
Big ass battle
DFrog
  • +4CC (total 8)
    • +Heracross (-7UC)
    • +Croagunk (-2UC)
    • +Mienfoo (-2UC)
    • +Drilbur (-1UC,-1CC)
    • +Snivy (-2CC)
    • +Tynamo(-2CC)
  • 0UC remaining, 3CC remaning
Infernape
  • +3MC
    • Focus Blast (BW TM -2MC)
  • 1MC stockpiled
Shroomish
  • 4/6 EC ~ 5/6 EC
  • 2/5 DW ~ 3/5 DW
  • +3MC stockpiled
Voodoom
  • +3MC
    • Psychic (BW TM -2MC)
    • Faint Attack (level up -1MC)
  • 0MC remaining
Tirtouga
  • 0/6 EC ~ 1/6 EC
  • 0/5 DW ~ 1/5 DW
  • +4MC (KOC)
    • Brine (-1MC level up)
    • Rock Slide (-1MC level up)
    • Hydro Pump (-1MC Level up)
    • Aqua Tail (-1MC level up)
  • 0MC remaining
Conkeldurr
  • +5MC (2KOC)
    • Force Palm (egg -3MC)
    • Focus Punch (level up -1MC)
    • Scary Face (level up -1MC)
  • 0MC remaining
Revenanhk
  • +6MC (3KOC)[total of 7]
    • Drain Punch (tutor -2MC)
    • Superpower (tutor -2MC)
    • Shadow Ball (tm -2MC)
    • Revenge (level up -1MC)
  • 0MC remaining


Heracross [Goliath] M

Nature: Adamant
+1Atk, -1SpAtk
Type: Bug/Fight
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19


Abilities:

Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

DW: 0/5
MC: 0

Moves: (20)
#Level Up#
Night Slash
Horn Attack
Leer
Tackle
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break

#Egg#
Mega Horn
Double Edge
Pursuit
Focus Punch
Bide

#TM/HM#
Protect
Shadow Claw
Stone Edge
Facade
Bulldoze

#Tutor#


Croagunk [Hood] M

Nature: Quiet
+SpAtk, -15% Spe, -10% Evasion
Type: Poison/Fight
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Abilities:

Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Dry Skin (Innate):This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Poison Touch (Can be Disabled): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

EC: 0/6
MC: 0
DW: 0/5


Moves: (18)
#Level Up#
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

#Egg#
Bullet Punch
Fake Out
Vacuum Wave
Drain Punch
Counter

#TM/HM#
Sludge Wave
Brick Break
Dig
Shadow Ball
Rock Slide

#Tutor#​


Mienfoo [Mimi] F

Nature: Naive
-SpDef, +15% Spe, +13% Accuracy
Type: Fight
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14


Abilities:

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Regenerator (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Reckless (Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

EC: 0/6
MC: 0
DW: 0/5


Moves: (18)
#Level Up#
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind

#Egg#
Endure
Feint
Low Kick
Vital Throw
Knock Off

#TM/HM#
Focus Blast
Aerial Ace
Brick Break
Stone Edge
Reflect

#Tutor#​


Drilbur [Pierce] M

Nature: Impish
+1Def, -1SpAtk
Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 68
Size Class: 1
Weight Class: 1
Base Rank Total: 14


Abilities
Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Mould Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

EC: 0/6
MC: 0
DW: 0/5


Moves: (20)
#Level Up#
Scratch
Mud Sport
Rapid Spin
Mud Slap
Fury Swipes
Metal Claw
Dig
Hone Claws

#Egg#
Submission
Crush Claw
Iron Defence
Rock Climb
Earth Power

#TM/HM#
Earthquake
Shadow Claw
Rock Slide
X-Scissor
Sandstorm

#Tutor#​



Snivy [Nefertiti] F

Nature: Timid
-1Atk, +15% Spe, +18% Accuracy
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13


Abilities:

Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (Can Be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

EC: 0/9
DW: 0/5
MC: 0


Moves: (19)
#Level Up#
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

#Egg#
Magical Leaf
Mirror Coat
Twister
Glare
Mean Look

#TM/HM#
Torment
Energy Ball
Hidden Power Ice (7)
Safeguard
Reflect

#Tutor#



Tynamo [Dare] F

Nature: Brave
+1Atk, -15%Spe, -10% Evasion
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12


Abilities:

Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss

EC: 0/9
MC: 15



Moves: (5)
#Level Up#
Tackle
Spark
Thunder Wave
Charge Beam

#Egg#
N/A

#TM/HM#

#Tutor#
Magnet Rise​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Got 10 CC and 10 KOC (Chimchar) from my weekly Battle Hall run. Spending 6 CC on an Amulet Coin; saving the rest for later.

10 KOC on Chimchar will go as follows:
EC: 3/9
MC: 7
DW: 0/5

MC will go into the following moves:
1 - Slack Off (Level Up)
1 - Acrobatics (Level Up)
2 - Substitute (Gen V TM)
3 - Endure (Gen IV TM)
 

Someoneelse

Why am I here?
DQ
I get 1CC, stockpiling.

Chandelure gets 4MC, plus a KOC which will go to MC, bringing it to 6MC. It will learn Calm Mind, Taunt, & Rest (all BW TMs) for 6MC.
MC: 1>5>6>0

Volcarona gets 3MC, which will be used to buy Amnesia (prevo LU) & SolarBeam (BW TM).
MC: 0>3>0

Alakazam (who is me) gets 3MC. It will learn Counter (past gen TM) for 3MC.
MC: 0>3>0
 
Durant
Durant (Möbius) M

Nature: Jolly (+Spe, +18% ACC, -SAtk

Type
Steel:*Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Bug:**Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Swarm
Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Hustle
Can Be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Traunt (DW Locked)
Trait
This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats
HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 126 (125.4>126)
Size Class: 1
Weight Class: 3
Base Rank Total: 18

MC: 0
DC: 0/5

Attacks
Vice Grip (*)
Sand Attack (*)
Fury Cutter (*)
Bite (*)
Agility (*)
Metal Claw (*)

Endure (*)
Faint Attack (*)
Rock Climb (*)
Screech (*)
Thunder Fang (*)

Protect (*)
Aerial Ace (*)
Stone Edge (*)
Rock Slide (*)
Substitute (*)


Additionally, I would like to spend 10 UC to max out Durant's DC, but NOT unlock his DW ability, and buy the moves X-Scissor, Dig, Iron Head (BW Level-Up, 1 MC), and Superpower (BW Tutor, 2 MC), leaving me with 26 UC.

I would also like to buy a Light Clay for 6 CC.

UC: 36—>26
CC: 26—>19—>13
 
Eternal Drifter: approved
akela: approved
Unoriginal Name: approved
Gerard: approved
GemOftheDay: Still not approved. You replaced Endure on Ralts with Snatch, which is still not a Gen V TM. Also, Bronzor is still missing EC/MC/DC (Beldum has its EC/MC/DC listed twice though). And finally, Beldum is still missing its Attack rank.
EspyOwner: approved
Frosty: approved
dfrog: you aren't done? i guess just repost it later when you finish
Birkal: approved
Someoneelse: approved
Complications: approved
 
Repost because I'm finished! :P

Big ass battle
DFrog
  • +4CC (total 8)
    • +Heracross (-7UC)
    • +Croagunk (-2UC)
    • +Mienfoo (-2UC)
    • +Drilbur (-1UC,-1CC)
    • +Snivy (-2CC)
    • +Tynamo(-2CC)
  • 0UC remaining, 3CC remaning
Infernape
  • +3MC
    • Focus Blast (BW TM -2MC)
  • 1MC stockpiled
Shroomish
  • 4/6 EC ~ 5/6 EC
  • 2/5 DW ~ 3/5 DW
  • +3MC stockpiled
Voodoom
  • +3MC
    • Psychic (BW TM -2MC)
    • Faint Attack (level up -1MC)
  • 0MC remaining
Tirtouga
  • 0/6 EC ~ 1/6 EC
  • 0/5 DW ~ 1/5 DW
  • +4MC (KOC)
    • Brine (-1MC level up)
    • Rock Slide (-1MC level up)
    • Hydro Pump (-1MC Level up)
    • Aqua Tail (-1MC level up)
  • 0MC remaining
Conkeldurr
  • +5MC (2KOC)
    • Force Palm (egg -3MC)
    • Focus Punch (level up -1MC)
    • Scary Face (level up -1MC)
  • 0MC remaining
Revenanhk
  • +6MC (3KOC)[total of 7]
    • Drain Punch (tutor -2MC)
    • Superpower (tutor -2MC)
    • Shadow Ball (tm -2MC)
    • Revenge (level up -1MC)
  • 0MC remaining


Heracross [Goliath] M

Nature: Adamant
+1Atk, -1SpAtk
Type: Bug/Fight
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19


Abilities:

Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

DW: 0/5
MC: 0

Moves: (20)
#Level Up#
Night Slash
Horn Attack
Leer
Tackle
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break

#Egg#
Mega Horn
Double Edge
Pursuit
Focus Punch
Bide

#TM/HM#
Protect
Shadow Claw
Stone Edge
Facade
Bulldoze

#Tutor#


Croagunk [Hood] M

Nature: Quiet
+SpAtk, -15% Spe, -10% Evasion
Type: Poison/Fight
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Abilities:

Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Dry Skin (Innate):This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Poison Touch (Can be Disabled): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

EC: 0/6
MC: 0
DW: 0/5


Moves: (18)
#Level Up#
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

#Egg#
Bullet Punch
Fake Out
Vacuum Wave
Drain Punch
Counter

#TM/HM#
Sludge Wave
Brick Break
Dig
Shadow Ball
Rock Slide

#Tutor#​


Mienfoo [Mimi] F

Nature: Naive
-SpDef, +15% Spe, +13% Accuracy
Type: Fight
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14


Abilities:

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Regenerator (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Reckless (Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

EC: 0/6
MC: 0
DW: 0/5


Moves: (18)
#Level Up#
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind

#Egg#
Endure
Feint
Low Kick
Vital Throw
Knock Off

#TM/HM#
Focus Blast
Aerial Ace
Brick Break
Stone Edge
Reflect

#Tutor#​


Drilbur [Pierce] M

Nature: Impish
+1Def, -1SpAtk
Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 68
Size Class: 1
Weight Class: 1
Base Rank Total: 14


Abilities
Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Mould Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

EC: 0/6
MC: 0
DW: 0/5


Moves: (20)
#Level Up#
Scratch
Mud Sport
Rapid Spin
Mud Slap
Fury Swipes
Metal Claw
Dig
Hone Claws

#Egg#
Submission
Crush Claw
Iron Defence
Rock Climb
Earth Power

#TM/HM#
Earthquake
Shadow Claw
Rock Slide
X-Scissor
Sandstorm

#Tutor#​



Snivy [Nefertiti] F

Nature: Timid
-1Atk, +15% Spe, +18% Accuracy
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13


Abilities:

Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (Can Be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

EC: 0/9
DW: 0/5
MC: 0


Moves: (19)
#Level Up#
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

#Egg#
Magical Leaf
Mirror Coat
Twister
Glare
Mean Look

#TM/HM#
Torment
Energy Ball
Hidden Power Ice (7)
Safeguard
Reflect

#Tutor#



Tynamo [Dare] F

Nature: Brave
+1Atk, -15%Spe, -10% Evasion
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12


Abilities:

Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss

EC: 0/9
MC: 15



Moves: (5)
#Level Up#
Tackle
Spark
Thunder Wave
Charge Beam

#Egg#
N/A

#TM/HM#

#Tutor#
Magnet Rise​
 
From this hall run I get the following...

CC: 9--->19

Syclar puts 3HC to EC evolving it :O (he gets Ice Punch free upon evolving)
He also spends the remaining 7HC to MC getting Rock Slide (2MC), Focus Blast (2MC) and Endure (3MC)


Bookworm the Syclant (M)
Nature: Naïve (+Speed, -Sp Def)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats: (Naïve Nature)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 140 (+23ACC) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5


Moves:

Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
X-Scissor
Sheer Cold
Bug Buzz
Icicle Crash
Ice Punch

Silver Wind
Pin Missile
Tail Glow

Hail
Blizzard
Dig
Acrobatics
Frost Breath
Rock Slide
Focus Blast
Endure

Total Moves: 26


EDIT: Here be parahax

CC: 19--->20

Not Barboach (Foongus) gets 1EC, 1DC, putting both at 1 and has 3 MC spent on Giga Drain, Spore and Synthesis (All LV UP)
 
I've just realized... I could be getting some Poke'mon 3 MC per battle quicker if I just spend 6 CC on a Lucky Egg. And with the Exp. Shares I have, that's 4 MC a battle.
 
+1 CC
+1 DC, EC, and +2 MC for Skitty


Buying Substitute (BW TM) for Skitty for 2 MC.

Buying Gothita (-2 CC)


Gothita (Roll) [Female]
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Shadow Tag (Dream World):
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Moves:

Pound
Confusion
Tickle
Fake Tears
DoubleSlap
Psybeam
Embargo
Faint Attack
Psyshock

Dark Pulse
Mean Look
Miracle Eye
Mirror Coat
Uproar

Taunt
Torment
Thunderbolt
Thunder Wave
Protect
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
This match.

+2 CC

Using 6 CC to purchase the following item:
Exp. Share

Scratchet:
EC: +2 (KOC)
MC: +2
DW: +1

MC will go to the following move:
Protect (Gen V TM)


Reffing.

+ 2 UC

Saving them for later.
 
akela: approved
DFrog: approved
Complications: approved
SubwayJ: approved
ZhengTann: approved
Unoriginal Name: approved
Eternal Drifter: approved
EspyOwner: approved
Birkal: approved
Unitas: approved
 
Gemoftheday:
2 CC; Ralts: 1 EC, 1 DC, 2 MC and 1 KOC; Zorua: 1 EC, 2 MC and 1 KOC; Voltorb: 1 EC, 1 DC and 2 MC


kirlia (KOC into EC)
EC:6/9
MC:2
DC:4/5
stocking

zorua (KOC into EC)
EC: 4/6
MC: 2
DC: N/A
stocking

electrode:
EC: 6/6
MC: 2
DC: 3/5
stocking


also purchasing the following: ralts, bronzor, beldum


Ralts (Esponce) (M)
Nature: Adamant (+ Atk, -1 SpA)
Type: Psychic - psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 90
Atk: 2 (+)
Def: 1
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse ray
Will-o-Wisp
Disable
encore
shadow sneak

telekinesis
theif
facade
thunder wave
toxic

Bronzor (Coracier)
Nature: Relaxed (+ Def, -Spe, -10% evasion)

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW locked): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 4 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
size class: 1
weight class: 4 (5 with heavy metal)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
psywave
iron defense
faint attack
safeguard


no egg moves. these are tutor moves
ancient power
signalbeam
recycle
stealth rock
trick


Earthquake
Payback
Gyro ball
trick room
Flash cannon

Beldum [Poipic] (-)
Brave (+ Atk, -Spe, -10% evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (DW) (Locked) (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 90
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4 [3 Light Metal]

EC:0/9
MC:0
DC:0/5

Attacks:
Take Down
headbutt
Iron Head
Iron Defense
Zen Headbutt
take 3
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Time to bring home a new friend! Spending my only 2 UC on the following teammate:


Ralts (M)

Nature: Jolly (+15% Speed, +7% Accuracy, -1 SpA)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize (Innate): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Trace (Can be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy (Innate) (DW) (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0 / 9
MC: 0
DC: 0 / 5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Shadow Sneak
Confuse Ray
Destiny Bond

Shadow Ball
Thunderbolt
Psyshock
Protect
Thunder Wave


Also, I got 1 UC here. Savin' it.

11:51 dogfish44 slams an approval sticker on Birkal's post
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Lockdown: Approved
Birkal: Not Approved. Right now your Ralts claims to be Jolly, but has had it's stats changed as if it will end up being Naive. I'm not sure which you're after (Probably Jolly), but you'll need to correct your stats then drop an approver a message and you'll be approved.

I go to 13.8 UC.

Spending 15 CC (Leaves me at 34) to get a second Rare Candy. Self Approved.
 
From this battle that ended prematurely (and made me realise I would have to rethink this arena), I claim 4 CC, bringing my CC total to 14.

Prince John the Meowth gets 1 EC, 2 MC and 1 DC, bringing his counters to 3/6, 2 and 3/5. With the 2 MC he will learn the BW TM Aerial Ace, bringing his MC to 0.

Rourke the Larvitar gets 1 EC, 2 MC, 1 DC, 1 KOC and 1 Lucky Egg counter. The Lucky Egg counter goes into his EC and the KOC goes into his MC, bringing his counters to 4/9, 3 and 3/5. This means Rourke evolves into Pupitar. Sadly, he does not gain any new moves upon evolution, so his 3 MC will be spent on the BW TM Hidden Power Grass 7 and the level-up move Hyper Beam, bringing his MC to 0. Here's what he looks like now:


Pupitar [Rourke] (M)
Nature: Quiet (+Special Attack, -Speed)

Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 5
Base Rank Total: 17
Moves: 21

EC: 4/9
MC: 0
DC: 3/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Stone Edge
Dark Pulse
Crunch
Hyper Beam

Dragon Dance
Pursuit
Stealth Rock

Smack Down
Brick Break
Rock Polish
Hidden Power Grass 7

Outrage


Lumpjaw the Timburr gets 1 EC, 2 MC, 1 DC and 1 KOC. The KOC goes into his MC, bringing his counters to 1/9, 3 and 1/5. Using the 3 MC he will learn the BW TM Brick Break and the level-up move Focus Punch, bringing his MC to 0.

The ref forgot to mention Madame Medusa the Combee's prizes. She gets 1 EC, 2 MC and 1 DC, bringing her counters to 6/6, 2 and 1/5. This means she evolves into Vespiquen. Upon evolution, she gets the moves Poison Sting, Confuse Ray, Fury Cutter, Defend Order, Pursuit, Fury Swipes, Power Gem, Heal Order and Slash for free. Using her 2 MC, she will get the level-up moves Toxic and Attack Order, bringing her MC to 0. Finally, since her not having any TMs bothers me, I will spend 2 UC to teach her the BW TM U-turn, bringing my UC to 8.3. Here's what she looks like now:


Vespiquen [Madame Medusa] (F)
Nature: Quiet (+Special Attack, -Speed)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 34 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 23

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Pressure: (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Sweet Scent
Gust
Bug Bite
Bug Buzz
Poison Sting
Confuse Ray
Fury Cutter
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Slash
Toxic
Attack Order

U-turn

Air Cutter
Mud-Slap
Ominous Wind
String Shot
Swift
Tailwind
Endeavor


This ought to do it. SELF-APPROVED
 
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