Only Yarnus of Bethany, Lucarioisawesome, Ragnarokalex, & any required sub-referees, may post in this thread until the completion of this battle. All other posts made will be deleted, & possibly subjected to moderation. Thank you.
Welcome one and all to the 1st round of the grand Battle Factory Tournament! This particular match of the tournament see's Yarnus of Bethany taking on Lucarioisawesome! While the combatants take their places, we will review the rules of this encounter!
And now for the teams that our two challengers have brought with them today:
First up at the blue podium is Challenger Lucarioisawesome. This combatant is new to the ASB scene and hoping to make his mark on the community by doing well in this tournament. And the boost of a legendary and master ball wouldn't hurt at all. The team that he was assigned for this challenge is as such:
Politoed (M)
Nature: Modest
+1 Special Attack, -1 Attack
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Drizzle
Drizzle (Innate):
When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Attacks:
#Level Up#
BubbleBeam
Water Gun
Hypnosis
DoubleSlap
Perish Song
Water Sport
Rain Dance
Body Slam
Mud Shot
Hydro Pump
Hyper Voice
#Egg#
Endure
Endeavor
Haze
#TM/HM#
Protect
Substitute
Ice beam
Rain Dance
Hidden Power(Fire-7)
Rest
Scald
Focus blast
dive
psychic
toxic
Blizzard
Double team
earthquake
Rest Talk
Detect
#Tutor/Event#
Bounce
Ice punch
Metronome
Nature: Careful
+1 Special Defense, -1 Special Attack
Type: Bug/Steel
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ability: Overcoat
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3 (+)
Spe: 40
Size Class: 3
Weight Class: 5
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Toxic Spikes
Tackle
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Spikes
Heavy Slam
Zap Cannon
Gyro Ball
Explosion
#Egg#
Endure
Counter
Power Trick
#TM/HM#
Substitute
Light Screen
Reflect
Hidden Power(ice-7)
Volt Switch
Rest
Struggle Bug
Toxic
Venoshock
Earthquake
Double Team
#Event/Tutor#
Pain Split
Sleep Talk
Stealth Rock
Gravity
Octillery (F)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Moody
Moody (Innate):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Gunk Shot
Rock Blast
Water Gun
Constrict
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Octazooka
Bullet seed
Hydro pump
Soak
Ice beam
Signal beam
#Egg#
acid spray
Water spout
Supersonic
#TM/HM#
Protect
Substitute
Toxic
Rest
Energy ball
Thunder wave
Dive
Toxic
Flamethrower
Fire Blast
Hidden Power (electric-7)
charge beam
#Event/Tutor#
Seed bomb
sleep talk
endeavor
seismic toss
Mimic
Bounce
And at the Red Podium is the much more experienced Yarnus of Bethany! This veteran has much more time logged on the battlefield than his opponent, and is even in the running for the coveted title of Gym Leader. Will his experience give him the edge over his foe? Yarnus's team for this event is as such:
Mr. Mime (F)
Nature: Modest +1 Special Attack, -1 Attack
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Ability: Filter
Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 90
SC: 3
WC: 4
BST: 20
MC: 0
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Confusion
Barrier
Substitute
Copycat
Meditate
Double-Slap
Light Screen
Mimic
Psywave
Encore
Reflect
Tickle
Psychic (1)
Safeguard (1)
Fake Out (0)
Future Sight (0)
Teeter Dance (0)
Healing Wish (3)
Counter (3)
Endure (3)
Icy Wind (2)
Magic Coat (2)
Signal Beam (2)
Snatch (2)
Zap Cannon (3)
Toxic (2)
Taunt (2)
Foul Play (2)
Shock Wave (3)
Bide (3)
Torment (2)
Focus Blast (2)
Energy Ball (2)
Ferrothorn (F)
Nature: Brave +1 Attack, -15% Speed, -10% Evasion
Type: Grass / Steel
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ability: Iron Barbs
Iron Barbs (Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Stats:
HP: 100
Atk: 4 (+)
Def: 5
SpA: 2
SpD: 4
Spe: 17 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 0
DC: N/A
Moves:
Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense (1)
Ingrain (1)
Self-Destruct (1)
Power Whip (1)
Payback (1)
Explosion (1)
Leech Seed (0)
Gravity (0)
Spikes (0)
Endeavor (2)
Knock Off (2)
Magnet Rise (2)
Sleep Talk (2)
Stealth Rock (2)
Worry Seed (2)
Toxic (2)
Hidden Power (Ice, 7) (2)
Solarbeam (2)
Double Team (2)
Aerial Ace (2)
Sandstorm (2)
Rest (2)
Shadow Claw (2)
Thunder Wave (2)
Swords Dance (2)
Bulldoze (2)
Protect
Substitute
Weezing (M)
Nature: Quiet +1 Special Attack, -15% Speed, -10% Evasion
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Levitate
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 19
Moves:
Poison Gas
Tackle
Smog
SmokeScreen
Assurance
Clear Smog
Self-Destruct
Sludge
Sludge Bomb (1)
Explosion (1)
Destiny Bond (1)
Memento (1)
Spit Up (0)
Stockpile (0)
Swallow (0)
Dark Pulse (2)
Pain Split (2)
Sleep Talk (2)
Spite (2)
Toxic (2)
Venoshock (2)
Hidden Power (2)
Taunt (2)
Thunderbolt (2)
Shadow Ball (2)
Flamethrower (2)
Double Team (2)
Rest (2)
Torment (2)
Will-O-Wisp (2)
Bide (3)
Endure (3)
And now that the battlers are in position and ready to commence the match, we will flip a coin to determine while will send out their pokemon first. Heads will see LiA sending, while tails will force Yarnus to send out first:
And thats a tails! Yarnus of Bethany will need to send out his first pokemon and equip it with an item, then Lucarioisawesome will counter with his starting mon with its item, and the first round of this match will be underway!
Welcome one and all to the 1st round of the grand Battle Factory Tournament! This particular match of the tournament see's Yarnus of Bethany taking on Lucarioisawesome! While the combatants take their places, we will review the rules of this encounter!
Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.
And now for the teams that our two challengers have brought with them today:
First up at the blue podium is Challenger Lucarioisawesome. This combatant is new to the ASB scene and hoping to make his mark on the community by doing well in this tournament. And the boost of a legendary and master ball wouldn't hurt at all. The team that he was assigned for this challenge is as such:
Politoed (M)
Nature: Modest
+1 Special Attack, -1 Attack
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Drizzle
Drizzle (Innate):
When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Attacks:
#Level Up#
BubbleBeam
Water Gun
Hypnosis
DoubleSlap
Perish Song
Water Sport
Rain Dance
Body Slam
Mud Shot
Hydro Pump
Hyper Voice
#Egg#
Endure
Endeavor
Haze
#TM/HM#
Protect
Substitute
Ice beam
Rain Dance
Hidden Power(Fire-7)
Rest
Scald
Focus blast
dive
psychic
toxic
Blizzard
Double team
earthquake
Rest Talk
Detect
#Tutor/Event#
Bounce
Ice punch
Metronome
Nature: Careful
+1 Special Defense, -1 Special Attack
Type: Bug/Steel
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ability: Overcoat
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3 (+)
Spe: 40
Size Class: 3
Weight Class: 5
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Toxic Spikes
Tackle
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Spikes
Heavy Slam
Zap Cannon
Gyro Ball
Explosion
#Egg#
Endure
Counter
Power Trick
#TM/HM#
Substitute
Light Screen
Reflect
Hidden Power(ice-7)
Volt Switch
Rest
Struggle Bug
Toxic
Venoshock
Earthquake
Double Team
#Event/Tutor#
Pain Split
Sleep Talk
Stealth Rock
Gravity
Octillery (F)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Moody
Moody (Innate):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Gunk Shot
Rock Blast
Water Gun
Constrict
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Octazooka
Bullet seed
Hydro pump
Soak
Ice beam
Signal beam
#Egg#
acid spray
Water spout
Supersonic
#TM/HM#
Protect
Substitute
Toxic
Rest
Energy ball
Thunder wave
Dive
Toxic
Flamethrower
Fire Blast
Hidden Power (electric-7)
charge beam
#Event/Tutor#
Seed bomb
sleep talk
endeavor
seismic toss
Mimic
Bounce
Ring Target
Poison Barb
Wise Glasses
Wepear Berry
Barbiri Berry
Flame Orb
Macho Brace
Dragon Gem
Enigma Berry
Toxic Orb
Poison Barb
Wise Glasses
Wepear Berry
Barbiri Berry
Flame Orb
Macho Brace
Dragon Gem
Enigma Berry
Toxic Orb
And at the Red Podium is the much more experienced Yarnus of Bethany! This veteran has much more time logged on the battlefield than his opponent, and is even in the running for the coveted title of Gym Leader. Will his experience give him the edge over his foe? Yarnus's team for this event is as such:
Mr. Mime (F)
Nature: Modest +1 Special Attack, -1 Attack
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Ability: Filter
Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 90
SC: 3
WC: 4
BST: 20
MC: 0
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Confusion
Barrier
Substitute
Copycat
Meditate
Double-Slap
Light Screen
Mimic
Psywave
Encore
Reflect
Tickle
Psychic (1)
Safeguard (1)
Fake Out (0)
Future Sight (0)
Teeter Dance (0)
Healing Wish (3)
Counter (3)
Endure (3)
Icy Wind (2)
Magic Coat (2)
Signal Beam (2)
Snatch (2)
Zap Cannon (3)
Toxic (2)
Taunt (2)
Foul Play (2)
Shock Wave (3)
Bide (3)
Torment (2)
Focus Blast (2)
Energy Ball (2)
Ferrothorn (F)
Nature: Brave +1 Attack, -15% Speed, -10% Evasion
Type: Grass / Steel
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ability: Iron Barbs
Iron Barbs (Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Stats:
HP: 100
Atk: 4 (+)
Def: 5
SpA: 2
SpD: 4
Spe: 17 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 0
DC: N/A
Moves:
Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense (1)
Ingrain (1)
Self-Destruct (1)
Power Whip (1)
Payback (1)
Explosion (1)
Leech Seed (0)
Gravity (0)
Spikes (0)
Endeavor (2)
Knock Off (2)
Magnet Rise (2)
Sleep Talk (2)
Stealth Rock (2)
Worry Seed (2)
Toxic (2)
Hidden Power (Ice, 7) (2)
Solarbeam (2)
Double Team (2)
Aerial Ace (2)
Sandstorm (2)
Rest (2)
Shadow Claw (2)
Thunder Wave (2)
Swords Dance (2)
Bulldoze (2)
Protect
Substitute
Weezing (M)
Nature: Quiet +1 Special Attack, -15% Speed, -10% Evasion
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Levitate
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 19
Moves:
Poison Gas
Tackle
Smog
SmokeScreen
Assurance
Clear Smog
Self-Destruct
Sludge
Sludge Bomb (1)
Explosion (1)
Destiny Bond (1)
Memento (1)
Spit Up (0)
Stockpile (0)
Swallow (0)
Dark Pulse (2)
Pain Split (2)
Sleep Talk (2)
Spite (2)
Toxic (2)
Venoshock (2)
Hidden Power (2)
Taunt (2)
Thunderbolt (2)
Shadow Ball (2)
Flamethrower (2)
Double Team (2)
Rest (2)
Torment (2)
Will-O-Wisp (2)
Bide (3)
Endure (3)
Binding Band
Bluk Berry
Electric gem
Flame Orb
Leftovers
Psychic Gem
RageCandyBar
Rawst Berry
TwistedSpoon
Wepear Berry
Bluk Berry
Electric gem
Flame Orb
Leftovers
Psychic Gem
RageCandyBar
Rawst Berry
TwistedSpoon
Wepear Berry
And now that the battlers are in position and ready to commence the match, we will flip a coin to determine while will send out their pokemon first. Heads will see LiA sending, while tails will force Yarnus to send out first:
And thats a tails! Yarnus of Bethany will need to send out his first pokemon and equip it with an item, then Lucarioisawesome will counter with his starting mon with its item, and the first round of this match will be underway!