Prize Claiming Thread MkII (MAQ March #10223)

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http://www.smogon.com/forums/showthread.php?t=3482550&page=2

Claiming from this DQ
IssacCross: 2 CC
-Torchic: 1 EC/2 MC/1 DC + 1 KOC
-Deino: 1 EC/2 MC

This puts Torchic at
EC: 3/9
MC: 2
DC: 3/5
I'm going to use my one KOc to evolve Torchic


Combusken[Blaze Knight] Male
Nature: Rash( +1SpA, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost(DW):
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 0
DC: 2/5

Attacks
Scratch*
Growl*
Focus Energy*
Ember*
Double Kick
Peck*
Sand-Attack*
Fire Spin*
Slash
Flamethrower

Agility*
Counter*
Crush Claw*
Night Slash*
Rock Slide*

Protect*
Dig*
Fire Blast*
Incinerate
Aerial Ace*
OverHeat*
Sword Dance


Combusken obtains double kick through level 25 evo
Will also obtain Shadow Claw(Gen5 TM/HM)

Denio

2->3/9 EC
0->2 MC

I'll buy Double Team (TM/HM)
 
Unoriginal Name is APPROVED.

IssacCross, you forgot to add the Fighting type to Combusken, and you also forgot to update its SC, WC, and BRT. They should be 2, 2, and 14 respectively. NOT APPROVED until these are fixed.

.7 UC

With that out of the way, my Charizard still has 5 UC hanging around from my earlier claim. He'll grab ThunderPunch (Gen 5 Tutor), Blast Burn (Gen 5 Tutor) and Flame Burst (level-up).

SELF-APPROVED
 
Old freshmon update:



Shelgon "Aragorn" (M)
Nature: Mild (+Special Attack, -Defense)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 6/9
MC: 0
DC: 4/5

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragon Claw
Double-Edge
Crunch
Zen Headbutt
Protect
Dragonbreath
Scary Face

Endure
Hydro Pump
Thrash

Brick Break
Fire Blast
Rock Slide
Flamethrower

Total: 20/75
Egg: Dragon Dance, Dragon Rush
BW TM/HM: Rain Dance, Sunny Day


Trapinch "Peregrin" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW Locked): (can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 8 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
-10% Evasion

EC: 1/9
MC: 0
DC: 1/5

Attacks:

Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud-Slap
Bide
Bulldoze
Rock Slide
Dig
Superpower
Earthquake
Fissure
Crunch
Feint

Endure
Flail
Mud Shot

Protect
Swagger

Total: 19
Egg: Focus Energy, Quick Attack
BW TM/HM: Rock Tomb, Double Team


Swablu "Saruman" (M)
Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW Locked): (Innate) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

Cloud Nine also has a command that can nullify weather on the field.

Command: (Ability: Cloud Nine)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
-10% Evasion

EC: 1/6
MC: 0
DC: 1/5

Attacks:

Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Round
Natural Gift
Take Down
Dragon Pulse
Perish Song

Agility
Endure
Haze

Toxic
Ice Beam
Solarbeam

Total: 18
Egg: Dragon Rush, Hyper Voice
BW TM/HM:


Druddigon "Meriadoc" (M)
Nature: Careful (+Special Defense, -Special Attack)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 48
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: N/A
MC: 0
DC: 2/5

Attacks:

Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch
Dragon Claw
Outrage

Fire Fang
Thunder Fang
Sucker Punch

Protect
Double Team
Earthquake

Total: 16
Egg: Crush Claw, Snatch
BW TM/HM: Dig, Substitute


Infernape "Vanguard" (M)
The name Vanguard copyrighted by Leethoof and Treadshot A1. Vagnuard the Chimchar is a trademark of A1 Incorporated.

Nature: Hasty (+15% Speed, +18% Accuracy, -Defense)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW UNLOCKED): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
+18% Accuracy

EC: 9/9
MC: 0
DC: 5/5

Moves:

Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Flare Blitz
Slack Off
Acrobatics
Fire Spin
Facade
Feint
Punishment

Focus Punch
Encore
Fake Out
Blaze Kick

Protect
Fire Blast
U-Turn
Flamethrower
Blast Burn
Heat Wave
Helping Hand
Endeavor
Low Kick
Stealth Rock
Grass Knot
Dual Chop
Earthquake
Covet
Gunk Shot
Iron Tail
Protect
Substitute
Double Team
Focus Blast
Dig
Fire Punch
Thunderpunch

Total: 44/100
Egg: Assist, Counter


Medicham "Karate Kid" (M)
Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Pure Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
+10% Accuracy

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Bide
Meditate
Confusion
Hidden Power (Ice 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Recover
Force Palm
Reversal
Power Trick
Acupressure
Psych Up
Fire Punch
Thunderpunch
Ice Punch
Detect

Fake Out
Bullet Punch
Drain Punch
Psycho Cut
Focus Punch

Protect
Substitute
Zen Headbutt
Double Team

Total: 28
Egg: Baton Pass, Secret Power
BW TM/HM: Brick Break, Rock Slide


Machamp "Chuck" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW Unlocked): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19
-10% Evasion

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Cross Chop
Dynamicpunch
Submission
Wake-Up Slap
Scary Face
Wide Guard

Close Combat
Counter
Encore
Bullet Punch

Toxic
Fire Blast
Earthquake
Ice Punch
Protect
Superpower
Stone Edge
Focus Blast
Dig

Total: 28
Egg: Heavy Slam, Meditate


Syclant(*) "GlassAnt" (F)
Nature: Naive (Gives a 15% boost to Speed (Rounded up), +23% Accuracy, -1 * to Special Defense)
Type: Ice/Bug

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW) [UNLOCKED]: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 140 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
+23% Accuracy

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Ice Punch
Leer (*)
Leech Life (*)
Scratch (*)
Focus Energy (*)
Ice Shard (*)
Slash (*)
Bug Bite (*)
Icicle Spear (*)
Icy Wind (*)
Hail
X-Scissor
Avalanche
Ice Beam
Bug Buzz
Sheer Cold
Fury Attack

Earth Power (*)
Tail Glow (*)
Signal Beam (*)
Counter

Acrobatics (*)
Protect (*)
Blizzard
Substitute

Total: 25
Egg: Water Pulse, Silver Wind
BW TM/HM: Focus Blast, Protect


Tyranitar (*) "Hitler" (M)
Nature: Relaxed (+ * Defense, - *15% Speed, - 10% Accuracy)
Type: Rock/Dark

Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:

Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Command: (Ability: Sand Stream)

The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities.
Unnerve (DW) [UNLOCKED]: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Thrash (*)
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Dark Pulse
Earthquake
Crunch
Stone Edge
Payback
Thunder Fang
Ice Fang
Fire Fang
Hyper Beam
Giga Impact

Outrage (*)
Dragon Dance (*)
Stealth Rock (*)

Return (*)
Smack Down (*)
Substitute
Protect
Dig
Fire Blast
Thunderpunch
Double Team
Dragon Tail
Bulldoze

Total: 31/105
Egg: Pursuit, Assurance

Rampardos (Jason) M
Nature: Rash
Type: Rock

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Sheer Force (can be enabled/DW Unlocked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 110
Atk: Rank 7
Def: Rank 2
SpA (+): Rank 4
SpD (-): Rank 1
Spe: 58
Size Class: 3
Weight Class: 5
Base Rank Total: 20

6/6 EC
0 MC
5/5 DC

Moves:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash
Screech

Hammer Arm
Crunch
Whirlwind

Fire Punch
Fire Blast
Substitute
Stone Edge
Thuderbolt
Ice Beam
Earthquake

Total: 20
Egg: Thrash, Stomp
BW TM/HM:


Poliwag "KyogreToad" (M)

Nature: Bold (+1 * Defense, -1 * Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (Innate, DW Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 1
DC: 3/5

Attacks:

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
Bubblebeam
Amnesia
Belly Drum
Mud Shot
Wake-Up Slap
Hydro Pump
Mud Bomb

Encore
Haze
Water Pulse

Toxic
Scald
Protect

Total: 20
Egg: Ice Ball, Mind Reader
BW TM/HM: Double Team, Surf


Necturna "Princess Peach" (F)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
-10% Evasion

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Shadow Ball
Natural Gift
Thunder Fang
Poison Fang
Super Fang
Horn Leech

Sketch Soak
Future Sight
Leaf Storm

Protect
Hidden Power (Fighting 7)
Return
Toxic

Dispel
Shadow Mend


Total: 22
Egg: Curse, Ingrain
BW TM/HM: Energy Ball, Shadow Claw

(It's shiny. Sue me.)

Bidoof "Big Bidofo" (M)

Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody: (DW LOCKED) (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
-10% Evasion

EC: 1/6
MC: 2
DC: 1/5

Moves:

Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn

Endure
Sleep Talk
Skull Bash

Protect
Substitute
Toxic
Egg: Rock Climb, Quick Attack
BW TM/HM: Return, Frustration

Porygon-Z [Micah Sanders]
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic (Dream World):
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Tri Attack
Discharge
Recycle
Lock On
Zap Cannon
Hyper Beam

Wonder Room
Magic Coat
Signal Beam
Swift

Ice Beam
Thunderbolt
Solarbeam
Teleport
Egg (Tutor): Pain Split, Swift
BW TM/HM: Psyshock, Hyper Beam


Mincinno "Murderer" (F)

Nature: Adamant (+Attack, -Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW LOCKED): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Moves:

Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap
Wake-Up Slap
Charm
Hyper Voice
Last Resort

Knock Off
Endure
Sleep Talk

Rest
Dig
Double Team

Total: 19
Egg: Flail, Mud-Slap
BW TM/HM:


Espeon "EspyOwned" (F)

Nature: Timid (+15% Speed, -1 Attack, +19% Accuracy)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 20
+19% Accuracy

EC: 6/6
MC: 0
DC: 5/5

Moves:

Tail Whip
Tackle
Helping Hand
Sand-Attack
Growl
Quick Attack
Last Resort
Take Down
Trump Card
Bite
Baton Pass
Covet
Charm
Double-Edge
Confusion
Swift
Psybeam
Future Sight
Psychic
Morning Sun

Endure
Yawn
Stored Power

Protect
Work Up
Double Team
Hidden Power (Fighting 7)
Toxic

Total: 28
Egg: Wish, Detect


Krookodile "Krok" (M)
Nature: Jolly (-Special Attack, +15% Speed, +13% Accuracy)

Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Command: (Ability: Intimidate)
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 106 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
+13% Accuracy

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Earthquake
Crunch
Thrash
Outrage

Fire Fang
Thunder Fang
Beat Up

Protect
Return
Double Team

Total: 20
Egg: Counter, Mean Look
BW TM/HM: Smack Down, Stone Edge


Metagross "CPU" (U)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Psychic/Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (-)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22
-10% Evasion

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Miracle Eye
Meteor Mash
Bullet Punch
Agility
Iron Defense
Psychic
Hyper Beam
Hammer Arm

Endure

Headbutt
Iron Head
Zen Headbutt
Earthquake

Total: 19
BW TM/HM: Gyro Ball, Bulldoze


Staryu "Stargazer" (U)
Nature: Timid (+15% Speed, -Attack, +22% Accuracy)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate: (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
+22% Accuracy

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize

Aurora Beam
Barrier
Supersonic

Blizzard
Hidden Power (Fire 7)
Thunder

Total: 15
BW TM/HM: Rain Dance, Hail


Eelektrik "Eel Stew" (M)
Nature: Quiet (-15% Speed, -10% Evasion, +Special Attack)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
-10% Evasion

EC: 4/9
MC: 1
DC: N/A

Attacks:

Tackle
Thunder Wave
Spark
Charge Beam
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid
Zap Cannon
Thrash

Magnet Rise
Protect
Thunder
Double Team

Total: 19
BW TM/HM: Volt Switch, Rain Dance

Bronzor [Bronzor]
Nature: Brave (+Atk, -Spe)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11

EC: 5/6
MC: 0
DC: 4/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: (Innate)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks:
Tackle
Confusion
Hypnosis
Impriosn
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard
Future Sight
Metal Sound
Gyro Ball
Extrasensory
Heal Block
Heavy Slam

Earthquake
Payback
Reflect
Psyshock
Psychic

Gravity
Stealth Rock
Signal Beam

Total: 23
Egg (Tutor): Ancientpower, Rollout


Yanmega "Sonic" (F)
Nature: Hasty (+15% Speed, -Defense, +14% Accuracy)

Type: Flying/Bug
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Frisk (DW Unlocked): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 110 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
+14% Accuracy

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic
Air Slash
Bug Buzz
Wing Attack
U-Turn
Night Slash
Bug Bite
Ancientpower
Pursuit
Uproar

Reversal
Whirlwind
Silver Wind

Solarbeam
Toxic
Sunny Day

Total: 23
Egg: Double-Edge, Faint Attack
BW TM/HM: Protect, Substitute


Snorlax "Gordo" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW Unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
-10% Evasion

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Swallow
Rollout
Last Resort
Natural Gift
Snatch
Fling
Headbutt
Yawn
Belly Drum
Rest
Rollout
Crunch
Sleep Talk

Counter
Whirlwind
Double-Edge

Protect
Thunderbolt
Ice Beam
Flamethrower
Fire Blast

Total: 32
Egg: Zen Headbutt, Fissure


Clamperl "Bombshell" (F)
Nature: Lonely (+Attack, -Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled (DW Locked): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC: 5/6
MC: 0
DC: 4/5

Attacks:

Clamp
Water Gun
Whirlpool
Iron Defense
Shell Smash

Endure
Aqua Ring
Muddy Water
Confuse Ray
Brine

Toxic
Rain Dance
Surf

Total: 13
BW TM/HM: Protect, Dive


Colossoil "Triassic" (F)
Nature: Hasty (+15% Speed, +14% Accuracy, -Defense)

Type: Dark/Ground
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
+14% Accuracy

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Muddy Water
Magnitude
Pursuit
Stockpile
Swallow
Spit Up
Drill Run
Peck
Horn Attack
Crunch
Megahorn
Horn Drill

Fake Out
Water Spout
Sucker Punch

Protect
Rain Dance
Sludge Wave

Total: 26
Egg: Encore, Fissure
BW TM/HM: Earthquake, Double Team


Mollux "AquaFire" (F)
Nature: Bold (+Defense, -Attack)

Type: Fire / Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW Locked): (Can Be Enabled)
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 0/5

Attacks:

Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Aqua Ring
Heal Pulse
Rapid Spin

Toxic
Protect
Will-O-Wisp

Dispel

Total: 14
Egg: Fire Spin, Charm
BW TM/HM: Thunderbolt, Flamethrower


Bulderdash "Wulfenite" (U)
Nature: Timid (+15% Speed, +28% Accuracy, -Attack)

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 127 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 16
+28% Accuracy

EC: 5/9
MC: 0
DC: 2/5

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancientpower
Double-Edge
Rock Polish
Head Smash

Earth Power
Trick
Vacuum Wave

Fire Blast
Flash Cannon
Energy Ball

Dispel

Total: 19
Egg (acutally Tutor): Heat Wave, Mud-Slap
BW TM/HM: Protect, Toxic


Larvesta "Sun God" (M)
Nature: Timid (+15% Speed, +11% Accuracy, -Attack)

Type: Fire/Bug
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 13
+11% Accuracy

EC: 3/6
MC: 0
DC: 2/5

Attacks:

Ember
String Shot
Leech Life
Take Down
Flame Charge
Bug Buzz
Flare Blitz
Amnesia
Thrash

Endure
Foresight
Morning Sun

Sunny Day
Fire Blast
Toxic

Dispel

Total: 15

Egg: Magnet Rise, Zen Headbutt
BW TM/HM: Protect, Double Team


Breezi "Handsome" (M)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 73 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
-10% Evasion

EC: 4/6
MC: 1
DC: 2/5

Attacks:

Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Air Slash
Gravity
Toxic Spikes
Heal Pulse
Body Slam
Lucky Chant
Me First
Heal Block

Heal Pulse
Wish
Me First

Shadow Ball
U-Turn
Sludge Wave

Dispel

Total: 23

Egg: Spikes, Acid Spray
BW TM/HM: Toxic, Protect
 
I never got my stuff from this thing

4cc
Mamoswine yields me 5CC (he is maxxed out now, while this was still taking place)
Syclant 3MC
Weavile 3MC
Abomasnow 3MC
Cloyster 3MC
Beartic 3MC

Weavile gets Foresight

Syclant gets Sheer Cold and Stone Edge

Abomasnow gets Secret Power

Cloyster gets Avalanche

Beartic gets Swagger (lvl up), and Return

Also gonna spend 7CC to change Syclant's Hidden Power type
HP 6 Flying ----> HP 6 Fire

SELF APPROVED

(Flamestrike said he's getting aops above me)
 
From this match...

Currency Counters: 24 + 4 = 28


Meliadoul - Sceptile (F)
MC: 0 + 3 = 3


Roy - Blaziken (M)
MC: 4 + 3 = 7


Hype Dog - Swampert (F)
MC: 0 + 3 = 3


Hakumen - Kitsunoh (M)
MC: 4 + 3 = 7


Serenity - Togekiss (F)
MC: 6 + 3 = 9


antitina - Krillowatt (F)
MC: 0 + 3 = 3

I'll revamp my Pokemon's moves later. Right now, I just want to get this claim out of the way.
 
Wolfe is approved

4.3


_______________________

Guess I better get my act in gear so I can redeem myself from this horrible match

I get 2CC

Cloyster gets 3MC
Fidgit gets 3MC
Froslass gets 3MC

Cloyster gets Whirlpool (lvl up shellder) and Hyper Beam (BW TM)

Fidgit gets Lucky Chant (Lvl Up) and Stone Edge

Froslass gets past gen TM Shock Wave

SELF-APPROVED
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
TheWolfe: Not going to claim for your other four Pokémon? Otherwise, APPROVED.

1 Claim Checked --> 8/10 C.C.


EDIT: Screw you Glacier >:|

---

Guess which idiot sorted his movepools by physical/special/status?

... And with 60+ mons to go through, to say this will take a while is an understatement... Yes it was. FML.

My Stunfisk presently has 4 Egg Moves (Earth Power, Pain Split, Sleep Talk, & Yawn). It gets two Egg Moves for free: Shock Wave, & Spite.
My Rhyperior presently has 3 Egg Moves (Counter, Crunch, & Thunder Fang — Rock Slide was bought as a starting TM, as confirmed here). It gets two Egg Moves for free: Reversal, & Iron Tail.
My Flygon presently has 3 Egg Moves (Endure, Gust, & Signal Beam — Earth Power was bought as a Level-Up Move). It gets two Egg Moves for free: Focus Energy, & Quick Attack.
My Gligar presently has 3 Egg Moves (Agility, Counter, & Sand Tomb). It gets two Egg Moves for free: Feint, & Night Slash.
My Diglett presently has 3 Egg Moves (Endure, Final Gambit, & Reversal — Astonish is a pre-25 move). It gets two Egg Moves for free: Beat Up, & Memento.
My Sandshrew presently has 4 Egg Moves (Counter, Endure, Night Slash, & Rapid Spin — Rock Slide was bought as a TM). It gets two Egg Moves for free: Flail, & Safeguard.
My Crobat presently has 3 Egg Moves (Faint Attack, Giga Drain, & Zen Headbutt). It gets two Egg Moves for free: Brave Bird, & Whirlwind.
My Pachirisu presently has 3 Egg Moves (Charge, Iron Tail, & Rollout). It gets two Egg Moves for free: Flail, & Follow Me.
Additionally, Pachirisu presently has 3 TM Moves (Thunder Wave, Thunderbolt, & Volt Switch). It gets two TM Moves for free: Protect, & Substitute.
My Jynx presently has 3 Egg Moves (Fake Out, Ice Punch, & Wake-Up Slap — Lovely Kiss is a pre-25 move). It gets two Egg Moves for free: Miracle Eye, & Wish.
My Electivire presently has 3 Egg Moves (Cross Chop, Fire Punch, & Ice Punch — No I did not get FP as a pre-25 move). It gets two Egg Moves for free: Barrier, & Feint.
My Magmortar presently has 3 Egg Moves (Cross Chop, Flare Blitz, & Thunderpunch — No I did not get TP as a pre-25 move). It gets two Egg Moves for free: Barrier, & Focus Energy.
My Clefable presently has 3 Egg Moves (Aromatherapy, Mimic, & Wish — Substitute was bought as a TM, & Metronome & Stored Power were bought as Level-Up moves). It gets two Egg Moves for free: Covet, & Amnesia.
My Weavile presently has 3 Egg Moves (Counter, Fake Out, & Ice Punch, Ice Shard was bought as a Level-Up move). It gets two Egg Moves for free: Avalanche, & Spite.
My Hydreigon presently has 4 Egg Moves (Earth Power, Fire Fang, Ice Fang, & Thunder Fang — Double Hit was learned as a pre-25 move). It gets two Egg Moves for free: Dark Pulse, & Head Smash.
My Slaking presently has 3 Egg Moves (Body Slam, Hammer Arm, & Slash). It gets two Egg Moves for free: After You, & Night Slash.
My Banette presently has 4 Egg Moves (Disable, Gunk Shot, Imprison, & Shadow Sneak). It gets two Egg Moves for free: Confuse Ray, & Destiny Bond.
My Ledyba presently has 3 Egg Moves (Bide, Knock Off, & Silver Wind). It gets two Egg Moves for free: Drain Punch, & Encore.
Additionally, Ledyba presently has 3 TM Moves (Dig, Protect, & Solarbeam). It gets two TM Moves for free: Brick Break, & Substitute.
My Gyarados presently has 3 Tutor/Special Moves (Bubble, Reversal, & Bounce — Dragon Rage was learned as a pre-25 move, Aqua Tail was learned as a Level-Up move). It gets two Tutor Moves for free: Iron Head, & Spite.
Additionally, Gyarados presently has 1 TM Move (Earthquake). It gets two TM Moves for free: Protect, & Substitute.
My Luvdisc presently has 3 Egg Moves (Brine, Heal Pulse, & Mud Sport). It gets two Egg Moves for free: Aqua Jet, & Aqua Ring.
Additionally, Luvdisc presently has 3 TM Moves (Hidden Power, Ice Beam, & Rain Dance). It gets two TM Moves for free: Protect, & Substitute.
My Buizel presently has 3 Egg Moves (Aqua Tail, Fury Cutter, & Mud-Slap). It gets two Egg Moves for free: Aqua Ring, & Me First.
Additionally, Buizel presently has 3 TM Moves (Brick Break, Dive, & Ice Beam). It gets two TM Moves for free: Protect, & Substitute.
My Empoleon presently has 4 Egg Moves (Agility, Double Hit, Hydro Pump, & Mud-Slap). It gets two Egg Moves for free: Aqua Ring, & Mud Sport.
My Zoroark presently has 3 Egg Moves (Counter, Detect, & Snatch). It gets two Egg Moves for free: Extrasensory, & Sucker Punch.
My Bronzong presently has 4 Tutor Moves (Block, Iron Head, & Signal Beam — Imprison is a pre-25 move). It gets two Tutor Moves for free: Skill Swap, & Sleep Talk.
Additionally, Bronzong presently has 4 TM Moves (Earthquake, Grass Knot, Rock Slide, & Trick Room — Sunny Day, Rain Dance, & Safeguard were all pre-25 moves). It gets two TM Moves for free: Protect, & Substitute.
My Carracosta presently has 4 Egg Moves (Body Slam, Flail, Knock Off, & Whirlpool — Bide is a pre-25 move). It gets two Egg Moves for free: Iron Defence, & Water Pulse.
My Braviary presently has 4 Tutor Moves (Heat Wave, Roost, Superpower, & Tailwind). It gets two Tutor Moves for free: Sky Attack, & Sleep Talk.
My Klinklang presently has 4 Tutor Moves (Magic Coat, Magnet Rise, Signal Beam, & Sleep Talk — Bind is a pre-25 move). It gets two Tutor Moves for free: Gravity, & Iron Defence.
My Bonsly presently has 3 Egg Moves (Endure, Sand Tomb, & Stealth Rock). It gets two Egg Moves for free: Headbutt, & Selfdestruct.
Additionally, Bonsly presently has 4 TM Moves (Brick Break, Protect, Smack Down, & Substitute — Rock Slide was bought as a Level-Up move). It gets two TM Moves for free: Sandstorm, & Toxic.
My Lairon presently has 3 Egg Moves (Dragon Rush, Head Smash, & Superpower — Iron Head is a pre-25 move, & Stealth Rock was bought as a Tutor). It gets two Egg Moves for free: Body Slam, & Endeavour.
Additionally, Lairon presently has 3 TM Moves (Earthquake, Rock Slide, & Substitute — Roar is a pre-25 move, & Protect was bought as a Level-Up move). It gets two TM Moves for free: Dig, & Toxic.
My Lunatone presently has 3 Tutor Moves (Earth Power, Magic Coat, & Pain Split). It gets two Tutor Moves for free: Icy Wind, & Skill Swap.
My Meditite presently has 3 Egg Moves (Bullet Punch, Fake Out, & Foresight). It gets two Egg Moves for free: Ice Punch, & Psycho Cut.
Additionally, Meditite presently has 4 TM Moves (Brick Break, Protect, Rock Slide, & Substitute — Swagger, Calm Mind, & Hidden Power are all pre-25 moves). It gets two TM Moves for free: Double Team, & Toxic.
My Exeggutor presently has 3 Egg Moves (Leaf Storm, Natural Gift, & Synthesis — Giga Drain & Skill Swap were both bought as Tutors). It gets two Egg Moves for free: Block, & Ingrain.

You can question the validity of this blah blah blah, but I am pretty sure this is accurate... -.-'

Now the mons...

Stunfisk [Shockish] (M)
NATURE: Relaxed (-10% Evasion)

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Static: (Innate) This Pokémon's body is surrounded by an electric field that has a 30% chance of paralysing opponents that use contact moves on this Pokémon.
Limber: (Innate) This Pokémon's body is well trained & immune to paralysis.
Sand Veil (DW): (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Glyph of Thunderbolt: (Raid Glyph) Lowers the threat generated by Thunderbolt by 50%.

STATS
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

ATTACKS (37/62)
PHYSICAL
Bide
Bounce
Earthquake
Fissure
Flail
Payback
Revenge
Stone Edge

SPECIAL
Discharge
Earth Power
Mud Bomb
Mud Shot
Mud-Slap
Muddy Water
Scald
Sludge Bomb
Sludge Wave
Spark
Thunder
Thunderbolt
Thundershock

OTHER
Attract
Camouflage
Double Team
Endure
Flash
Mud Sport
Pain Split
Protect
Rain Dance
Rest
Sandstorm
Sleep Talk
Substitute
Thunder Wave
Toxic
Yawn

Rhyperior [Granmarg] (M)
NATURE: Sassy (-10% Evasion)

TYPE
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Lightningrod: (Innate) These Pokémon naturally attract electricity to themselves & away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Solid Rock: (Innate) This Pokémon's body is extremely solid & durable, & the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Reckless (DW): (Innate) This Pokémon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokémon have two (2) more Base Attack Power, & recoil percentage is unaffected.

STATS
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (32/122)
PHYSICAL
Brick Break
Bulldoze
Counter
Crunch
Dig
Dragon Tail
Drill Run
Earthquake
Fire Punch
Fury Attack
Hammer Arm
Horn Attack
Ice Punch
Megahorn
Poison Jab
Rock Blast
Rock Slide
Rock Wrecker
Shadow Claw
Smack Down
Stomp
Stone Edge
Take Down
Thunder Fang
Thunderpunch

SPECIAL
None

OTHER
Protect
Sandstorm
Scary Face
Stealth Rock
Substitute
Tail Whip
Toxic

Flygon [Hieratic] (M)
NATURE: Hasty (+15% Accuracy)

TYPE

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
Levitate (DW): (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (30/85)
PHYSICAL
Bide
Bite
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Tail
Earthquake
Faint Attack
Feint
Fly
Rock Slide
Sand Tomb
Superpower
U-Turn

SPECIAL
Dragonbreath
Earth Power
Flamethrower
Giga Drain
Gust
Hyper Beam
Mud-Slap
Signal Beam
Sonicboom
Solarbeam

OTHER

Endure
Protect
Roost
Sand-Attack
Sandstorm
Substitute
Toxic

Gligar [Its_A_Random] (M)
NATURE: Jolly (+22% Accuracy)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down& Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokémon always keeps its claws/teeth/pincers extremely sharp, & thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokémon's body has an immensely strong immune response to venom & does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 4/6
MC: 0
DC: 5/5

ATTACKS (21/89)
PHYSICAL
Acrobatics
Brick Break
Counter
Dig
Earthquake
Faint Attack
Fury Cutter
Knock Off
Poison Sting
Quick Attack
Sand Tomb
Sky Uppercut
U-Turn
X-Scissor

SPECIAL
None

OTHER

Agility
Harden
Protect
Roost
Sand-Attack
Sandstorm
Substitute

Diglett [Whacamole] (M)
NATURE: Jolly (+28% Accuracy)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Arena Trap: (Innate) This Pokémon has great knowledge of the field, & can always remain close to an earthbound foe no matter where it runs. All Pokémon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokémon is on the field. This Pokémon may still switch out of battle as normal, unless there is another Pokémon on the field with Arena Trap.
Sand Force (DW): (Innate) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 110 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 11

EC: 4/6
MC: 0
DC: 4/5

ATTACKS (30/63)
PHYSICAL
Aerial Ace
Astonish
Bide
Bulldoze
Dig
Earthquake
Fissure
Fury Swipes
Magnitude
Reversal
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Slash
Sucker Punch

SPECIAL
Earth Power
Final Gambit
Mud-Slap

OTHER
Double Team
Endure
Growl
Protect
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Toxic

Sandshrew [S&assin] (M)
NATURE: Jolly (+5% Accuracy)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokémon thrives in Sandstorm conditions, feeling more at home in them than all other Pokémon. This Pokémon's Base Speed is doubled (×2) in a Sandstorm. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 4/5

ATTACKS (30/81)
PHYSICAL
Aerial Ace
Bide
Brick Break
Bulldoze
Counter
Dig
Earthquake
Fury Cutter
Fury Swipes
Magnitude
Night Slash
Poison Sting
Rapid Spin
Rock Slide
Rollout
Sand Tomb
Scratch
Shadow Claw
Slash
X-Scissor

SPECIAL
Swift

OTHER
Defence Curl
Endure
Protect
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Toxic

Crobat [Flapper] (M)
NATURE: Mild

TYPE
Poison: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Inner Focus: (Innate) When an opponent attempts to flinch this Pokémon, it stands firm & continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed & cunning this Pokémon easily gets around Light Screen, Reflect, & Safeguard with all of its attacks.

STATS
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 4/5

ATTACKS (21/83)
PHYSICAL
Acrobatics
Astonish
Bite
Cross Poison
Faint Attack
Leech Life
Wing Attack
Zen Headbutt

SPECIAL
Air Cutter
Air Slash
Giga Drain
Hyper Beam
Shadow Ball
Sludge Bomb
Swift
Venoshock

OTHER
Confuse Ray
Screech
Supersonic
Taunt
Toxic

Pachirisu [Watt] (M)
NATURE
: Quiet (-10% Evasion)

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Run Away: (Innate) This Pokémon is quick on its feet & will evade any field traps & hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokémon can still absorb Toxic Spikes if it has Run Away & is Poison-typed. Run Away does not allow the Pokémon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pickup: (Innate) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Volt Absorb (DW): (Innate) This Pokémon absorbs all electrical attacks & instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokémon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokémon.

STATS
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 82 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: N/A
MC: 0
DC: 4/5

ATTACKS (18/66)
PHYSICAL
Bide
Hyper Fang
Iron Tail
Quick Attack
Rollout
Spark
Super Fang

SPECIAL
Discharge
Electro Ball
Swift
Thunderbolt
Volt Switch

OTHER
Charge
Charm
Endure
Growl
Sweet Kiss
Thunder Wave

Jynx [Mobius] (F)
NATURE: Naughty

TYPE
Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Oblivious: (Innate) This Pokémon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokémon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Dry Skin (DW): (Innate) This Pokémon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water & heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokémon in sunlight & recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames & the Base Attack Power of incoming Fire attacks is increased by 2. The Pokémon absorbs the damage of water attacks & recovers 25% of HP the damage that would have been inflicted.

STATS
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (26/111)
PHYSICAL
Avalanche
Bide
Body Slam
Doubleslap
Fake Out
Heart Stamp
Ice Punch
Lick
Payback
Pound
Wake-Up Slap
Wring Out

SPECIAL
Blizzard
Confusion
Frost Breath
Grass Knot
Ice Beam
Powder Snow
Psychic
Psyshock
Shadow Ball

OTHER
Endure
Fake Tears
Lovely Kiss
Mean Look
Perish Song
Sing
Sweet Kiss

Electivire [Zaborg] (M)
NATURE: Mild

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Motor Drive: (Innate) This Pokémon nullifies any electrical attack damage & converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Vital Spirit (DW): (Innate) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

STATS
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (22/97)
PHYSICAL
Cross Chop
Fire Punch
Giga Impact
Ice Punch
Low Kick
Quick Attack
Thunderpunch

SPECIAL
Discharge
Electro Ball
Focus Blast
Hidden Power (Ice 7)
Psychic
Shock Wave
Swift
Thunderbolt
Thundershock
Volt Switch

OTHER
Leer
Light Screen
Protect
Rain Dance
Substitute

Magmortar [Thestalos] (M)
NATURE: Lonely

TYPE
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

ABILITIES
Flame Body: (Innate) This Pokémon's external temperature is kept at such a high level that any contact attack used on this Pokémon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 83
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (22/93)
PHYSICAL
Brick Break
Cross Chop
Faint Attack
Fire Punch
Flare Blitz
Thunderpunch

SPECIAL
Clear Smog
Ember
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power (Ice 7)
Psychic
Smog
Solarbeam

OTHER
Confuse Ray
Leer
Protect
Smokescreen
Substitute
Sunny Day
Will-O-Wisp

Clefable [Kuraz] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Cute Charm: (Innate) This Pokémon's natural cuteness causes Pokémon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokémon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, & damage from Leech Seed, Poisoning, & Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokémon from its own reckless recoil attacks.
Unaware (DW): (Innate) When this Pokémon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokémon is active.

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (30/141)
PHYSICAL
Doubleslap
Meteor Mash
Pound
Wake-Up Slap

SPECIAL
Flamethrower
Ice Beam
Magical Leaf
Psychic
Stored Power
Thunderbolt

OTHER
Aromatherapy
Bestow
Charm
Copycat
Defence Curl
Encore
Follow Me
Gravity
Growl
Light Screen
Lucky Chant
Metronome
Mimic
Minimise
Moonlight
Protect
Sing
Substitute
Sweet Kiss
Wish

Weavile [Delg] (M)
NATURE: Jolly (+24% Accuracy)

TYPE
Dark: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves & other frigid arenas.

ABILITIES
Pressure: (Innate) This Pokémon's presence fills the air with intense anxiety, & any damaging or status attack launched at this Pokémon costs the opposing Pokémon two (2) more energy to perform.
Pickpocket (DW): (Innate) This Pokémon's mischievous nature & greed make it very effective at pawning off an opponents item. If this Pokémon has no item & either it or the opposing Pokémon strikes with a contact attack, their item is stolen & becomes the held item of this Pokémon. Pokémon with Pickpocket can be commanded to swap items with an ally, & only they will need to expend an action to do so because of their swifter sleight of hand.

STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (30/102)
PHYSICAL
Assurance
Brick Break
Counter
Dig
Faint Attack
Fake Out
Fling
Fury Swipes
Ice Punch
Ice Shard
Metal Claw
Night Slash
Quick Attack
Revenge
Scratch
Shadow Claw
Slash
X-Scissor

SPECIAL
Icy Wind

OTHER
Agility
Embargo
Hone Claws
Leer
Nasty Plot
Protect
Screech
Snatch
Substitute
Taunt
Torment

Hydreigon [DAD] (M)
NATURE: Brave (-10% Evasion)

TYPE
Dark
: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: N/A

ATTACKS (25/82)
PHYSICAL
Bite
Body Slam
Crunch
Double Hit
Dragon Rush
Earthquake
Fire Fang
Headbutt
Ice Fang
Outrage
Tackle
Thunder Fang

SPECIAL
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Flamethrower
Hyper Voice
Tri Attack

OTHER

Focus Energy
Protect
Roar
Substitute
Taunt
Torment

Slaking [Behemoth] (M)
NATURE: Brave (-10% Evasion)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Truant: (Trait) This Pokémon is naturally lazy, & becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokémon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked & it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokémon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

STATS
HP: 125
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 86 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 26

EC: 9/9
MC: 0
DC: N/A

ATTACKS (25/97)

PHYSICAL
Body Slam
Counter
Earthquake
Faint Attack
Fire Punch
Focus Punch
Fury Swipes
Hammer Arm
Ice Punch
Punishment
Reversal
Scratch
Slash

SPECIAL
Flamethrower
Ice Beam
Thunderbolt
Uproar

OTHER

Amnesia
Encore
Endure
Focus Energy
Slack Off
Sleep Talk
Substitute
Yawn

Banette [Banshee] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Ghost
: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Insomnia
: (Innate) This Pokémon is immune to sleep induced by other Pokémon. It's normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Frisk: (Innate) The Pokémon has intimate knowledge of the opponent's held item & ignores any item-based increases in damage or status. The Pokémon will not be affected by Fling or Natural Gift.
Cursed Body (DW): (Innate) When this Pokémon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (24/80)
PHYSICAL
Faint Attack
Gunk Shot
Knock Off
Shadow Sneak
Sucker Punch

SPECIAL
Hex
Night Shade
Shadow Ball
Thunderbolt

OTHER

Curse
Disable
Embargo
Endure
Grudge
Helping Hand
Imprison
Pain Split
Screech
Snatch
Spite
Taunt
Torment
Trick
Will-O-Wisp

Ledyba [Redian] (M)
NATURE: Mild

TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Swarm: (Innate) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokémon is used to waking up at early hours or operating in low-light conditions & subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokémon. When the Pokémon uses Rest they will gain 18 HP per action & only be asleep for two actions.
Rattled (DW): (Innate) These Pokémon are more easily frightened by Ghost-, Bug-, & Dark-typed attacks & will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

STATS
HP: 90
Atk: Rank 1
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5

ATTACKS (17/70)
PHYSICAL
Bide
Comet Punch
Dig
Knock Off
Mach Punch
Tackle

SPECIAL
Bug Buzz
Psybeam
Silver Wind
Solarbeam

OTHER

Agility
Baton Pass
Light Screen
Protect
Reflect
Safeguard
Supersonic

Gyarados [Leviair] (M)
NATURE: Jolly (+10% Accuracy)

TYPE

Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Intimidate: (Innate) When this Pokémon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokémon, Intimidate can be activated again as an Action, & will affect all opponents.
Moxie (DW): (Innate) This Pokémon gets psyched after it earns a KO on an opposing Pokémon, increasing its Attack by one (1) stage. This boost is maintained at the end of each round.

STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 94 (+)
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (12/87)

PHYSICAL
Aqua Tail
Bite
Bounce
Earthquake
Flail
Ice Fang
Reversal
Tackle
Thrash

SPECIAL
Bubble
Dragon Rage

OTHER

Splash

Luvdisc [Gold Medal] (F)
NATURE: Mild

TYPE

Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Swift Swim: (Innate) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Hydration (DW): (Innate) This Pokémon absorbs water during the rain to heal any status effects afflicting this Pokémon.

STATS
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 97
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: N/A
MC: 0
DC: 1/5

ATTACKS (16/52)

PHYSICAL
Tackle
Take Down

SPECIAL
Brine
Hidden Power (Ground 7)
Hydro Pump
Ice Beam
Water Gun
Water Pulse

OTHER

Attract
Agility
Charm
Heal Pulse
Lucky Chant
Mud Sport
Rain Dance
Sweet Kiss

Buizel [Crash] (M)
NATURE: Mild

TYPE

Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Swift Swim: (Innate) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil (DW): (Innate) Pokémon with this ability always have their body coated in a layer of water which prevents burns.

STATS
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

ATTACKS (18/65)

PHYSICAL
Aqua Jet
Aqua Tail
Brick Break
Dive
Fury Cutter
Pursuit
Quick Attack

SPECIAL
Hydro Pump
Ice Beam
Mud-Slap
Razor Wind
Sonicboom
Swift
Water Gun
Whirlpool

OTHER

Agility
Growl
Water Sport

Empoleon [Napoleon] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Torrent: (Innate) When this Pokémon's HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokémon has a deep sense of honour, & whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (28/89)
PHYSICAL
Aqua Jet
Bide
Brick Break
Dive
Double-Hit
Drill Peck
Earthquake
Fury Attack
Metal Claw
Peck
Pound
Tackle

SPECIAL
Brine
Bubble
Bubblebeam
Grass Knot
Hydro Pump
Ice Beam
Mud-Slap
Whirlpool

OTHER
Agility
Growl
Mist
Protect
Substitute
Swagger
Swords Dance
Water Sport

Zoroark [Surprise!] (M)
NATURE: Hasty (+17% Accuracy)

TYPE
Dark
: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

ABILITIES
Illusion
: (Innate) Whenever you send this Pokémon out, it can feign the appearance of another member on your squad. If this Pokémon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokémon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing & moveset of the Pokémon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark & one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

STATS
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

ATTACKS (26/73)
PHYSICAL
Bounce
Counter
Dig
Faint Attack
Fury Swipes
Low Kick
Pursuit
Scratch
U-Turn

SPECIAL
Flamethrower
Grass Knot
Hidden Power (Ice 7)
Night Daze
Shadow Ball

OTHER

Agility
Detect
Embargo
Fake Tears
Hone Claws
Imprison
Leer
Scary Face
Snatch
Substitute
Taunt
Torment

Bronzong [Meklord] (-)
NATURE: Brave (-10% Evasion)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
Heatproof: (Innate) This Pokémon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8]
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (24/72)
PHYSICAL
Earthquake
Faint Attack
Gyro Ball
Heavy Slam
Iron Head
Rock Slide
Tackle

SPECIAL
Confusion
Extrasensory
Future Sight
Grass Knot
Psywave
Signal Beam

OTHER

Block
Confuse Ray
Endure
Heal Block
Hypnosis
Imprison
Iron Defence
Rain Dance
Safeguard
Sunny Day
Trick Room

Carracosta [Atlantean] (M)
Nature: Quiet (-10% Evasion)

TYPE
Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Solid Rock: (Innate) This Pokémon's body is extremely solid & durable, & the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Innate) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

STATS
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (25/65)

PHYSICAL
Aqua Jet
Aqua Tail
Bide
Bite
Crunch
Earthquake
Flail
Knock Off
Rock Slide
Rollout
Smack Down

SPECIAL
AncientPower
Brine
Hidden Power (Grass 7)
Hydro Pump
Ice Beam
Water Gun
Whirlpool

OTHER

Protect
Rain Dance
Shell Smash
Stealth Rock
Substitute
Wide Guard
Withdraw

Braviary [Blackwing] (M)
NATURE: Hasty (+10% Accuracy)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Keen Eye
: (Innate) This Pokémon has extremely good vision & cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokémon's own accuracy.
Sheer Force: (Can be Enabled) This Pokémon can energise all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant (DW): (Innate) The Pokémon has a deep sense of honour, & whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

STATS
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (21/50)

PHYSICAL
Aerial Ace
Crush Claw
Fury Attack
Peck
Rock Slide
Shadow Claw
Sky Drop
Superpower
U-Turn
Wing Attack

SPECIAL
Air Slash
Heat Wave
Hidden Power (Grass 7)

OTHER

Defog
Hone Claws
Leer
Protect
Roost
Scary Face
Tailwind
Whirlwind

Klinklang [Geargia] (-)
NATURE: Hasty (+12% Accuracy)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Plus: (Innate) This Pokémon possesses a positive electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Minus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus: (Innate) This Pokémon possesses a negative electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Plus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (DW): (Innate) This Pokémon's body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

STATS
HP: 90
Atk: Rank 4
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 104 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (27/46)
PHYSICAL
Bind
Gear Grind
Rock Smash
Vicegrip
Wild Charge

SPECIAL
Discharge
Flash Cannon
Hidden Power (Ground 7)
Hyper Beam
Signal Beam
Thunderbolt
Thundershock
Volt Switch
Zap Cannon

OTHER
Autotomise
Charge
Lock-On
Magic Coat
Magnet Rise
Metal Sound
Protect
Rest
Screech
Shift Gear
Sleep Talk
Substitute
Toxic

Bonsly [Trake] (M)
Nature: Careful

TYPE
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Sturdy: (Innate) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, & Head Smash.
Rattled (DW): (Innate) These Pokémon are more easily frightened by Ghost-, Bug-, & Dark-typed attacks & will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

STATS
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 2/6
MC: 0
DC: 2/5

ATTACKS (19/56)

PHYSICAL
Brick Break
Faint Attack
Flail
Low Kick
Rock Throw
Rock Slide
Rock Tomb
Sand Tomb
Slam
Smack Down
Sucker Punch

SPECIAL
None

OTHER
Block
Copycat
Endure
Fake Tears
Mimic
Protect
Stealth Rock
Substitute

Lairon [Basher] (F)
Nature: Brave (-10% Evasion)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Sturdy: (Innate) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, & Head Smash.
Heavy Metal (DW): (Innate) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up.

STATS
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 5 [6]
Base Rank Total: 16

EC: 6/9
MC: 0
DC: 5/5

ATTACKS (18/70)

PHYSICAL
Dragon Rush
Earthquake
Head Smash
Headbutt
Iron Head
Metal Burst
Metal Claw
Rock Slide
Superpower
Tackle
Take Down

SPECIAL
Mud-Slap

OTHER
Harden
Iron Defence
Protect
Roar
Stealth Rock
Substitute

Lunatone [Quilla] (-)
Nature: Brave (-10% Evasion)

TYPE
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike & cannot be used as a catch-fall for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

STATS
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 17

EC: N/A
MC: 0
DC: N/A

ATTACKS (21/79)

PHYSICAL
Explosion
Rock Slide
Rock Throw
Stone Edge
Tackle

SPECIAL
Charge Beam
Confusion
Earth Power
Grass Knot
Ice Beam
Psychic
Psywave

OTHER
Embargo
Harden
Heal Block
Hypnosis
Magic Coat
Moonlight
Pain Split
Protect
Rock Polish

Meditite [Mind] (M)
NATURE: Jolly (+11% Accuracy)

TYPE
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Pure Power: (Innate) This Pokémon has immense inner strength that grows with its development, raising its Attack & its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokémon's Attack & Base Rank Total is only raised by one Rank.
Telepathy (DW): (Innate) This Pokémon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard & Earthquake. They are still affected by an opponents spread damage attacks.

STATS
HP: 90
Atk: Rank 2 [4 Pure Power]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12 [14 Pure Power]

EC: 3/6
MC: 0
DC: 2/5

ATTACKS (19/90)
PHYSICAL
Bide
Brick Break
Bullet Punch
Feint
Fake Out
Hi Jump Kick
Reversal
Rock Slide

SPECIAL
Confusion
Hidden Power (Flying 7)

OTHER
Calm Mind
Detect
Foresight
Meditate
Mind Reader
Protect
Recover
Substitute
Swagger

Exeggutor [Naturia] (F)
NATURE: Brave (-10% Evasion)

TYPE
Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Chlorophyll: (Innate) During bright sunlight, this Pokémon's cells absorb more solar energy, doubling (2×) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (36/84)
PHYSICAL
Barrage
Bullet Seed
Egg Bomb
Natural Gift
Seed Bomb
Stomp
Wood Hammer

SPECIAL
Confusion
Extrasensory
Giga Drain
Grass Knot
Hidden Power (Rock 7)
Leaf Storm
Psychic
Psyshock
Solarbeam
Uproar

OTHER
Bestow
Endure
Gravity
Hypnosis
Leech Seed
Light Screen
Poisonpowder
Protect
Reflect
Skill Swap
Sleep Powder
Stun Spore
Substitute
Sunny Day
Synthesis
Telekinesis
Toxic
Trick Room
Worry Seed


Finally, I am fucking done.

SELF APPROVED.
 
Alright, egg move time i guess:

Amalia the Mismagius has 4 egg moves, learning Skill Swap and Ominous Wind

Maltia the Gengar only has 3 Egg Moves, so she will learn Scary Face and Clear Smog

Cyvain the Dusknoir only has 3 Egg Moves as well, so he will learn Destiny Bond and Skill Swap

Tahlzara the Electivire only has 4 Egg moves (But lots of Tutors), so he gets Barrier and Dynamic Punch

Feralyn the Octillery only has 3 Egg Moves, so he will learn Swift and Acid Spray

Gigaseth the Rhyperior has 4 Egg Moves, so he will learn Counter and Reversal

Zakireth the Chandelure has 3 Egg moves, so he learns Haze and Clear Smog

as per Deck Knight, Zaragoth the eelektrik gets +6 MC to be spent later

garakesh the Pyroak somehow only has 4 Egg moves so he will learn Seed Bomb and Inferno

I guess Azavel the Togekiss only has 4 Egg moves so he will learn Future Sight and foresight

Sellian the Typhlosion has only 4 of his useless egg moves -.-, gonna use up that last one on Nature Power and double kick

Clarwyn the Clefairy only has 3 Egg moves so she will learn Substitute and Mimic

Arlin the Slowking has 3 Egg moves, so he learns Sleep Talk and Me First

Serah the Necturine still hasnt been traded away so it gets 2 more egg moves in Leaf Blade and Leaf Storm

Saris the Altaria has 3 Egg moves so it learns Feather Dance and Haze

Therail the Kadabra has 3 Egg moves so it learns Barrier and Knock Off

Siegfried the Grotle has 4 Egg moves so he will learn Sand Tomb and Woory Seed

And my mons pre-update:


*Thanks to Toast Tyrant for the sprite*
Mismagius (Amalia) Female
Nature:
Modest
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 0

Attacks: 34 Total
Astonish
Confuse Ray
Dark Pulse
Destiny Bond
Endure
Energy Ball
Growl
Heal Bell
Hex
Hypnosis
Icy Wind
Imprison
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Nasty Plot
Pain Split
Payback
Perish Song
Power Gem
Protect
Psychic
Psywave
Rest
Shadow Ball
Snatch
Spite
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Will o Wisp


*Thanks to Toast Tyrant for the sprite*
Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 42 Total
Bide
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Endure
Energy Ball
Focus Blast
Giga Drain
Hex
Hidden Power (Fire, 7)
Hypnosis
Icy Wind
Knock Off
Lick
Magic Coat
Mean Look
Nightmare
Night Shade
Pain Split
Perish Song
Protect
Psychic
Rest
Shadow Ball
Shadow Punch
Snatch
Sludge Wave
Spite
Substitute
Sucker Punch
Taunt
Thunder
Thunderbolt
Torment
Toxic
Venoshock
Will o Wisp


*Thanks to Matezoide for the sprite*
Dusknoir (Cyvain) Male
Nature:
Quiet
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure:
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 38 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0

Attacks: 39 Total
Astonish
Bind
Brick Break
Bulldoze
Confuse Ray
Counter
Dark Pulse
Disable
Earthquake
Endure
Faint Attack
Fire Punch
Focus Blast
Focus Punch
Foresight
Future Sight
Gravity
Helping Hand
Ice Punch
Imprison
Leer
Nightshade
Pain Split
Payback
Protect
Psychic
Pursuit
Rock Slide
Shadow Ball
Shadow Punch
Shadow Sneak
Snatch
Substitute
Sucker Punch
Taunt
Thunder Punch
Toxic
Trick Room
Will o Wisp


*Thanks to Toast Tyrant for the sprite*
Electivire (Tahlzara) Male
Nature:
Naughty
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 4


Attacks: 43 Total
Bide
Brick Break
Counter
Cross Chop
Dig
Discharge
Double Team
Earthquake
Endure
Feint
Fire Punch
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Helping Hand
Ice Punch
Leer
Light Screen
Low Kick
Magnet Rise
Protect
Psychic
Pursuit
Quick Attack
Rain Dance
Reflect
Rest
Rock Slide
Shock Wave
Sleep Talk
Substitute
Swagger
Swift
Taunt
Thunder
Thunderbolt
Thunder Punch
Thunder Shock
Torment
Toxic
Volt Switch
Wild Charge


*Thanks to Toast Tyrant for the sprite*
Octillery (Feralyn) Female
Nature:
Quiet
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW):
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 1


Attacks: 35 Total
Acid Spray
Aurora Beam
Bounce
Brine
Bubble Beam
Charge Beam
Constrict
Dive
Endure
Energy Ball
Flamethrower
Focus Energy
Gunk Shot
Hidden Power (Ghost,7)
Hyper Beam
Ice Beam
Lock On
Octazooka
Payback
Protect
Psybeam
Psychic
Rain Dance
Rock Blast
Scald
Seed Bomb
Signal Beam
Soak
Substitute
Surf
Thunder Wave
Water Gun
Water Spout
Whirlpool
Wring Out


*Thanks to Matezoide for the sprite*
Rhyperior(Gigaseth) Male
Nature:
Careful
Type:
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Lightning Rod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Solid Rock:
Type: Innate
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Reckless:
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 26 Total
Brick Break
Bulldoze
Crunch
Dig
Double Team
Drill Run
Earthquake
Earth Power
Fire Blast
Fire Fang
Focus Punch
Fury Attack
Horn Attack
Ice Fang
Megahorn
Payback
Pay Day
Protect
Rock Blast
Rock Wrecker
Sandstorm
Scary Face
Stomp
Stone Edge
Tail Whip
Thunder Fang


*Thanks to Toast Tyrant for the sprite*
Chandelure (Zakireth) Male
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW):
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
DC: 5/5
MC: 0

Attacks: 45 Total
Acid Armor
Astonish
Calm Mind
Confuse Ray
Curse
Dark Pulse
Double Team
Embargo
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flamethrower
Flame Burst
Flame Charge
Flash
Heat Wave
Hex
Hidden Power (Ice 7)
Hyper Beam
Imprison
Incinerate
Inferno
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Rest
Safeguard
Shadow Ball
Sleep Talk
Smog
Solar Beam
Substitute
Sunny Day
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will o Wisp


Eelektrik (Zaragoth) Male
Nature:
Quirky

Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 5/9
MC: 2

Attacks: 9 Total
Acid
Acid Spray
Bind
Charge Beam
Crunch
Headbutt
Spark
Tackle
Thunderbolt
Thunder Wave
Zap Cannon


*Thanks to Toast Tyrant for the sprite*(When i find it again.....)
Pyroak (Garakesh) Male
Nature:
Brave
Type:
Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Leaf Guard:
Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor:
Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Attacks: 29 Total
Aromatherapy
Block
Bullet Seed
Counter
Double Team
Earth Power
Earthquake
Ember
Endure
Fire Spin
Flamethrower
Flame Wheel
Flare Blitz
Giga Drain
Growth
Heat Wave
Lava Plume
Leech Seed
Light Screen
Pound
Protect
Sand Tomb
Stealth Rock
Sunny Day
Sweet Scent
Synthesis
Toxic
Will o Wisp
Wood Hammer


*Thanks to Matezoide for the sprite*
Togetic (Azavel) Male
Nature:
Timid
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW):
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 52 Total
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Double Team
Encore
Endure
Extrasensory
Extreme Speed
Fire Blast
Flamethrower
Fly
Follow Me
Grass Knot
Growl
Heal Bell
Heat Wave
Helping Hand
Hyper Beam
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psychic
Psyshock
Rain Dance
Reflect
Roost
Safeguard
Shadow Ball
Signal Beam
Sky Attack
Solar Beam
Substitute
Sunny Day
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Tri Attack
Trick
Yawn
Wish


*Thanks to Toast Tyrant for the sprite*
Typhlosion (Sellian) Male
Nature:
Modest
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW):
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 9/9
DC: 5/5
MC: 0

Attacks: 36 Total
Blast Burn
Bulldoze
Counter
Defense Curl
Dig
Ember
Endure
Eruption
Extrasensory
Fire Blast
Flamethrower
Flame Burst
Flame Charge
Flame Wheel
Focus Blast
Foresight
Heat Wave
Hidden Power (Ice, 7)
Hyper Beam
Gyro Ball
Inferno
Lava Plume
Leer
Overheat
Protect
Quick Attack
Rest
Sleep Talk
Smokescreen
Solar Beam
Substitute
Sunny Day
Swift
Tackle
Toxic
Will o Wisp


Clefairy (Clarwyn) Female
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard:
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard: (DW)
Type: Innate
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/9
DC: 3/5
MC: 0


Attacks: 32 Total
Aromatherapy
Bestow
Charm
Copycat
Defense Curl
Double Slap
Encore
Flamethrower
Follow Me
Gravity
Heal Bell
Helping Hand
Ice beam
Light Screen
Magic Coat
Magical Leaf
Minimize
Moonlight
Pound
Protect
Psychic
Reflect
Shadow Ball
Sing
Stealth Rock
Stored Power
Sweet Kiss
Thunder Wave
Thunderbolt
Toxic
Wake Up Slap
Wish


SlowKing (Arlin) Male
Nature:
Relaxed
Type:
Water: STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo:
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW):
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 5


Attacks: 36 Total
Bide
Blizzard
Brine
Confusion
Counter
Curse
Disable
Flamethrower
Future Sight
Grass Knot
Growl
Headbutt
Heal Pulse
Hidden Power (TBD)
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mud Sport
Nasty Plot
Power Gem
Protect
Psychic
Rain Dance
Safeguard
Scald
Shadow Ball
Slack Off
Surf
Swagger
Tackle
Toxic
Thunder Wave
Water Gun
Yawn
Zen Headbutt


Necturine (Serah) Female
Nature:
Rash
Type:
Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation:
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW):
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 2/6
DC: 2/5
MC: 0

Attacks: 17 Total
Leer
Energy Ball
Future Sight
Giga Drain
Hex
Ominous Wind
Payback
Power Whip
Protect
Psychic
Shadow Ball
Shadow Sneak
Sketch
Torment
Toxic Spikes
Vine Whip
Will o Wisp


Altaria (Saris) Female
Nature:
Quiet
Type:
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW):
Type: Trait
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (-10% evasion)
Size Class: 2
Weight Class: 2
Rank Total: 19


EC: 6/6
DC: 5/5
MC: 0

Attacks: 24 Total
Agility
Astonish
Cotton Guard
Double Team
Draco Meteor
Dragon Dance
Dragon Pulse
Dragonbreath
Earthquake
Endure
Fire Blast
Fly
Fury Attack
Growl
Heal Bell
Heat Wave
Hidden Power (Electric, 7)
Hyper Beam
Hyper Voice
Ice Beam
Mirror Move
Mist
Outrage
Peck
Perish Song
Pluck
Protect
Roar
Roost
Safeguard
Sing
Sky Attack
Tailwind


Kadabra (Therail) Male
Nature:
Timid
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW):
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121 (+25% Accuracy and Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/9
DC: 5/5
MC: 0


Attacks: 34 Total
Ally Switch
Confusion
Counter
Dig
Disable
Double Team
Encore
Endure
Energy Ball
Future Sight
Hidden Power (Ground, 7)
Kinesis
Light Screen
Magic Coat
Miracle Eye
Protect
Psybeam
Psychic
Psycho Cut
Psyshock
Recover
Reflect
Roleplay
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Taunt
Telekinesis
Teleport
Trick
Torment
Toxic


Grotle (Siegfried) Male
Nature:
Lonely
Type:
Grass: STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW):
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 36
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5


Attacks: 21 Total
Absorb
Bite
Crunch
Curse
Earth Power
Giga Drain
Leaf Storm
Leech Seed
Light Screen
Mega Drain
Protect
Razor Leaf
Reflect
Seed Bomb
Stealth Rock
Substitute
Superpower
Synthesis
Tackle
Wide Guard
Withdraw



+1 CC

Clarwyn the Clefairy
1 EC up to 7
3 MC + 1 KOC spent to learn Bubble Beam and Cosmic Power
1 DC up to 4

people need to note post round status

Retriarch the Argalis
1 EC up to 6
3 MC + 1 UC Spent to learn Thunderbolt and Double Team

Clarwyn the Clefairy
1 EC up to 8
3 MC + 1 KOC spent to learn Signal Beam and Snatch
1 DC up to 5, Friend Guard Unlocked!


+2 UC


Self-Approved
 
Ok it's about time I get extra TMs/Eggs
Gengar has 3 Eggs buying Explosion and Haze
Kitsunoh has 4 TMs and 4 Eggs, buying Dig (BWTM), Protect (BWTM), Yawn (Egg) and Foul Play (Egg)
Necturna has 4 Eggs, buying Future Sight, and Ingrain (Egg)
Jellicent has 4 TMs and 3 Eggs, buying Protect (BWTM), Safeguard (BWTM) Recover (Egg), and Constrict (Egg)
Shedinja has 3 TMs and 3 Eggs, buying Protect (BWTM), Giga Drain (BWTM) Final Gambit (Egg), and Faint Attack (Egg)
Revenankh has 4 TMs and 3 Eggs, buying Payback (BWTM), Taunt (BWTM) Wide Guard (Egg), and Destiny Bond (Egg)
Frosslass has 3 Eggs, buying Block and Spikes
Chandelure has 4 Eggs, buying Acid Armor and Haze
Ralts has 4 TMs and 3 Eggs, buying Skill Swap (BWTM), Snatch (BWTM), Destiny Bond (Egg), and Shadow Sneak (Egg)
Aron has 3 TMs and 3 Eggs, buying Dig (BWTM), Rock Polish (BWTM), Dragon Rush (Egg), and Endeavor (Egg)
Charmander has 3 TMs and 3 Eggs, buying Focus Punch (BWTM), Protect (BWTM), Metal Claw (Egg) and Flare Blitz (Egg)

That's it folks!
 
ASB needs more awesome matches like this one, and to think it was supposed to be a lowly flashmatch! GG Birkal!

Scorchstrike the Charizard gets 4 MC and 1 KOC, which goes into MC. He'll get Will-O-Wisp and Aerial Ace (Gen 5 TM), and stocks the remaining MC. I also get 1 CC.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
It was indeed a great game. Although, it appears that the bond between me and my Gallade isn't as strong as the bond between you and your Charizard ;__;

Link.

Birkal: +1 CC (4 total)
Gallade: +4 MC
Torment (Gen V TM)
Taunt (Gen V TM)​
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
http://www.smogon.com/forums/showpost.php?p=3325425&postcount=74
Weezing: Grudge, Psywave
Kitsunoh: Flail, Hex
Gothitelle: Captivate, Miracle Eye
Mienshao: Baton Pass, Feint
Chandelure: Acid, Captivate
Ninetales: Flail, Flare Blitz
Snorlax: After You, Charm
Torterra: Growth, Sand Tomb
Tyranitar: Assurance, Curse
Jellicent: Constrict, Mist
Simisage: Astonish, Bullet Seed
Togekiss: Future Sight, Lucky Charm
Solrock: Psyshock, Calm Mind
Umbreon: Charm, Curse
Empoleon: Aqua Ring, Double Hit
Eevee [Eos]: Covet, Curse
Arcanine: Covet, Double Kick
Absol: Assurance, Baton Pass, Hone Claws, Calm Mind
Roselia: Cotton Spore, Leaf Storm
Yanma: Double-Edge, Faint Attack, Toxic, Hidden Power Ground 7
Krilowatt: Follow Me, Me First
Snorunt: Avalanche, Block, Toxic, Hidden Power Ground 7
Shroomish: Bullet Seed, Charm, Venoshock, Hidden Power Ice 7
Mudkip: AncientPower, Bite, Hail, Hidden Power Fire 7
Eevee [Blitzkrieg]: Charm, Covet, Hidden Power Grass 7, Sunny Day
Treecko: Bullet Seed, Crunch, Toxic, Hidden Power Ice 7
Magnemite: Electroweb, Gravity, Toxic, Hidden Power Fire 7
Porygon: Electroweb, Foul Play, Psyshock, Toxic
Duskull: Dark Pulse, Faint Attack, Calm Mind, Hidden Power Grass 7
Ferroseed: Bullet Seed, Gravity, Hone Claws, Hidden Power Ground 7
Spiritomb: Captivate, Grudge, Calm Mind, Hidden Power Ground 7
Colosshale: Double-Edge, Encore, Roar, Toxic
Darumaka: Encore, Flame Wheel, Roar, Toxic
Embirch: Blaze Kick, DragonBreath, Roar, Toxic
Snivy: Captivate, Magical Leaf, Calm Mind, Toxic
Kabuto: Aurora Beam, BubbleBeam, Hone Claws, Toxic
Privatyke: Circle Throw, Bulk Up, Toxic, Hail
Bagon: Defense Curl, Dragon Dance, Hone Claws, Dragon Claw
Houndour: Feint, Fire Fang, Toxic, Hidden Power Ice 7
Hippopotas: Curse, Sleep Talk, Roar, Toxic
Murkrow: Brave Bird, Confuse Ray, Calm Mind, Hidden Power Grass 7
Yamask: Fake Tears, Memento, Calm Mind, Toxic
Eevee [Nile]: Charm, Covet, Hidden Power Ground 7, Sunny Day
Riolu: Bite, Bullet Punch, Roar, Toxic
Slowpoke: Belly Drum, Block, Psyshock, Calm Mind
Torchic: Baton Pass, Crush Claw, Hone Claws, Toxic
Gastly: Astonish, Clear Smog, Hidden Power Fire 7, Sunny Day
Magby: Barrier, Belly Drum, Toxic, Hidden Power Ice 7
Elekid: Barrier, Cross Chop, Toxic, Hidden Power Grass 7
Gligar: Baton Pass, Cross Poison, Hone Claws, Toxic
Pansear: Astonish, Covet, Hone Claws, Toxic
Trapinch: Earth Power, Flail, Toxic, Hidden Power Ice 7
Pawniard: Headbutt, Mean Look, Hone Claws, Toxic
Skarmory: Assurance, Brave Bird, Roar, Toxic
Nidoran-M: Amnesia, Beat Up, Hone Claws, Toxic
Scraggy: Amnesia, Detect, Dragon Claw, Roar
Swinub: AncientPower, Avalanche, Roar, Hail
Snover: Bullet Seed, Double-Edge, Toxic, Hail
Totodile: AncientPower, Block, Hone Claws, Dragon Claw
Scyther: Baton Pass, Bug Buzz, Toxic, Hidden Power Ground 7
Gible: Double-Edge, DragonBreath, Hone Claws, DragonBreath
Drifloon: Clear Smog, Defog, Calm Mind, Toxic
Panpour: Aqua Tail, Astonish, Hone Claws, Toxic
Omanyte: Aurora Beam, BubbleBeam, Toxic, Hail
Voodoll: Baton Pass, Imprison, Toxic, Hidden Power Rock 7
Larvesta: Foresight, Harden, Calm Mind, Toxic
Bulbasaur: Amnesia, Charm, Toxic, Venoshock
Charmander: AncientPower, Beat Up, Hone Claws, Dragon Claw
Monohm: Dragon Dance, Dragon Rush, Hone Claws, Dragon Claw
Nidoran-F: Beat Up, Charm, Hone Claws, Toxic
Scratchet: Baton Pass, Focus Energy, Toxic, Bulk Up
Sableye: Captivate, Feint, Hone Claws, Calm Mind
Can I swap Focus Energy on Scratchet for Haze as Focus Energy's already a level up move?

Also I'll use 5 UC on Magikarp's EC, taking it to 5/6.
 
blowing 3 CC on an aipom because im stupid
Aipom

type:normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Run Away:

Type: Innate

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up:

Type: Innate

This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
DW:Skill Link:

Type: Innate

This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Nature Mild (+Spa -Def
Aipom
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3+
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC 0/6
DC 0/5
MC 0

Moves
Scratch
Tail whip
Sand attack
Astonish
Baton pass
Tickle
Fury swipes
Swift
Screech

Fake out
Counter
Beat up
Revenge
Bounce

Thunder wave
Solarbeam
Shadow ball
Hidden power ice (70)
Taunt

Also buying a Crogunk for 2 cc
Crogunk

Type:Poison-Fighting

Summary: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities: Anticipation, Dry skin, Poison touch

Anticipation:

Type: Innate

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).


Dry Skin:

Type: Innate

This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

(DW) Poison Touch:

Type: Can be Disabled.

This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Nature: Hasty +Spe -Def

HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 58+
Size Class: 1
Weight Class: 2
Base Rank Total: 14
8% acc bonus
EC 0/6
DC 0/5
MC 0

Moves
Astonish
Mud slap
Poison sting
Taunt
Pursuit
Faint attack
Revenge
Swagger

Fake out
Drain punch
Counter
Vaccum wave
Feint

Dark pulse
Focus blast
Shadow ball
Dig
Protect
 
Free upgrade time!
Serperior gets Twister and Pursuit
(M)
Nature: Serious
Type:
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Overgrow: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (Can Be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC 9/9
MC 0
DC 5/5

Tackle (*)
Leer(*)
Vine Whip(*)
Wrap(*)
Growth(*)
Leaf Tornado(*)
Leech Seed(*)
Mega Drain (*)
Slam(*)
Leaf Blade
Leaf Storm
Wring Out
Giga Drain
Gastro Acid

Glare(*)
Iron Tail(*)
Mirror Coat(*)

Aerial Ace(*)
Taunt (*)
Swords Dance(*)
Protect
Toxic
Hyper Beam
Reflect
Light Screen
Safeguard
Double Team
Hidden Power Fire (7)

28 moves

Feraligatr gets Crunch and Hydro Pump, and spends his 2 MC on Substitute (BW TM)

Feraligatr(*) [Fafnir] (M)
Nature: Lonely
Type:
Water:Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate)When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force: (Can Be Enabled)(DW locked)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 5+
Def: Rank 3-
SpA: Rank 3
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC 9/9
MC 2
DC 5/5

Scratch(*)
Leer(*)
Water Gun(*)
Rage(*)
Bite(*)
Scary Face(*)
Ice Fang(*)
Flail(*)
Thrash(*)
Superpower
Agility

Aqua Jet(*)
Dragon Claw(*)
Dragon Dance(*)
Ice Punch

Waterfall(*)
Shadow Claw(*)
Rock Slide(*)
Ice Beam
Rain Dance
Outrage
Endure
Counter
25 moves

Braviary gets Sky Attack, Roost (Tutor), Double Team and Substitute (TM)

Braviary Hraesvelgr (M)
Nature: Adamant
Type: Normal/Flying
Normal:Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Keen Eye:(Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force:(Activated)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant:(DW locked)The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

HP: 110
Atk: Rank 6 +
Def: Rank 3
SpA: Rank 1 -
SpD: Rank 3
Spe: 80
Spe: 61
Size Class: 3
Weight Class: 3
Base Rank Total: 20

6/6 EC
0 MC
2/5 DC

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Brave Bird
Crush Claw
Sky Drop
Tailwind
Superpower
Thrash
Whirlwind

Shadow Claw
U-Turn
Rock Tomb
Protect

18 moves

Electivire gets Focus Punch and Feint

Electivire Thor (M)
Nature: Lonely

Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Motor Drive(Innate):This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Vital Spirit:(Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


HP: 100
Atk: Rank 6 +
Def: Rank 2 -
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

9/9 EC
0 MC
5/5 DC

Attacks:
Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt

Fire Punch
Ice Punch
Cross Chop

Toxic
Wild Charge
Thunder Wave
Earthquake
Rock Slide
Psychic
Brick Break

19 moves

Weavile gets Assist and Feint

Weavile Skadi (F)
Nature: Jolly (+Spe, - SAtk)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Pressure:This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(Locked)This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.


HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 144 (+) +24% Acc
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC 6/6
MC 0
DC 3/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Metal Claw
Snatch
Ice Shard
Punishment

Ice Punch
Reflect
Counter
Fake Out

Aerial Ace
Dig
Double Team
Dynamicpunch
Cut
X-Scissor
Low Kick
Protect
Substitute

27 moves

Honchkrow gets Drill Peck and Perish Song

Honchkrow Muninn (M)
Nature: Relaxed (+Def, -Spe)

Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
HP: 110
Atk: Rank 5
Def: Rank 3(+)
SpA: Rank 4
SpD: Rank 2
Spe: 61(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC 6/6
MC 0
DC 5/5

Peck
Astonish
Wing Attack
Night Shade
Assurance
Faint Attack
Sucker Punch
Taunt
Pursuit
Haze
Dark Pulse
Night Slash
Quash
Torment

Featherdance
Brave Bird
Roost

Psychic
Payback
Double Team
Fly
Heat Wave
Superpower
Toxic
Tailwind
Endure
Icy Wind
Substitute
Sky Attack
Thief
Protect

31 moves

Umbreon gets Endure and Stored Power (egg), Double Team and Calm Mind (TMs)


Umbreon Mani (M)
Nature: Bold (+Def, -Atk)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Synchronize:(Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus (Locked):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

HP: 100
Atk: Rank 2 -
Def: Rank 5 +
SpA: Rank 2
SpD: Rank 5
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC 6/6
MC 1
DC 1/5

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Pursuit
Confuse Ray
Faint Attack

Detect
Tickle
Wish
Assist Power

Substitute
Shadow Ball
Double Team
16 moves

Absol gets Magic Coat and Megahorn.

Absol (F) Hel
Nature:Brave
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified:(DW locked)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Atk: Rank 6 +
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65 -
Size Class: 3
Weight Class: 3
Base Rank Total: 18
MC 2
DC 3/5

Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Bite
Pursuit
Swords Dance
Psycho Cut
Night Slash
Detect
Perish Song
Me First

Zen Headbutt
Hex
Sucker Punch

Toxic
Payback
Rock Slide
X-Scissor
Bounce
Stone Edge

23 moves

Colossoil gets Encore and Fake Out

Colossoil Jormungandr (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

6/6 EC
0 MC
5/5 DC

HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Attacks:
Drill Run
Peck
Bite
Horn Attack
Body Slam
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Dig
Muddy Water
Bounce
Crunch
Megahorn
Horn Drill

Fire Fang
Sucker Punch
Aqua Tail

Earthquake
Rock Slide
Payback
U-Turn
Taunt
Snatch
Superpower
Brick Break
Poison Jab
Snarl
Giga Impact
Knock Off
Protect
Substitute
Double Team

36 moves

Hydreigon gets Assurance and Ice Fang

Hydreigon Typhon (M)
Nature: Rash(+Sp.Atk, -Sp.Def)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability:Levitate(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading all the seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 2 (-)
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC:9/9
MC: 0

Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Pulse
Outrage

Dark Pulse
Earth Power
Fire Fang

Taunt
Protect
Thunder Wave
Hyper Voice
Flamethrower
Surf
Charge Beam
Draco Meteor
Tailwind
Focus Blast
Reflect
Stone Edge
Roost
Spite
Substitute
Fly
Double Team
Dragon Tail
34 moves

Lanturn gets Psybeam and Water Pulse

Lanturn Baldr (M)
Nature: Modest

Type:Electric/Water
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water:Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Volt Absorb(Innate):This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate(Can be enabled):This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Water Absorb(Unlocked, Innate):This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC 6/6
MC 0
DC 5/5

Bubble
Thunder Wave
Supersonic
Flail
Water Gun
Confuse Ray
Spark
Take Down
Discharge
Aqua Ring
Signal Beam
Hydro Pump
Charge

Brine
Agility
Shock Wave

Rain Dance
Thunder
Surf
Ice Beam
Volt Switch
Double Team

22 moves

Arghonaut gets Octazooka and Rock Blast

Arghonaut Kraken (M)
Nature: Brave
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW Locked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC 6/6
MC 0
DC 4/5

Moves:
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach Punch
Focus Punch
Revenge
Waterfall

Cross Chop
Recover
Soak

Surf
Dive
Drain Punch
Substitute
Rock Slide
Protect
Thunderpunch

21 moves
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I feel so left out <_<

Also, this:

http://www.smogon.com/forums/showthread.php?t=3477405&page=5

AOPSUser said:
Frosty: 7 CC
Majora's Wrath the Tangrowth: 12 MC, 3 KOC
Fyros the Pyroak: 3 MC, 1 KOC
Diababa the Necturna: 3 MC, 2 KOC
CC: 61-68

Using 10 of them to get me a Poison Barb.

Tangrowth gets 15MC spent as follows:
- Psych up (-2MC, BWTM)
- Shock Wave (-3MC, Past Gen TM)
- Amnesia (-3MC, Egg)
- Swords Dance (-2MC, BWTM)
- Frustation (-2MC, BWTM)
- Secret Power (-3MC, Past Gen TM)


Pyroak gets 4MC spent as follows:
- Safeguard (-2MC, BWTM)
- Facade (-2MC, BWTM)

Necturna gets 9MC (5MC+4UC) spent as follows:
- Flash (-2MC, BWTM)
- Round (-2MC, BWTM) - Which maxes the movepool me thinks.
- Sketch (-3MC, Egg) - Which means that Brave Bird is gone.
- Learn Earthquake from Tangrowth through Sketch (-2MC)


I end up with 58CC and 7UC.
 
Cube, Glacier, Birkal, MK Ultra, kingmitus, SubwayJ, LupusAter, and Frosty are APPROVED

yoshinite, APPROVED now

maserato, both of your Pokemon are missing their type descriptions. Also, Aipom's WC should be 2, not 1, and you should have Croagunk's accuracy boost listed somewhere in his profile (it's 8%, for reference). NOT APPROVED until these things are fixed.

10 on the dot gives me 1 UC :3 And my post in there is SELF-APPROVED
 
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