Prize Claiming Thread MkII (MAQ March #10223)

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super tired approver will approve next time!

Zaragoth the Eelektrik finally spends its 8 MC to learn Aqua tail, Giga Drain, Bounce, and Acrobatics

also going to spend 8 UC to teach it Protect, Rest, Sleep Talk, and Double Team
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Claiming from my Hall Run and Melee performances.

Birkal: +13 CC (19 total)

Gallade: 5 MC (KOC)
Taunt (Gen V TM)
Torment (Gen V TM)
Stored Power (Level Up)​

Riolu: +12 KOC
+2 EC (3/6) (2 KOC)
+2 DC (3/5) (2 KOC)
Earthquake (Gen V TM) (2 KOC)
Brick Break (Gen V TM) (2 KOC)
ThunderPunch (Gen V Tutor) (2 KOC)
Magnet Rise (Gen V Tutor) (2 KOC)​



Also, I get UC from the following Hall Refs (49 total):

5 | 5 | 5


---

Purchase time!

Spending 8 CC (11 remaining) to buy:

- Dawn Stone


Dumping 39 UC (10 remaining) into Tomohawk:

Healing Wish (Level Up)

After You (Gen V Tutor)
Brick Break (Gen V TM)
Bulldoze (Gen V TM)
Flash (Gen V TM)
Fly (Gen V TM)
Grass Knot (Gen V TM)
Hidden Power Ice 7 (Gen V TM)
Hyper Beam (Gen V TM)
Quash (Gen V TM)
Safeguard (Gen V TM)
Sleep Talk (Gen V Tutor)
Snatch (Gen V Tutor)
SolarBeam (Gen V TM)
Swagger (Gen V TM)
Tailwind (Gen V Tutor)
Work Up (Gen V TM)

Baton Pass (Egg)
Rapid Spin (Egg)​


The rest of the UC (0 remaining) will go to Infernape:
Heat Wave (Gen V TM)
Hidden Power Psychic 7 (Gen V TM)
Low Sweep (Gen V TM)
Stealth Rock (Gen V Tutor)
Shadow Claw (Gen V TM)​


And finally, spending 2 CC (9 remaining) to purchase this Croagunk:


Croagunk (Female)
Nature: Quirky
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (DW) (Locked): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
BST: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Fake Out
Cross Chop
Counter
Me First
Bullet Punch

Rock Slide
Dig
Substitute
Protect
Torment
 
Claiming 2 UC from http://www.smogon.com/forums/showthread.php?p=4719938&posted=1#post4719938, will probably use it later. Will also probably approve here.

EDIT: MrcRanger97 (Vigoroth's WC, SC, and BRT need to be updated, and you can add Focus Energy as a pre-level 25 level-up move), SimonSays, Ragnarokalex, and Birkal (could have sworn Gallade got Taunt and Torment after our last flashmatch, might want to look into that, also Croagunk's abilities should follow the new ability types (Passive/Toggle/etc)) (0.2) are APPROVED

aweshucks, I'm pretty sure Ponyta isn't a Steel-type :P More importantly, you should have the accuracy boost from your +Speed nature written down somewhere, and Ponyta's SC is 3, not 2. Also, the Speed stat should be rounded up to 104. APPROVED provided these are fixed.

1.3 -> 0.3 UC And of course I am SELF-APPROVED

EDIT Since no one else has claimed recently I'm going to use two of the 3 UC from this post and buy Charizard Hidden Power Ice 7 (Gen 5 TM) and SELF-APPROVE.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Rewards:
LouisCyphre -> 1 CC
Grandeur the Milotic -> 1 EC (used to evolve in-battle), 2 MC, 1 DC, 1 KOC
Leethoof -> 1 CC
Muddruckers the Stunfisk -> 2 MC, 1 DC
Me -> 2 CC

Great game guys!
Grandeur uses her KOC and one of my UC as MC. She buys Dragon Tail (2) and Magic Coat (2).

Self-approved
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Claiming from here.

3 CC gained, 1 loss gained.
---

Flygon [Hieratic] (M)
EC: 9/9
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Defog (Gen IV TM).
---

Mamoswine [Frostbite] (F)
EC: 9/9
MC: 2 (+2 MC) > 0
DC: 4/5 (+1 DC, +1 KOC)
-Learns Superpower (Gen V Tutor).
---

Electivire [Zaborg] (M)
EC: 9/9
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Screech (Gen V Level-Up), & Dig (Gen V TM).
---

Klinklang [Geargia] (-)
EC: 9/9
MC: 4 (+3 MC, +1 KOC) > 0
DC: 5/5
-Learns Sandstorm, & Thunder Wave (Both Gen V TM).
---
SELF APPROVED.
 
Spending 8 CC on some mons


Nidoran-F (Female)
Nature: Quiet (+SpA, -Spe)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings


Abilities-
Poison Point (Toggle): By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Rivalry (Passive): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender
Hustle (DW-Locked, Toggle): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats-
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 35 (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Counters-
EC: 0/6
MC:
DC: 0/5

Attacks-
Level Up:
Growl
Scratch
Tail Whip
Tackle
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand

Egg:
Counter
Poison Tail
Skull Bash
Take Down
Disable

TM:
Protect
Substitute
Double Team
Thunderbolt
Ice Beam


Tauros (Male)
Nature: Naive (+Spe, -SpD)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities-
Intimidate (Toggle): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Anger Point (Passive): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Sheer Force (DW-Locked, Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


Stats-
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 127 (+10 Accuracy)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

Counters-
MC:
DC: 0/5

Attacks-
Level Up:
Tackle
Stomp
Tail Whip
Leer
Rage
Horn Attack
Scary Face
Pursuit
Rest

Tutor:
Outrage
Zen Headbutt
Double-Edge
Mimic

Special Giveaway:
Quick Attack

TM:
Protect
Wild Charge
Rock Slide
Substitute
Double Team


<Gible> [Gabrielle] (Male)
Nature: Jolly
Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:

Sand Veil:

Type: Passive

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin:(DW LOCKED)

Type: Passive

When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.



Gible
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 63(+)(+13.68 Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5


Attacks:(21)
Tackle
Sand-Attack
Dragon Age
Sandstorm
Take Down
Sand Tomb
Slash

Outrage
Iron Tail
Double-Edge
Iron Head
Thrash

Earthquake
Protect
Stone Edge
Shadow Claw
Bulldoze
 
Spending my stockpiled 7 UC as MC on Boldore to learn Flash Cannon (BW TM/HM), Round (BW TM/HM), and Curse (Egg).
 
Claiming 3 CC (13) & 4 UC (13) for this battles:
Nessarose (Alakazam) gets 3 MC (3) & 2 KO (+2 MC = 5)
* Using 5 MC to learn Skill Swap (2) & Endure (3), leaving her at 0

Pandora (Mismagius) gets 3 MC (3)
* Using 3 MC to learn Endure (3), leaving her at 0

Maureen (Azumarril) gets 3 MC (6)
* Using 6 MC to learn Protect (2), Double Team (2) & Facade (2), leaving her at 0

Eden (Delcatty) gets 3 MC (3) & 2 KO (+2 MC = 5)
* Using 5 MC to learn Protect (2) & Endure (3), leaving her at 0
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Akela approved

Aweshucks, that costs 11 CC, not 8. Tauros is 3 CC more if he's not your starter.

1.0

***

I'll spend 6 CC on three pokemon: Necturine, Duskull, and Cubone. I'll also buy a Thick Club for 6 CC.

[a]Necturine[/a]

Necturine ♀ - Ira
Nature: Rash (SpA: +1, SpD: -1)
Type: Grass / Ghost
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation - (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
(DW) Telepathy - (Dormant) - (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51

Height Class: 1
Weight Class: 1
BRT: 13

EC: 0 / 6
MC: 0
DC: 0 / 5

16 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Shadow Sneak, Vine Whip
Special Moves - Future Sight, Giga Drain, Hex, Ominous Wind
Status Moves - Gravity, Ingrain, Leer, Protect, Rest, Torment, Toxic Spikes, Substitute, Will-O-Wisp
Sketch Move - Sketch

Egg: Giga Drain, Leaf Blade, Gravity, Future Sight, Ingrain
TM: Torment, Stone Edge, Protect, Rest, Substitute

[a]Cubone[/a]

Cubone ♂ - Boris
Nature: Brave (Atk: +1, Spe -5, Evasion -10%))
Type: Ground
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Rock Head - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
(DW) Battle Armor - (Dormant) - (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 0 / 6
MC: 0
DC: 0 / 5

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bone Club, Bonemerang, Double Kick, Headbutt, Rage, Rock Slide, Smach Down
Special Moves - Fire Blast, Ice Beam
Status Moves - Detect, Focus Energy, Endure, Growl, Leer, Perish Song, Protect, Substitute, Tail Whip

Egg: Detect, Double Kick, Endure, Perish Song, Rock Slide
TM: Fire Blast, Ice Beam, Protect, Smack Down, Substitude

[a]Duskull[/a]

Duskull ♂ - Lucient
Nature: Brave (Atk: +1, Spe -4, Evasion -10%))
Type: Ghost
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-)

Height Class: 1
Weight Class: 2
BRT: 12

EC: 0 / 9
MC: 0

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Pursuit, Shadow Sneak
Special Moves - Ice Beam, Night Shade, Ominous Wind, Shadow Ball
Status Moves - Confuse Ray, Destiny Bond, Disable, Foresight, Grudge, Imprison, Leer, Skill Swap, Taunt, Trick Room, Will-O-Wisp

Egg: Destiny Bond, Skill Swap, Grudge, Imprison, Ominous Wind,
TM: Taunt Will-O-Wisp Shadow Ball, Trick Room, Ice Beam

Self-approved
 
Time to buy another Pokemon for my Gym squad!


Rotom (Gond) (N)
Nature: Timid (Attack reduced; Speed raised by 15%, Accuracy increased)
Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP 90
Atk 1 (-)
Def 3
SpA 3
SpD 3
Spe 105 (+)
Size Class: 1
Weight Class: 1
Accuracy Boost: 13%
Base Rank Total: 16

EC: N/A
MC: 0
DC: N/A

Ability:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks (moves):

Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind (1)
Substitute (1)
Electro Ball (1)
Hex (1)
Charge (1)
Discharge (1)

Dark Pulse (free)
Electroweb (free)
Mud-slap (free)
Pain Split (2)
Signal Beam (2)
Sleep Talk (2)
Snatch (2)
Spite (2)
Snore (2)
Sucker Punch (free)
Swift (free)
Uproar (2)

Toxic (free)
Hidden Power (Ice, 7 BP) (free)
Sunny Day (free)
Light Screen (free)
Protect (free)
Rain Dance (2)
Telekinesis (2)
Thunderbolt (2)
Thunder (2)
Shadow Ball (2)
Double Team (2)
Reflect (2)
Rest (2)
Thief (2)
Charge Beam (2)
Endure (3)
Will-O-Wisp (2)
Flash (2)
Volt Switch (2)
Psych Up (2)
Dream Eater (2)
Swagger (2)


In the Attack list, every move has been listed along with its UC cost.

7 (buying cost) + 6 (level up moves) + 14 (tutor moves) + 35 (TM moves) = 62 UC
 
Smogon is back claim time!
2 CC for a Chimchar, and 1 CC and 1 UC for a Litwick!


Chimchar [Red] (Male)
Desperation Theme: Ape Escape 3 - Monkey Red Face-Off (1)
Nature: Hasty (+Speed, +17% Accuracy, -Defense)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (Passive) (DW) (Locked) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 71 (+17% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Egg:
Blaze Kick
Quick Guard
Fake Out
Counter
Encore

Tutor:

TM:
Fire Blast
Grass Knot
U-Turn
Protect
Substitute




Litwick [Sierra] (Female)
Desperation Theme: Pop'n Music Sunny Park - Air Waltz
Nature: Bold (+Defense, -Attack)

Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag: (Passive) (DW) (Locked) Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Egg:
Clear Smog
Haze
Acid
Acid Armor
Captivate

Tutor:

TM:
Hidden Power (Fighting, 7)
Solarbeam
Protect
Substitute
Taunt



I now have 0 CC and 32 UC.
 
Last edited:
Claiming 3 CC (13) & 4 UC (13) for this battles:
Nessarose (Alakazam) gets 3 MC (3) & 2 KO (+2 MC = 5)
* Using 5 MC to learn Skill Swap (2) & Endure (3), leaving her at 0

Pandora (Mismagius) gets 3 MC (3)
* Using 3 MC to learn Endure (3), leaving her at 0

Maureen (Azumarril) gets 3 MC (6)
* Using 6 MC to learn Protect (2), Double Team (2) & Facade (2), leaving her at 0

Eden (Delcatty) gets 3 MC (3) & 2 KO (+2 MC = 5)
* Using 5 MC to learn Protect (2) & Endure (3), leaving her at 0
Ah... I was skipped
 
Claiming from this ancient battle (if it's allowed to get stuff from old battles, stuff came up so I never claimed)

CC: 7->9

Swinub:
EC: 4->5
MC: 1->3
DC: 4->5
KOC: 0->1

Cyndaquil:
EC: 4->5
MC: 0->2
DC: 4->5
KOC: 0->1

Exeggcute:
EC: 2->3
MC: 1->3
DC: 2->3
KOC: 0->1
 
Buying two mons!
CC: 5 > 0
UC: 19 > 15


Revenankh [Wevvy] (M)
Nature: Lonely (+1 Atk, -Def)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Shed Skin, Air Lock, Infiltrator (DW)
Shed Skin: (Innate) - This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) - This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator - Locked: (Innate) - Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Counter
Mach Punch
Shadow Sneak
Force Palm
Destiny Bond

Taunt
Earthquake
Torment
Brick Break
Substitute



Nohface [Kitty] (F)
Nature: Adamant (+Atk, -SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Levitate, Levitate (DW)
Levitate: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Levitate - Locked: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks
Odor Sleuth
Scratch
Iron Defense
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse

Meteor Mash
Yawn
Foul Play
Psycho Shift
Hex

Torment
Substitute
Will-O-Wisp
Dig
Taunt
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Incoleo: I take it you do not want to apply KOC for now? Otherwise, APPROVED.
Cube: Revenankh costs 4+3 CC to buy, not 4, but luckily, you have the UC to afford both Pokémon. If you are willing to go down to 15 UC, then APPROVED.
Frosty: APPROVED.

3 Claims Checked --> 4/10 C.C.

---------------------

I now spend 6 of my 7 UC to teach my Zigzagoon—Strine—Covet & Flail (Both Gen V Level-Up), Seed Bomb (Gen V Tutor), & Frustration (Gen V TM).

SELF APPROVED.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Cube, The Royal Guard approved

(kevin change the tag on that match)

1.2

Alex Wins!

Ragnarokalex: 1 CC
Zaragoth the Eelektrik: 1 EC, 3 MC, 1 DC, 1 KOC

LouisCyphre: 1 CC
Spiutin the Solosis: 1 EC, 3 MC, 1 DC
Spiutin has 3 Egg moves. He gets Trick and Acid Armor.

He also has 3 BW TMs. He gets Substitute and Thunder Wave.

Lastly, with his 3 MC he buys Magic Coat (2) and Psychic (1).
 
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