Prize Claiming Thread MkII (MAQ March #10223)

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ZhengTann

Nargacuga
is a Forum Moderator Alumnus
So I guess I should claim before it starts getting too large. A DQ subreffing, a flash Tower, and an irresponsible Hall nets me 4, 2, and 7 UC respectively. This climbs onto my pile of UC turning it into number 235. After that, there's also this DQ battle which earns me 3 CC to punt it up to 104.

Natsu the Fraxure gets 1 EC and 3 MC, which will be used to learn Counter (egg).
Erza the Bolderdash gets 1 EC and 4 MC (1 from KOC), which will be used to learn Rock Polish (Level-up) and Mud-Slap (past gen Tutor).
Lucy the Kirlia gets 1 EC and 3 MC, which will be used to learn Hypnosis (Level-up) and Protect (BW2 TM).
Mirajane the Castform gets 3 MC to learn Mimic (past gen Tutor).

CC: 101+3 = 104
UC: 222+4+2+7 = 235

Fraxure(*) Natsu (M)

Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

Nature: Adamant (+1 Atk, -1 SpA)

Type:
Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Mold Breaker
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Ability 3: Unnerve (DW unlocked)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3

EC: 8/9 Next Evolution at 9
MC: 0
DC: 5/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Sword Dance
Dragon Dance
Taunt
Dragon Pulse
Outrage
Guillotine
Giga Impact

Reversal (*)
Night Slash (*)
Iron Tail (*)
Endure
Counter

X-Scissor (*)
Dig (*)
Rock Smash (*)
Aerial Ace
Aqua Tail
Substitute
Dragon Tail
Protect
Draco Meteor
Endeavour
Low Kick
Sleep Talk
Snore
Superpower
Rest
Incinerate
Payback
Poison Jab
Cut
Bolderdash - Erza (F)

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Mold Breaker (DW Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3

EC: 6/9 Next Evolution at 9
MC: 0
DC: 5/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Earth Power
AncientPower
Paleo Wave
Vacuum Wave
Rock Polish

Giga Drain
Magnet Rise
Heat Wave
Sleep Talk
Mud-Slap

Flamethrower
Volt Switch
Energy Ball
Protect
Shadow Ball
Sandstorm
Fire Blast
Sunny Day
Ominous Wind
Snore
Stealth Rock
Trick
Swift
Hyper Beam
Smack Down
Double Team
Toxic
Rest
Substitute
Flash Cannon
Kirlia - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.

Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic type: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks, however, cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 43 (- = 50/1.15)
Size Class: 1
Weight Class: 2

EC: 6/9 Next Evolution at 9
MC: 0
DC: 5/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis

Disable
Shadow Sneak
Will-O-Wisp
Encore

Signal Beam
Icy Wind
Shock Wave
Thunder Wave
Light Screen
Pain Split
Thunderbolt
Magic Coat
Snatch
Shadow Ball
Protect
Castform - Mirajane (F)

Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.

Nature: Modest (+1 SpA, -1 Atk)

Type (weather-dependent):
Normal type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage and Thrash without losing focus.
Sunny Fire type: Fire STAB; immune to burn, emit a low glow in dark places. Superior senses in volcanic or bushfire areas.
Rainy Water type: Water STAB; Can breathe and have excellent mobility when underwater.
Snowy Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Forecast
Type: Passive
Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of Weather Ball and all weather changing moves are reduced to 6.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1

MC: 0

Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Hail
Rain Dance
Sunny Day
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Future Sight
Disable
Amnesia
Hex
Lucky Chant
Ominous Wind
Psych Up
Swift
Water Pulse
Shock Wave
Endure
Avalanche
Mimic

Protect
Energy Ball
Shadow Ball
Toxic
Ice Beam
Solarbeam
Double Team
Sandstorm
Round
Scald
Incinerate
Flash
Substitute
 
Pwnemon, Matezoide, The Royal Guard (Vulpix's can also grab Fire Spin, Faint Attack, and Flame Burst from pre-25 level), EspyOwner, and ZhengTann are APPROVED

1.1 UC -> 0.1 UC
 

Stratos

Banned deucer.
stuff

2 EC (KOC) / 1 DC / 3 MC to Tirtouga

Buying:

Rock Slide, Smack Down, Shell Smash (all 1)

4 uc gives me:


(Carracosta) Jake (M)

Nature: Brave (+atk, -spe, -10 eva)

Types:
Rock:
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Solid Rock:
(Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

HP: 100
Atk: 5 (+)
Def: 5
SpA: 3
SpD: 3
Spe: 27 (-)
SC: 3
WC: 4
BRT: 20

EC: FULL
MC: 0
DC: 1/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Rock Slide
Shell Smash
Smack Down

Whirlpool
Rock Throw
Knock Off
Flail
Body Slam

Waterfall
Stone Edge
Double Team
Dive
Dig
 
Spending 51 UC to max my Muk.

He learns:

Screech (Level Up), Strength, Substitute, Swagger, Thief, Snore, Round, Rock Smash, Hyper Beam, Incinerate, Capitivate (B/W TM/Tutor), Lick (Breeding), Mean Look (Breeding), Mega Drain (Past Gen), Mimic (Past Gen), Natural Gift (Past Gen), Rage (Past Gen), Secret Power (Past Gen), Selfdestruct (Past Gen), Shock Wave (Past Gen) and Helping Hand (Pokemon XD)

With 87 moves, Muk is maxed.


Edit: Spending 2 UC to teach Heat Wave (B/W Tutor) to my Sigilyph.
 
Battle Hall
I get 4 CC.
Minccino gets 4 HC going into 2 EC and 2 DC and unlocking its DW ability.
Also uh changing Minccino's nickname from Smasher to Soul Crusher.
And spending 2 CC to get Horsea.


Horsea [Tyrant] (Male)
Nature: Mild (+1 SpA, -1 Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Swift Swim (Passive)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Ability 2: Sniper (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Ability 3: Damp (Passive) (DW Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level-up: Bubble, Smokescreen, Leer, Water Gun, Focus Energy, Bubblebeam, Agility
Egg: Disable, Clear Smog, Signal Beam, Flail, Dragon Rage
TM: Protect, Rain Dance, Scald, Ice Beam, Blizzard
 
I think I'll grab this ^^


Olga (Sunkern) ♀

Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.​

Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Early Bird: (DW Locked) (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 30
Size Class: 1
Weight Class: 1

EC: 0/6​

MC: 0

DC: 0/5​

Attacks:
Absorb *
Growth *
Mega Drain *
Ingrain *
Grass Whistle *
Leech Seed *
Endeavor *
Razor Leaf *
Sunny Day *
Worry Seed *
Giga Drain *

Bide *
Morning Sun *
Encore *
Endure *
Leech Seed *

Toxic *
Attract *
Grass Knot *
Rest *
Sleep Talk *
 
Matezoide: Captivate is a past-gen TM, so it'll cost you 1 more UC, but APPROVED
Void Guy: Horsea is only Water type, so just get rid of the Dragon STAB description; change your EC to 0/9 (since Horsea evolves into Seadra at 4 EC and Kingdra at 9 EC because it is a three-stage evolution line) and change the DC to 0/5 (all mons with DW abilities need 5 DC to unlock it). Since these are simple changes, you're APPROVED anyway, just make sure you fix this stuff
Canis Majoris: APPROVED
lionrt60: Since Sunkern already knows Leech Seed via level up under level 25, you can teach it a different Egg move instead of Leech Seed. Also, though, Sleep Talk is not a Gen V TM (it's a B2W2 tutor and a past Gen TM), so you have to pick a Gen V TM instead of that. NOT APPROVED, please make the quick fix and post your claim again (also please note that you are spending 2 CC)
The Royal Guard: APPROVED, and remember that you also get 1 CC from the battle

EDIT: that's 1.1 UC from approving
 
2 CC for this :)


Olga (Sunkern) ♀

Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.​

Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Early Bird: (DW Locked) (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 30
Size Class: 1
Weight Class: 1

EC: 0/6​

MC: 0

DC: 0/5​

Attacks:
Absorb *
Growth *
Mega Drain *
Ingrain *
Grass Whistle *
Leech Seed *
Endeavor *
Razor Leaf *
Sunny Day *
Worry Seed *
Giga Drain *

Bide *
Morning Sun *
Encore *
Endure *
Nature Power *

Toxic *
Attract *
Grass Knot *
Rest *
Double Team *


If anyone gets this nickname it'll be a miracle, lol
 
+1 CC

Gastly | +1 EC | +3 MC
EC: 1 + 3 = 4
MC: 3 + 3 = 6

Spending 2 MC on Substitute, 2 MC on Pain Split, and 2 MC on Sleep Talk.
 
Claiming 3 CC (16) & 19 UC (32) for this battles:
Hecate (Argalis) gets 1 EC (5/9), 3 MC (3), 1 DC (2/5) & 1 KO (+1 MC = 5)

Omen (Meditite) gets 1 EC (4/6), 3 MC (6), 1 DC (4/5) & 1 KO (+1 EC = 5/6)

Eponine (Togekiss) gets 3 MC (4)
* Using 4 MC to learn Telekinesis (2) & Pluck (2), leaving her at 0

Wilde (Gallade) gets 4 MC (4) & 1 KO (+1 MC = 5)
* Using 4 MC to learn Psyshock (2) & Rock Tomb (2), leaving him at 1

Maureen (Azumarril) gets 4 MC (4) & 1 KO (+1 MC = 5)
* Using 4 MC to learn Sleep Talk (2) & Knock Off (2), leaving her at 1
 
Lionrt: Approved+.1
Cube: Approved+.1
Mylo: Not Approved+.1, Exeggutor didnt have an Exp share or scored any KOC, so it only recieved 3 MC for the match, so you will have to cut back your spending my 1 MC
Gerard: Approved+.1

34.4


+7 UC\

+1 CC

Arlin the Slowking
3 MC + 3 KOC + 5 previously stockpiled MC spent to learn Trick, Signal Beam, Endure, Earthquake, and Hail

Retriarch the Argalis
1 EC up to 7
3 MC +1 UC spent to learn Skill Swap and X-Scissor

Zaragoth the Eelektrik
4 MC to be stockpiled for later



Self-Approved
 
http://www.smogon.com/forums/showthread.php?p=4733235#post4733235

*mumble*Stupid Mirror/Magic Coat, stupid Smoke Ball*grumble*

I get 6 CC and stockpile it. Magmortar gets all 6 of the KOC plus his 2, which go into MC. Cyclohm's 2 KOC will go into CC, giving me 10 total. Magmortar gets Mud-Slap (past gen tutor), Flare Blitz (Egg move), and Attract (Gen 5 TM).

SELF-APPROVED (provided Alex finishes his approvals, I'll come back and do whatever he doesn't if I need to)

EDIT: Good thing I checked back. Frosty is APPROVED

0.5 UC
 
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