capefeather
toot
I'm mainly going after submissions that have some evidence of support, but little or no commentary.
Quanyails's "Show Me Your Moves!" - The example is interesting because it's of a Pokemon that tried pretty hard to be relevant to OU, even being part of an early team archetype. I'm not sure how much focus we can put on a single move that isn't Sketch, but it seems worth pursuing.
reachzero's "Setting the Pace" - Hey, I remember voting for this last time! I know some are concerned about it possibly being too straightforward, but that largely happened with Malaconda and that turned out to be a pretty cool ride.
srk1214's "All Your Phaze Are Belong to Us" - The fact that the general description is basically a secondary (and better) name gives me doubts, and the justification and explanation confirm those doubts. Phazers do exist in OU. They're there, and they're somewhat viable. I'm not sure of how another phazer could change the situation.
Yilx's "The Big Dipper" - I voted for this last time, too! It seems as if the notion of "cores" has mysteriously disappeared from the vernacular, and a concept like this might help us reconsider what we think a core is.
Scorpio's "Form Changer" - There are two main problems I have with this. First of all, I'm not sure of how we could do this legally in an interesting way. In-battle forme changes are all unique. Triggering a forme change with a move would be weird unless the Pokemon got a signature move, and then... The other problem I have is that I'm not convinced that multiple formes actually offer anything as a concept. What would we be doing here that can't be achieved by two CAP Pokemon?
Deck Knight's "Vengeful but Chipper" - I can't really find much to say about this, other than that it was hard to figure out what you were going for until you mentioned Mienshao as an example. I don't know how I feel about that.
DarkSlay's "Swiss Army Knife" - Ha, this is pretty similar to a concept I might have submitted for CAP 6. I think the main goal of a concept like this would be to make multiple sets that are roughly equally viable. It seems versatility in single Pokemon has declined in this generation compared to the previous one, and it might be pretty cool to examine why that happened and how to address it.
SubwayJ's "Blunt Force Trauma" - I think that stuff in Gen 3 managed to get away with having no effective STAB simply because of the lack of the physical/special split. When not everything could just select a STAB and call it a day, the resulting metagame had less pressure for offensive threats to hit harder than the other guys. So right now I can only really see this being a Pokemon that lacks offensive presence, and while there are some examples of Pokemon that make use of this (e.g. Liepard), I'm not sure we can make an OU-viable Pokemon that does this. I'm open to be pleasantly surprised, though.
DougJustDoug's "Last Man Standing" - This seems like a pretty tall order to me. There are a lot of threats with a lot of instant-damage potential, and I suspect that this is the main reason for the decline of last-Pokemon scenarios. I'd love to see this actually pulled off, though.
Svenwill's "Adaptations for Different Relations!" - I think you're asking the wrong questions, but I see the potential of a concept like this. TrickScarf was a very common tactic in Gen 4, and I'm reminded of stuff like that when reading this concept.
Homeslice's "Extremely Hazardous" - I like this concept mainly for doing something similar to what CAP 5 ended up doing. It's true that hazards are talked about from many different angles even today, but it's really difficult to really gauge the effects of hazards on the OU metagame.
erisia's "Hazardbuster" - I don't like this concept as much as Homeslice's, mainly due to it specifically doing something similar to Colossoil (and arguably Malaconda) while not really addressing any questions that Homeslice's concept wouldn't.
Birkal's "Inspiration Through Translation" - This sounds a lot like another concept I might have submitted. Right now, we don't really have a way of exploring metagames other than OU without disrupting the main flow of CAP project-building. I think that we should pick from a relatively popular metagame, though, so that there are still a lot of people who could make informed judgments on what the base Pokemon does, avoiding making the CAP Pokemon too much of a generic version... You know what I mean?
Oglemi's "One Hit Wonder" - I can see some merit in this concept, but I worry about how it would be interpreted. A lot of the complaints against various existing threats is that all you have to do is click the power move and watch something take massive damage. I'm aware that most Pokemon have some kind of versatility that becomes almost vital to the appearance of "click X and win". Though that does beg the question: What about versatility within a single moveset? A choiced Pokemon generally uses coverage moves to catch switch-ins off-guard, at the risk of being uselessly locked in that move, and of course there's the opportunity cost of not using the power move.
Quanyails's "Show Me Your Moves!" - The example is interesting because it's of a Pokemon that tried pretty hard to be relevant to OU, even being part of an early team archetype. I'm not sure how much focus we can put on a single move that isn't Sketch, but it seems worth pursuing.
reachzero's "Setting the Pace" - Hey, I remember voting for this last time! I know some are concerned about it possibly being too straightforward, but that largely happened with Malaconda and that turned out to be a pretty cool ride.
srk1214's "All Your Phaze Are Belong to Us" - The fact that the general description is basically a secondary (and better) name gives me doubts, and the justification and explanation confirm those doubts. Phazers do exist in OU. They're there, and they're somewhat viable. I'm not sure of how another phazer could change the situation.
Yilx's "The Big Dipper" - I voted for this last time, too! It seems as if the notion of "cores" has mysteriously disappeared from the vernacular, and a concept like this might help us reconsider what we think a core is.
Scorpio's "Form Changer" - There are two main problems I have with this. First of all, I'm not sure of how we could do this legally in an interesting way. In-battle forme changes are all unique. Triggering a forme change with a move would be weird unless the Pokemon got a signature move, and then... The other problem I have is that I'm not convinced that multiple formes actually offer anything as a concept. What would we be doing here that can't be achieved by two CAP Pokemon?
Deck Knight's "Vengeful but Chipper" - I can't really find much to say about this, other than that it was hard to figure out what you were going for until you mentioned Mienshao as an example. I don't know how I feel about that.
DarkSlay's "Swiss Army Knife" - Ha, this is pretty similar to a concept I might have submitted for CAP 6. I think the main goal of a concept like this would be to make multiple sets that are roughly equally viable. It seems versatility in single Pokemon has declined in this generation compared to the previous one, and it might be pretty cool to examine why that happened and how to address it.
SubwayJ's "Blunt Force Trauma" - I think that stuff in Gen 3 managed to get away with having no effective STAB simply because of the lack of the physical/special split. When not everything could just select a STAB and call it a day, the resulting metagame had less pressure for offensive threats to hit harder than the other guys. So right now I can only really see this being a Pokemon that lacks offensive presence, and while there are some examples of Pokemon that make use of this (e.g. Liepard), I'm not sure we can make an OU-viable Pokemon that does this. I'm open to be pleasantly surprised, though.
DougJustDoug's "Last Man Standing" - This seems like a pretty tall order to me. There are a lot of threats with a lot of instant-damage potential, and I suspect that this is the main reason for the decline of last-Pokemon scenarios. I'd love to see this actually pulled off, though.
Svenwill's "Adaptations for Different Relations!" - I think you're asking the wrong questions, but I see the potential of a concept like this. TrickScarf was a very common tactic in Gen 4, and I'm reminded of stuff like that when reading this concept.
Homeslice's "Extremely Hazardous" - I like this concept mainly for doing something similar to what CAP 5 ended up doing. It's true that hazards are talked about from many different angles even today, but it's really difficult to really gauge the effects of hazards on the OU metagame.
erisia's "Hazardbuster" - I don't like this concept as much as Homeslice's, mainly due to it specifically doing something similar to Colossoil (and arguably Malaconda) while not really addressing any questions that Homeslice's concept wouldn't.
Birkal's "Inspiration Through Translation" - This sounds a lot like another concept I might have submitted. Right now, we don't really have a way of exploring metagames other than OU without disrupting the main flow of CAP project-building. I think that we should pick from a relatively popular metagame, though, so that there are still a lot of people who could make informed judgments on what the base Pokemon does, avoiding making the CAP Pokemon too much of a generic version... You know what I mean?
Oglemi's "One Hit Wonder" - I can see some merit in this concept, but I worry about how it would be interpreted. A lot of the complaints against various existing threats is that all you have to do is click the power move and watch something take massive damage. I'm aware that most Pokemon have some kind of versatility that becomes almost vital to the appearance of "click X and win". Though that does beg the question: What about versatility within a single moveset? A choiced Pokemon generally uses coverage moves to catch switch-ins off-guard, at the risk of being uselessly locked in that move, and of course there's the opportunity cost of not using the power move.