Introduction
So, the upcoming Gen 6 has recently got me psyched back into competitive pokemon. But I'm sad to say I haven't played too much of Gen 5 and I'm not that familiar with the BW2 Meta. In fact, the last time I've played regularly was towards the end of Gen 4, where I was sitting top 50 in OU and top 10 in Uber, back when Smogon used Shoddy.
I'm really not an avid stall player, nor HO, so I thought I'd try my hand at a type of Bulky Offence/Balanced Team. In my experience, all the top teams with this style have 3 elements in common; strong defensive synergy with one another, contingency plans for top tier threats and a little something unexpected that one-ups the metagame. So while scrolling through the OU tier list, I found the gem that is Nasty Plot Celebi. Seriously, once this thing's counters are removed or crippled, setting up and sweeping is fairly easy.
As such, the team revolves around picking off Celebi's counters and weakening its checks, by using abusing the resistances and bulk of its members to switch around and neutralise threats. Therefore, a number of factors have been considered in team building, such as tolerance to residual damage and specialised support moves which can open up a Celebi sweep, or simply allow my team to outlast the other.
Team at a Glance
Tyranitar @ Choice Band "Terrorking"
Adamant | Sandstream
180HP/252Atk/76Spe
-Crunch
-Pursuit
-Stone Edge
-Superpower
Tyranitar is very useful for removing frail psychics and ghosts that could give Celebi trouble, such as Latias, Gengar and Starmie. I chose to use a very Special defensive spread to give T-tar as many switch ins as possible in the event of a weather war, or if any pursuit bait is using a lure set which beats standard T-Tars. Admittedly, there are times that the power is missed (such as OHKOing Starmie with pursuit if it stays in) and Superpower is a little weak against things such as Blissey and Ferrothorn, but so far, its served me well. I have been toying with using a slightly more offensive spread which maintains good bulk but lets me invest more into attack, so if someone could suggest a specialised spread which would help, that would be nice. Other than keeping the sand up and trapping, T-Tar's main duties are to tank special attacks if Rotom is in need of a Wish, and to "revenge kill." A bulky T-Tar can usually live through most boosted attacks which aren't Fighting or Super-Effective Stabs, and either end, or hasten a sweeper's demise.
EDIT: This is now the Standard CBTar
Jirachi @ Leftovers "Darkbishop"
Impish | Serene Grace
252HP/236Def/20Spe
-Wish
-Protect
-Thunder Wave
-Iron Head
I can safely say that physically defensive Jirachi is AMAZING in this meta. Wish and Protect provide a way for it to keep healthy and keep physical sweepers such as Dragonite and Terrakion in check. Thunder Wave has halted many sweeps, and it makes boosting sweepers all of a sudden vulnerable to being revenged, haxed or just switched around and picked off by anything which can OHKO.
However, Jirachi's main duty is to keep the team healthy with Wish to allow me to constanty switch around. Because breaking Jirachi is difficult without a Super Effective attack, Wish passing without U-Turn is fairly easy since every member of the team resists either Fire, Ground or both. If Jirachi's current opponent is paralysed or burned, I can usually spam Wish and protect to stall while sand whittles them down. If theres a FP on the wish turn and Jirachi is healthy, it means a free wish pass. All in all, Jirachi is by far the MVP of this team during the early and middle stages of almost every match.
Landorus-T @ Leftovers "Deathrook"
Adamant | Intimidate
164 HP/156Atk/188Spe
-Stealth Rock
-Eathquake
-Stone Edge
-U-Turn
I always like having an intimidator on my team, since the auto-growl just messes with so many physical sweepers if you're running Bulky Offence. Thankfully, Landorus-T is one such pokemon, who sports great offence, utility with Stealth-Rock and U-Turn, fairs well against residual damage and good synergy with all the other members. I felt the recommended Offensive pivot was too defensive so I opted for this more offensive spread, running enough HP to outrun Breloom, while pouring the remainder into bulk. Since Lando often forces switches, its not hard to get rocks up early, and he deals very well with most offensive rock setters, such as T-Tar, Terrakion and Garchomp, so I usually lead with him. Add to this the fact he virtually checks most phsyical sweepers on the team, he was basically an auto-add. His weaknesses to common special attacks is dealt very nicely with through Rotom and since he beats most Ground-Types one on one, its very easy to pass him Wishes and drop an intimidate if something like Garchomp wants to come in and eat a predicted T-Wave. Against stall, he hits reasonably hard when Skarmory is removed and threatens things like Tentacruel, Jirachi and Heatran. I've been thinking since its so easy to switch him in from Jirachi, a Life-Orb over lefties could be viable for the power boost I feel I need, but I honestly haven't felt he has lacking offensive with leftovers with this spread.
EDIT: The spread now outruns the standard Bulky Gyara as well as Offensive Adamant versions, as well as the standard Toxicroak. The rest of the EVs are being played around with and I'll shift them between HP and Atk as I see fit. If anyone knows why the Standard Lando-T uses 200 HP (i.e. what KO that specifically avoids) that would help.
Rotom-W @ Leftovers "Vilepawn"
Calm | Levitate
248 HP/28SpA/232 SpD
-Hydro Pump
-Volt Switch
-Will-O-Wisp
-Thunderbolt
My answer to rain teams, Special wall and another great check to physical sweepers with WoW. The Specially defensive set is preferred since I feel Jirachi and Lando have the phsyical side mostly covered, while T-Tar could use some help for Special sweepers he can't really handle, including rain sweepers while its pouring. In addition, Rotom deals with a lot of threats which I'd otherwise be very vulnerable to, such as Mamoswine, Starmie and Keldeo. His typing is amazing for getting easy switches and buring something or gathering momentum with Volt switch. Combined with Lando, he forms a mini-Volt Turn core which I use to rack up residual damage, while he synergises very nicely with Jirachi to use as my primary defensive core. Honestly, I'm feeling discharge isn't too useful, and I mainly selected it because I felt it would be good to have the option to stay in on water types and threaten them, rather than switching out, but this has almost never come into play. As such, I want to replace it with either Light Screen, or Reflect. Light Screen would probably be to help me deal better with rain and stuff like Calm Minders while letting Jirachi Wish Pass against anything, while I feel reflect just affords Celebi more opportunities to set up and is probably useful against most non-rain teams more than Light Screen.
Salamence @ Choice Scarf "Shadowknight"
Naive | Moxie
252Atk/4SpA/252Spe
-Dragon Claw
-Outrage
-Eathquake
-Fire Blast
I wanted a revenge killer that could sweep, and also noticed I was missing a dragon pokemon since my team deals relatively well with steels. I toyed with Kyurem-B, Latias and Garchomp, but I settled on Salamence for a few reasons. Hes not vulnerable to pursuit, he gets fire coverage to break Ferrothorn and Steels without resorting to Hidden Power, packs useful resistances which make it easy to pass a wish to him, can deal with most pokemon at +1 and since this team is focused fairly heavily on durability and outlasting the opponent, theres ample opportunity for an Outrage sweep late game. Theres really not much else to say other than a fast scarfer with good offensive stats and coverage, good defensive stats and resistances is sometimes just what you need to check certain threats the rest of your team struggles with.
Celebi @ Life Orb "Infernalqueen"
Timid | Natural Cure
4 HP/252SpA/252Spe
-Nasty Plot
-Giga Drain
-Earth Power
-Psychic
At last, we come to the star of the show. Nasty Plot Celebi is hugely underatted, and seldom prepared for. The sheer amount of pokemon it can force out and set up on is ridiculous. Its counters are also very vulnerable to status, residual damage and pursuit, all of which this team provides in support. To illustrate, here are some damage calcs.
+2 Life Orb Giga Drain v 252HP4Spd Neutral Tyranitar 88.1% - 104% : KO after SR
+2 Life Orb Earth Power v 248 HP Neutral Scizor 74.1% - 87.5%: Chance to KO after SR
+2 Life Orb Giga Drain v 248 HP/232SpD Calm Rotom-W 134.7% - 159.1%: Guaranteed OHKO
+2 Life Orb Psychic v 252 HP Neutral Dragonite 82.4% - 97.2%: KO after SR
+2 Life Orb Earth Power v 252HP/168SpD Neutral Ferrothorn 46% - 54%: Chance to 2HKO after Leftovers
Celebi is also a great stallbreaker, since it can boost against things like Blissey and Ferrothorn, who can't really hurt it and it can shrug off status by switching out. Celebi can also check rain teams if Rotom is down and all the residual damage it takes is healed of by Giga Drain fairly easily. I've been considering using a bulkier spread with Modest to boost power, deal with rain better and would probably work to my advantage if Rotom uses a screen move.
Any advice or suggested changes are welcome.
So, the upcoming Gen 6 has recently got me psyched back into competitive pokemon. But I'm sad to say I haven't played too much of Gen 5 and I'm not that familiar with the BW2 Meta. In fact, the last time I've played regularly was towards the end of Gen 4, where I was sitting top 50 in OU and top 10 in Uber, back when Smogon used Shoddy.
I'm really not an avid stall player, nor HO, so I thought I'd try my hand at a type of Bulky Offence/Balanced Team. In my experience, all the top teams with this style have 3 elements in common; strong defensive synergy with one another, contingency plans for top tier threats and a little something unexpected that one-ups the metagame. So while scrolling through the OU tier list, I found the gem that is Nasty Plot Celebi. Seriously, once this thing's counters are removed or crippled, setting up and sweeping is fairly easy.
As such, the team revolves around picking off Celebi's counters and weakening its checks, by using abusing the resistances and bulk of its members to switch around and neutralise threats. Therefore, a number of factors have been considered in team building, such as tolerance to residual damage and specialised support moves which can open up a Celebi sweep, or simply allow my team to outlast the other.
Team at a Glance
Tyranitar @ Choice Band "Terrorking"
Adamant | Sandstream
180HP/252Atk/76Spe
-Crunch
-Pursuit
-Stone Edge
-Superpower
Tyranitar is very useful for removing frail psychics and ghosts that could give Celebi trouble, such as Latias, Gengar and Starmie. I chose to use a very Special defensive spread to give T-tar as many switch ins as possible in the event of a weather war, or if any pursuit bait is using a lure set which beats standard T-Tars. Admittedly, there are times that the power is missed (such as OHKOing Starmie with pursuit if it stays in) and Superpower is a little weak against things such as Blissey and Ferrothorn, but so far, its served me well. I have been toying with using a slightly more offensive spread which maintains good bulk but lets me invest more into attack, so if someone could suggest a specialised spread which would help, that would be nice. Other than keeping the sand up and trapping, T-Tar's main duties are to tank special attacks if Rotom is in need of a Wish, and to "revenge kill." A bulky T-Tar can usually live through most boosted attacks which aren't Fighting or Super-Effective Stabs, and either end, or hasten a sweeper's demise.
EDIT: This is now the Standard CBTar
Jirachi @ Leftovers "Darkbishop"
Impish | Serene Grace
252HP/236Def/20Spe
-Wish
-Protect
-Thunder Wave
-Iron Head
I can safely say that physically defensive Jirachi is AMAZING in this meta. Wish and Protect provide a way for it to keep healthy and keep physical sweepers such as Dragonite and Terrakion in check. Thunder Wave has halted many sweeps, and it makes boosting sweepers all of a sudden vulnerable to being revenged, haxed or just switched around and picked off by anything which can OHKO.
However, Jirachi's main duty is to keep the team healthy with Wish to allow me to constanty switch around. Because breaking Jirachi is difficult without a Super Effective attack, Wish passing without U-Turn is fairly easy since every member of the team resists either Fire, Ground or both. If Jirachi's current opponent is paralysed or burned, I can usually spam Wish and protect to stall while sand whittles them down. If theres a FP on the wish turn and Jirachi is healthy, it means a free wish pass. All in all, Jirachi is by far the MVP of this team during the early and middle stages of almost every match.
Landorus-T @ Leftovers "Deathrook"
Adamant | Intimidate
164 HP/156Atk/188Spe
-Stealth Rock
-Eathquake
-Stone Edge
-U-Turn
I always like having an intimidator on my team, since the auto-growl just messes with so many physical sweepers if you're running Bulky Offence. Thankfully, Landorus-T is one such pokemon, who sports great offence, utility with Stealth-Rock and U-Turn, fairs well against residual damage and good synergy with all the other members. I felt the recommended Offensive pivot was too defensive so I opted for this more offensive spread, running enough HP to outrun Breloom, while pouring the remainder into bulk. Since Lando often forces switches, its not hard to get rocks up early, and he deals very well with most offensive rock setters, such as T-Tar, Terrakion and Garchomp, so I usually lead with him. Add to this the fact he virtually checks most phsyical sweepers on the team, he was basically an auto-add. His weaknesses to common special attacks is dealt very nicely with through Rotom and since he beats most Ground-Types one on one, its very easy to pass him Wishes and drop an intimidate if something like Garchomp wants to come in and eat a predicted T-Wave. Against stall, he hits reasonably hard when Skarmory is removed and threatens things like Tentacruel, Jirachi and Heatran. I've been thinking since its so easy to switch him in from Jirachi, a Life-Orb over lefties could be viable for the power boost I feel I need, but I honestly haven't felt he has lacking offensive with leftovers with this spread.
EDIT: The spread now outruns the standard Bulky Gyara as well as Offensive Adamant versions, as well as the standard Toxicroak. The rest of the EVs are being played around with and I'll shift them between HP and Atk as I see fit. If anyone knows why the Standard Lando-T uses 200 HP (i.e. what KO that specifically avoids) that would help.
Rotom-W @ Leftovers "Vilepawn"
Calm | Levitate
248 HP/28SpA/232 SpD
-Hydro Pump
-Volt Switch
-Will-O-Wisp
-Thunderbolt
My answer to rain teams, Special wall and another great check to physical sweepers with WoW. The Specially defensive set is preferred since I feel Jirachi and Lando have the phsyical side mostly covered, while T-Tar could use some help for Special sweepers he can't really handle, including rain sweepers while its pouring. In addition, Rotom deals with a lot of threats which I'd otherwise be very vulnerable to, such as Mamoswine, Starmie and Keldeo. His typing is amazing for getting easy switches and buring something or gathering momentum with Volt switch. Combined with Lando, he forms a mini-Volt Turn core which I use to rack up residual damage, while he synergises very nicely with Jirachi to use as my primary defensive core. Honestly, I'm feeling discharge isn't too useful, and I mainly selected it because I felt it would be good to have the option to stay in on water types and threaten them, rather than switching out, but this has almost never come into play. As such, I want to replace it with either Light Screen, or Reflect. Light Screen would probably be to help me deal better with rain and stuff like Calm Minders while letting Jirachi Wish Pass against anything, while I feel reflect just affords Celebi more opportunities to set up and is probably useful against most non-rain teams more than Light Screen.
Salamence @ Choice Scarf "Shadowknight"
Naive | Moxie
252Atk/4SpA/252Spe
-Dragon Claw
-Outrage
-Eathquake
-Fire Blast
I wanted a revenge killer that could sweep, and also noticed I was missing a dragon pokemon since my team deals relatively well with steels. I toyed with Kyurem-B, Latias and Garchomp, but I settled on Salamence for a few reasons. Hes not vulnerable to pursuit, he gets fire coverage to break Ferrothorn and Steels without resorting to Hidden Power, packs useful resistances which make it easy to pass a wish to him, can deal with most pokemon at +1 and since this team is focused fairly heavily on durability and outlasting the opponent, theres ample opportunity for an Outrage sweep late game. Theres really not much else to say other than a fast scarfer with good offensive stats and coverage, good defensive stats and resistances is sometimes just what you need to check certain threats the rest of your team struggles with.
Celebi @ Life Orb "Infernalqueen"
Timid | Natural Cure
4 HP/252SpA/252Spe
-Nasty Plot
-Giga Drain
-Earth Power
-Psychic
At last, we come to the star of the show. Nasty Plot Celebi is hugely underatted, and seldom prepared for. The sheer amount of pokemon it can force out and set up on is ridiculous. Its counters are also very vulnerable to status, residual damage and pursuit, all of which this team provides in support. To illustrate, here are some damage calcs.
+2 Life Orb Giga Drain v 252HP4Spd Neutral Tyranitar 88.1% - 104% : KO after SR
+2 Life Orb Earth Power v 248 HP Neutral Scizor 74.1% - 87.5%: Chance to KO after SR
+2 Life Orb Giga Drain v 248 HP/232SpD Calm Rotom-W 134.7% - 159.1%: Guaranteed OHKO
+2 Life Orb Psychic v 252 HP Neutral Dragonite 82.4% - 97.2%: KO after SR
+2 Life Orb Earth Power v 252HP/168SpD Neutral Ferrothorn 46% - 54%: Chance to 2HKO after Leftovers
Celebi is also a great stallbreaker, since it can boost against things like Blissey and Ferrothorn, who can't really hurt it and it can shrug off status by switching out. Celebi can also check rain teams if Rotom is down and all the residual damage it takes is healed of by Giga Drain fairly easily. I've been considering using a bulkier spread with Modest to boost power, deal with rain better and would probably work to my advantage if Rotom uses a screen move.
Any advice or suggested changes are welcome.
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