Espeon (Analysis) [GP 2/2]

Nice amcheck GCSChris, however, "former" and "latter" can be used when there are multiple subjects, it's not only limited to two subjects. Correct me if I'm wrong though.
Yup it is with only two items.

The following is from this website:
Tip: Former and latter should only be used when comparing two items. If you are comparing a series of items rather than just two items, you should use the terms “first” and “last” instead.
EDIT: np rohail :]
 

Arkian

this is the state of grace
is a Contributor Alumnus
Sorry for the double post, but this is for GP.

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diff said:
[Overview]

<p>At first, Espeon might seem completely out of place in the Ubers metagame. Aside from Special Attack and Speed, its stats are pitiful, as base 65 / 60 / 95 defenses make Espeon very vulnerable to the powerful attacks thrown around in the tier, especially priority. It also has a barren movepool, making it one-dimensional and easy to play around. Being Pursuit bait is another undesirable quality, making Espeon easy pickings for Tyranitar and Scizor. To top it off, its only viable form of recovery, Morning Sun, is near-(remove hyphen)<space>useless in the rain-infested metagame. However, it's Espeon's semi-unique ability, Magic Bounce, that makes it worth using in Ubers.</p>

<p>However, it's Espeon's semi-unique ability, Magic Bounce, that makes it worth using in Ubers.ItThis coveted ability allows it to deflect all forms of entry hazards, ensuring dangerous threats on sun teams such as Ho-Oh and Kyurem-W don't go down prematurely. Magic Bounce also grants it an immunity to Will-O-Wisp, Thunder Wave, Toxic, Roar, and Whirlwind, giving stall teams headaches, as they usually rely on these moves to stall out their opponents. Espeon also happens to be capable of stopping Forretress and Skarmory, two common hazard-setters, in their tracks and KO them. When thinking of a team supporter that can perform these roles, Xatu mayight come to mind first due to its immunity to Earthquake, completely reliable recovery, and slightly higher physical dDefense. However, Espeon sports a larger offensive presence, preventing to from becoming setup bait. Espeon cannot be used lightly though; it needs a good deal of team support to get its job done. One slight misprediction could result in Espeon's demise, before it even gets a chance to do anything.</p>

[SET]
name: Focus Sash Attacker
move 1: Psyshock / Shadow Ball
move 2: Yawn / Psyshock
move 3: Grass Knot
move 4: Hidden Power Fire
item: Focus Sash
ability: Magic Bounce
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>As Espeon is fast, frail, and fairly powerful, a Focus Sash set immediately comes to mind for it. Being able to stop most defensive hazard setters, and even some offensive ones, this set can make way for powerful teammates that are troubled by thementry hazards (Pokemon aren't troubled by entry hazard setters, they're troubled by the entry hazards they set.). Psyshock is preferred in the first slot as it is Espeon's most powerful move, OHKOing Tentacruel and Terrakion after Stealth Rock. Shadow Ball is another viable option to hit Deoxys-S and KO heavily weakened Mewtwo, Giratina-O, and Ghost Arceus on the switch. Yawn stopprevents Espeon from being setup bait for sweepers such as Arceus and Mewtwo. Psyshock, (AC) again, is can be used here if you want option if usinge Shadow Ball in the first slot if the lafor better two threats aren't a problem foroverall coverage; although your team, and for should only use it if the belatter overall coveragetwo threats aren't a problem for your team (This flows much smoother than the previous version, and is also less confusing.). Grass Knot is important, as it is Espeon's best move against Kyogre, Groudon, and Tyranitar, 2HKOing all of them after Stealth Rock. Lastly, Hidden Power Fire hits Skarmory and Forretress, two common hazard setters, for super-(remove hyphen)<space>effective damage.</p>

[ADDITIONAL COMMENTS]

<p>There are two other options that Espeon can make use of. The first is Baton Pass, which can be used to scout for counters and escape Pursuit, preserving its Focus Sash and possibly allowing it to continue blocking hazards later on in the match. The second viable option is Hidden Power Fighting, which is its best option against Tyranitar and Dialga; however, it will still fail to OHKO both and the former takes a good amount of damage from Grass Knot.</p> Alternate moves are mentioned before partners.

<p>The most obvious partner for Espeon is Groudon. (RP) I; (semi) it can easily take on Tyranitar, Scizor, and Dialga, all of whom can force Espeon out. The sun it summons also powers up the Fire-type moves of Ho-Oh, Reshiram, and Kyurem-W, all of whom appreciate the Magic Bounce support from Espeon as well, making them good teammates as well. Sun support also makelets Morning Sun restore 2/3 of Espeon's health, making it a viable option. Another good teammate to consider is Choice Scarf Terrakion, who threatens Extreme Killer Arceus, Darkrai, and both Kyurem formes, which Groudon will struggle against. Finally, Calm Mind Ghost Arceus can stop Genesect, who easily threatens Espeon with its powerful STAB U-Tturn.<p>

<p>It should be noted that due to Espeon's frailty, it will usually only block hazards twice; once when at full health, and once at 1 HP. However, Tyranitar will only let Espeon block them once, as it will Pursuit if it switches, leaving it at 1 HP, while on the next turn it can set up Stealth Rock. Excadrill sets up Stealth Rock with impunity due to Mold Breaker ignoring Magic Bounce, meaning that Espeon cannot block hazards from it at all. Once again, Groudon, and to a lesser extent, Terrakion, make good teammates as they can threaten these two entry hazard setters with STAB Earthquake or Close Combat.</p>

<p>There are two other options that Espeon can make use of. The first is Baton Pass, which can be used to scout for counters and escape Pursuit, preserving its Focus Sash and possibly allowing it to continue blocking hazards later on in the match. The second viable option is Hidden Power Fighting, which is its best option against Tyranitar and Dialga; however, it will still fail to OHKO both and the former takes a good amount of damage from Grass Knot.</p>

[Other Options]

<p>A Ddual Sscreens set has merits, as itEspeon is not stopped by Taunt and neither is it setup fodder for entry hazard setters, but Deoxys-S pulls this off better thanks to higher Speed, (AC) and makes up for its vulnerability to Taunt with access to its own Taunt. A set with Trick and a Choice Scarf or Choice Specs can allow it to outpace or hit opposing Pokemon hard, while being able to cripple a wall, but again, Deoxys-S outclasses it in this role.</p>

[Checks and Counters]

<p>Hard-hitting priority users, such as Arceus, Giratina-O, and Scizor, (AC) will quickly dispatch of Espeon due to its frailty, (AC) although Scizor withll have to watch out for Hidden Power Fire. Speaking of Scizor, it can also Pursuit Espeon if it decides to switch out. Tyranitar does this job even better, as it is at best 2HKOed by Hidden Power Fighting or Grass Knot after Stealth Rock. Ho-Oh can easily take anything bar Psyshock, and OHKO back. Like a lot of Pokemon, Espeon can be preyed upon by revenge killers, as almost any Choice Scarf user in the metagame can outpace and KO Espeon with the appropriate move. The most prominent of these is Genesect, who easily OHKOes it with U-turn after Espeon's Focus Sash has been rendered useless by some residual damage.</p>

GP Approved 1/2
 

Oglemi

Borf
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@MatchMaster Please address Icecream's am check so that this can be moved along. Be careful about the comma additions though, if you're unsure about them ignore them for now, there's a few in there that I didn't like. Everything else looks good.
 
Am check implemented. Sorry about taking so long.

<p>A dual screens set has merits, as Espeon is not stopped by Taunt and neither is it setup fodder for entry hazard setters, but Deoxys-S pulls this off better thanks to higher Speed, and makes up for its vulnerability to Taunt with access to its own Taunt to the move itself. A set with Trick and a Choice Scarf or Choice Specs can allow it to outpace or hit opposing Pokemon hard, while being able to cripple a wall &mdash; but again, Deoxys-S outclasses it in this role. Why?</p>
[/hide]
Because better bulk + higher speed and taunt. A few post back someone also mentioned the dual screens set didn't do well in testing.
 

Oglemi

Borf
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[Overview]

<p>At first, Espeon might seem completely out of place in the Ubers metagame. Aside from its Special Attack and Speed its other stats are pitiful, as base 65 / 60 / 95 defenses make Espeon very vulnerable to the powerful attacks thrown around in the tier, especially priority ones. It also has a barren movepool, making it one-dimensional and easy to play around. Being Pursuit weak is another undesirable quality, making Espeon easy pickings for Tyranitar and Scizor. To top it all off, its only form of recovery, Morning Sun, is near useless in the rain-infested metagame.</p>

<p>However, it's Espeon's phenomenal ability, Magic Bounce, that makes it worth using in Ubers. This coveted ability allows it to deflect all forms of entry hazards, ensuring that dangerous sun sweepers, such as Ho-Oh and Kyurem-W, don't go down prematurely. Magic Bounce also allows Espeon to ward off other support moves such as Will-O-Wisp, Thunder Wave, Toxic, Roar, and Whirlwind, giving stall team headaches, as they usually rely on these moves to stall out their opponents. Espeon also happens to be capable of stopping Forretress and Skarmory, two common hazard setters, in their tracks and KO them. When thinking of a team supporter that can perform these roles, Xatu might come to mind first due to its immunity to Earthquake, reliable recovery, and slightly higher Defense. Unlike Xatu, however, Espeon can deal a fair amount of damage, preventing it from becoming setup bait. Espeon cannot be used recklessly though; it needs a good deal of team support to get its job done. One slight misprediction could result in Espeon's demise.</p>

[SET]
name: Focus Sash Attacker
move 1: Psyshock / Shadow Ball
move 2: Yawn / Psyshock
move 3: Grass Knot
move 4: Hidden Power Fire
item: Focus Sash
ability: Magic Bounce
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>As Espeon is fast, frail, and fairly powerful, a Focus Sash set immediately comes to mind. Being able to stop most defensive hazard setters&mdash;and even some offensive ones&mdash;this set can make way for powerful teammates that are troubled by entry hazards. Psyshock is preferred in the first slot as it is Espeon's better STAB move, allowing it to OHKO Tentacruel and Terrakion after Stealth Rock. Shadow Ball is another viable option to hit Deoxys-S and KO heavily weakened Mewtwo, Giratina-O, and Ghost Arceus on the switch. Yawn prevents Espeon from being setup bait for from the likes of Arceus and Mewtwo. Grass Knot is important, as it is Espeon's best move against Kyogre, Groudon, and Tyranitar, 2HKOing all of them after Stealth Rock. Lastly, Hidden Power Fire hits Skarmory and Forretress, two common hazard setters, for super effective damage.</p>

[ADDITIONAL COMMENTS]

<p>There are two other options that Espeon can make use of. The first is Baton Pass, which can be used to scout for counters and escape Pursuit. This can help preserve Espeon's Focus Sash and possibly allow it to come back later and bounce back entry hazards. The second viable option is Hidden Power Fighting, which is its best option against Tyranitar and Dialga; however, it will still fail to OHKO both and the former takes a good amount of damage from Grass Knot.</p>

<p>The most obvious partner for Espeon is Groudon; it can easily take on Tyranitar, Scizor, and Dialga, all of which can force Espeon out. The sun it summons also powers up the Fire-type moves of Ho-Oh, Reshiram, and Kyurem-W, all of which appreciate Magic Bounce support, making them good teammates as well. Sun support also makes Morning Sun restore up to 67% of Espeon's health, making it a viable option. Another good teammate to consider is Choice Scarf Terrakion, who threatens Extreme Killer Arceus, Darkrai, and both Kyurem formes, all of which those Pokemon can otherwise trouble Espeon's other teammate, Groudon. Finally, Calm Mind Ghost Arceus can stop Genesect, which easily threatens Espeon with its powerful STAB U-turn.</p>

<p>It should be noted that due to Espeon's frailty, it will usually only block hazards twice; once when at full health, and once when it is down to its Focus Sash. However, Tyranitar will only let Espeon block them once, as it will Pursuit trap Espeon if it switches out, leaving it at 1 HP. Tyranitar can then proceed to set up Stealth Rock, thus taking Espeon out the moment it attempts to switch in. Excadrill sets up Stealth Rock with impunity due to Mold Breaker bypassing the effects of Magic Bounce. Groudon, and to a lesser extent, Terrakion, make good teammates as they can threaten these two entry hazard setters with STAB Earthquake or Close Combat.</p>

[Other Options]

<p>A dual screens set has merits, as Espeon is not stopped by Taunt and isn't neither is it setup fodder for entry hazard setters, but Deoxys-S pulls this off better thanks to higher Speed and makes up for its vulnerability to Taunt with access to the move itself. A set with Trick and a Choice Scarf or Choice Specs can allow Espeon to outpace or hit opposing Pokemon hard, while being able to cripple a wall&mdash;but again, Deoxys-S outclasses it in this role.</p>

[Checks and Counters]

<p>Hard-hitting priority users, such as Arceus, Giratina-O, and Scizor, will quickly dispatch of Espeon due to its frailty, although Scizor will have to watch out for Hidden Power Fire. Speaking of Scizor, it can also Pursuit trap Espeon if it decides to switch out. Tyranitar does this job even better, as it is at best 2HKOed by Hidden Power Fighting or Grass Knot after Stealth Rock. Ho-Oh can easily take anything bar Psyshock and OHKO back. Like a lot of Pokemon, Espeon can be preyed upon by revenge killers, as almost any Choice Scarf user in the tier can outpace and KO Espeon with the appropriate move. The most prominent of these is Genesect, which easily OHKOes it with U-turn after Espeon's Focus Sash is broken.</p>


GP Approved 2/2
 

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