We've seen fainting animations, iircTwo hundred songs? damn. Also, seems like pokémon don't have fainting animations.
I'm going to guess there are songs for Morning, Afternoon, and Night for each Route and Town since they seem to have done-away with Seasons.Two hundred songs? damn.
Except it has the same issue that normal giga impact does because 2 turns of Return would do more.It makesHyperBeamGiga Impact viable on Kangaskhan assuming that there would only be one turn of delay per double attack.
yea there is, you can see Conkeldurr slightly start to fall then it gets summoned backTwo hundred songs? damn. Also, seems like pokémon don't have fainting animations.
It's only one on your team in all likliehoodWhen it says that only one pokemon can megavolve per battle, does that mean between you and your opponet or just on your team? That would be interesting if it was the former, if your opponet megavolves first then you're left with a useless item on your luke/blaziken
Yea totally blanked on that one, 4 Returns > 2 Giga ImpactsExcept it has the same issue that normal giga impact does because 2 turns of Return would do more.
Number of posts per page went from 50 to 25....Didn't we have, like... 100 pages last week...
Only if Kangaskhan-M keeps its base Attack and its baby's moves do the same damage. No way in fuck that's going to happen, as it would essentially be a better Huge Power (breaking Subs and resists berries). If anything, it's going to have half the strength behind it, so... Max Atk Kangaskhan will have 95 Base = 317 stat x 1.5 = 475 stat = 167 Base Attack with 30 IV.Even though we don't know the stat changes, doesn't this make MegaKangaskhan stronger than every single physical attacker in Gen V? (Unless baby Kangaskhan's attacks are weaker)
It literally turns every pokémon she could at least 4HKO in Gen V into mere checks
How come? According to the main site, the damage formula isFinally, keep in mind this is superior to Huge Power, as boosting the base damage of a move affects the damage calculations more than simply doubling the Attack stat.
Booo, who'd have ever wanted thatNumber of posts per page went from 50 to 25.
That's without considering the moves' behaviour. Are they treated as multihit attacks (If one misses, the other one misses too) or can baby Kangaskhan's attack hit while MegaKanghaskhan's doesn't? Can each move trigger its secondary effect? (Thank Arceus she doesn't learn Scald)Only if Kangaskhan-M keeps its base Attack and its baby's moves do the same damage. No way in fuck that's going to happen, as it would essentially be a better Huge Power (breaking Subs and resists berries). If anything, it's going to have half the strength behind it, so... Max Atk Kangaskhan will have 95 Base = 317 stat x 1.5 = 475 stat = 167 Base Attack with 30 IV.
...Jesus, that's still too high. Maybe it's a 30% "boost"?
95 Base = 317 stat x 1.3 = 412 = 138 Base
Ehhhh. 105/138/80/40/80/90=533. Might work.
Uh, 31 is the highest IV you can have so why did you calculate it for 30 IV?Only if Kangaskhan-M keeps its base Attack and its baby's moves do the same damage. No way in fuck that's going to happen, as it would essentially be a better Huge Power (breaking Subs and resists berries). If anything, it's going to have half the strength behind it, so... Max Atk Kangaskhan will have 95 Base = 317 stat x 1.5 = 475 stat = 167 Base Attack with 30 IV.
...Jesus, that's still too high. Maybe it's a 30% "boost"?
95 Base = 317 stat x 1.3 = 412 = 138 Base
Ehhhh. 105/138/80/40/80/90=533. Might work.
How come? According to the main site, the damage formula is
BaseDamage = ((((2 × Level) ÷ 5 + 2) * BasePower * [Sp]Atk) ÷ [Sp]Def) ÷ 50 + 2
It seems to me boosting either the BP or the Attack does the same thing.
Booo, who'd have ever wanted that
Because 31 IV would have 476 Attack. I wanted to be ~accurate~Uh, 31 is the highest IV you can have so why did you calculate it for 30 IV?