CAP 17 CAP 6 - Part 6 - Stat Spread Submissions

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jas61292

used substitute
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In this thread, you may post work-in-progress and final stat spreads for the community and the TLT's consideration, and make comments on other peoples' submissions. The Stats Leader, DetroitLolcat will decide on a slate for voting based on the community's input. In the Stats Limits thread, the Stats Leader decided on the following limits:

Limits:
Physical Sweepiness: Limit is 180
Physical Tankiness: Limit is 185
Special Sweepiness: Limit is 125
Special Tankiness: Limit is 140

BSR: Limit is 310
BSR ABUSE WILL NOT BE TOLERATED AND WILL NOT BE SLATED!

BSR abuse is doing things like 150 HP and 70 Def/SpD to create a theoretical optimum with the limits that you have. The purpose of the stat rating limits is to restrict what submitters can do, not to give them a license to game the system. If you cannot justify your stats legitimately and have not proven that you aren't just making the best stats within the limits, you will not get slated.

A spreadsheet for calculating the biases can be found here. The formulas themselves can be found here. Do not use the BSR calculator on-site, as it is designed for DPP BSR. To use the spreadsheet, you will need Microsoft Excel 2007 or higher, OpenOffice.org Calc 3 or higher, or a similar spreadsheet program that can handle .xlsx files. Alternatively, you can upload the spreadsheet onto Google docs. You must have the stat rating values listed correctly in your submission or it will be ignored for the slate.

When you are satisfied with your stat submission, mark it as finished by writing "Final Submission" (bolded) at the top of your post.

--------------------

CAP 6 so far:
Name: Show Me Your Moves!

General Description: A good user of moves with effects not frequently used in the OU metagame.

Justification: There are many moves in Pokémon with great effects, but they often end up unused. Moves such as Gravity, Snatch, and Safeguard have potential in OU, but they are neglected for several reasons: the moves are apparently overshadowed, have poor distribution, or are inefficient compared to another strategy. This CAP uses a combination of typing, ability, and stats to make these underused moves not only feasible, but also capable.

Questions To Be Answered:
  • What mechanics of Pokémon determine how viable moves are?--not only the Pokémon's typing, stats, and ability, but also its interaction with playstyles and momentum.
  • What new strategies might emerge by giving a new OU Pokémon underused moves?
  • What challenges do Pokémon that use lesser-used moves face compared to ones that use a more standard moveset?
  • If the Pokémon has options of staple OU moves (high-powered STABs, offensive stat-boosting moves, reliable recovery, Substitute), will those moves be useful to it, even if it's specialized toward a separate and distinct strategy?
  • Can underused moves increase other underused moves' viabilities?
  • Can one user of a strategy unrecognized in a metagame massively influence a pre-existing playstyle?
Typing: Steel / Flying
Abilities: Intimidate / ??? / ???
 
OK, this is my stat spread FINAL SUBMISSION

HP - 90
Atk- 95
Def - 105
SpA - 40
SpD- 85
Spe - 120

PT - 171.49
PS - 173.175

ST - 139.672
SS - 78.8173

BSR
306.245

Justification for each stat:
90 HP: With Intimidate, the HP Stat needs to be kept in check otherwise people will just NOT use BD, going against the concept. 90 ensures it can take a hit post BD, but ensures that no one is using this just as a defensive mon.

95 Atk:
Again, this ensures BD is a necessity and considering how bad Steel-STAB is, 95 Atk is needed so that CAP 6 can actually KO Stuff.

105 Def: This ensures it is very bulky on the physical side, meaning most physical attackers like Terrakion will find it hard to stop CAP 6. By making the base defense 105, I'm ensuring that CAP 6 can do well against physical attackers and get more opportunities to set up.

40 SpA:
Frankly, no one here wants CAP 6 to start sweeping on the special side and with 40 SpA, we discourage the usage of special attacks. Any lower would have been BSR abuse, and

85 SpD:
This ensures that CAP 6 doesn't lack on the special side of things and allows it to survive some hits post belly drum.

120 Spe: This is what I felt was needed in order to ensure that only the best scarfers can actually revenge CAP 6. With base 115 speed, CAP 6 hits 372 with full investment, allowing it to outspeed anything up to Dugtrio and Alakazam, making it much harder to take down.

I hope this is enough justification: if more is needed, I'll add more :)
 
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DetroitLolcat

Maize and Blue Badge Set 2014-2017
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
All right, it's time for Stat Spread Submissions. This is the stage where we decide the actual stat spreads that move on to the Stat Spread polls. I will make a slate based on criteria to be stated later on in this post, so bear with me.


What I'm looking for in a slate-worthy spread is valid competitive reasoning and whether or not your spread contributes something new to the discussion. Specific calculations, both offensive and defensive, for the Pokemon that we want to threaten or be threatened by can only help one's case, especially when the numbers are unorthodox. Although I've never seen unorthodox stats as too much of an optics issue, if your stats don't end in 0 or 5 it's usually a good idea to explain why. I'm obviously not mandating rounded stats nor is that going to be a major criterion for selection, but it's just good form to justify any unusual looking stats. Furthermore, pay attention to “dump stats” when crafting your spread. Dump stats are stats that have an unusually low value in order to give the CAP a PS, PT, SS, ST, or BSR that falls within the limits. For example, if your spread has a BSR just outside the 310 limit, then dropping your Special Attack to a ridiculous value like 15 would be a dump stat. Spreads with optics-unfriendly dump stats will have difficulties making it to the first round of polling.


Furthermore, distinguish your spread in some way. If two spreads are very similar, then it's likely that no more than one of them will make the slate. The purpose of the polls are to select the idea that best captures the opinion of the community; the specific user who wins the poll is not as important. That's not to say that you shouldn't try to win the poll, it's to say that everybody wins as long as the most popular and intelligently supported idea ends up as the victor. What this means is that don't post Final Submissions that are too similar to ones that have already been posted. Instead of thinking, “Well, the person two posts above me took my idea, so I guess I'll submit something similar and we can both make the poll.”, think “Well, the person two posts above me took my idea, so I'll try this new, unexplored angle and make a case for it. Who knows, it might catch on.” When selecting the slate, my goal is to proportionally represent the ideas presented based on their quantity of community support and quality of reasoning.


Most importantly, comment on each other's spreads! Every constructive comment makes this discussion that much better, and in the end it's more about how well our deliberation goes than who wins the poll. Don't withhold your comment because you fear it might harm your submission, and don't be afraid to compliment each others' spreads. Though we all have the individual goal of winning the final poll, our goal as a community is to build the best Pokemon we can build. Also, please hop on IRC for constructive criticism. Polls are often won or lost by who receives the most input from their peers on IRC, so don't be afraid to ask a veteran or two about your stat spread. You can always find knowledgeable people on #cap, so if you want a leg up in the Stat Submissions/Polls that's the place to be.

I'll be posting evaluations and commentary of each Final Submission on a daily basis, so look out for that. Not every post in this thread needs to be a submission, and over time this thread should hopefully shift from everyone posting their spreads to everyone commenting on each other's. I'll also point out if a spread fails to meet the limit so the poster can correct that.


There are obviously ideas that I'm more partial to than others and there is certainly a specific direction that I would like to take this CAP. There are definitely ideas that I am rooting for over others, but just because you and I disagree on a subject does not mean that your idea isn't worth slating. I'll post more about my personal views on this CAP in my next post; I don't want to overly influence submitters to adjust their views to match mine before they've had the chance to make their case. If you'd like to speak with me one-on-one, feel free to shoot me a PM or meet with me on IRC. I try to make myself available.


You all will be leading this discussion much more that I can, as it's up to you all to do the hard work of finding that perfect balance between Physical Sweepiness, Physical Tankiness, Special Sweepiness, and Special Tankiness.


And with that, go forth! Immerse yourselves in the BSR calculator and don't come out until you can run down your street singing the praises of your stat spread!
 
WIP

90 / 90 / 99 / 60 / 60 / 111
HP: 90
Atk: 90
Def: 99
SpA: 60
SpD: 60
Spe: 111
BST: 510

PT: 161.93 Very Good
ST: 101.12 Above Average
PS: 159.53 Very Good
SS: 109.65 Above Average
BSR: 286.1 Good

First of all, I'd like you to note that all calcs are done with 252Atk/4Def/252Spe EVs with a Jolly Nature. No specific item is assumed for any calcs. Also, all calcs are done on the pokemon listed by capefeather here, no more pokemon than those listed, no less. Calcs are done on every set listed here for each of the pokemon mentioned by capefeather in the threats discussion.


So far I only have the calcs done for Landorus-Therian> I'll Get the rest don later but for now I'll leave it like this.
If you need details on each of Landorus-Therian's sets, look here.
0- SpA Landorus-T Hidden Power Ice vs. 0 HP / 0 SpD CAP6: 72-85 (22.42 - 26.47%) -- possible 4HKO

+6 252 Atk CAP6 Drill Peck vs. 200 HP / 244 Def Landorus-T: 346-408 (93.76 - 110.56%) -- 62.5% chance to OHKO
+6 252 Atk CAP6 Acrobatics (110 BP) vs. 200 HP / 244 Def Landorus-T: 475-561 (128.72 - 152.03%) -- guaranteed OHKO
+6 252 Atk CAP6 Meteor Mash vs. 200 HP / 244 Def Landorus-T: 433-510 (117.34 - 138.21%) -- guaranteed OHKO

-1 252+ Atk Landorus-T Stone Edge vs. 0 HP / 4 Def CAP6: 87-103 (27.1 - 32.08%) -- guaranteed 4HKO

+6 252 Atk CAP6 Drill Peck vs. 48 HP / 0 Def Landorus-T: 444-523 (134.13 - 158%) -- guaranteed OHKO

-1 252 Atk Landorus-T Superpower vs. 0 HP / 4 Def CAP6: 96-113 (29.9 - 35.2%) -- 20.29% chance to 3HKO
-1 252 Atk Landorus-T Stone Edge vs. 0 HP / 4 Def CAP6: 79-94 (24.61 - 29.28%) -- possible 4HKO

+6 252 Atk CAP6 Drill Peck vs. 32 HP / 0 Def Landorus-T: 444-523 (135.77 - 159.93%) -- guaranteed OHKO

-1 252 Atk Life Orb Landorus-T Stone Edge vs. 0 HP / 4 Def CAP6: 103-122 (32.08 - 38%) -- 95.97% chance to 3HKO
0 SpA Life Orb Landorus-T Hidden Power Ice vs. 0 HP / 0 SpD CAP6: 103-122 (32.08 - 38%) -- 95.97% chance to 3HKO

+6 252 Atk CAP6 Drill Peck vs. 4 HP / 0 Def Landorus-T: 444-523 (138.75 - 163.43%) -- guaranteed OHKO

-1 252 Atk Landorus-T Stone Edge vs. 0 HP / 4 Def CAP6: 79-94 (24.61 - 29.28%) -- possible 4HKO
0 SpA Landorus-T Hidden Power Ice vs. 0 HP / 0 SpD CAP6: 79-94 (24.61 - 29.28%) -- possible 4HKO

+6 252 Atk CAP6 Drill Peck vs. 4 HP / 0 Def Landorus-T: 444-523 (138.75 - 163.43%) -- guaranteed OHKO
































 
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Final Submission

80 HP

80 Attack

110 Defense

50 Special Attack

80 Special Defense

121 Speed

This stat spread would leave CAP 6 with a PT of 166.747 (Very Good), a ST of 122.546 (Above Average), a PS of 142.988 (Good), a SS of 94.602 (Below Average), and a BSR of 282.625 (Above Average). These numbers are reasonably within the limits, and I think they offer the right balance of offense and defence necessary for this CAP to succeed. I think this doesn't break the fast/bulky/powerful rule since his attack stat is basically useless without a notable boost (Belly Drum), though it is still high enough that after a Drum he can deal some significant damage. I decided on impressive Physical bulk to ease setup while leaving Special bulk, white still decent, within the range where CAP 6 is still 'revengable'. The high Speed leaves CAP in a very good position at 6+ in that not every fast threat in the metagame can simply pick him off. Only certain Scarfed (or Jolteon) Pokemon, and those like Jirachi that can still tank a hit, will be able to take him down at 6+. IMO this is reasonable giving the high risk of Belly Drum and the middling Attack stat before a boost. I left the Special Attack poor since it shouldn't distract from the goal of Belly Drum sweeping, but it isn't a complete dump.

Here are some calcs to back up the stats:

Offensive calcs
~Jolly Calcs~
+6 252 Atk (custom) Brick Break vs. 252 HP / 0 Def Jirachi: 236-278 (58.41 - 68.81%) -- guaranteed 2HKO

+6 252 Atk (custom) Bullet Punch vs. 0 HP / 0 Def Jirachi: 94-111 (27.56 - 32.55%) -- guaranteed 4HKO (Scarfed Jirachi)

+6 252 Atk (custom) Brick Break vs. 252 HP / 88+ Def Ferrothorn: 316-374 (89.77 - 106.25%) -- 37.5% chance to OHKO

+6 252 Atk Flying Gem (custom) Acrobatics (110 BP) vs. 252 HP / 88+ Def Ferrothorn: 520-613 (147.72 - 174.14%) -- guaranteed OHKO

+6 252 Atk (custom) Drill Peck vs. 252 HP / 88+ Def Ferrothorn: 253-298 (71.87 - 84.65%) -- guaranteed 2HKO

+6 252 Atk (custom) Drill Peck vs. 128 HP / 0 Def Thundurus-T: 252-297 (76.13 - 89.72%) -- guaranteed 2HKO (Bulky Booster)

+6 252 Atk (custom) Bullet Punch vs. 0 HP / 4 Def Thundurus-T: 126-148 (42.14 - 49.49%) -- guaranteed 3HKO (Scarfed Thund-T)

+6 252 Atk (custom) Drill Peck vs. 0 HP / 0 Def Starmie: 432-508 (165.51 - 194.63%) -- guaranteed OHKO

+6 252 Atk (custom) Bullet Punch vs. 0 HP / 0 Def Starmie: 108-127 (41.37 - 48.65%) -- guaranteed 3HKO

+6 252 Atk (custom) Brick Break vs. 232 HP / 0 Def Rotom-W: 223-263 (74.58 - 87.95%) -- guaranteed 2HKO (Bulky Attacker)

+6 252 Atk (custom) Bullet Punch vs. 4 HP / 0 Def Rotom-W: 44-53 (18.18 - 21.9%) -- possible 5HKO (Choice)

+6 252 Atk (custom) Drill Peck vs. 252 HP / 252+ Def Forretress: 214-253 (60.45 - 71.46%) -- guaranteed 2HKO

+6 252 Atk (custom) Brick Break vs. 248 HP / 8 Def Heatran: 446-526 (115.84 - 136.62%) -- guaranteed OHKO

~Adamant Calcs~
+6 252+ Atk (custom) Brick Break vs. 252 HP / 0 Def Jirachi: 259-305 (64.1 - 75.49%) -- guaranteed 2HKO

+6 252+ Atk (custom) Bullet Punch vs. 0 HP / 0 Def Jirachi: 103-122 (30.2 - 35.77%) -- 38.79% chance to 3HKO (Scarfrachi)

+6 252+ Atk (custom) Brick Break vs. 252 HP / 88+ Def Ferrothorn: 348-410 (98.86 - 116.47%) -- 93.75% chance to OHKO

+6 252+ Atk (custom) Drill Peck vs. 252 HP / 88+ Def Ferrothorn: 277-327 (78.69 - 92.89%) -- guaranteed 2HKO


+6 252+ Atk (custom) Drill Peck vs. 128 HP / 0 Def Thundurus-T: 276-326 (83.38 - 98.48%) -- guaranteed 2HKO (Bulky Booster)

+6 252+ Atk (custom) Bullet Punch vs. 0 HP / 0 Def Thundurus-T: 138-163 (46.15 - 54.51%) -- 58.98% chance to 2HKO (Scarfed)

+6 252+ Atk (custom) Bullet Punch vs. 0 HP / 0 Def Starmie: 118-140 (45.21 - 53.63%) -- 40.23% chance to 2HKO

+6 252+ Atk (custom) Drill Peck vs. 232 HP / 0 Def Rotom-W: 195-230 (65.21 - 76.92%) -- guaranteed 2HKO (Bulky Attacker)

+6 252+ Atk (custom) Brick Break vs. 232 HP / 0 Def Rotom-W: 244-288 (81.6 - 96.32%) -- guaranteed 2HKO (Bulky Attacker)

+6 252+ Atk (custom) Bullet Punch vs. 4 HP / 0 Def Rotom-W: 48-57 (19.83 - 23.55%) -- possible 5HKO (Choice)

+6 252+ Atk (custom) Brick Break vs. 4 HP / 0 Def Rotom-W: 244-288 (100.82 - 119%) -- guaranteed OHKO (Choice)

+6 252+ Atk (custom) Drill Peck vs. 252 HP / 252+ Def Forretress: 235-277 (66.38 - 78.24%) -- guaranteed 2HKO

+6 252+ Atk (custom) Drill Peck vs. 248 HP / 8 Def Heatran: 195-230 (50.64 - 59.74%) -- 84.77% chance to 2HKO

+6 252+ Atk Flying Gem (custom) Acrobatics (110 BP) vs. 248 HP / 8 Def Heatran: 402-473 (104.41 - 122.85%) -- guaranteed OHKO

+6 252+ Atk (custom) Bullet Punch vs. 4 HP / 0 Def Terrakion: 452-534 (139.5 - 164.81%) -- guaranteed OHKO

+6 252+ Atk (custom) Bullet Punch vs. 4 HP / 0 Def Keldeo: 113-133 (34.87 - 41.04%) -- guaranteed 3HKO

+6 252+ Atk (custom) Bullet Punch vs. 4 HP / 0 Def Alakazam: 387-456 (153.57 - 180.95%) -- guaranteed OHKO

+6 252+ Atk (custom) Bullet Punch vs. 0 HP / 4 Def Dugtrio: 357-420 (169.19 - 199.05%) -- guaranteed OHKO

+6 252+ Atk (custom) Bullet Punch vs. 4 HP / 0 Def Breloom: 249-294 (95.03 - 112.21%) -- 68.75% chance to OHKO

+6 252+ Atk (custom) Bullet Punch vs. 4 HP / 0 Def Garchomp: 216-255 (60.33 - 71.22%) -- guaranteed 2HKO

+6 252+ Atk (custom) Bullet Punch vs. 4 HP / 0 Def Gengar: 313-369 (119.46 - 140.83%) -- guaranteed OHKO

+6 252+ Atk (custom) Drill Peck vs. 244 HP / 248+ Def Gliscor: 255-301 (72.44 - 85.51%) -- guaranteed 2HKO

+6 252+ Atk (custom) Bullet Punch vs. 4 HP / 0 Def Hydreigon: 226-267 (69.32 - 81.9%) -- guaranteed 2HKO

+6 252+ Atk (custom) Bullet Punch vs. 0 HP / 0 Def Infernape: 137-162 (46.75 - 55.29%) -- 69.53% chance to 2HKO

+6 252+ Atk (custom) Bullet Punch vs. 0 HP / 4 Def Kyurem-B: 414-488 (105.88 - 124.8%) -- guaranteed OHKO

+5 252+ Atk (custom) Bullet Punch vs. 32 HP / 0 Def Landorus-T: 198-234 (60.55 - 71.55%) -- guaranteed 2HKO (assumes Intimidate Attack drop)

+6 252+ Atk (custom) Bullet Punch vs. 0 HP / 0 Def Latios: 249-294 (82.72 - 97.67%) -- guaranteed 2HKO

+6 252+ Atk (custom) Bullet Punch vs. 0 HP / 4 Def Mamoswine: 494-584 (136.84 - 161.77%) -- guaranteed OHKO

+6 252+ Atk (custom) Drill Peck vs. 252 HP / 0 Def Scizor: 414-487 (120.34 - 141.56%) -- guaranteed OHKO

+6 252+ Atk (custom) Bullet Punch vs. 252 HP / 0 Def Scizor: 103-122 (29.94 - 35.46%) -- guaranteed 4HKO

+6 252+ Atk (custom) Brick Break vs. 224 HP / 252+ Def Skarmory: 147-174 (44.95 - 53.21%) -- 0.39% chance to 2HKO

+6 252+ Atk (custom) Drill Peck vs. 248 HP / 244 Def Tentacruel: 430-507 (118.45 - 139.66%) -- guaranteed OHKO

+6 252+ Atk (custom) Bullet Punch vs. 180 HP / 0 Def Tyranitar: 384-452 (99.48 - 117.09%) -- 93.75% chance to OHKO
Defensive Calcs
-2 252 SpA Choice Specs Latios Draco Meteor vs. 0 HP / 0 SpD (custom): 103-122 (34.21 - 40.53%) -- guaranteed 3HKO

-2 252 SpA Latios Draco Meteor vs. 0 HP / 0 SpD (custom): 69-81 (22.92 - 26.91%) -- possible 4HKO

-1 252 Atk Terrakion Close Combat vs. 0 HP / 0 Def (custom): 120-142 (39.86 - 47.17%) -- guaranteed 3HKO

0 SpA Tentacruel Scald vs. 0 HP / 0 SpD (custom): 87-103 (28.9 - 34.21%) -- 3.08% chance to 3HKO

-2 252+ Atk Choice Band Scizor Superpower vs. 0 HP / 0 Def (custom): 100-118 (33.22 - 39.2%) -- 100% chance to 3HKO (this presumes an attack drop from SP use and a drop from Intimidate)

-1 252 Atk Jirachi Fire Punch vs. 0 HP / 0 Def (custom): 84-100 (27.9 - 33.22%) -- guaranteed 4HKO

252 Atk Jirachi Fire Punch vs. 0 HP / 0 Def (custom): 126-150 (41.86 - 49.83%) -- guaranteed 3HKO

-1 252 Atk Garchomp Outrage vs. 0 HP / 0 Def (custom): 60-72 (19.93 - 23.92%) -- possible 5HKO

-1 252 Atk Choice Band Garchomp Outrage vs. 0 HP / 0 Def (custom): 90-107 (29.9 - 35.54%) -- 29.93% chance to 3HKO

0 SpA Forretress Volt Switch vs. 0 HP / 0 SpD (custom): 80-96 (26.57 - 31.89%) -- guaranteed 4HKO

-1 252+ Atk Life Orb Gyarados Waterfall vs. 0 HP / 0 Def (custom): 110-133 (36.54 - 44.18%) -- guaranteed 3HKO

56+ SpA Rotom-W Volt Switch vs. 0 HP / 0 SpD (custom): 218-260 (72.42 - 86.37%) -- guaranteed 2HKO

252 SpA Starmie Thunderbolt vs. 0 HP / 0 SpD (custom): 208-246 (69.1 - 81.72%) -- guaranteed 2HKO

252 SpA Thundurus-T Thunderbolt vs. 0 HP / 0 SpD (custom): 408-480 (135.54 - 159.46%) -- guaranteed OHKO
I hope Brick Break isn't a pole jump since it's a very common coverage move and it felt like a good filler option for this CAP.

Offense
So as you can see from the offensive calcs, even with just 80 attack a large portion of the metagame is at least 2HKOed at 6+. With Adamant all common Scarfers take serious damage from Bullet Punch. This means that with a little prior damage before endgame, 80 Attack is plenty powerful for sweeping. I am missing 2HKOs and even OHKOs; but I did this on purpose. I think that this CAP should rely heavily on Belly Drum for its power, and even then I don't think it needs to beat everything right off the bat. I personally see CAP 6 as a late game cleaner, and like any cleaner it needs the opponent's team to be worn down before sweeping. I also don't want the Attack stat too high because it discourages the use of Belly Drum over an easier to use all-out-attacking set. IMO the low Attack I selected offers the highest success for this CAP's design, which is Belly Drum getting the most usage of the sets and CAP 6 being a viable Pokemon altogether. I didn't bother with Special Attack since I left it low to whereas it would be useless, and I wanted the focus to be on Physical Belly Drumming.

On the Defensive side
-2 Draco meteors, -1 Outrages, and -2/-1 Superpower/Close Combat from very potent attackers are quite manageable with this spread. Weak Special Attacks like Defensive Scalds are also handled. Of course there are still many (Special) attackers that can KO with ease, especially when at 50% health. This both leaves CAP 6 with adequate opportunities to set up, but also with a reasonable offensive check list.

Speed
I bumped up my Speed to 121 because I felt that Alakazam and Dugtrio with Hidden Power Fire/Focus Blast and Reversal, respectfully, are threatening enough to out speed. Although they commonly run Focus Sash, it's not out of the question that a team mate could break the Sash, or of course in Deck Knight's argument CAP 6 could get Gear Grind. Either way I decided I didn't want to leave out speeding those threats up to a coin toss. Other important things that I wanted to out speed are Keldeo and Starmie specifically because of their commonness in the metagame and how easily they can stop a sweep (resisting Bullet Punch + powerful Spec Attack). I also wanted to out speed Scarfed Magnezone because of how consistently it would beat us otherwise (not to mention people would start running Scarfzone for the sole purpose of beating CAP 6, which seems silly). Pokemon like Jolteon, which isn't very common, and Scarf Rotom-w, which would require Ninjask-esque Speed to beat, I let slide. Said Pokemon can also be easily worn down or beaten by other team mates. Basically I wanted to outspeed all relevant non-Scarfers and the odd slow Scarfer to give the best chance possible of sweeping after a Belly Drum.
 
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Bughouse

Like ships in the night, you're passing me by
is a Site Content Manageris a Forum Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Final Submission

HP: 90 - 321 384 -
Atk: 85 185 206 269 295
Def: 110 230 256 319 350
SpA: 50 122 136 199 218
SpD: 75 167 186 249 273
Spe: 105 221 246 309 339

(BST: 515)
_______________________________________________________________________

PT: 179.46
ST: 124.25
PS: 144.83
SS: 91.38

BSR: 291.12​

Attacking Reasoning: The goal should be to encourage boosting by moves. We have so far selected Belly Drum to be the main part of the concept. Below, I'm going to post some calcs unboosted, at +1 (Choice Band), at +2 (Swords Dance), and at +6 (Belly Drum). No calcs are included related to special attacks, as Base 50 really is too much to overcome. Even the most niche sets should not be running special moves (RIP Doom Desire.)

I'm going to do all the calcs with an Adamant nature. This is just for moar power and showing the upper limit of what CAP 6 could do. In reality, I would imagine Jolly would see more use, since CAP 6 doesn't want to be outsped by things like Garchomp and Jirachi and Volcarona and Thundurus-T, etc. It's just for my ease. These are true upper limits.

Attacking Calcs:
Acrobatics:
252+ Atk CAP 6 Acrobatics vs. 0 HP / 4 Def Celebi: 86.8 - 102.63%
252+ Atk CAP 6 Acrobatics vs. 0 HP / 4 Def Gengar: 85.05 - 100.38%
252+ Atk CAP 6 Acrobatics vs. 120 HP / 0 Def Conkeldurr: 80.83 - 96.06%
252+ Atk CAP 6 Acrobatics vs. 244 HP / 120 Def Toxicroak: 96.73 - 114.67%

As you can see, unboosted even STAB Acrobatics fails to OHKO things that seem like they should be OHKOed, some even aren't guaranteed after Rocks.

252+ Atk CAP 6 Acrobatics vs. 252 HP / 236+ Def Tentacruel: 39.01 - 46.15%

Some other relevant things fail to even 2HKO. Again, this is Acrobatics, not Drill Peck, which would be noticeably weaker. CAP 6 with 85 Attack is not effectively beating anything unboosted, even with such strong STAB.

Iron Head:
252+ Atk CAP 6 Iron Head vs. 0 HP / 4 Def Dugtrio: 88.15 - 103.79%

This is literally the only thing in OU CAP 6 can OHKO with its other best STAB move... and they all have Sashes anyway.

Essentially, this is to say that CAP 6 with 85 Attack can do dirt (in general) without a boost.
Acrobatics:
+1 252+ Atk CAP 6 Acrobatics vs. 252 HP / 0 Def Celebi: 109.9 - 129.7%
+1 252+ Atk CAP 6 Acrobatics vs. 4 HP / 0 Def Politoed: 86.95 - 102.79%
+1 252+ Atk CAP 6 Acrobatics vs. 0 HP / 0 Def Latios: 88.7 - 104.65%
+1 252+ Atk CAP 6 Acrobatics vs. 252 HP / 0 Def Latias: 66.75 - 78.57%
+1 252+ Atk CAP 6 Acrobatics vs. 248 HP / 216+ Def Jellicent: 51.36 - 60.54%


Now we're getting somewhere. A Banded Acrobatics... oh WAIT. Those don't exist, unless you like 55 BP. Next.

Drill Peck:
+1 252+ Atk (custom) Drill Peck vs. 0 HP / 4 Def Gengar: 93.1 - 109.57%

But wait... an unboosted Acrobatics dealt 85.05 - 100.38% to the same Gengar... so the damage output is very similar. A little stronger for +1 Drill Pecks, but not much. And for that you give up the versatility of switching moves? Doesn't sound very appealing to me. Next.

Iron Head:
+1 252+ Atk (custom) Iron Head vs. 0 HP / 0- Def Kyurem-B: 92.07 - 108.95%
+1 252+ Atk (custom) Iron Head vs. 0 HP / 4 Def Gengar: 93.1 - 109.57%
+1 252+ Atk (custom) Iron Head vs. 4 HP / 0 Def Breloom: 74.42 - 87.4%
+1 252+ Atk (custom) Iron Head vs. 180 HP / 0 Def Tyranitar: 77.72 - 91.7%

Wait... even at +1 Iron Head still doesn't guarantee victory against things that it seems it should beat? That's the goal. +1 attacks just still aren't all that strong from a base 85 Atk. For reference, a Band CAP 6 with base 85 Atk hits as hard as a Scarf (or just not Band) Kyurem-B. And Scarf Kyurem-B has more speed, since it's, well, Scarfed. Non-choice Kyurem-B also can switch moves. Basically, there should be no reason to fear the strength of a +1 Attack from something with 85 Base.

Moreover, my spread sits at 105 Base Speed. You know what outspeeds this and doesn't care at all about Band CAP 6? Any Scarfer in the tier, plus anything faster that doesn't die to a +1 Priority move, should CAP 6 get one. hint: none of them do, except Dugtrio, sometimes, and we should beat Dugtrio anyway... oh and that's with an Extremespeed, which is stronger than STAB Bullet Punch...

This includes everything from ScarfTar to Gengar to Keldeo ScarfToed to Starmie, etc. Lots in OU can easily beat this and +1 priority isn't beating any of them.

And because of that I expect CB CAP 6 sets with this spread to absolutely stink. Which is not a bad thing. We want to encourage boosting by move.
Acrobatics:
+2 252+ Atk CAP 6 Acrobatics vs. 252 HP / 0 Def Latias: 88.46 - 104.67%
+2 252+ Atk CAP 6 Acrobatics vs. 252 HP / 36 Def Jellicent: 93.06 - 109.9%
+2 252+ Atk CAP 6 Acrobatics vs. 124 HP / 0 Def Gastrodon: 102.79 - 121.06%
+2 252+ Atk CAP 6 Acrobatics vs. 252 HP / 0 Def Starmie: 104.62 - 123.14%
+2 252+ Atk CAP 6 Acrobatics vs. 252 HP / 0 Def Scizor: 86.33 - 101.45%
+2 252+ Atk CAP 6 Acrobatics vs. 248 HP / 252+ Def Vaporeon: 62.85 - 74.08%
+2 252+ Atk CAP 6 Acrobatics vs. 248 HP / 0 Def Rotom-W: 46.2 - 54.45%
+2 252+ Atk CAP 6 Acrobatics vs. 4 HP / 0 Def Heatran: 43.2 - 50.92%

So yeah... +2 STAB Acrobatics is strong. 85 Attack or not, it is gonna OHKO or 2HKO a whole lot of things. This is good and bad. It means we are encouraging Swords Dance over Choice Band. CAP 6 should have plenty of chances to set up Swords Dance, should it get the move, and by lacking the 50% recoil of Belly Drum. The question to be had here, come movepool is whether allowing Swords Dance is pro-concept or anti-concept. The other question is whether Acrobatics should be allowed, or only Drill Peck. And the third question, as always, is coverage. Dealing 50% to Heatran with +2 Acrobatics is irrelevant when you consider the possibility of CAP 6 getting a Ground move, for example.

Regardless of whether or not CAP 6 gets Swords Dance, I am leaving these calcs here though for consideration. Remember that my spread is on the low end of Attack offered... it only gets stronger from here.

The most important aspect of +2 imo is that you can boost to +2 and still use priority. So lets see what a +2 STAB Bullet Punch does to things that would outspeed us:
+2 252+ Atk CAP 6 Bullet Punch vs. 4 HP / 0 Def Latias: 39.07 - 46.02%
+2 252+ Atk CAP 6 Bullet Punch vs. 0 HP / 0 Def Latios: 43.18 - 51.16%
+2 252+ Atk CAP 6 Bullet Punch vs. 4 HP / 0 Def Tyranitar: 58.47 - 69%
+2 252+ Atk CAP 6 Bullet Punch vs. 252 HP / 0 Def Starmie: 19.13 - 22.53%
+2 252+ Atk CAP 6 Bullet Punch vs. 0 HP / 0 Def Keldeo: 18.26 - 21.36%

Basically, as you can see, a +2 Bullet Punch does sufficient damage to pick things off. Meaning as long as we can live 1 hit from these sorts of things, we will easily bypass them with a +2 Acrobatics/Drill Peck + Bullet Punch, even in the worst scenario.

Additionally for reference,
+2 252+ Atk CAP 6 Bullet Punch vs. 4 HP / 0 Def Breloom: 49.61 - 58.77%
+2 252+ Atk (custom) Bullet Punch vs. 0 HP / 4 Def Mamoswine: 71.46 - 84.76%
+2 252+ Atk (custom) Bullet Punch vs. 4 HP / 0 Def Dragonite: 34.56 - 41.04%
+2 252+ Atk (custom) Bullet Punch vs. 248 HP / 0 Def Scizor: 15.74 - 18.65%
+2 252+ Atk (custom) Bullet Punch vs. 252 HP / 0 Def Conkeldurr: 27.05 - 32.12%

And also for reference,
+2 252+ Atk (custom) Bullet Punch vs. 0 HP / 0 Def Terrakion: 73.06 - 86.06%

In this sense, Belly Drum is really encouraged for sweeping power. Swords Dance is noticeably weaker. 85/105 at +2 Attack just isn't fast enough and/or strong enough to successfully sweep through things. It does however, maintain good bulk, since it doesn't sacrifice 50% of its health.
+6 Adamant Acrobatics deals:
Skarmory (OU Physically Defensive) Drill Peck 51.37 - 60.55%
and Jolly:
46.78 - 55.04%

Skarm cannot switchin to a +6 Acrobatics. It has to come in on the Belly Drum. Therefore, I find anything much above 85 is indulgent, imo.

85 Attack is enough to OHKO Ferrothorn, and Garchomp, and Gliscor, and have a huge chance after Rocks versus things like Rotom-W, Hippowdon, and more. I could justify a lower attack more than this, but I think that should be sufficient.

Defensive Calcs:
-1 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def CAP 6: 50-59 (15.57 - 18.38%)

What does this mean? Well, what this means is that even with 0 HP or Defense investment, without a healing item, even after taking Stealth Rock damage, CAP 6 forces Scizor out on a CB locked Bullet Punch. Scizor has just killed a teammate, say a Terrakion it needed to check. CAP 6 has 321 HP naturally, this then falls to 281 after Stealth Rock. Scizor is intimidated and suffers as a result. Belly Drum reduces CAP 6's HP by 160, leaving CAP 6 with 121 HP left. Worst case scenario, Scizor deals 59 HP with a neutral (-1, but CB) Bullet Punch. That will never 2HKO this CAP 6 stat spread, even from 37.5% to start.

That's the level of Physical Tankiness this spread has.
 
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WIP, some of these are still very much in the works.

80 / 85 / 115 / 50 / 85 / 111

PT: 174.221
ST:129.776
PS: 149.791
SS: 101.418

BSR: 301.069

Still thinking about this one, as it isn't my first choice of the spreads I played around with, but is a little more balanced. Right now I am looking into increasing my PS some as well as dropping my SS a bit. Need to do some calcs relating to tankiness as well.

Speed is the only stat that right now is set in stone, unless something changes.

Will post calcs and whatnot as the day goes on.
 

Nyktos

Custom Loser Title
Final Submission
89 / 93 / 100 / 63 / 65 / 117 (527 BST)

PT: 162.35
ST: 108.03
PS: 169.03
SS: 116.45
BSR: 301.5

Yeah, yeah, un-round BST. This is actually far from unheard of for real Pokémon, especially when (as with my spread) there is symmetry between physical and special sides. I decided I would rather have that than a tidy BST.

Specific Justifications
This Attack stat is enough to guarantee (at +6) an OHKO on standard Salamence with Bullet Punch after Stealth Rock; this is highly relevant since this spread can also set up on MoxieMence. As it happens, 92 is enough for that, but 93 also allows KOing 252 / 252+ Vaporeon with Drill Peck (again at +6 with Stealth Rock). That's not a huge deal, but it's enough to justify raising an Attack stat by one point. As to why I stopped at 93, there simply was nothing in particular that seemed worth it at 94. Going up to 95 would allow it to guarantee the OHKO on Landorus-T with its new standard spread, but that spread is still not especially common, and "guaranteeing" an OHKO on something with non-maxed bulk is of questionable value anyway.
I didn't feel like dumpstatting, and I really don't see a particular problem with CAP 6 having Hidden Power as an (incredibly) niche option. Ending in a 3 is for symmetry with the Attack stat, of course.
The HP stat gives a value of 319 with no investment, minimizing damage from Leech Seed. This makes attempting to set up on Ferrothorn more reasonable. Of course, if your HP is odd you don't get healing from Sitrus Berry after using Belly Drum, so a lot of the time you'll be investing anyway. Still, it's nice to have the option.
Given that we're Steel-type and have Intimidate, physically-attacking Dragon-types, particularly choiced ones, are an obvious choice of setup targets. However, they're still strong as hell and we need to take very little damage to set up with Belly Drum, especially with Stealth Rock in play. As such, relatively high physical bulk is needed. 89 / 100 means that with minimum investment, CAP 6 takes less than 37.5% from a +0 Salamence Outrange, allowing it to set up on MoxieMence after it's gotten a KO (Intimidate cancelling out the Moxie boost). Any neutral-natured Garchomp or Dragonite locked into Outrange can be set up on after Intimidate with rocks in play, and without rocks Adamant ones can too.
89 / 65 is enough to take a Fire Blast from Garchomp in rain without Stealth Rock up. I didn't want to give it too much special bulk, as its physical bulk is already above-average for what is meant to be an offensively-oriented Pokémon. However, this benchmark seemed reasonable to hit, especially since SpDef much lower than this begins to look unrealistic.
There are several important Pokémon to outspeed at 110 Speed or a little less (the Musketeers and Lati@s mostly), so I knew I wanted at least 111. After some consideration, I decided I might as well outspeed Starmie too since only it's a little bit faster and, quite relevantly, resists Bullet Punch. We won't necessarily get that move of course, but outspeeding Starmie is really helpful if we do.

I was originally at 116 for that reason, but I noticed that adding one point allows beating ScarfTar which, while not incredibly important, seemed worth it for such a small change. It also means that if we get priority we can outspeed Whimsicott, if you care about that for some reason.


Calculation Compendium
At the moment it's not easy to say what moves CAP 6 will get, so I split my calcs up by move. I don't want or expect CAP 6 to get every move here, but I don't want to make assumptions for exactly which ones it will. The one move I assumed we were more or less certain to get was Drill Peck (and Iron Head but it turns out that moves is completely useless against anything but Tyranitar), so for the coverage moves I only bothered to put calculations for Pokémon that aren't KOed by Drill Peck.

All calculations are done with 252 Attack investment and a neutral nature. A Speed-boosting nature is necessary to take advantage of the good traits of the Speed stat.
I only did calcs here for Pokémon that are either bulky or resist flying. Unsurprisingly, most other OUs are OHKOed.

+6 252 Atk (custom) Drill Peck vs. 4 HP / 252 Def Blissey: 822-967 (126.07 - 148.31%) -- guaranteed OHKO
+6 252 Atk (custom) Drill Peck vs. 252 HP / 0 Def Celebi: 830-978 (205.44 - 242.07%) -- guaranteed OHKO
+6 252 Atk (custom) Drill Peck vs. 252 HP / 252+ Def Donphan: 262-310 (68.22 - 80.72%) -- guaranteed 2HKO
+6 252 Atk (custom) Drill Peck vs. 252 HP / 88+ Def Ferrothorn: 279-328 (79.26 - 93.18%) -- guaranteed 2HKO
+6 252 Atk (custom) Drill Peck vs. 252 HP / 252+ Def Forretress: 237-279 (66.94 - 78.81%) -- guaranteed 2HKO
+6 252 Atk (custom) Drill Peck vs. 252 HP / 0 Def Gastrodon: 568-670 (133.33 - 157.27%) -- guaranteed OHKO
+6 252 Atk (custom) Drill Peck vs. 252 HP / 184+ Def Gliscor: 268-316 (75.7 - 89.26%) -- guaranteed 2HKO
+6 252 Atk (custom) Drill Peck vs. 0 HP / 0 Def Heatran: 197-232 (60.99 - 71.82%) -- guaranteed 2HKO after Stealth Rock
+6 252 Atk (custom) Drill Peck vs. 252 HP / 0 Def Heatran: 197-232 (51.03 - 60.1%) -- guaranteed 2HKO after Stealth Rock
+6 252 Atk (custom) Drill Peck vs. 252 HP / 252+ Def Hippowdon: 267-315 (63.57 - 75%) -- guaranteed 2HKO
+6 252 Atk (custom) Drill Peck vs. 252 HP / 252+ Def Jellicent: 373-441 (92.32 - 109.15%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk (custom) Drill Peck vs. 252 HP / 0 Def Jirachi: 207-244 (51.23 - 60.39%) -- guaranteed 2HKO after Stealth Rock
+6 252 Atk (custom) Drill Peck vs. 0 HP / 4 Def Jolteon: 311-366 (114.76 - 135.05%) -- guaranteed OHKO
+5 252 Atk (custom) Drill Peck vs. 248 HP / 172 Def Landorus-T: 331-390 (86.87 - 102.36%) -- 93.75% chance to OHKO after Stealth Rock
+6 252 Atk (custom) Drill Peck vs. 0 HP / 0 Def Magnezone: 92-109 (32.74 - 38.79%) -- guaranteed 3HKO after Stealth Rock
+6 252 Atk (custom) Drill Peck vs. 252 HP / 252+ Def Politoed: 358-423 (93.22 - 110.15%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk (custom) Drill Peck vs. 232 HP / 0 Def Rotom-W: 195-231 (65.21 - 77.25%) -- guaranteed 2HKO after Stealth Rock
+6 252 Atk (custom) Drill Peck vs. 224 HP / 252+ Def Skarmory: 118-139 (36.08 - 42.5%) -- guaranteed 3HKO after Stealth Rock
+6 252 Atk (custom) Drill Peck vs. 0 HP / 4 Def Thundurus-T: 276-325 (92.3 - 108.69%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk (custom) Drill Peck vs. 252 HP / 252+ Def Vaporeon: 408-481 (87.93 - 103.66%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk (custom) Drill Peck vs. 252 HP / 0 Def Tyranitar: 194-228 (48.01 - 56.43%) -- guaranteed 2HKO after Stealth Rock
(Move 2) here represents an itemless Acrobatics (just set to be a 110 BP Flying move), since Honko's calculator doesn't give it 110 BP unless you have Flying Gem.

+6 252 Atk (custom) (Move 2) vs. 252 HP / 252+ Def Donphan: 363-427 (94.53 - 111.19%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk (custom) (Move 2) vs. 252 HP / 184+ Def Gliscor: 369-435 (104.23 - 122.88%) -- guaranteed OHKO
+6 252 Atk (custom) (Move 2) vs. 252 HP / 252+ Def Ferrothorn: 339-400 (96.3 - 113.63%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk (custom) (Move 2) vs. 252 HP / 252+ Def Forretress: 324-382 (91.52 - 107.9%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk (custom) (Move 2) vs. 0 HP / 0 Def Heatran: 271-319 (83.9 - 98.76%) -- 75% chance to OHKO after Stealth Rock
+6 252 Atk (custom) (Move 2) vs. 252 HP / 0 Def Heatran: 271-319 (70.2 - 82.64%) -- guaranteed 2HKO after Stealth Rock
+6 252 Atk (custom) (Move 2) vs. 252 HP / 0 Def Jirachi: 285-336 (70.54 - 83.16%) -- guaranteed 2HKO
+6 252 Atk (custom) (Move 2) vs. 252 HP / 0 Def Magnezone: 127-149 (36.91 - 43.31%) -- guaranteed 3HKO after Stealth Rock
+6 252 Atk (custom) (Move 2) vs. 252 HP / 0 Def Rotom-W: 269-317 (88.48 - 104.27%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk (custom) (Move 2) vs. 224 HP / 252+ Def Skarmory: 162-191 (49.54 - 58.4%) -- guaranteed 2HKO after Stealth Rock
+6 252 Atk (custom) (Move 2) vs. 252 HP / 0 Def Tyranitar: 263-309 (65.09 - 76.48%) -- guaranteed 2HKO after Stealth Rock

+6 252 Atk Flying Gem (custom) Acrobatics (110 BP) vs. 252 HP / 0 Def Heatran: 407-479 (105.44 - 124.09%) -- guaranteed OHKO
+6 252 Atk Flying Gem (custom) Acrobatics (110 BP) vs. 252 HP / 0 Def Jirachi: 427-503 (105.69 - 124.5%) -- guaranteed OHKO
+6 252 Atk Flying Gem (custom) Acrobatics (110 BP) vs. 252 HP / 0 Def Tyranitar: 394-464 (97.52 - 114.85%) -- guaranteed OHKO after Stealth Rock
Here I did calcs for Pokémon that are naturally faster or are slower and have priority of their own, as well as some common scarfers and Tyranitar which is the only OU Pokémon that actually takes more damage from Bullet Punch than it does from Drill Peck.

+6 252 Atk (custom) Bullet Punch vs. 4 HP / 0 Def Alakazam: 390-459 (154.76 - 182.14%) -- guaranteed OHKO
+6 252 Atk (custom) Bullet Punch vs. 4 HP / 0 Def Breloom: 250-295 (95.41 - 112.59%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk (custom) Bullet Punch vs. 0 HP / 4 Def Dugtrio: 357-421 (169.19 - 199.52%) -- guaranteed OHKO
+6 252 Atk (custom) Bullet Punch vs. 4 HP / 0 Def Garchomp: 217-256 (60.61 - 71.5%) -- guaranteed 2HKO
+6 252 Atk (custom) Bullet Punch vs. 4 HP / 0 Def Keldeo: 114-134 (35.18 - 41.35%) -- guaranteed 3HKO
+6 252 Atk (custom) Bullet Punch vs. 0 HP / 0 Def Latios: 250-295 (83.05 - 98%) -- guaranteed 2HKO
+6 252 Atk (custom) Bullet Punch vs. 0 HP / 4 Def Mamoswine: 498-588 (137.95 - 162.88%) -- guaranteed OHKO
+6 252 Atk (custom) Bullet Punch vs. 0 HP / 0 Def Salamence: 250-295 (75.52 - 89.12%) -- guaranteed 2HKO
+6 252 Atk (custom) Bullet Punch vs. 248 HP / 0 Def Scizor: 104-123 (30.32 - 35.86%) -- guaranteed 3HKO after Stealth Rock
+6 252 Atk (custom) Bullet Punch vs. 4 HP / 0 Def Terrakion: 456-536 (140.74 - 165.43%) -- guaranteed OHKO
+6 252 Atk (custom) Bullet Punch vs. 252 HP / 0 Def Tyranitar: 384-452 (95.04 - 111.88%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk (custom) Bullet Punch vs. 0 HP / 4 Def Jolteon: 156-183 (57.56 - 67.52%) -- guaranteed 2HKO after Stealth Rock
I mostly did calculations here for Pokémon that aren't beaten by Bullet Punch, since ExtremeSpeed is a stronger move. For completeness I also included Terrakion, against which Bullet Punch is much better.

+6 252 Atk (custom) ExtremeSpeed vs. 0 HP / 0 Def Keldeo: 302-356 (93.49 - 110.21%) -- 93.75% chance to OHKO after Stealth Rock
+6 252 Atk (custom) ExtremeSpeed vs. 0 HP / 0 Def Latios: 333-392 (110.63 - 130.23%) -- guaranteed OHKO
+6 252 Atk (custom) ExtremeSpeed vs. 0 HP / 0 Def Salamence: 333-392 (100.6 - 118.42%) -- guaranteed OHKO
+6 252 Atk (custom) ExtremeSpeed vs. 4 HP / 0 Def Terrakion: 151-178 (46.6 - 54.93%) -- 99.61% chance to 2HKO after Stealth Rock
+6 252 Atk (custom) ExtremeSpeed vs. 0 HP / 4 Def Jolteon: 415-489 (153.13 - 180.44%) -- guaranteed OHKO
This could also be Drain Punch; I know some people want that.

+6 252 Atk (custom) Brick Break vs. 252 HP / 252+ Def Ferrothorn: 308-364 (87.5 - 103.4%) -- 62.5% chance to OHKO after Stealth Rock
+6 252 Atk (custom) Brick Break vs. 252 HP / 0 Def Heatran: 494-582 (127.97 - 150.77%) -- guaranteed OHKO
+6 252 Atk (custom) Brick Break vs. 252 HP / 0 Def Jirachi: 260-306 (64.35 - 75.74%) -- guaranteed 2HKO after Stealth Rock
+6 252 Atk (custom) Brick Break vs. 252 HP / 0 Def Magnezone: 462-544 (134.3 - 158.13%) -- guaranteed OHKO
+6 252 Atk (custom) Brick Break vs. 232 HP / 0 Def Rotom-W: 245-289 (81.93 - 96.65%) -- 62.5% chance to OHKO after Stealth Rock
+6 252 Atk (custom) Brick Break vs. 224 HP / 252+ Def Skarmory: 147-174 (44.95 - 53.21%) -- 92.58% chance to 2HKO after Stealth Rock
+6 252 Atk (custom) Brick Break vs. 252 HP / 0 Def Tyranitar: 956-1128 (236.63 - 279.2%) -- guaranteed OHKO
+6 252 Atk (custom) ThunderPunch vs. 0 HP / 0 Def Heatran: 247-291 (76.47 - 90.09%) -- 18.75% chance to OHKO after Stealth Rock
+6 252 Atk (custom) ThunderPunch vs. 252 HP / 0 Def Heatran: 247-291 (63.98 - 75.38%) -- guaranteed 2HKO after Stealth Rock
+6 252 Atk (custom) ThunderPunch vs. 252 HP / 0 Def Jirachi: 260-306 (64.35 - 75.74%) -- guaranteed 2HKO after Stealth Rock
+6 252 Atk (custom) ThunderPunch vs. 232 HP / 0 Def Rotom-W: 245-289 (81.93 - 96.65%) -- 62.5% chance to OHKO after Stealth Rock
+6 252 Atk (custom) ThunderPunch vs. 252 HP / 252+ Def Skarmory: 294-348 (88.02 - 104.19%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk (custom) ThunderPunch vs. 252 HP / 0 Def Tyranitar: 239-282 (59.15 - 69.8%) -- guaranteed 2HKO after Stealth Rock

Here are a few calculations with Drill Peck and Bullet Punch and an Adamant nature, as requested. I didn't do calcs where the Jolly damage was obviously low enough that the nature change wouldn't make a huge difference, or where the Jolly version was an OHKO anyway. As it turns out, that didn't leave all that many things. (Hence why I feel an Adamant nature is not very good.)

+5 252+ Atk (custom) Drill Peck vs. 248 HP / 172 Def Landorus-T: 364-429 (95.53 - 112.59%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk (custom) Drill Peck vs. 252 HP / 88+ Def Ferrothorn: 306-361 (86.93 - 102.55%) -- 56.25% chance to OHKO after Stealth Rock
+6 252+ Atk (custom) Drill Peck vs. 252 HP / 184+ Def Gliscor: 295-348 (83.33 - 98.3%) -- 68.75% chance to OHKO after Stealth Rock
+6 252+ Atk (custom) Bullet Punch vs. 0 HP / 0 Def Latios: 274-324 (91.02 - 107.64%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk (custom) Bullet Punch vs. 0 HP / 0 Def Salamence: 274-324 (82.77 - 97.88%) -- guaranteed OHKO after Stealth Rock
These calcs are mostly focused on the setup turn, as that's ideally the only time we take a hit. As such I assumed Intimidate was in effect. I intend to add calcs in less ideal situations.
We can set up on these through Stealth Rock.

-1 252+ Atk Donphan Ice Shard vs. 0 HP / 0 Def (custom): 31-37 (9.71 - 11.59%) -- 9HKO at best
252 SpA Life Orb Espeon Psyshock vs. 0 HP / 4 Def (custom): 84-100 (26.33 - 31.34%) -- guaranteed 4HKO
0 SpA Forretress Volt Switch vs. 0 HP / 0 SpD (custom): 96-114 (30.09 - 35.73%) -- 33.18% chance to 3HKO
-1 252 Atk Choice Band Garchomp Outrage vs. 0 HP / 4 Def (custom): 97-115 (30.4 - 36.05%) -- 51.73% chance to 3HKO
-2 252 SpA Latios Draco Meteor vs. 0 HP / 0 SpD (custom): 81-96 (25.39 - 30.09%) -- guaranteed 4HKO
252 Atk Salamence Outrage vs. 0 HP / 4 Def (custom): 100-118 (31.34 - 36.99%) -- 82.81% chance to 3HKO
We can set up on these without Stealth Rock. Dugtrio's "(Move 4)" is a 200 BP Reversal.

-1 252+ Atk Choice Band Dragonite Outrage vs. 0 HP / 0 Def (custom): 110-130 (34.48 - 40.75%) -- guaranteed 3HKO
-1 252 Atk Dugtrio (Move 4) vs. 0 HP / 4 Def (custom): 105-124 (32.91 - 38.87%) -- 99.83% chance to 3HKO
0 SpA Life Orb Garchomp Fire Blast vs. 0 HP / 0 SpD (custom) in rain: 133-156 (41.69 - 48.9%) -- guaranteed 3HKO
-2 252 SpA Choice Specs Latios Draco Meteor vs. 0 HP / 0 SpD (custom): 122-144 (38.24 - 45.14%) -- guaranteed 3HKO
-1 252+ Atk Life Orb Toxicroak Drain Punch vs. 0 HP / 4 Def (custom): 101-121 (31.66 - 37.93%) -- 91.21% chance to 3HKO
 
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Deck Knight

Blast Off At The Speed Of Light! That's Right!
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Final Submission:

71 / 92 / 104 / 50 / 79 / 122 (BST 518)

HP: 71 (283 - 346)
Atk: 92 (198 - 220 - 283 - 311)
Def: 104 (219 - 244 - 307 - 337)
SpA: 50 (122 - 136 - 199 - 219)
SpD: 79 (174 - 194 - 257 - 282)
Spe: 122 (252 - 280 - 343 - 377)

PT: 147.42 (Good)
ST: 113.15 (Above Average)
PS: 169.84 (Very Good)
SS: 95.61 (Below Average)
BSR: 282.54 (Good)

Attack:

The Spread:

Stats: 284 HP / 283 Atk / 244 Def / 122 SpA / 194 SpD / 377 Spe (Jolly Nature)
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Item: Sitrus Berry

+6 Bullet Punch vs.

0 HP / 4 Def Jolteon: 57.19 - 67.52%
252 HP / 4 Def Latios: 67.85 - 80.21%
252 HP / 0 Def Latias: 62.08 - 73.35%
252 HP / 64 Def Kyurem-B: 85.02 - 100.44%
0 HP / 4 Def Heracross: 86.71 - 101.99%
252 HP / 4 Def Espeon: 92.81 - 109.58%
12 HP / 0 Def Breloom: 94.31 - 111.36%
252 HP / 0 Def Tyranitar: 94.05 - 111.38%
0 HP / 4 Def Kyurem-B: 104.85 - 124.29%
0 HP / 4 Def Mamoswine: 136.84 - 161.77%

+0 Drill Peck vs.

4/0 Alakazam: 76.6% - 90.5%
252/252+ Blissey: 26.2% - 31.1%
120/0 Conkeldurr: 57.2% - 67.7%
252/252+ Donphan: 17.4% - 20.6%
4/0 Dragonite: 33.6% - 39.8% (Multiscale: 16.8% - 19.9%)
252/88+ Ferrothorn: 19.9% - 23.9%
252/252+ Forretress: 18.1% - 21.5%
4/0 Garchomp: 30.4% - 36%
252/184+ Gliscor: 18.9% - 22.9%
0/0 Heatran: 15.2% - 18%
252/0 Heatran: 12.7% - 15%
252/252+ Hippowdon: 16% - 18.8%
252/252+ Jellicent: 23% - 27.5%
0/0 Jirachi: 15% - 17.9%
252/0 Jirachi: 12.6% - 15.1%
4/0 Keldeo: 70.4% - 83.3%
56/0 Kyurem-B: 25.4% - 30.4%
4/0 Latios: 41.7% - 49%
172/0 Magnezone: 7.1% - 8.3%
4/0 Politoed: 41% - 48.4%
252/252+ Politoed: 23.4% - 27.6%
252/252+ Unaware Quagsire: 21.3% - 25.1%
252/0 Rotom-W: 16.1% - 19.1%
248/0 Scizor: 30% - 35.9%
252/252+ Skarmory: 8.7% - 10.5%
248/252+ Vaporeon: 22% - 26.1%

+0 Gear Grind vs.
0 HP / 4 Def Gliscor: 37.11 - 43.98%
192 HP / 64 Def Reuniclus: 37.16 - 44%
4 HP / 0 Def Garchomp: 37.43 - 45.25%
252 HP / 252+ Def Espeon: 38.32 - 45.5%
4 HP / 252 Def Blissey: 38.95 - 46.31%
252 HP / 0 Def Latias: 39.56 - 46.7%
252 HP / 4 Def Latios: 42.85 - 51.09%
32 HP / 0 Def Landorus-T: 44.03 - 51.98%
4 HP / 0 Def Hydreigon: 44.17 - 52.14%
4 HP / 0 Def Landorus-T: 45 - 53.12%
0 HP / 0 Def Landorus-T: 45.14 - 53.29%
0 HP / 4 Def Mamoswine: 86.42 - 103.04%
0 HP / 4 Def Terrakion: 86.68 - 104.02%
4 HP / 0 Def Terrakion: 88.88 - 104.93%
4 HP / 0 Def Alakazam: 96.03 - 114.28%
0 HP / 4 Def Dugtrio: 105.21 - 125.11%

+6 Gear Grind vs.
252 HP / 252+ Def Donphan: 84.89 - 100.52%
4 HP / 0 Def Multiscale Dragonite: 83.33 - 98.14%
0 HP / 0 Def Multiscale Dragonite: 83.59 - 98.45%
248 HP / 176+ Def Cloyster: 83.82 - 99%
252 HP / 252+ Def Donphan: 84.89 - 100.52%
0 HP / 0- Def Multiscale Dragonite: 92.87 - 109.59%
252 HP / 184+ Def Gliscor: 94.91 - 111.86%
200 HP / 244 Def Landorus-T: 104.6 - 123.57%
252 HP / 196 Def Garchomp: 104.76 - 124.28%
252 HP / 252+ Def Reuniclus: 105.18 - 124.52%
252 HP / 4 Def Hippowdon: 106.19 - 125.71%
248 HP / 24+ Def Gliscor: 107.64 - 127.47%

+6 Drill Peck vs.
252/252+ Blissey: 104.6% - 123.2%
252/252+ Donphan: 68.2% - 80.5%
4/0 Dragonite: 132.7% - 156.5% (Multiscale: 66.35% - 78.25%)
252/88+ Ferrothorn: 78.7% - 92.9%
252/252+ Forretress: 71.2% - 83.9%
4/0 Garchomp: 120.1% - 141.6%
252/184+ Gliscor: 75.4% - 89%
0/0 Heatran: 60.4% - 71.5%
252/0 Heatran: 50.5% - 59.8%
252/252+ Hippowdon: 62.9% - 74.3%
252/252+ Jellicent: 92.1% - 108.4%
0/0 Jirachi: 60.4% - 71.3%
252/0 Jirachi: 51% - 60.1%
56/0 Kyurem-B: 101.7% - 120%
4/0 Latios: 164.2% - 193.7%
172/0 Magnezone: 28.1% - 33%
4/0 Politoed: 162.1% - 191%
252/252+ Politoed: 93% - 109.4%
252/252+ Unaware Quagsire: 21.3% - 25.1%
252/0 Rotom-W: 64.1% - 75.3%
248/0 Scizor: 120.1% - 141.7%
252/252+ Skarmory: 35% - 41.3%
248/252+ Vaporeon: 87.5% - 103%

+6 Acrobatics [no item] vs.
252/252+ Donphan: 93.8% - 110.4%
252/252+ Forretress: 91% - 107.1%
252/184+ Gliscor: 103.4% - 122%
0/0 Heatran: 83.3% - 98.1%
252/0 Heatran: 69.7% - 82.1%
252/252+ Hippowdon: 86.7% - 102.1%
0/0 Jirachi: 83% - 97.7%
252/0 Jirachi: 70% - 82.4%
172/0 Magnezone: 38.5% - 45.5%
252/252+ Unaware Quagsire: 28.9% - 34.3%
252/0 Rotom-W: 87.8% - 103.6%
252/252+ Skarmory: 48.2% - 56.6%
+0 Drain Punch / Brick Break vs.
200 HP / 0 Def Empoleon: 40.66 - 47.91%
4 HP / 0 Def Magnezone: 41.13 - 48.93%
0 HP / 0 Def Magnezone: 41.28 - 49.11%
4 HP / 0 Def Scrafty: 42.64 - 50.73%
0 HP / 4 Def Mamoswine: 43.21 - 50.96%
4 HP / 0 Def Hydreigon: 43.55 - 51.53%
4 HP / 0 Def Terrakion: 43.82 - 51.85%
0 HP / 0 Def Terrakion: 43.96 - 52.01%
12 HP / 4 Def Empoleon: 46.15 - 54.48%
4 HP / 0- Def Hydreigon: 48.46 - 57.05%
252 HP / 0 Def Tyranitar: 59.4 - 70.29%
4 HP / 0 Def Lucario: 61.7 - 73.04%
180 HP / 0 Def Tyranitar: 62.17 - 73.57%

+6 Drain Punch / Brick Break vs.
32 HP / 0 Def Landorus-T: 43.11 - 50.76%
0 HP / 4 Def Landorus: 43.88 - 51.72%
88 HP / 4 Def Gyarados: 43.9 - 51.84%
4 HP / 0 Def Landorus-T: 44.06 - 51.87%
0 HP / 0 Def Landorus: 44.2 - 52.03%
0 HP / 0 Def Landorus-T: 44.2 - 52.03%
88 HP / 0 Def Gyarados: 44.19 - 52.12%
224 HP / 252+ Def Skarmory: 44.95 - 52.9%

+6 Blaze Kick vs.
(+5) 4 HP / 0 Def Landorus-T: 87.18 - 102.81%
252 HP / 0 Def Empoleon: 87.36 - 102.95%
0 HP / 0- Def Kyurem: 90.79 - 106.9%
0 HP / 4 Def Thick Fat Mamoswine: 96.95 - 114.68%
128 HP / 0 Def Machamp: 99.43 - 117.28%
224 HP / 252+ Def Skarmory: 101.52 - 119.87%

Selections:
I think Gear Grind is an awesome STAB for CAP6. It makes it very threatening to Sash starters, allows it to beat Sash Alakazam, and gives it a weapon against any odd Novelty Sturdy users, the non-Steel types of which can be defeated by a +6 Gear Grind. Gear Grind also rips through Substitutes and destroys a failsafe that many weakened Pokemon rely on to revenge kill their opponent. Setting up a Substitute as CAP6 Belly Drums is not guaranteed protection with Gear Grind at the ready. Bullet Punch calcs given at +6 to give a realistic expectation of what we're damaging.

Drain Punch is another intriguing move, as it allows us to Belly Drum on Skarmory, hit it with Drain Punch, and even if we are WW'd out, the process can be repeated because of the healing factor. Brick Break is a weaker option because it has no healing and therefore makes it harder to sweep than Drain Punch, but it's roughly the level of Fighting coverage I would support. Blaze Kick would allow CAP6 to take down Skarmory and Magnezone without taking down Heatran.

No Special Attack calcs. Honestly, the last thing we want is any mixed utility for this, as we want to avoid viability for Life Orb as much as possible. Making Life Orb HP 70's pointless does this fairly well.

Speed:

122 Speed has a maximum of 377 with Nature, which outruns Base 65 +Spe Scarfers, and Base 75 Speed non-+Spe Nature Scarfers. It outruns Sash Alakazam and basically nothing else important. While I don't predict a sudden upswing in Scarf Scizor in response to CAP6, there you have it. Adamant Nature CAP6 has 343 Speed, which is slower than +Spe Musketeers (346), so while CAP6 can afford that against say Terrakion by running Bullet Punch, it will have issues with Keldeo, a scenario I find entirely reasonable.

Should there be a set where CAP6 invests no speed, the natural floor of 122 Speed is 280, which outspeeds all Max Spe No Nature Base 90 Pokemon.

Defenses:

71 / 104 / 79

Without Intimidate:
252 Atk Choice Band Terrakion Close Combat vs. 4 HP / 0 Def (custom): 99.64 - 117.6%
252+ Atk Life Orb Lucario Close Combat vs. 4 HP / 0 Def (custom): 85.21 - 100.35%
252+ Atk Choice Band Scizor Superpower vs. 4 HP / 0 Def (custom): 73.59 - 86.61%
252+ Atk Choice Band Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 27.46 - 32.74%

252+ Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 47.88 - 56.69% (Can KO After Rocks and Belly Drum, but can't switch in on nearly anything or survive BD Bullet Punch)

252+ Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 47.53 - 56.33% (Can KO After Rocks and Belly Drum w/out Sitrus)

252 Atk Garchomp Outrage vs. 4 HP / 0 Def (custom): 33.45 - 39.43% (Can KO rarely After Rocks and Belly Drum w/out Sitrus)

With Intimidate:
-1 252 Atk Choice Band Terrakion Close Combat vs. 4 HP / 0 Def (custom): 66.54 - 78.52%
-1 252+ Atk Life Orb Lucario Close Combat vs. 4 HP / 0 Def (custom): 56.69 - 67.25% (Can set up Belly Drum w/ Sitrus and no Rocks.)
-1 252+ Atk Choice Band Scizor Superpower vs. 4 HP / 0 Def (custom): 48.94 - 57.74% (Can set up Belly Drum w/ Sitrus)
-1 252+ Atk Choice Band Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 18.3 - 21.83% (Can set up w/ Belly Drum w/ no rocks w/o Sitrus)

-1 252+ Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 32.04 - 38.38% (Can set up Belly Drum + Bullet Punch for KO.)

-1 252+ Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 32.04 - 38.02% (Can set up w/ Belly Drum w/ no rocks w/o Sitrus)
-1 252 Atk Garchomp Outrage vs. 4 HP / 0 Def (custom): 22.18 - 26.4% (Can set up w/ Belly Drum w/ no rocks w/o Sitrus)

Special Defense:
252 SpA Life Orb Latios Draco Meteor vs. 4 HP / 0 SpD (custom): 63.73 - 75% (can be 2HKO'd w/o Sitrus)
252 SpA Life Orb Latias Draco Meteor vs. 4 HP / 0 SpD (custom): 56.33 - 66.9% (can be 2HKO'd w/ rocks w/o Sitrus)
252 SpA Keldeo Hydro Pump vs. 4 HP / 0 SpD (custom): 83.45 - 98.59% (near certain OHKO w/ Rocks [No Rain])
252 SpA Life Orb Alakazam Focus Blast vs. 4 HP / 0 SpD (custom): 75 - 88.38% (Can OHKO rarely w/ Rocks)
252+ SpA Life Orb Dragonite Fire Blast vs. 4 HP / 0 SpD (custom) in rain: 66.9 - 78.87% (Cannot OHKO w/ rocks)
0 SpA Vaporeon Scald vs. 4 HP / 0 SpD (custom): 40.14 - 47.53% [No Rain]
0 SpA Life Orb Garchomp Fire Blast vs. 4 HP / 0 SpD (custom) in rain: 39.43 - 46.83%
252 SpA Life Orb Celebi Psychic vs. 4 HP / 0 SpD (custom): 34.15 - 40.14% (Can OHKO after Drum and Rocks occasionally w/o Sitrus)
252 SpA Celebi Psychic vs. 4 HP / 0 SpD (custom): 26.4 - 30.98% (2HKO after Drum, Cannot OHKO w/ Rocks)


I had to calibrate up from what I initially wanted on Special Defense. Unlike say Forretress, CAP6 is highly unlikely to run much in defenses, so it must be able to take weaker hits while uninvested.

While I do not think CAP6 should be bulky enough to be a pivot (and even Max/Max+ it really cannot be), it should be able to set up on mid-power Scalds (unless burned) and resisted Special-Based Attacks, and be able to take more physical punishment without relying entirely on Intimidate. Revenge killing against CAP6 should require some sacrifices on the part of the opponent, pushing them to modify their spreads or items to adapt to CAP6.

On Physical Defense, the object is again to ensure that CAP6 has only sufficient bulk to actually set up on something, and then after the switch-in (or KO) to avoid being revenge killed too easily. Intimidate helps a great deal in giving CAP6 setup opportunities, so the real focus is on revenge calculations. The physical bulk here means that the best answers to CAP6 will be dedicated revenge killers, with either very fast Scarfers that have not been weakened into Bullet Punch KO range, or foes like Choice Band Mamoswine, which needs the CB Power to provide that additional threat (Mamo doesn't like Drum Bullet Punches either, but can eat an unboosted one). The idea is to force the metagame to adapt to CAP6 by making the opponent's revenge killers accept different trade-offs than usual. This keeps CAP6 balanced while at the same time requiring the metagame to interact with it.

Conclusion:

The spread balances the high speed by giving it just enough defense to set up with no investment, but the set really comes to life with Sitrus Berry, which gives CAP6 a ton of set-up opportunities and works well with Acrobatics and Belly Drum. Other berries like Lum could also work if you can keep Stealth Rock off of CAP6's side of the field. Even Leftovers has some viability as it puts CAP6 out of KO range for a setup, and can actually allow another setup given the right offensive options or smart play.

CAP6 also has the capability to slightly drop Attack or Speed and invest in some additional bulk against specific threats, which will open it up to different Belly Drum strategies than just Max/Max. CAP6 truly lacks the bulk to be a dedicated wall or pivot, but it does have enough to perform its job of setting up, can take strong neutral unboosted hits at full health like Keldeo's Hydro Pump, or boosted NVE hits like Life Orb Celebi's Psychic.

The most important thing to make Belly Drum a successful concept is set-up opportunities, and this spread allows for those on both sides of the defensive spectrum. It has enough SpD to ably handle neutral hits to get a Drum off, and Intimidate takes its decent physical bulk and augments it into a multitude of setup opportunities on a revenge strike.

What is also compelling is that the speed does allow some flexibility, and while it is structured around a Max/Max+ Set with Sitrus, it can be modified to adjust speed or power down with slightly more bulk to change calculations that might be crucial to team success. The spread is competent without being overpowered, and I believe it will adequately represent a Fast Pokemon with balanced Bulk and Power, but not enough of either in the latter two to say it is all 3. In other words, it can be calibrated to be Fast and Bulky, or Fast and Powerful, but cannot be all 3 at once thanks to the specific dynamics of Belly Drum.

Highlights:

Very high Atk / Speed. It outruns Alakazam, and can KO with Gear Grind through Focus Sash, which I think is very important to avoid its fast Thunder Wave. Only threat that really outspeeds is Jolteon and Scarfers. Has mediocre SpD that allows it to competently set up on weaker threats, but be stopped cold by more aggressive special attackers.

I really don't think we need to go all out trying to bulk this up, or give this even defenses. We don't need Machamp defenses with higher Speed. Ultimately it should get in, Belly Drum, and maul almost anything that isn't faster or be able to clean them up with Bullet Punch.

Random factoids:

The Physical Stats sum to 196, the Special Stats sum to 129.
HP + Def is 175, HP + SpD is 150.
Attack and Speed both end in 2, and if they did not have the single digit points would both be multiples of 30.
Gardevoir and Gallade are the only Pokemon that share the 518 Stat Total of this spread.
No other Pokemon has a value of 122 in any stat.
 
Last edited:

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Final Submission

HP: 50 241-304
Atk: 92 198-220-283-311
Def: 130 266-296-359-394
SpA: 65 149-166-229-251
SpD: 75 167-186-249-273
Spe: 118 244-272-335-368

Physical Sweepiness: 166.98 (Very Good)
Physical Tankiness:
152.54 (Very Good)
Special Sweepiness:
119.94 (Above Average)
Special Tankiness:
88.51 (Below Average)
Base Stat Rating:
283.34 (Good)
Base Stat Total:
530

Overview: 50 / 92 / 130 / 65 / 75 / 118

The main priorities I had in choosing these numbers were as follows, in this order: 1) to naturally outrun a majority of the unboosted tier (as well as some trolly low-Spe Scarfers) in order to facilitate a +0 Spe sweep, 2) to lean more heavily on Belly Drum for offensive presence with an Atk stat that is below average by OU standards, and 3) to get Intimidate and good physical bulk to work codependently to create setup opportunities. In terms of the build triangle, I went with Speed and Bulk at the expense of Power. Within the paradigm of Bulk and Speed, I opted for non-boundary pushing Defense and biased defensive stats in order to justify the "very high" Speed of this spread. Finally, I chose to not ride any of the limits for PS, PT, SS, ST, or BSR because I wanted a more balanced approach that didn't pull all the CAP's power into a single stat. Considering CAP's stellar defensive typing and primary ability, and considering potential secondary ability and movepool options, I didn't want to try and do too much at once here in stats. This spread gives CAP exactly what it needs in this area to compete in OU while remaining focused on supporting the setup and use of Belly Drum.

Offenses: 92 / 65 / 118

The Atk here is entirely sufficient for an end-game sweep at +6, even with only Drill Peck and Iron Head for STABs (although imo this stat leaves us open to consider reasonable coverage and/or Acrobatics as well). For a number of defensive threats, a little bit of prior damage will be required for the 80 BP attacks, but for an end-game sweeper in a team of 6, I would consider that to be a desirable quality. In reality, with this Speed and this bulk, being guaranteed a OHKO on everything that switches in for the first time would be a tough sell in terms of balance. This stat hits a numerical value of 283 with a Jolly nature and 252 EVs, or 1132 after a Belly Drum. With 252 EVs and an Adamant nature, those numbers jump to 311 and 1244, respectively.
+0 Drill Peck vs.

4/0 Alakazam: 76.6% - 90.5%
252/252+ Blissey: 26.2% - 31.1%
120/0 Conkeldurr: 57.2% - 67.7%
252/252+ Donphan: 17.4% - 20.6%
4/0 Dragonite: 33.6% - 39.8% (Multiscale: 16.8% - 19.9%)
252/88+ Ferrothorn: 19.9% - 23.9%
252/252+ Forretress: 18.1% - 21.5%
4/0 Garchomp: 30.4% - 36%
252/184+ Gliscor: 18.9% - 22.9%
0/0 Heatran: 15.2% - 18%
252/0 Heatran: 12.7% - 15%
252/252+ Hippowdon: 16% - 18.8%
252/252+ Jellicent: 23% - 27.5%
0/0 Jirachi: 15% - 17.9%
252/0 Jirachi: 12.6% - 15.1%
4/0 Keldeo: 70.4% - 83.3%
56/0 Kyurem-B: 25.4% - 30.4%
4/0 Latios: 41.7% - 49%
172/0 Magnezone: 7.1% - 8.3%
4/0 Politoed: 41% - 48.4%
252/252+ Politoed: 23.4% - 27.6%
252/252+ Unaware Quagsire: 21.3% - 25.1%
252/0 Rotom-W: 16.1% - 19.1%
248/0 Scizor: 30% - 35.9%
252/252+ Skarmory: 8.7% - 10.5%
248/252+ Vaporeon: 22% - 26.1%

+6 Drill Peck vs.

252/252+ Blissey: 104.6% - 123.2%
252/252+ Donphan: 68.2% - 80.5%
4/0 Dragonite: 132.7% - 156.5% (Multiscale: 66.35% - 78.25%)
252/88+ Ferrothorn: 78.7% - 92.9%
252/252+ Forretress: 71.2% - 83.9%
4/0 Garchomp: 120.1% - 141.6%
252/184+ Gliscor: 75.4% - 89%
0/0 Heatran: 60.4% - 71.5%
252/0 Heatran: 50.5% - 59.8%
252/252+ Hippowdon: 62.9% - 74.3%
252/252+ Jellicent: 92.1% - 108.4%
0/0 Jirachi: 60.4% - 71.3%
252/0 Jirachi: 51% - 60.1%
56/0 Kyurem-B: 101.7% - 120%
4/0 Latios: 164.2% - 193.7%
172/0 Magnezone: 28.1% - 33%
4/0 Politoed: 162.1% - 191%
252/252+ Politoed: 93% - 109.4%
252/252+ Unaware Quagsire: 21.3% - 25.1%
252/0 Rotom-W: 64.1% - 75.3%
248/0 Scizor: 120.1% - 141.7%
252/252+ Skarmory: 35% - 41.3%
248/252+ Vaporeon: 87.5% - 103%

+6 Acrobatics [no item] vs.

252/252+ Donphan: 93.8% - 110.4%
252/252+ Forretress: 91% - 107.1%
252/184+ Gliscor: 103.4% - 122%
0/0 Heatran: 83.3% - 98.1%
252/0 Heatran: 69.7% - 82.1%
252/252+ Hippowdon: 86.7% - 102.1%
0/0 Jirachi: 83% - 97.7%
252/0 Jirachi: 70% - 82.4%
172/0 Magnezone: 38.5% - 45.5%
252/252+ Unaware Quagsire: 28.9% - 34.3%
252/0 Rotom-W: 87.8% - 103.6%
252/252+ Skarmory: 48.2% - 56.6%

+0 Bullet Punch vs.

4/0 Alakazam: 38.5% - 45.6%
4/0 Breloom: 24% - 28.6%
120/0 Conkeldurr: 14.4% - 17.3%
4/0 Garchomp: 15.4% - 18.4%
4/0 Gengar: 29.8% - 35.5%
4/0 Hydreigon: 17.8% - 21.2%
4/0 Infernape: 11.6% - 13.9%
0/4 Jolteon: 14.4% - 17%
0/4 Keldeo: 8.7% - 10.2%
0/4 Kyurem-B: 26.6% - 32.2%
32/0 Landorus-T: 17.7% - 21.1% (-1: 11.9% - 14.1%)
0/0 Latios: 20.9% - 24.8%
4/0 Lucario: 12.4% - 14.9%
0/4 Mamoswine: 34.9% - 41.6%
4/0 Politoed: 10.2% - 12.1%
4/0 Rotom-W: 5% - 6.2%
0/0 Salamence: 19% - 22.7%
4/0 Terrakion: 35.9% - 42.7%
0/0 Thundurus-T: 11.7% - 14%
72/4 Venusaur: 18.8% - 22.6%

+6 Bullet Punch vs.

4/0 Alakazam: 152.8% - 180.2%
4/0 Breloom: 95% - 112.2%
120/0 Conkeldurr: 56.7% - 66.9%
4/0 Garchomp: 60.3% - 71.2%
4/0 Gengar: 119.1% - 140.1%
4/0 Hydreigon: 69.3% - 81.9%
4/0 Infernape: 46.3% - 54.8%
0/4 Jolteon: 57.2% - 67.5%
0/4 Keldeo: 34.7% - 40.9%
0/4 Kyurem-B: 104.9% - 124.3%
32/0 Landorus-T (+5): 60.6% - 71.6%
0/0 Latios: 82.5% - 97.4%
4/0 Lucario: 48.9% - 57.8%
0/4 Mamoswine: 136.8% - 161.8%
4/0 Politoed: 40.7% - 47.8%
4/0 Rotom-W: 19.8% - 23.6%
0/0 Salamence: 75.2% - 88.8%
4/0 Terrakion: 139.9% - 165.3%
0/0 Thundurus-T: 46.2% - 54.5%
72/4 Venusaur: 75.2% - 88.7%
+0 Drill Peck vs.

4/0 Alakazam: 83.7% - 99.2%
252/252+ Blissey: 28.7% - 34%
120/0 Conkeldurr: 40.6% - 48.3%
252/252+ Donphan: 19% - 22.7%
4/0 Dragonite: 36.4% - 43.5% (Multiscale: 18.2% - 21.8%)
252/88+ Ferrothorn: 21.6% - 25.9%
252/252+ Forretress: 18.6% - 22%
4/0 Garchomp: 33% - 39.4%
252/184+ Gliscor: 21.2% - 24.9%
0/0 Heatran: 16.7% - 19.8%
252/0 Heatran: 14% - 16.6%
252/252+ Hippowdon: 17.4% - 20.7%
252/252+ Jellicent: 25.2% - 30%
0/0 Jirachi: 16.7% - 19.6%
252/0 Jirachi: 14.1% - 16.6%
4/0 Keldeo: 76.5% - 90.7%
56/0 Kyurem-B: 28.1% - 33.3%
4/0 Latios: 45% - 53.6%
172/0 Magnezone: 7.7% - 9.3%
4/0 Politoed: 44.7% - 53.1%
252/252+ Politoed: 25.8% - 30.5%
252/0 Rotom-W: 17.8% - 20.7%
248/0 Scizor: 33.2% - 39.4%
252/252+ Skarmory: 9.9% - 11.7%
248/252+ Vaporeon: 24.2% - 28.7%

+6 Drill Peck vs.

252/252+ Blissey: 115.1% - 135.4%
252/252+ Donphan: 75% - 88.3%
4/0 Dragonite: 145.7% - 171.6% (Multiscale: 72.9% - 85.8%)
252/88+ Ferrothorn: 86.4% - 101.7%
252/252+ Forretress: 72.3% - 85.6%
4/0 Garchomp: 131.8% - 155.3%
252/184+ Gliscor: 83.1% - 97.7%
0/0 Heatran: 66.9% - 78.6%
252/0 Heatran: 56% - 65.8%
252/252+ Hippowdon: 69.3% - 81.7%
252/252+ Jellicent: 101% - 119.1%
0/0 Jirachi: 66.3% - 78.3%
252/0 Jirachi: 55.9% - 66.1%
56/0 Kyurem-B: 111.9% - 131.9%
172/0 Magnezone: 30.9% - 36.4%
252/0 Politoed: 149.5% - 176%
252/252+ Politoed: 101.8% - 120.3%
252/252+ Unaware Quagsire: 23.1% - 27.4%
252/0 Rotom-W: 70.1% - 82.9%
248/0 Scizor: 132.1% - 155.7%
252/252+ Skarmory: 38.3% - 45.2%
248/252+ Vaporeon: 96.1% - 113.4%

+6 Acrobatics [no item] vs.

252/252+ Donphan: 102.6% - 121.1%
252/252+ Forretress: 100% - 117.8%
0/0 Heatran: 91.6% - 107.7%
252/0 Heatran: 76.7% - 90.2%
252/252+ Hippowdon: 95% - 112.1%
0/0 Jirachi: 91.2% - 107.3%
252/0 Jirachi: 77% - 90.6%
172/0 Magnezone: 42.6% - 50%
252/252+ Unaware Quagsire: 32% - 37.6%
252/0 Rotom-W: 96.4% - 113.5%
252/252+ Skarmory: 53% - 62.3%

+0 Bullet Punch vs.

4/0 Alakazam: 42.1% - 50%
4/0 Breloom: 26.3% - 31.3%
120/0 Conkeldurr: 15.7% - 18.9%
4/0 Garchomp: 16.8% - 20.1%
4/0 Gengar: 32.4% - 38.9%
4/0 Hydreigon: 19.3% - 23%
4/0 Infernape: 12.9% - 15.3%
0/4 Jolteon: 15.5% - 18.8%
0/4 Keldeo: 9.6% - 11.5%
0/4 Kyurem-B: 29.7% - 35.3%
32/0 Landorus-T: 19.3% - 22.9% (-1: 12.8% - 15.6%)
4/0 Latias: 20.9% - 24.8%
252/0 Latias: 17.3% - 20.6%
0/0 Latios: 22.8% - 27.2%
4/0 Lucario: 13.5% - 16%
0/4 Mamoswine: 38.2% - 45.4%
4/0 Politoed: 11.2% - 13.4%
4/0 Rotom-W: 5.4% - 6.6%
0/0 Salamence: 20.8% - 24.8%
0/0 Starmie: 12.6% - 14.9%
248/32 Starmie: 9.6% - 11.5%
4/0 Terrakion: 39% - 46.4%
0/0 Thundurus-T: 12.7% - 15.1%
72/4 Venusaur: 21% - 24.8%

+6 Bullet Punch vs.

4/0 Alakazam: 168.3% - 198%
4/0 Breloom: 104.2% - 122.9%
120/0 Conkeldurr: 62.2% - 73.2%
4/0 Garchomp: 66.2% - 77.9%
4/0 Gengar: 130.5% - 153.8%
4/0 Hydreigon: 75.8% - 89.6%
4/0 Infernape: 51% - 60.2%
0/4 Jolteon: 62.7% - 74.2%
0/4 Keldeo: 38.1% - 44.9%
0/4 Kyurem-B: 115.6% - 136.6%
32/0 Landorus-T (+5): 66.4% - 78.3%
4/0 Latias: 81.8% - 96.7%
252/0 Latias: 67.9% - 80.2%
0/0 Latios: 90.4% - 106.6%
4/0 Lucario: 53.9% - 63.5%
0/4 Mamoswine: 150.1% - 177.8%
4/0 Politoed: 44.7% - 52.5%
4/0 Rotom-W: 21.9% - 26%
0/0 Salamence: 82.5% - 97.3%
0/0 Starmie: 49.4% - 58.6%
248/32 Starmie: 38.7% - 45.5%
4/0 Terrakion: 152.9% - 180.8%
0/0 Thundurus-T: 50.8% - 59.9%
72/4 Venusaur: 82.1% - 97.2%
Suffice it to say, this range of damages suggests CAP would rather go on the offensive with a Belly Drum boost than without one. This is exactly what I believe this CAP's offensive output should look like before and after setup. Any bulky neutral targets, like Ferrothorn, Kyurem-B, and Politoed, are the primary sorts of things that go from the "good check" category to the "not good check" category once BD is successfully used. The bulkiest of the bulky, things like Donphan, Forretress, Heatran, Hippowdon, Jirachi, Unaware Quagsire, and Skarmory, are the hardest stops to +6 CAP's STAB attacks available, fitting squarely in line with our threat list (and then there's Magnezone, who I would like to KO with coverage since CAP outruns all versions of it). The Acrobatics calcs are really strong and take most neutral defensive targets out of the game, but since this isn't the thread for that debate, I have posted them simply to show what this spread's maximum power level would look like.

The Special Attack stat is unusable, period; and besides, nothing that stands in CAP's way is so significant as to warrant its own moveslot for Hidden Power or any other special attack. I have an aesthetic problem with dumping this stat much lower than it is already, as I see just no way for this Poke to put it to any competitive use.

For the Speed stat, I prioritized outrunning things naturally to simplify CAP's list of offensive counters. SashZam and Jolteon are going to beat us no matter what if we underspeed them, so this spread preserves that notion. This stat also preserves most Choice Scarfers as offensive checks, except for Magnezone and Tyranitar, who don't run Scarf all that often as it stands and would only serve to troll the ladder if they were suddenly incentivized to do so. I originally set the stat at 115, but after some consideration I saw no harm in bumping it up to keep trolls like ScarfTar and Whimsicott (if we give CAP priority) out of the picture. The loss of the coin flip vs. Starmie is bearable, imo, as that Poke has not really factored into our threat list or discussions so far. This Speed requires 232 EVs and a Jolly nature to outrun Starmie and ScarfZone, which frees up 24 EVs to invest in Defense; alternatively, 192 EVs + Jolly outruns the base 110s and frees up 64 EVs.

It's worth noting that 248 EVs and an Adamant nature allows CAP to outrun everything up to and including Jolly Garchomp. The increased damage output helps a good deal against stubborn defensive threats, like Ferrothorn, at the expense of outrunning some of the most dangerous special attackers in the tier. To be fair, of the things that outrun Adamant CAP here, Terrakion, Lati@s, Gengar, and non-Sash Alakazam/Dugtrio mostly become non-issues should this CAP run Bullet Punch. This would leave Infernape, Keldeo, Starmie, SashZam, SashTrio and Jolteon as the only unboosted Pokes that can act as reliable offensive checks, compared to only Alakazam, SashTrio, and Jolteon for the Jolly spread (w/o Bullet Punch). If you consider the eternal threats of Choice Scarf Infernape and Keldeo here, the difference really just comes down to Starmie. So, the tradeoff comes down to more power + bullet punch reliance vs. more speed + moveset freedom. I don't think Adamant will be viable without Bullet Punch, personally; however, given the calcs above, I will concede that there is a pretty even viability between the two natures.

Defenses: 50 / 130 / 75

Well this might be a dicey proposition. Low HP is something that creates a dramatic rift between tanking physical and special hits, which I see as a perfect balancing opportunity here. As a secondary consideration, I chose a dramatically low HP stat to preempt the addition of Drain Punch to the movepool (I guess I should be fully transparent about this). Since Belly Drum takes out 50% of the user's HP regardless of the HP stat, I have for some time on IRC been pushing the idea of taking advantage of Drain Punch's raw, numerical HP healing effect. For example, with 50 HP, Belly Drum's 50% HP loss tranlates to only 120 hit points. This means that if Drain Punch does damage equal to 240 hit points, it would completely heal back all the damage lost. Against defensive Pokemon in particular, who typically have lots of HP to forfeit, this would give CAP a major incentive to boost straight up to +6 so it can heal back big amounts of HP by doing big amounts of damage. That Flying / Fighting is the best 2-move coverage available to this CAP is just icing on the cake. This spread does not hinge on Drain Punch being in the movepool to be successful, nor is it solely based around the move. But at the same time, the HP stat is very well-tailored to abuse the move, should the community decide to include it in the movepool.

After doing some preliminary calcs, it was clear to me that a good amount of physical defense was needed to set up with Intimidate. With the necessity (imo) to reach a super-high Spe stat (111+) and our intended goal of using Belly Drum on top of that, there was no way I could justify giving the CAP all-around wallish defenses (trying to channel the build triangle here). The PT is nominally better than that of Keldeo/Terrakion/Landorus-T, which is around perfect for setting up on a few key opponents with the help of Intimidate. Anything higher I think would risk shifting the balance between ability and bulk; I don't want Intimidate to become a "cherry on top" instead of a strategically significant setup tool.

The way I see it, by typing and ability, CAP has no business setting up on or in any way reliably dealing with special attackers defensively, which is reflected here with a ST in the Forretress range. The calcs below will show how this low ST preserves specially-based Choice Scarfers, Alakazam, and Jolteon as solid offensive counters to even full-HP CAP, especially Scarf Heatran, Infernape, Keldeo, and Politoed, who all resist Bullet Punch (and can OHKO in Rain, which imo is important). With weaknesses to Thunder/bolt and Fire Blast and neutralities to Scald, Surf, Hydro Pump, and Ice Beam, there really aren't that many special attacks in OU worth taking (defensive Celebi don't run HP-Fire), so having a SpD soft spot is a good way to ensure this Poke stays focused on setting up vs. physical opponents and relying on speed to secure a sweep.
vs. Choice Scarfers:

Garchomp Outrage: 32.4% - 38.2% (-1: 21.6% - 25.7%)
Garchomp Fire Fang: 46.5% - 55.6% (-1: 31.5% - 37.3%)
Heatran Fire Blast: 206.6% - 244% (Rain: 104.6% - 122.8%)
Infernape Close Combat: 47.3% - 56%
Infernape Fire Blast: 176.8% - 209.1% (Rain: 89.6% - 105.4%)
Jirachi ThunderPunch: 45.6% - 53.9%
Keldeo Surf: 81.3% - 96.3%
Kyurem-B Outrage: 39.4% - 46.5% (-1: 26.1% - 31.1%)
Landorus-T Stone Edge: 39% - 46.5% (-1: 25.7% - 30.7%)
Landorus-T Superpower: 46.9% - 55.6% (-1: 31.1% - 36.9%)
Latios Draco Meteor: 59.8% - 71% (-2: 29.9% - 35.7%)
Latios HP-Fire: 80.5% - 95.4% (Rain: 40.7% - 48.1%)
Politoed Surf [Rain]: 95% - 112%
Terrakion Close Combat: 64.7% - 76.3% (-1: 42.7% - 51%)
Terrakion Stone Edge: 53.1% - 63.1% (-1: 35.7% - 42.3%)

vs. Priority:

Jolly LO Breloom Mach Punch: 42.3% - 49.8%
LO Conkeldurr Mach Punch: 32.8% - 39%
Donphan Ice Shard: 11.6% - 13.3% (-1: 7.5% - 9.1%)
Adamant Choice Band Dragonite Extremespeed: 24.1% - 28.6% (-1: 16.2% - 19.1%)
Choice Band Infernape Mach Punch: 27.8% - 33.6%
Adamant LO Lucario Extremespeed: 18.3% - 21.6%
252 SpA LO Lucario Vacuum Wave: 41.5% - 49%
Adamant LO Mamoswine Ice Shard: 30.7% - 36.5%
Choice Band Scizor Bullet Punch: 26.6% - 31.5% (-1: 17.4% - 21.2%)

vs. Others:

Alakazam Focus Blast: 70.5% - 83.4%
Alakazam HP-Fire: 83% - 97.9% (Rain: 42.3% - 49.8%)
Modest LO Celebi Leaf Storm: 35.7% - 41.9%
Modest LO Celebi HP-Fire: 95.4% - 112.9% (Rain: 47.3% - 56.4%)
0 SpA Celebi Giga Drain: 10.4% - 12.4%
0 SpA Celebi Psychic: 25.3% - 29.9%
Adamant Choice Band Dragonite Outrage: 54.4% - 63.9% (-1: 36.1% - 42.7%)
Dragon Dance LO Dragonite +0 Fire Punch: 60.6% - 72.2% (Rain: 30.7% - 36.5%)
Focus Sash Dugtrio Reversal (200 BP): 51.9% - 61.4%
Focus Sash Dugtrio Stone Edge: 25.7% - 30.7% (-1: 17.4% - 20.7%)
Ferrothorn Gyro Ball (136 BP): 19.9% - 23.7% (-1: 13.7% - 16.2%)
Forretress Volt Switch: 35.7% - 42.3%
0 SpA Garchomp Fire Blast: 68% - 80.5% (Rain: 34% - 40.7%)
Gengar Focus Blast: 68.9% - 81.3%
0 Atk Gliscor Ice Fang: 14.9% - 17.4% (-1: 10% - 11.6%)
252+ Atk Gliscor Ice Fang: 20.7% - 24.9% (-1: 14.1% - 16.6% ; +1: 30.7% - 36.5%)
SpD Heatran Lava Plume: 114.5% - 135.3% (Rain: 57.3% - 68%)
Jellicent Scald: 39.8% - 47.3% (Rain: 59.8% - 70.1%)
0 SpA Jirachi Thunder: 90.5% - 107.1%
LO Jolteon Charge Beam: 100.4% - 119.5%
LO Jolteon HP-Ice: 46.5% - 54.8%
Taking a look at the damage difference for physical attackers between +0 and -1, it is plain as day that Intimidate will be a major contributing factor in forcing these threats out or otherwise taking necessary advantage of their diminished damage output. Special Fire-type attacks from the likes of Alakazam, Garchomp, and Latios all fall under the 50% threshold in Rain, giving CAP users real incentive to keep Stealth Rock off the field or at least utilize Sitrus Berry. Same story for Jolly TechLoom's LO Mach Punch, whose maximum damage can be reduced to a flat 49% by investing the 24 EVs saved from outrunning Starmie in Defense. Sets that run Sitrus Berry and can successfully set up with minimal damage can even survive a few unexpected attacks, like anything but Vaporeon's Scald in Rain, SpD Heatran's Lava Plume in Rain, Focus Sash Dugtrio's max power Reversal, and Choice Scarf Jirachi's Thunder/Fire Punch.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Final Submission

50 HP / 85 Atk / 135 Def / 38 SpA / 82 SpD / 115 Spe
(505 BST)

PT: 158.5287562 (Very Good)
ST: 96.6131496 (Below Average)
PS: 150.9204362 (Very Good)
SS: 75.26218041 (Below Average)
BSR: 252.9577228 (Good)


For the sake of simplicity, I'm just going to go through this spread stat by stat, explaining each one as I go along.

HP: Among the defensive stats, I think this is the most important one. While I agree with many people that we want a good amount of physical bulk, I don't think we want that bulk coming from the HP stat. A low HP stat such as 50 provides a few major advantages for CAP6. First off, is the ability to have great differentiation between the physical and special bulk, without having to dump Special Defense to abysmal levels. Now, I don't personally think out Special bulk needs to be that bad, but the low HP makes creating the difference significantly easier. Secondly, and more importantly to me, is the fact that low HP makes HP recovery from drain or wishes better and second more opportunities for second chances. I don't want to try and skew things to support any given move, as I am not sure what exactly I want myself, but I think the ability to benefit more from a teammates Wish or Leech Seed or something alone is enough of a reason to want lower HP. Remember, Belly Drum is an incredibly risky strategy, so the ability to not be completely out of it if you don't nail it the first time would be very valuable and may be a big factor in getting people to actually want to use CAP6.

Attack: When I think about what we need to do to make a Pokemon use Belly Drum, the first thing that springs to mind is making sure it has low enough power that Non-BD sets are not seen as worth it, while still having enough power so that after Belly Drum is set up, it can be a destructive force. Personally, I think 85 is the ideal level to fit these criteria.

For the purpose of calculations, I don't like to assume too much, but obviously I need some moves to work with, so all calculations are done assuming access to only Iron Head and Drill Peck. Now, there were a few things I was looking for in an attack stat. First, it should be pretty bad at +0, but not completely useless. By thing I mean it should be able to 2HKO non-defensive Pokemon weak to its STABs. I don't want this thing threatening at +0, but at the same time, it can't be set-up bait for the entire tier. Flying is a fantastic offensive type, but that is mostly for its neutral hits. Even so, there are a decent number of Pokemon weak to it (such as Keldeo or Celebi), and those Pokemon should not be able to stay in against CAP 6 risk free. Secondly, the attack stat needs to not be useful enough at +1 to warrant Choice Band usage. This is a lot more troublesome to take care of than the first criteria, as with as high a speed as I wanted, even an otherwise mediocre attack stat becomes a lot more attractive for choice sets. As such, the metric I used here was to make sure that, with a Choice Band, it would not be able to reliably threaten Latios or Latias, who are some of the fastest guys that are outspeed who are not naturally weak to CAP6's STABs. Finally, it must still be high enough to break most Pokemon at +6. By this I mean that its strongest STAB should typically 2HKO at worst everything in the tier that is not both highly defensive and resistant. While highly defensive, non-resistant Pokemon should be able to take a hit and then status or phaze, they should not be able to do so after switching into a hit. Only guys like Skarmory who have both massive bulk and resistance to both STABs should really be able to wall CAP6.
For all calculations, 252 Atk and a Jolly nature are assumed.

No Boosts:
252 Atk CAP 6 Drill Peck vs. 236 HP / 252+ Def Breloom: 102.5 - 121.25%
252 Atk CAP 6 Drill Peck vs. 0 HP / 0 Def Volcarona: 89.38 - 106.1%
252 Atk CAP 6 Drill Peck vs. 4 HP / 0 Def Infernape: 88.43 - 104.76%
252 Atk CAP 6 Drill Peck vs. 0 HP / 4 Def Dugtrio: 80.09 - 94.31%
252 Atk CAP 6 Drill Peck vs. 0 HP / 0 Def Keldeo: 66.87 - 78.63%
252 Atk CAP 6 Iron Head vs. 4 HP / 0 Def Tyranitar: 53.21 - 63.15%
252 Atk CAP 6 Drill Peck vs. 4 HP / 0 Def Politoed: 39.13 - 45.96%
252 Atk CAP 6 Drill Peck vs. 252 HP / 4 Def Latios: 32.41 - 38.18%
252 Atk CAP 6 Drill Peck vs. 252 HP / 0 Def Jirachi: 12.12 - 14.35%
252 Atk CAP 6 Drill Peck vs. 0 HP / 0 Def Magnezone: 7.47 - 8.89%

+1 (Choice Band):
252 Atk Choice Band CAP 6 Drill Peck vs. 72 HP / 4 Def Venusaur: 107.21 - 126.64%
252 Atk Choice Band CAP 6 Drill Peck vs. 0 HP / 0 Def Keldeo: 99.07 - 117.64%
252 Atk Choice Band CAP 6 Drill Peck vs. 60 HP / 0 Def Celebi: 82.58 - 97.75%
252 Atk Choice Band CAP 6 Iron Head vs. 0 HP / 4 Def Kyurem-B: 75.19 - 89%
252 Atk Choice Band CAP 6 Drill Peck vs. 0 HP / 0 Def Latios: 59.13 - 69.76%
252 Atk Choice Band CAP 6 Drill Peck vs. 4 HP / 0 Def Politoed: 57.76 - 68.32%
252 Atk Choice Band CAP 6 Drill Peck vs. 248 HP / 32 Def Starmie: 50.15 - 59.44%
252 Atk Choice Band CAP 6 Drill Peck vs. 0 HP / 4 Def Skarmory: 19.92 - 23.98%
252 Atk Choice Band CAP 6 Drill Peck vs. 0 HP / 0 Def Magnezone: 11.38 - 13.52%

+5 (Intimidate after Belly Drum):
+5 252 Atk CAP 6 Drill Peck vs. 0 HP / 0 Def Salamence: 124.47 - 146.82%
+5 252 Atk CAP 6 Drill Peck vs. 88 HP / 0 Def Gyarados: 117.56 - 138.81%
+5 252 Atk CAP 6 Drill Peck vs. 4 HP / 0 Def Landorus-T: 116.56 - 137.81%
+5 252 Atk CAP 6 Drill Peck vs. 248 HP / 172 Def Landorus-T: 82.15 - 96.85%
+5 252 Atk CAP 6 Drill Peck vs. 248 HP / 252+ Def Gyarados: 73.28 - 86.25%

+6 (Belly Drum in full):
+6 252 Atk CAP 6 Iron Head vs. 252 HP / 0 Def Tyranitar: 178.71 - 210.89%
+6 252 Atk CAP 6 Drill Peck vs. 252 HP / 4 Def Latios: 128.84 - 151.92%
+6 252 Atk CAP 6 Drill Peck vs. 252 HP / 4 Def Politoed: 128.38 - 151.56%
+6 252 Atk CAP 6 Drill Peck vs. 248 HP / 0 Def Scizor: 113.99 - 134.69%
+6 252 Atk CAP 6 Drill Peck vs. 0 HP / 4 Def Jolteon: 108.48 - 127.67%
+6 252 Atk CAP 6 Drill Peck vs. 252 HP / 0 Def Dragonite: 105.69 - 124.61%
+6 252 Atk CAP 6 Drill Peck vs. 0 HP / 0 Def Thundurus-T: 87.62 - 103.34%
+6 252 Atk CAP 6 Drill Peck vs. 4 HP / 0 Def Rotom-W: 76.44 - 90.08%
+6 252 Atk CAP 6 Drill Peck vs. 252 HP / 252+ Def Forretress: 62.71 - 74.01%
+6 252 Atk CAP 6 Drill Peck vs. 0 HP / 0 Def Heatran: 57.58 - 67.8%
+6 252 Atk CAP 6 Drill Peck vs. 224 HP / 252+ Def Skarmory: 33.94 - 40.06%
+6 252 Atk CAP 6 Drill Peck vs. 172 HP / 0 Def Magnezone: 26.85 - 31.48%

Defense: Having some bulk is very important if we want to be able to set up a Belly Drum, and with our ability choice of Intimidate, it is clear to me that physical attackers are who we intend to try and set up against. With that being said, I think a very high defense stat is needed if we are to function properly with a lower HP stat. 135 Def I think is an ideal number alongside 50 HP, as it allows us to come in on many physical attackers, and set up while taking a hit with HP to spare. Now, as with just about any spread anyone is submitting here, when talking about the most powerful attackers in OU, it is unlikely that we will, even with intimidate and huge bulk, be able to switch in to an attack, and take a second hit while still having enough health left to set up. However, I think that with 135, the opportunities that are available if you can get it in are plentiful enough to make attempting Belly Drum worthwhile. For example, after an intimidate, Pokemon like Landorus-T and Gyarados will fail to do enough to stop a Belly Drum, even after Rocks. Also notable is that a Jolly Garchomp fails to do even 25% with Outrage after intimidate, meaning that CAP 6 can come in through Stealth Rock, set up Belly Drum, take a hit AND still survive through a turn of Rough Skin damage.

The other Pokemon that are highly important as far as the Defense stat is concerned are those who wield priority moves. It is my opinion that neutral hitting priority should be able to revenge kill us IF CAP6 has taken some prior damage. What I was looking for here was, with the exception with Adamant LO (or stronger) Breloom, who is just too powerful for us to be expected to reliably survive, CAP 6 should be able to take neutral hitting priority moves from offensive Pokemon for less than 50%, but more than 20%. With 135 defense, all priority moves from Conkeldurr, Infernape, Mamoswine, and weaker Breloom fall into this range, along with some of the most powerful Not Very Effective priority moves, such as CB Scizor Bullet Punch and CB Dragonite Extremespeed. This allows all these Pokemon to be successful revenge killers, but only if the opponent took the chance to get a hit in as CAP6 set up. If they switched instead, only the powerful Breloom could hope to beat it with a single priority move. At the same time, weaker priority, such as a Donphan Ice Shard, will fail to threaten CAP6, unless it is already way down in the red.

Intimidated Pokemon for setting up:
-1 252 Atk Tyranitar Stone Edge vs. 0 HP / 4 Def CAP 6: 36.09 - 42.73%
-1 252+ Atk Choice Band Tyranitar Crunch vs. 0 HP / 4 Def CAP 6: 23.65 - 27.8%
-1 252 Atk Tyranitar Crunch vs. 0 HP / 4 Def CAP 6: 14.1 - 17.01%
-1 252+ Atk Choice Band Dragonite Outrage vs. 0 HP / 4 Def CAP 6: 34.85 - 41.49%
-1 252+ Atk Life Orb Toxicroak Drain Punch vs. 0 HP / 4 Def CAP 6: 32.36 - 39%
-1 252 Atk Garchomp Fire Fang vs. 0 HP / 4 Def CAP 6: 30.7 - 36.51%
-1 252 Atk Garchomp Stone Edge vs. 0 HP / 4 Def CAP 6: 23.23 - 27.8%
-1 252 Atk Garchomp Outrage vs. 0 HP / 4 Def CAP 6: 21.16 - 24.89%
-1 252 Atk Landorus-T Superpower vs. 0 HP / 4 Def CAP 6: 30.29 - 36.09%
-1 252+ Atk Landorus-T Stone Edge vs. 0 HP / 4 Def CAP 6: 27.8 - 32.78%
-1 252+ Atk Gyarados Waterfall vs. 0 HP / 4 Def CAP 6: 29.87 - 35.26%
-1 252 Atk Scizor Superpower vs. 0 HP / 4 Def CAP 6: 28.21 - 33.19%
-1 252+ Atk Haxorus Outrage vs. 0 HP / 4 Def CAP 6: 24.89 - 29.87%
-1 252 Atk Salamence Outrage vs. 0 HP / 4 Def CAP 6: 21.16 - 25.31%
-1 252 Atk Dugtrio Stone Edge vs. 0 HP / 4 Def CAP 6: 17.01 - 20.33%
-1 0 Atk Gliscor Ice Fang vs. 0 HP / 4 Def CAP 6: 9.54 - 11.61%

Priority Attacks:
252+ Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 4 Def CAP 6: 45.22 - 53.52%
252 Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 4 Def CAP 6: 41.07 - 48.54%
252 Atk Choice Band Iron Fist Infernape Mach Punch vs. 0 HP / 4 Def CAP 6: 32.36 - 38.58%
252+ Atk Life Orb Conkeldurr Mach Punch vs. 0 HP / 4 Def CAP 6: 31.12 - 37.75%
252 Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 4 Def CAP 6: 27.38 - 32.78%
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 4 Def CAP 6: 26.14 - 30.7%
252+ Atk Choice Band Dragonite ExtremeSpeed vs. 0 HP / 4 Def CAP 6: 23.23 - 27.8%
252+ Atk Life Orb Technician Scizor Bullet Punch vs. 0 HP / 4 Def CAP 6: 22.82 - 26.55%
252+ Atk Life Orb Lucario ExtremeSpeed vs. 0 HP / 4 Def CAP 6: 17.84 - 21.16%
252+ Atk Choice Band Metagross Bullet Punch vs. 0 HP / 4 Def CAP 6: 17.42 - 21.16%
252+ Atk Life Orb Toxicroak Sucker Punch vs. 0 HP / 4 Def CAP 6: 42-49 (17.42 - 20.33%)
252+ Atk Dragonite ExtremeSpeed vs. 0 HP / 4 Def CAP 6: 15.76 - 18.67%
40+ Atk Technician Scizor Bullet Punch vs. 0 HP / 4 Def CAP 6: 14.93 - 17.42%
0 Atk Donphan Ice Shard vs. 0 HP / 4 Def CAP 6: 11.2 - 13.27%

Special Attack: Honestly, my goal here for special attack was to make it unusable. Again, I don't like to assume moves, but Hidden Power is almost a given on any Pokemon. We want to use a Belly Drum set, which is as physical of a set as you can be, so I really don't want to even be entertaining the idea of running anything special. Not even a x4 SE Coverage move. As for the specific number, well, I wanted the stat at around 40 or less so that we can not even 2HKO Magnezone with HP Ground, and while I don't really care about round numbers for stats, I love having them for BST, so I just chopped off two points to get my BST to a nice 505.

0 SpA CAP 6 Hidden Power Ground vs. 0 HP / 4 SpD Magnezone: 38.43 - 45.55%

Special Defense: Of all the stats, Special Defense was probably the hardest for me to figure out. Unlike on the physical side, we do not want to be using Special Defense to set up on things, and should in fact be not that bulky there at all. However, at the same time, there is no need to be excessively frail either. So, to determine what to put for this stat I decided to choose a Pokemon that I thought we should lose to, if it can get an attack in, and make sure that happens. The Pokemon I chose for this was Latias; specifically CM Latias. As I mentioned before, I don't think we should be beating Pokemon like this at all without a Belly Drum under our belt. So, with that said, not only should we not threaten Latias too much offensively, but we should also make sure it is threatening back. With 82 SpD and no investment, CAP 6 would always take at least 50% from 4 SpA Latias's HP Fire. Now if that was all I was looking for, I could go higher, however, 82 is nice because it also means that at +1, Latias has exactly a 50% chance of OHKOing after Stealth Rock. While that is not a guarantee, it is enough of a deterrent to make sure than no CAP 6 will ever be trying to switch into a Latias.

As for what this stat does let us take, well, it mostly consists of resisted attacks and non-Rain Scalds. I certainly don't want us to be Cloyster or anything and die to even resisted hits, so the ability to take weaker neutral and most resisted hits and shake them off is fine as long as we can't actually set up on Special Attackers. After all, all damage makes it harder to BD, so discouraging switching into special attackers, while still giving us enough SpD not to die to everything is ideal in my mind as it allows for some margin of error, without letting us take any other role that what we already are.

252 SpA Life Orb Jolteon Thunderbolt vs. 0 HP / 0 SpD CAP 6: 175.93 - 208.29%
252 SpA Magnezone Thunderbolt vs. 0 HP / 0 SpD CAP 6: 152.69 - 180.08%
252 SpA Choice Specs Starmie Hydro Pump vs. 0 HP / 0 SpD CAP 6: 119.5 - 141.07%
252 SpA Choice Specs Latios Hidden Power Fire vs. 0 HP / 0 SpD CAP 6: 112.86 - 132.78%
0 SpA Heatran Lava Plume vs. 0 HP / 0 SpD CAP 6: 105.39 - 125.31%
252 SpA Tyranitar Fire Blast vs. 0 HP / 0 SpD CAP 6: 102.9 - 121.99%
252 SpA Gengar Thunderbolt vs. 0 HP / 0 SpD CAP 6: 102.07 - 120.33%
252 SpA Life Orb Alakazam Focus Blast vs. 0 HP / 0 SpD CAP 6: 85.06 - 100.82%
+1 4 SpA Latias Hidden Power Fire vs. 0 HP / 0 SpD CAP 6: 80.49 - 95.43% -- 50% chance to OHKO after Stealth Rock
0 SpA Tyranitar Fire Blast vs. 0 HP / 0 SpD CAP 6: 80.49 - 95.43%
0- SpA Garchomp Fire Blast vs. 0 HP / 0 SpD CAP 6: 63.07 - 74.68%
4 SpA Latias Hidden Power Fire vs. 0 HP / 0 SpD CAP 6: 53.94 - 63.9%
0- SpA Kyurem-B Ice Beam vs. 0 HP / 0 SpD CAP 6: 52.69 - 62.24%
0 SpA Jellicent Scald vs. 0 HP / 0 SpD CAP 6: 37.34 - 43.98%
252+ SpA Life Orb Celebi Leaf Storm vs. 0 HP / 0 SpD CAP 6: 32.78 - 39%
0 SpA Forretress Volt Switch vs. 0 HP / 0 SpD CAP 6: 32.36 - 39%
0 SpA Celebi Giga Drain vs. 0 HP / 0 SpD CAP 6: 9.95 - 11.61%

Speed: Last, but most certainly not least, is the Speed stat. As is often the case for me, Speed was actually the first of the stats I decided on, and in my opinion is definitely the most important. So, lets face the facts, once we get off a Belly Drum, if we don't outspeed things, we will die miserably and quickly. As such, I think we need high enough speed to outrun the majority of OU. We don't need to beat everything, but we want to be up there. To me, 115 is the perfect stat for this. Only 3 Pokemon in OU naturally outspeed, with one more speed tying, and it outspeeds all common scarfer's non-scarf set, limiting what can revenge us down to just those scarf pokemon.

One very notable thing about 115 Speed is that, when maxed out, it ends up outspeeding max speed Scarf Magnezone by a single point. Now, you might be wondering why I care about this. After all, haven't I been showing with calcs above how little we can and should do to Magnezone? Well yes. However, there is a difference between being beaten by something and having its very existence make you a liability. The fact is, with only our STABs offensively, we can't hurt Magnezone at all. Not even at +6. All outspeeding does is allow us to put a tiny dent in it before we die. With that said, I know there are some people out there who don't want Magnezone to be such a great stop. So, if we do want to go that route, 115 speed gives us that option. Anything slower and it doesn't matter what we decide we want: it will beat us.

Now, talking with people on irc, a few people have asked me why 115 and not 114 or 116 so that we don't speed tie with Starmie. I however, hear that and wonder why it matters. The fact is, not every single Pokemon in the game needs to be oversped or undersped just right. If we interact with that Pokemon in a manner consistent with our goals, the exact interaction is irrelevant. In the case of Starmie, I personally see speed tying as actually significantly better than the alternatives. First off, as I already mentioned, 114 would let us be outsped by ScarfZone, so that is out of the question. 116 on the other hand, beats Starmie, and I don't really see that as desirable. Starmie is the kind of Pokemon I would like to see as a check for CAP 6. When you look at a matchup between CAP 6 and Starmie, you can easily see that (assuming CAP 6 has set up), it really comes down to whoever wins the speed tie wins. Now that may look like it is all luck and that Starmie can't really be a check is such a case. However, I don't think that is the truth. Think about it for a second, who has more to lose in such a matchup? Clearly the user of CAP 6 does. To them, losing the speed tie means losing a powerful set up sweeper. On the other hand, for the Starmie user, sending in Starmie might be their only shot to survive. So, in such a situation, the Starmie user wouldn't hesitate to go for the speed tie. On the other hand, the CAP 6 user, knowing that any attempt to set up with Starmie still alive is only 50% likely to work will probably not even attempt to sweep until the starfish is eliminated. So, in such a situation, even with the 50-50 matchup, the Starmie clearly scares CAP 6 more than vice versa.

I admit though that not everyone will buy that. I think it is true, but some people see 50% as 50% and don't care about the situation. To those people I just want to say this: I think Starmie should be a check. And I don't think we should underspeed it cause of Magnezone. Even if you don't buy the complex reasoning for why a speed tie is good, clearly if it is to be a check we can't outspeed. As such, I really feel 115 is the best option we have.
 
Last edited:

alexwolf

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Final Submission

90 HP / 101 Atk / 105 Def / 45 SpA / 65 SpD / 109 Spe (515 BST)

PT: 171.49 (Very Good)
ST: 108.83 (Above Average)
PS: 179.13 (Excellent)
SS: 84.9272 (Poor)
BSR: 294.017 (Good)


Physical Sweepiness (PS) explanation


I already have mentioned in the stat limits thread why i think that the CAP should have 109 Speed minimum, to outspeed Keldeo, a huge metagame threat which would otherwise limit us to one KO at best in each game and cannot be KOed by priority other than Extremspeed, which is something i wouldn't want to give to the CAP. I also knew that the CAP would need some kind of priority (other than Extremspeed) to get past some faster Pokemon and Choice Scarf users, otherwise it just wouldn't be worth using (why waste 50% of your health when you can easily be forced out by most Choice Scarf users?). So, i decided that going with the most Attack possible was the best way instead of going with more Speed, as no matter how much Speed we have we won't be able to outspeed any decently fast Choice Scarf user. 101 Attack, with maximum investment and a neutral nature, not only gives to the CAP the highest possible PS allowd when combined with 109 Speed, it also allows for certain KOs that can be seen here (Aerial Ace has 110 BP to substitute Acrobatics):
Acrobatics vs:
  • 252 HP / 252+ Def Hippowdon: 92.14 - 108.57% -- 50% chance to OHKO (SR is canceled by Lefties as Hippo comes in)
  • 252 HP / 252+ Def Donphan: 99.47 - 117.44% -- guaranteed OHKO with any previous damage
  • 252 HP / 252+ Def Forretress: 96.61 - 113.84% -- guaranteed OHKO after Stealth Rock
  • 0 HP / 0 Def Heatran: 88.54 - 104.33% -- guaranteed OHKO after Stealth Rock
  • 252 HP / 108 Def Jirachi: 66.83 - 78.71% -- guaranteed 2HKO
  • 0 HP / 0 Def Jirachi (Choice Scarf): 88.26 - 103.81% -- 62.5% chance to OHKO after Stealth Rock
  • 248 HP / 8 Def Heatran: 73.76 - 86.75% -- guaranteed 2HKO
  • 252 HP / 0 Def Metagross: 65.93 - 77.47% -- guaranteed 2HKO
  • 252 HP / 0 Def Rotom-W: 93.42 - 109.86% -- almost sure OHKO after SR and Leftovers
  • 224 HP / 252+ Def Skarmory: 52.29 - 61.46% -- guaranteed 2HKO after Stealth Rock
  • 224 HP / 32 Def Skarmory: 66.97 - 78.89% -- guaranteed 2HKO
  • 180 HP / 0 Def Tyranitar (Choice Band): 71.76 - 84.71% -- guaranteed 2HKO
  • 252 HP / 0 Def Tyranitar: 68.56 - 80.94% -- guaranteed 2HKO

Flying Gem Acrobatics vs:
  • 252 HP / 108 Def Jirachi (SubCM): 100.24 - 118.06% -- guaranteed OHKO
  • 248 HP / 8 Def Heatran: 110.64 - 130.12% -- guaranteed OHKO
  • 252 HP / 0 Def Metagross: 98.9 - 116.2% -- 87.5% chance to OHKO after SR and Leftovers
  • 224 HP / 252+ Def Skarmory: 78.28 - 92.35% -- guaranteed 2HKO after SR and Leftovers
  • 252 HP / 252+ Def Rotom-W: 101.64 - 120.06% -- guaranteed OHKO
  • 252 HP / 0 Def Tyranitar: 102.97 - 121.03% -- guaranteed OHKO
  • 180 HP / 0 Def Tyranitar: 107.77 - 126.68% -- guaranteed OHKO

Drill Peck vs:
  • 252 HP / 4 Def Hippowdon: 90.23 - 106.42% -- 43.75% chance to OHKO (SR is canceled by Lefties as Hippo comes in)
  • 252 HP / 252+ Def Hippowdon: 66.66 - 78.8% -- guaranteed 2HKO
  • 248 HP / 172 Def Landorus-T: 91.6 - 108.13% -- almost sure OHKO after SR and Leftovers
  • 248 HP / 252+ Def Vaporeon: 93.3 - 109.71% -- almost sure OHKO after SR and Leftovers
  • 248 HP / 252+ Def Jellicent: 97.76 - 115.38% -- guaranteed OHKO after SR and Leftovers
  • 252 HP / 48+ Def Ferrothorn: 86.36 - 101.7% -- 12.5% chance to OHKO after SR and Leftovers
  • 244 HP / 40+ Def Gliscor: 90.34 - 106.53% -- 43.75% chance to OHKO after SR and Poison Heal
  • 244 HP / 248+ Def Gliscor: 76.98 - 90.62% -- guaranteed 2HKO
  • 252 HP / 252+ Def Donphan: 72.65 - 85.41% -- guaranteed 2HKO
  • 252 HP / 252+ Def Forretress: 70.33 - 83.05% -- guaranteed 2HKO
  • 252 HP / 0 Def Metagross: 47.8 - 56.59% -- 35.55% chance to 2HKO after SR and Leftovers
  • 252 HP / 0 Def Rotom-W: 68.09 - 79.93% -- guaranteed 2HKO

Bullet Punch vs:
  • 252 HP / 0 Def Tyranitar: 100.99 - 118.81% -- guaranteed OHKO
  • 0 HP / 0 Def Latios: 87.7 - 103.65% -- guaranteed OHKO after Stealth Rock
  • 4 HP / 0 Def Breloom: 100.76 - 119.08% -- guaranteed OHKO
  • 4 HP / 0 Def Latias: 79.47 - 93.7% -- 43.75% chance to OHKO after Stealth Rock
  • 0 HP / 0 Def Salamence: 79.75 - 94.25% -- guaranteed OHKO after Stealth Rock
  • 72 HP / 4 Def Venusaur: 79.93 - 94.35% -- 43.75% chance to OHKO after Stealth Rock
  • 252 HP / 4 Def Sableye: 91.11 - 107.56% -- almost sure OHKO after SR and Leftovers
  • 252 HP / 0 Def Latias: 65.93 - 77.74% -- guaranteed 2HKO after Stealth Rock
  • 0 HP / 0 Def Thundurus-T: 49.16 - 57.85% -- guaranteed 2HKO after Stealth Rock
  • 0 HP / 0 Def Starmie: 48.27 - 56.7% -- guaranteed 2HKO after Stealth Rock
  • 248 HP / 32 Def Starmie: 37.46 - 44.27% -- guaranteed 3HKO after Stealth Rock
  • 4 HP / 0 Def Alakazam: 163.09 - 192.06% -- guaranteed OHKO
  • 0 HP / 4 Def Dugtrio: 179.14 - 210.9% -- guaranteed OHKO
  • 4 HP / 0 Def Terrakion (Choice Scarf): 148.14 - 174.69% -- guaranteed OHKO
  • 4 HP / 0 Def Garchomp (Choice Scarf): 63.96 - 75.69% -- guaranteed 2HKO
  • 0 HP / 4 Def Kyurem-B (Choice Scarf): 112.02 - 131.96% -- guaranteed OHKO
  • 32 HP / 0 Def Landorus-T (Choice Scarf): 64.22 - 75.53% -- guaranteed 2HKO
  • 120 HP / 0 Def Conkeldurr: 60.1 - 71.12% -- guaranteed 2HKO
  • 4 HP / 0 Def Gengar: 126.33 - 149.23% -- guaranteed OHKO

Mach Punch vs:
  • 0 HP / 0 Def Magnezone (Choice Scarf): 92.52 - 109.6% -- 93.75% chance to OHKO after Stealth Rock
  • 192 HP / 0 Def Magnezone: 79.02 - 93.61% -- guaranteed 2HKO after Stealth Rock. This means that even if we pick Mach Punch on the movepool stage, Magnezone can remain a check to the CAP, as long as it uses at least 192 HP EVs.
  • 112 HP / 0 Def Heatran (Choice Scarf): 79.77 - 94.01% -- 43.75% chance to OHKO after Stealth Rock
  • 0 HP / 0 Def Heatran: 86.68 - 102.16% -- 87.5% chance to OHKO after Stealth Rock
  • 248 HP / 8 Def Heatran: 71.68 - 84.67% -- guaranteed 2HKO after Stealth Rock. This means that even if we pick Mach Punch on the movepool stage, Heatran can remain a check to the CAP, as long as it uses a max HP spread.
  • 0 HP / 0 Def Stoutland: 102.89 - 121.54% -- guaranteed OHKO
  • 0 HP / 4 Def Jolteon: 81.18 - 95.57% -- 56.25% chance to OHKO after Stealth Rock
  • 4 HP / 0 Def Politoed (Choice Scarf): 57.76 - 68.01% -- guaranteed 2HKO
  • 4 HP / 0 Def Rotom-W (Choice Scarf): 57.02 - 67.35% -- guaranteed 2HKO
  • 0 HP / 0 Def Scizor (Choice Scarf): 52.31 - 61.56% -- guaranteed 2HKO
  • 0 HP / 0 Def Keldeo: 49.53 - 58.51% -- guaranteed 2HKO after Stealth Rock
  • 0 HP / 0 Def Jirachi (Choice Scarf): 43.1 - 50.73% -- 47.66% chance to 2HKO after Stealth Rock
  • 248 HP / 0 Def Scizor: 42.85 - 50.43% -- 94.14% chance to 2HKO after Stealth Rock
  • 4 HP / 0 Def Infernape (Choice Scarf): 65.98 - 77.89% -- guaranteed 2HKO

Of 'course the CAP may not get all of those moves, but my Attack stat gets specific KOes even with the most basic STAB move that the CAP could get, Drill Peck, meaning that no matter what happens this Attack stat is going to help the CAP get many valuable OHKOes. Some interesting things to notice from those calculations is how almost every Pokemon that is supposed to check us from capefeather's threat list is preserved, except from Breloom (which can't be preserved no matter how much Attack we have if the CAP gets Bullet Punch) and Chlorophyll sweepers, which i think are Pokemon we should be able to OHKO under sun (with Bullet Punch and at +6) in order for the CAP to not be useless against sun teams. While Choice Scarf Magnezone may be OHKOed after SR by Mach Punch it still counters the CAP if it runs 192 HP EVs or more. Even if Flying Gem Acrobatics OHKOes every one of our checks except from physically defensive Skarmory and Magnezone, Choice Scarf Jirachi and Rotom-W can still easily switch into the CAP as it uses Belly Drum and OHKO it the turn after, not giving to the CAP a chance to hit them with +6 Acrobatics.

So, with this Attack stat we make sure that nothing can 100% counter the CAP but we give plenty of breathing room to our checks to deal with the potential different versions of the CAP (Flying Gem or Sitrus Berry for example), which i think is something very positive. Having multiple checks makes sure that the CAP won't be easy to sweep with and nowhere near broken, but having no surefire counters means that no team will be able to make the CAP a complete liability.

Finally, for anyone that is worried about the CAP getting distracted from its Belly Drum role and preferring all out attacking set with CB / LO / EB because of its decent Attack stat, let me reassure you that this is not happening with some hard facts:

1. Offensive Pokemon with only decent attacking stats need either high powered moves with good offensive coverage (by offensive coverage i mean either types that get good neutral coverage or hit a lot of types super effective and go well greatly with other types) or high enough Speed to oturun most of the unboosted metagame, in order to casually use all out attacking sets

Let's take a look through the OU Pokemon and see what Pokemon with only decent attacking stats commonly use all out attacking sets. Infernape, Jirachi, Jolteon, Latias, Politoed, Rotom-W, and Starmie. All those Pokemon have slightly above average SpA (90-110) and commonly use all out attacking sets, so let's examine each of them. Infernape has dual STABs with good offensive coverage and 120 BP, Jolteon is the fastest unboosted Pokemon in OU and under rain has a 120 BP STAB move with good offensive coverage, Latias has a 140 BP STAB move with good offensive coverage, Politoed has a 120 BP STAB move and free Choice Specs boost thanks to Drizzle, and Rotom-W has a 120 BP STAB move that can be further boosted by rain and also gets STAB Volt Switch. The only Pokemon that doesn't fulfill the criteria i mentioned but still uses all out attacking sets is Jirachi. The all out attacking sets it uses are the Choice Scarf and the mixed set. The first set is usable for three main reasons: Serene Grace-boosted Iron Head, Trick, and U-turn, with Iron Head being the most significant one. The second set sees use because of Jirachi's great all-around bulk, great mixed stats, and vast movepool, which allows it to effectively lure Ground-types with a Shuca Berry.

2. CAP won't be getting any strong STAB move with good offensive typing that can be used with permanent power boosting items (Life Orb, Expert Belt, Choice Band, Muscle Band, Sharp Beak)

Why is that you ask? Well, because the only Flying-type physical powerful move that the CAP could get is Brave Bird. Acrobatics obviously doesn't count, as it only works with only one-time use items. And unless you have absolutely no trust in the CAP community, there would be no reason to think that Brave Bird will ever be in the CAP's movepool. It goes against the CAP's concept, by trading life for power, which we already did with Belly Drum. Any further action to turn life loss to power would not only be irrelevant to the Belly Drum sets of the CAP (which won't be able to afford any more life loss) but will also work directly against the the CAP's concept by encouraging all out attacking sets. So, i think it's pretty accurate to say (and yeah i have faith in the CAP community, and only the tiniest amount of it is needed to trust that Brave Bird won't be allowed) that Brave Bird won't be worrying us in the future.

The conclusion is that, unless you fear that the CAP is going to have a good SpA stat or Serene Grace as a secondary ability, there is just no reason to worry about all out attacking sets outclassing the Belly Drum set, just because they won't be worth using over the many better all out attackers that OU already has.


Physical Tankiness (PT) explanation


When trying to figure out how much physical bulk i wanted to give to the CAP, three were the things i needed to considred. The first was how much PT does the CAP need in order to safely, semi-safely, or even with the help of Sitrus Berry set up against the physically attacking Pokemon that its typing and ability suggests. Let's see which those Pokemon are:

- Blissey (without Thunder Wave and Flamethrower)
- Donphan (without Roar)
- Dragonite (CB set locked into anything other than Fire Punch, Offensive DD, SubDD)
- Dugtrio
- Garchomp (without Fire Blast or choice-locked into anything other than Fire Blast)
- Gliscor
- Haxorus
- Hippowdon (without Whirlwind and Roar)
- Jirachi (Choice Scarf sets)
- Kyurem-B (Choiced sets locked into Dragon-type attacks)
- Landorus-T
- Mamoswine
- Salamence (Scarf set locked into anything other than Fire Blast)
- Scizor
- Terrakion (any set other than Choice Band and Focus Sash)
- Toxicroak (any set other than SubPunch)
- Tyranitar (Choiced sets as long as the CB set is not locked into Stone Edge)

As i already explained, those Pokemon shouldn't all be safe set up targets, just potential set up targets. This means that in order to set up on some of those Pokemon Sitrus Berry would be needed or Stealth Rock to be off the field. Furthermore, if you take into account Stealth Rock + priority users that can threaten the CAP regardless of Bullet Punch (Scizor, Dragonite, Lucario, Weavile, Conkeldurr, Infernape), the CAP will have very few completely safe set up targets without support (counting only defensive pressure) which is the case with most offensive set up sweepers of OU. Without further ado, here are calcs that show how 90 / 105 physical bulk with a 4 HP / 0 Def EV spread helps the CAP achieve those things that i said:
CAP as the defender vs (everything that doesn't manage to do 75% or more to the CAP cannot prevent it from setting up):
  • -1 252 Atk Choice Band Garchomp Fire Fang: 42.23 - 50.31%. The CAP lives with 25% at worst after setting up BD and OHKOes Garchomp while Rough Skin activates, remaining with ~12.5% of its life
  • +1 252 Atk Garchomp Outrage / Aqua Tail: 43.78 - 51.55%. Which means that the CAP can set up against a +2 Garchomp and live with ~11% of its life at worst
  • -1 252 Atk Jirachi Iron Head: 10.86 - 13.04%. Meaning that the CAP has ~6 turns to set up and OHKO Jirachi, so the odds are slightly in its favor
  • -1 216+ Atk Kyurem-B Fusion Bolt: 57.14 - 67.7%
  • -1 252 Atk Life Orb Mamoswine Icicle Crash: 36.33 - 42.85%, and Ice Shard: 17.08 - 20.49%
  • -1 252+ Atk Life Orb Mamoswine Icicle Crash: 40.06 - 47.2%, and Ice Shard: 18.63 - 22.04%
  • 252 Atk Salamence Outrage (Choice Scarf with a Moxie boost): 30.12 - 35.4%. Never 2HKOes while the CAP needs two turns to KO it back (one to set up and one to attack)
  • -1 252+ Atk Choice Band Scizor Superpower: 42.85 - 50.62% and +0 Bullet Punch from the same Scizor: 24.22 - 28.57%. Which means that Scizor will do 67.07 - 79.19% with the combo of -1 Superpower (Intimidate) and Bullet Punch, which results in an average of 73.13%. So the CAP will be able to set up on Scizor and avoid the revenge kill from Bullet Punch more than 50% of the time
  • -1 252 Atk Choice Band Terrakion Close Combat: 58.07 - 68.94%
  • -1 252 Atk Tyranitar Stone Edge: 33.54 - 39.44%. Two hits do 67.8 - 78.88% and an average of 73.34%, which means that the CAP will be able to avoid the 2HKO most of the time and KO Tyranitar after it sets up
  • -1 252+ Atk Choice Band Tyranitar Stone Edge: 54.96 - 64.59%

CAP as the defender vs (everything that doesn't manage to do 62.5% or more to the CAP cannot prevent it from setting up):
  • -1 252 Atk Choice Band Garchomp Fire Fang: 42.23 - 50.31%. The CAP lives with 12.5% at worst after setting up BD and OHKOes Garchomp while Rough Skin activates, remaining with ~0% of its life on average, making it a risky Pokemon for the CAP to set up on
  • -1 252 Atk Garchomp Outrage: 19.56 - 22.98%. Even if Garchomp has Choice Scarf, the CAP can take two Outrage hits and OHKO back, with Rough Skin damage factored in
  • -1 252+ Atk Fighting Gem Haxorus Superpower: 47.2 - 55.59%
  • -1 252+ Atk Life Orb Haxorus Aqua Tail in rain: 45.96 - 54.34%
  • -1 252+ Atk Choice Band Haxorus Aqua Tail in rain: 52.79 - 62.42%
  • -1 252+ Atk Choice Band Haxorus Superpower: 47.2 - 55.59%
  • -1 252 Atk Jirachi Iron Head: 10.86 - 13.04%. Meaning that the CAP has ~5 turns to set up and OHKO Jirachi, so the odds are still against it
  • -1 216+ Atk Kyurem-B Fusion Bolt: 57.14 - 67.7%. The CAP will be able to set up more than 50% of the time but it's still risky
  • -1 252 Atk Kyurem-B Fusion Bolt (Choice Scarf): 53.41 - 63.35%. The CAP will be able to set up almost always
  • -1 252 Atk Life Orb Mamoswine Icicle Crash: 36.33 - 42.85%, and Ice Shard: 17.08 - 20.49%. The CAP will avoid the 2HKO more than 90% of the time, making it a relatively safe set up target
  • -1 252+ Atk Life Orb Mamoswine Icicle Crash: 40.06 - 47.2%, and Ice Shard: 18.63 - 22.04%. The CAP gets 2HKOed very often, so it should avoid Adamant Mamoswine without Bullet Punch
  • -1 252 Atk Landorus-T Superpower (Choice Scarf): 28.26 - 33.54% and 21.11 - 25.15% on the second use. The max damage possible is 58.69%. So the CAP can set up on Scarf Landorus-T, as it needs two turns to set up and OHKO back while avoiding the 2HKO from Lando-T
  • -1 252+ Atk Choice Band Tyranitar Stone Edge: 54.96 - 64.59%. The CAP will most often manage to set up and take the hit

CAP as the defender vs:
  • -1 252+ Atk Choice Band Dragonite Outrage: 32.71 - 38.62%
  • -1 252+ Atk Dragonite Fire Punch: 36.76 - 43.61%. Dragonite could simply use Dragon Dance if the CAP chooses to set up, outseeding and OHKOing it the next turn with Fire Punch. However, if the CAP gets Bullet Punch then it will be able to OHKO first after boosting, provided SR is on the side of Dragonite's field too.
  • -1 252+ Atk Choice Band Haxorus Outrage: 35.4 - 41.61%
  • -1 252 Atk Choice Band Garchomp Outrage: 29.19 - 34.47%
  • -1 252 Atk Life Orb Garchomp Outrage: 25.46 - 29.81%
  • -1 252 Atk Choice Band Garchomp Fire Fang: 42.23 - 50.31%. Although the CAP can set up successfully 98.83% of the time, it will get KOed by Rough Skin if it tries to KO Garchomp
  • +1 252 Atk Garchomp Outrage: 43.78 - 51.55%. Same as above, which means that if the CAP attempts to set up on +2 Garchomp it will die to take Garchomp down
  • -1 252 Atk Life Orb Garchomp Aqua Tail in rain: 38.19 - 45.34%. Same as the above three scenarios
  • -1 252 Atk Garchomp Aqua Tail in rain: 29.5 - 34.78%
  • -1 252 Atk Life Orb Garchomp Fire Fang: 36.44 - 43.61%. The CAP will most likely die from Rough Skin after setting up and tanking a Fire Fang
  • -1 252 Atk Garchomp Fire Fang: 28.03 - 33.64%
  • -1 252 Atk Jirachi Iron Head (Choice Scarf): 10.86 - 13.04%. The CAP has usually 4 turns to try and set up and KO Choice Scarf Jirachi, meaning that he needs to not get flinched at least two times, which more likely not to happen
  • -1 252+ Atk Choice Band Kyurem-B Outrage: 39.13 - 46.27%
  • -1 252 Atk Life Orb Mamoswine Icicle Crash: 36.33 - 42.85%. If the CAP gets Bullet Punch then it OHKOes Mamoswine after setting up before Mamoswine can finish off the CAP with Ice Shard
  • -1 252+ Atk Life Orb Mamoswine Icicle Crash: 40.06 - 47.2%. Same as above
  • -1 252 Atk Salamence Outrage: 19.87 - 23.6%
  • -1 252+ Atk Choice Band Technician Scizor Bullet Punch: 15.83 - 18.94%
  • -1 252+ Atk Choice Band Scizor Superpower: 42.85 - 50.62%. Able to set up but Scizor will just switch out after the CAP sets up, sacrifice something, and then come in for the revenge kill with Bullet Punch.
  • -1 252+ Atk Scizor Superpower (SD Acrobatics): 28.57 - 33.85%
  • -1 252+ Atk Technician Scizor Bullet Punch: 10.55 - 12.73%. As we can see, the combo of unboosted Superpower + Bullet Punch (SD Acrobatics Scizor) fails to do 50% to the CAP, meaning that it's a safe set up target
  • -1 252 Atk Terrakion Close Combat: 39.13 - 45.96%. If Terrakion uses a boosting set then the CAP can just outspeed and OHKO the next turn. if Terrakion holds Choice Scarf then the CAP needs Bullet Punch or else it gets 2HKOed
  • -1 252+ Atk Life Orb Toxicroak Drain Punch: 30.74 - 36.33%
  • -1 252+ Atk Life Orb Toxicroak Sucker Punch: 10.86 - 13.04%. The combo of Drain Punch + Sucker Punch from SD Toxicroak doesn't do to the CAP 50% or more meaning that it's a safe set up target
  • -1 252 Atk Tyranitar Stone Edge (Choice Scarf): 33.54 - 39.44%. If the CAP has Bullet Punch then it can OHKO Choice Scarf Tyranitar after setting up, otherwise it gets 2HKOed before being able to attack

CAP as the defender vs:
  • -1 252+ Atk Choice Band Dragonite Outrage: 32.71 - 38.62%. The CAP is able to set up on this almost always
  • -1 0 Atk Dragonite Dragon Claw: 11.21 - 13.08%
  • -1 252 Atk Garchomp Outrage: 19.56 - 22.98%. If Garchomp does not have a Choice Scarf, then the CAP can outspeed and OHKO after setting up. However if it has one, it outspeeds the CAP and does 38% damage minimum with two Outrage hits, making the CAP die from Rough Skin if it attacks if the SR damage are not enough
  • -1 252 Atk Jirachi Ice Punch (Choice Scarf): 13.66 - 16.14%
  • -1 252 Atk Kyurem-B Outrage (Choice Scarf): 23.91 - 28.26%. If the CAP gets Bullet Punch, then it is able to easily set up and OHKO afterwards. If not, the CAP gets 2HKOed before it can do anything back
  • -1 0 Atk Landorus-T Stone Edge: 19.87 - 23.6%
  • -1 252+ Atk Landorus-T Stone Edge: 26.08 - 30.74%
  • -1 252 Atk Life Orb Landorus-T Stone Edge: 30.74 - 36.33%
  • -1 252 Atk Salamence Outrage (Choice Scarf): 19.87 - 23.6%. If the CAP gets Bullet Punch and SR is on Salamence's side of the field then the CAP can OHKO after setting up. Otherwise it gets 2HKOed before it gets a chance to attack
  • 252 Atk Salamence Outrage: 30.12 - 35.4%. This is Choice Scarf Salamence with a Moxie boost. The CAP can set up on it and OHKO it back if it gets Bullet Punch and SR is up on Salamence's side, otherwise Salamence can 2HKO with Outrage if confusion kicks in the third turn
  • -1 252+ Atk Choice Band Technician Scizor Bullet Punch: 15.83 - 18.94%. Can't set up on this one as Scizor will switch out after landing the first Bullet Punch, sacrifice something, and then switch in again to revenge kill with Bullet Punch, which without Intimidate does 25% damage minimum, sure 2HKO with the previous hit
  • -1 252+ Atk Life Orb Toxicroak Drain Punch: 30.74 - 36.33%. If the CAP gets Bullet Punch then it can OHKO Toxicroak after setting up and avoid Sucker Punch. Otherwise, it gets 2HKOed by Drain Punch + Sucker Punch
  • -1 252 Atk Tyranitar Stone Edge (Choice Scarf): 33.54 - 39.44%. If the CAP has Bullet Punch then it can OHKO Choice Scarf Tyranitar after setting up, as it survives one Stone Edge most of the time, otherwise it gets 2HKOed before being able to attack
  • -1 252+ Atk Choice Band Tyranitar Crunch: 22.04 - 26.08%
  • -1 252 Atk Tyranitar Crunch: 13.04 - 15.83%
  • -2 252+ Atk Choice Band Tyranitar Superpower: 32.91 - 38.81%. -2 because the only situation where Choice Band Tyranitar would want to use Superpower against the CAP is after it has KOed something else, because if Tyranitar hasn't chosen a move yet then Stone Edge is the best option

As we can see, there are very few Pokemon that the CAP can set up on under standard battle conditions (SR up) and without Sitrus Berry. Landorus-T, Scarf Jirachi locked into Ice Punch, Choice Band Dragonite locked into anything other than Fire Punch, SubToxic and Bulk Up Toxicroak, Choice Band Tyranitar locked into Crunch or after it KOes something with Superpower, and Choice Scarf Tyranitar locked into Crunch. If the CAP gets Bullet Punch it will also be able to set up on Choice Scarf users such as Kyurem-B (locked into Outrage), Salamence (locked into outrage), Tyranitar, and SD Toxicroak.

If the CAP uses Sitrus Berry and under standard battle conditions, the list of Pokemon that the CAP can set up on finally starts looking more appropriate. It can easily set up on all the aforementioned Pokemon, with enough HP to even avoid getting revenge killed by most priority users. In addition, the CAP can now set up against Choice Scarf Garchomp, any Haxorus variant in any weather, any Garchomp without Fire Blast, Choice Band Kyurem-B locked into Outrage, SD Acrobatics Scizor, any set up Terrakion, Jolly LO Mamoswine, Choice Scarf Landorus-T, and Choice Band Tyranitar. Also, if it gets Bullet Punch it will also be able to set up on even Adamant LO Mamoswine, Choice Scarf Kyurem-B locked into Fusion Bolt, and Choice Scarf Terrakion.

Of 'course one could use Rapid Spin support with the CAP to ensure that it gets as many set up chances as possible and make it harder for priority to finish it off, but this will be a lot of support, especially when considering the support that the CAP will already need for its faster checks to be weakened or gone, at which point many things can go against the CAP's favor. This doesn't mean that Rapid Spin support can't help the CAP improve its list of set up targets, it just means that it's not a reliable enough way to offer the safe and guaranteed set up chances the CAP will want.

Now let's see how the Choice Scarf and priority users of OU fare against the CAP (only those that hit the CAP harder on its physical side, so no Keldeo or Thundurus-T), assuming they come in for the revenge kill, as well as some combos (4 HP / 0 Def EV spread):
CAP as the defender vs:
  • 252 Atk Garchomp Outrage (under rain so Fire Blast does less damage): 29.19 - 34.47%
  • 252 Atk Jirachi Ice Punch: 20.49 - 24.22%
  • 252 Atk Jirachi Iron Head: 16.14 - 19.25%
  • 252 Atk Kyurem-B Fusion Bolt: 79.5 - 93.78%
  • 252 Atk Landorus-T Superpower: 42.23 - 50%
  • 252 Atk Scizor Superpower: 39.13 - 46.27%
  • 252 Atk Terrakion Close Combat: 58.07 - 68.94%
  • 252 Atk Tyranitar Stone Edge: 49.68 - 59%
  • 252 Atk Dugtrio Stone Edge: 23.6 - 27.95%. Not a scarfer but still outspeeds the CAP naturally
  • 252 Atk Life Orb Weavile Ice Punch: 44.72 - 53.41%. Same ^

CAP as the defender vs:
  • 252 Atk Life Orb Technician Breloom Mach Punch: 37.88 - 45.34%
  • 252+ Atk Life Orb Technician Breloom Mach Punch: 41.61 - 49.68%
  • 252 Atk Fighting Gem Technician Breloom Mach Punch: 44.09 - 52.17%
  • 252+ Atk Fighting Gem Technician Breloom Mach Punch: 48.44 - 57.14%
  • 252 Atk Cloyster Ice Shard: 15.83 - 18.94%
  • 252 Atk NeverMeltIce Cloyster Ice Shard: 18.94 - 22.67%
  • 252+ Atk Life Orb Conkeldurr Mach Punch: 29.5 - 35.09%
  • 252+ Atk Conkeldurr Mach Punch: 22.67 - 27.01%
  • 0 Atk Donphan Ice Shard: 10.24 - 12.11%
  • 252+ Atk Choice Band Dragonite ExtremeSpeed: 21.73 - 25.77%
  • 252+ Atk Dragonite ExtremeSpeed: 14.59 - 17.39%
  • 252 Atk Dugtrio Sucker Punch: 9.31 - 11.18%
  • 252 Atk Choice Band Iron Fist Infernape Mach Punch: 30.12 - 35.71%
  • 180 Atk Life Orb Iron Fist Infernape Mach Punch: 24.53 - 29.5%
  • 180 Atk Iron Fist Infernape Mach Punch (Expert Belt): 18.94 - 22.67%
  • 252+ Atk Life Orb Lucario ExtremeSpeed: 16.45 - 19.25%
  • 252 Atk Life Orb Mamoswine Ice Shard: 25.77 - 30.74%
  • 252+ Atk Life Orb Mamoswine Ice Shard: 27.95 - 33.22%
  • 252+ Atk Choice Band Metagross Bullet Punch: 16.45 - 19.56%
  • 252+ Atk Choice Band Technician Scizor Bullet Punch: 24.22 - 28.57%
  • 252+ Atk Technician Scizor Bullet Punch: 15.83 - 18.94%
  • 40+ Atk Technician Scizor Bullet Punch (bulky SD): 13.66 - 16.14%
  • 252+ Atk Life Orb Toxicroak Sucker Punch: 16.14 - 18.94%
  • 132+ Atk Toxicroak Sucker Punch (Bulk Up): 11.18 - 13.35%
  • 252 Atk Life Orb Weavile Ice Shard: 24.22 - 29.19%

CAP as the defender vs:
  • (-1 0 Atk Landorus-T Stone Edge / -1 252 Atk Salamence Outrage : 19.87 - 23.6%) + (252 Atk Life Orb Technician Breloom Mach Punch: 37.88 - 45.34%) = 57.75 - 68.94%. The CAP has almost 50% chance to avoid the 2HKO from Lando-T + Breloom, with Sitrus Berry and SR up. If the CAP gets Bullet Punch then it will be able to OHKO Breloom, which means that all the other priority users in OU would fail to OHKO after Landorus-T's Stone Edge / Salamence's Outrage.
  • (-1 252+ Atk Choice Band Tyranitar Crunch: 22.04 - 26.08%) + (252 Atk Choice Band Iron Fist Infernape Mach Punch: 30.12 - 35.71%) = 52.16 - 61.79%. With Sitrus Berry and SR up, the CAP always avoids the 2HKO from CB Tyranitar's Crunch + CB Infernape's Mach Punch and thus the 2HKO of CB Tyranitar's Crunch + any other weaker priority user. Only Breloom can hit the CAP with stronger priority, which means that if the CAP gets Bullet Punch (which OHKOes Breloom at +6), CB Tyranitar's Crunch + any priority won't be able to 2HKO.
  • (-1 252 Atk Kyurem-B Outrage (Choice Scarf): 23.91 - 28.26%) + (252+ Atk Life Orb Mamoswine Ice Shard: 27.95 - 33.22%) = 51.86 - 61.48%. With Sitrus Berry and SR up, the CAP avoids the 2HKO from Kyu-B's Outrage + Mamo's Ice Shard only of it gets Bullet Punch to OHKO Kyurem-B before it lands the second Outrage. Of 'course this means that Mamo would be OHKOed before hitting with Ice Shard, but the point is that with Bullet Punch, every priority attack weaker than Mamoswine's will fail to 2HKO the CAP when combined with Scarf Kyu-B's Outrage. Only CB Infernape, LO Conkeldurr, and Breloom hit harder with their priority than Mamoswine, and Breloom is OHKOed by Bullet Punch, leaving only Infernape and Conkeldurr.

So, as we can see the given physical bulk allows the CAP to set up on specific Pokemon (Landorus-T, Scarf Salamence, Choice Scarf KyuB) and if it has Sitrus Berry, avoid the revenge kill from almost every priority user in OU. This is huge, because many offensive teams use one, two, or even three priority users, meaning that even if the CAP manages to set up successfully it won't get anything more than one KO, unless it has the bulk to take on the priority hits too. Also, the physical Choice Scarf users that outspeed the CAP can still OHKO it even with Sitrus in play, as most of them do 40% or more to the CAP, remaining excellent revenge killers and preventing the CAP from sweeping easily after a boost (except Jirachi and Garchomp in rain). The above calculations also show how useful Bullet Punch is for the CAP, as without it the CAP wouldn't be able to fight back opposing priority users and would be ridiculously easy to check.


Special Tankiness (ST) explanation


Since i imagine i have tired many of you and myself with the tl;dr, this is gonna be short. Obviously, seeing as the CAP has so good physical bulk, Speed, and decent power, i wanted to give it an easily exploitable weakness, and this i why i went with this ST. With 90/65 special bulk, every single offensive special attacker in OU can prevent the CAP from setting up. However, i also knew that i wanted for the CAP to be able to set up on Fire Blast Garchomp and Scarf Salamence's Fire Blast under rain, as well as some resisted choice-locked special attacks. Here are the calcs that justify the particular special bulk of the CAP:
  • 0 SpA Life Orb Garchomp Fire Blast vs. 0 HP / 0 SpD (custom) in rain: 41.43 - 48.59%.
  • 4 SpA Salamence Fire Blast vs. 0 HP / 0 SpD (custom) in rain: 41.74 - 49.22%
  • 252 SpA Latios Draco Meteor vs. 0 HP / 0 SpD (custom): 50.46 - 59.81%
  • -2 252 SpA Choice Specs Latios Draco Meteor vs. 0 HP / 0 SpD (custom): 38 - 44.85%
The Garchomp and Scarf Latios calcs show how the CAP can set up on them if it holds Sitrus Berry, even with SR on the field, while the other two calcs show how the CAP can set up on them even without Sitrus Berry, but with SR off the field. So basically, this particular ST allows the CAP to have an easier time setting up against some Pokemon that it already wants to (Garchomp and Salamence) under specific circumstances (rain is up), as well as a few resisted special attacks from choice-locked Pokemon.


Special Sweepiness (SS) explanation


I didn't really care at all about Special Attack, as long as it wouldn't distract the CAP from a BD set, which imo every set with ~75 SpA or less does. So i went with a really unusable Special Attack of 45 to make sure that even 4x effective Hidden Power would do shit and that's it pretty much. And for those who may worry about the SpA being unrealistically low in comparison to Attack, there are many Pokemon that have the same or lower SpA as the CAP with similar or even bigger gap between Atk and SpA such as Darmanitan (140 Atk and 30 SpA), Hitmontop (95 Atk and 35 SpA), Hitmonchan (105 Atk and 35 SpA), Hitmonlee (120 Atk and 35 SpA), and Throh (100 Atk and 30 SpA). However, if people find the SpA to be too low for whatever reasons, i am willing to change it to 40-45 if given enough support, so feedback is appreciated. Based on some feedback i got on irc, i changed the SpA to 45.
 
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Final Submission

85/85/100/65/85/121

BST: 541
PT: 157.66
ST: 134.724
PS: 157.787
SS: 120.531
BSR: 308.555

Justification of each stat:

HP: Allows CAP 6 to have decent amount of health after BD (140, 210 after a sitrus)
I chose a higher HP because from what I understand is that we didn't so much in terms of recovery. So with a lower HP, leech seed and drain punch (if we get it) will be less effective, making it even more necessary to get rid of the pokes that can deal enough damage to put us below half in one hit.


Atk: This is one of the most important for CAP 6 because our cap is a Belly Drum set-up sweeper. One of the things on our list of pokes we are supposed to threaten is bulky water types, so I wanted to make sure the cap can OHKO all of the ones listed as well as some who are not. Here are the calcs:

+6 252+ Atk (custom) Drill Peck vs. 248 HP / 244 Def Tentacruel: 447-526 (123.14 - 144.9%) -- guaranteed OHKO
+6 252+ Atk (custom) Drill Peck vs. 244 HP / 136+ Def Vaporeon: 484-571 (104.76 - 123.59%) -- guaranteed OHKO
+6 252+ Atk (custom) Drill Peck vs. 252 HP / 252+ Def Politoed: 372-438 (96.87 - 114.06%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk (custom) Drill Peck vs. 248 HP / 32 Def Starmie: 346-408 (107.12 - 126.31%) -- guaranteed OHKO

As you can see we barely OHKO Vaporeon without SR and Politoed with them. Politoed with SR up was my benchmark for this stat.


Def: One of the things that we need our poke to do is deal with priority. So instead of killing off priority users before set-up, I want CAP 6 to be able to take a Mach Punch from common users and still be able to BD. Here are some calcs:

252 Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 0 Def (custom): 129-152 (41.47 - 48.87%) -- guaranteed 3HKO
252+ Atk Life Orb Iron Fist Conkeldurr Mach Punch vs. 0 HP / 0 Def (custom): 121-142 (38.9 - 45.65%) -- guaranteed 3HKO

With this set, we can just barely take a Mach Punch from Breloom but SR will take us under 50%, thus we need planning to keep them away. Breloom's Mach Punch was my benchmark for this stat.


SpA: There are some pokes out there who can take STAB hits from us even at +6. I chose a relatively high SpA stat to help with this. This stat gives CAP 6 the ability to use Hidden Powers for coverage in order to take down weakened foes:

0 SpA (custom) Hidden Power Fire vs. 252 HP / 4 SpD Forretress: 216-256 (61.01 - 72.31%) -- guaranteed 2HKO
0 SpA (custom) Hidden Power Grass vs. 252 HP / 4 SpD Quagsire: 204-240 (51.77 - 60.91%) -- guaranteed 2HKO

With this set, we can just barely 2HKO Unaware Quagsire who would otherwise ignore our +6 Atk due to Unaware. Quagsire was my benchmark for this stat.


SpD: In order to set up on bulky water types we need to be able to take a hit but not 2 from them if we will still be able to BD. Note that Politoed is not on here as rain will be up due to Drizzle:

0 SpA Tentacruel Scald vs. 0 HP / 0 SpD (custom): 82-97 (26.36 - 31.18%) -- guaranteed 4HKO
0 SpA Vaporeon Scald vs. 0 HP / 0 SpD (custom): 108-127 (34.72 - 40.83%) -- guaranteed 3HKO

As you can see, 2 Scalds from Tentacruel will put you just below 50%. This was my benchmark for this stat.


Spe: I just wanted to make sure that CAP 6 outspeeds non-scarf everything except Jolteon. (Spe: 130) This includes Dugtrio and Alakazam. To outspeed them was my benchmark for this stat.


This set can OHKO many of the pokes on our list of who we are supposed to threaten including:

Politoed
Tentacruel
Vaporeon
Lando T
Garchomp
Scizor
Blissey
Celebi

As well as 2HKO others on the list including:

Hippowdon
Donphan
Ferrothorn

I realize that my BSR is very close to the limit. However this is because I have an unusually high SS and ST in my spread compared to other spreads that have been posted. On the other hand, my PT and PS are very far from the limits as these limits are very high. If you look at thee calcs on the PT side, I would be below 50% HP if SR was up, so some strategic planning is needed to keep them away will be needed, this makes it necessary to have a spinner as well as a good ghost type counter, a pursuit trapping Tyranitar would work, or you may be screwed over in your setup.
 
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DetroitLolcat

Maize and Blue Badge Set 2014-2017
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
Okay, so I might have been a little confusing or incomplete when it comes to polljumping and how it could affect the slate. Note that I am not a moderator and it is not my place to judge whether or not a post crosses the line when it comes to polljumping, but this stage obviously requires some "prediction" as to the CAP's secondary Ability and especially its movepool.

Right now, this CAP has no moves. In the most technical sense of the term, every calculation beyond the Type-Move Guidelines constitutes a minor polljump. It is no guarantee that this Pokemon will get Acrobatics, Iron Head, Drill Peck, or Bullet Punch, but most people feel comfortable discussing these moves because they are common STAB moves that Steel and Flying Pokemon get. Most of these moves have been discussed ever since the Typing Discussion, and posting calculations for these moves will not make the moderators frown upon your post (as far as I know!).

If you want to discuss moves that do not receive STAB and may or may not be in this Pokemon's final movepool, please go ahead and do so. If your spread becomes much more convincing because of calculations involving Brick Break or Aqua Jet or ExtremeSpeed, that's fine. There is no CAP ever created that doesn't have coverage moves, and CAP6 will be no different. On the other hand, the focal point of CAP6's offensive weapons is its STABs. Remember that you should not be tailoring an entire spread around its coverage moves, and you should not neglect CAP6's STABs. If all you post about is how your attack stat is perfect for Drain Punch, then you might have a problem. If you post about how your spread is good without Drain Punch and great with it, then you're building a convincing case.

If your spread is good but becomes much better if Iron Fist or Technician were to be the secondary ability, then please include calculations with those abilities in addition to your regular calculations. If your spread works well but works much better if we were to give CAP6 ExtremeSpeed, please include those calculations. In my opinion, minor polljumping is not the end of the world as long as you focus your argument around moves CAP6 is likely to receive. Just as you should have in Stat Limits, please view calculations involving coverage moves or secondary abilities as important supplements to your main argument.

I hope this cleared up any confusion about polljumping versus posting about moves and abilities CAP6 does not yet have. If you have any more questions about how appropriate your spread is, please PM me, find me on IRC, or send a carrier pigeon to where I live.

Great discussion so far, I'll post feedback next time I'm around :)
 
My stat spread: (WIP)

65/95/115/65/89/116

BST:540

PS:172.706
SS:119.711
PT:154.407
ST:120.139

BSR:302.054

Threats list for lazy people:
Pokemon for CAP 6 to threaten

CAP 6 should go all in with the threat of Belly Drum and/or moves that directly facilitate using Belly Drum. To this end, it should potentially threaten:


Ground-types: Landorus Therian, Hippowdon, Garchomp, Donphan

Defensive Water-types: Politoed, Tentacruel, Vaporeon

Scizor

Ferrothorn

Blissey

Celebi


This doesn't necessarily mean that CAP 6 should easily succeed in setting up against all of these Pokemon, because I suspect that that mentality will lead to a plethora of countermeasures to secondary effects, and in particular I don't want to overwhelm the ability stages with all that.


Pokemon to threaten CAP 6


There should be no automatically ensured switch-ins to CAP 6 after a Belly Drum.


Checks, i.e. CAP 6 must take specific measures in its set to beat these:


Skarmory

Heatran

Jirachi

Physically defensive Rotom Wash


Revenge killers and switch-ins during a Belly Drum:


Choice Scarf revenge killers: Latios, Latias, Gengar, Starmie

Priority users: Breloom, Mamoswine

Chlorophyll / Swift Swim boosted revenge killers


HP: 65

Reasoning:

Low HP is great for Wish-passing for a second shot at sweeping and Leech Seed “passing”

All defensive calcs are in their respective defense’s section

Atk: 95

Reasoning:

(WIP)

Def: 115

Reasoning:

-1 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 48-57 (17.64 - 20.95%) -- guaranteed 5HKO after Stealth Rock

252 Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 114-136 (41.91 - 50%) -- 91.41% chance to 2HKO after Stealth Rock

SpA: 65

Reasoning:

4 SpA (custom) Hidden Power Fire vs. 248 HP / 8 SpD Scizor: 172-204 (50.14 - 59.47%) -- guaranteed 2HKO after Stealth Rock

4 SpA (custom) Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 164-196 (45.81 - 54.74%) -- 98.05% chance to 2HKO after Stealth Rock

A special attack of 65 can be used to take out one or two offensive threats instead of having an important physical coverage move. In other words, usable but inferior.

SpD: 89

Reasoning:

-2 252 SpA Latios Draco Meteor vs. 4 HP / 0 SpD (custom): 63-75 (23.16 - 27.57%) -- possible 4HKO

4 SpA Garchomp Fire Blast vs. 4 HP / 0 SpD (custom) in rain: 78-94 (28.67 - 34.55%) -- 6.25% chance to 3HKO

+1 4 SpA Latias Dragon Pulse vs. 4 HP / 0 SpD (custom): 87-103 (31.98 - 37.86%) -- 95.24% chance to 3HKO

Special defense of 89 is to have a pretty BST of 540. Unfortunately, this leads to +1 CM Latias having a tiny chance to KO me after BD and SR.

Spe: 116

Reasoning:

116 Speed allows CAP6 to only be outsped by Choice Scarf Lati@s, Gengar, and Starmie, and not regular Lati@s, Gengar, and Starmie, which is what the threats specify.
 
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They may not be downright guilty of BSR abuse, but for a fully evolved pokémon, I'm seeing some shockingly low SpA stats on some of these spreads. Even the lowest SpA stats for OU pokémon are at least 40, and almost all OU pokémon are above 50

I'd love to see someone ballsy enough to actually give our CAP higher SpA than he has Atk, since our movepool and belly-drum focus are going to make us use Atk either way.
 
Going to throw something slightly different out there.

HP: 100
ATK: 110
DEF: 105
SPA: 70
SPD: 50
SPE: 90

PS: 164.9
SS: 110.8
PT: 183.7
ST: 92.2

This is in its early stages, so I'll be adding fuller reasoning at some point soon, as well as tweaking the numbers for specifics. But basically the idea is that by sacrificing speed for attack, cap6 is able to be a more immediate offensive presence, potentially putting enough offensive pressure on the opponent to suggest a switch. A large part of this spread's intent is also the potential further down the line for priority moves; in a few calcs I've been running, 110 attack clinches a lot of good KOs using Bullet Punch, Extremespeed and Mach Punch.
This set would certainly work best with one of these moves - but 90 is still a respectable speed, if not fast per se, and if this spread isn't given the tools to maintain a lategame sweep, it would still prove a formidable wallbreaker. Things OHKO'd by 110 attack (252+) after SR (with Drill Peck unless otherwise noted) include support Ferrothorn, defensive Gliscor, Magnezone (with Mach Punch), and pivot Lando-T (after Intimidate is applied), so there is certainly something to be said for using Belly Drum just to get past things that would shit all over you otherwise.
As I said, edit's forthcoming, so watch this space.
 
Final Submission

88 HP / 93 Atk / 103 Def / 39 SpA / 78 SpD / 109 Spe (510 BST)

PT: 165.898 (Very Good)
ST: 127.033 (Good)
PS: 163.281 (Very Good)
SS: 75.9334 (Below Average)

BSR: 286.052 (Good)


All calcs done are done with an EV spread of 4 HP / 252 Atk / 252 Spe and an Adamant nature.

All reasoning for PT and ST is only for pokemon on our threatlist whose best option against us is Physical or Special respectively.

4 SpA Latias Hidden Power Fire vs. 4 HP / 0 SpD (custom): 42.13 - 49.68%
0- SpA Kyurem-B Ice Beam vs. 4 HP / 0 SpD (custom): 41.5 - 49.05%
252 Atk Scizor Superpower vs. 4 HP / 0 Def (custom): 40.25 - 47.48%
252+ Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 39.93 - 47.16%
0 SpA Reuniclus Focus Blast vs. 4 HP / 0 SpD (custom): 39.93 - 47.16%
252 SpA Latios Surf vs. 4 HP / 0 SpD (custom): 39.62 - 46.85%
248 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 38.99 - 46.22%
0 SpA Celebi Hidden Power Fire vs. 4 HP / 0 SpD (custom): 38.99 - 45.91%
160 Atk Jirachi Fire Punch vs. 4 HP / 0 Def (custom): 38.99 - 45.91%
0 SpA Venusaur Hidden Power Fire vs. 4 HP / 0 SpD (custom): 38.99 - 45.91%
252+ Atk Flying Gem Gliscor Acrobatics (110 BP) vs. 4 HP / 0 Def (custom): 36.47 - 43.08%
252 Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 36.47 - 43.08%
252+ Atk Haxorus Outrage vs. 4 HP / 0 Def (custom): 35.84 - 42.45%
0 SpA Vaporeon Scald vs. 4 HP / 0 SpD (custom): 35.84 - 42.45%
252+ Atk Haxorus Outrage vs. 4 HP / 0 Def (custom): 35.84 - 42.45%
0 SpA Vaporeon Scald vs. 4 HP / 0 SpD (custom): 35.84 - 42.45%
252+ Atk Haxorus Outrage vs. 4 HP / 0 Def (custom): 35.84 - 42.45%
0 SpA Vaporeon Scald vs. 4 HP / 0 SpD (custom): 35.84 - 42.45%
252+ Atk Haxorus Outrage vs. 4 HP / 0 Def (custom): 35.84 - 42.45%
252 Atk Life Orb Metagross Meteor Mash vs. 4 HP / 0 Def (custom): 33.64 - 39.62%
252 Atk Garchomp Stone Edge vs. 4 HP / 0 Def (custom): 33.64 - 39.62%
4 SpA Starmie Scald vs. 4 HP / 0 SpD (custom): 33.33 - 39.62%
252+ Atk Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 33.33 - 39.62%
132+ Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 32.38 - 38.67%
252+ Atk Draco Plate Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 32.38 - 38.36%
252 Atk Forretress Explosion vs. 4 HP / 0 Def (custom): 32.38 - 38.36%
0 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 32.07 - 38.05%
0 SpA Gastrodon Scald vs. 4 HP / 0 SpD (custom): 31.13 - 36.79%
4 SpA Latias Draco Meteor vs. 4 HP / 0 SpD (custom): 31.13 - 36.79%
0 SpA Politoed Scald vs. 4 HP / 0 SpD (custom): 30.18 - 35.84%
252 SpA Life Orb Celebi Psychic vs. 4 HP / 0 SpD (custom): 30.5 - 35.84%
252 Atk Garchomp Outrage vs. 4 HP / 0 Def (custom): 30.18 - 35.53%
0 SpA Jellicent Scald vs. 4 HP / 0 SpD (custom): 29.24 - 34.27%
0 SpA Tentacruel Scald vs. 4 HP / 0 SpD (custom): 27.35 - 32.38%
252+ Atk Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 27.04 - 32.07%
0 Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 26.41 - 31.13%
0 SpA Forretress Volt Switch vs. 4 HP / 0 SpD (custom): 25.78 - 30.81%
252+ SpA Life Orb Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 25.78 - 30.5%
96+ Atk Metagross Meteor Mash vs. 4 HP / 0 Def (custom): 25.47 - 30.18%
252 SpA Celebi Hidden Power Ice vs. 4 HP / 0 SpD (custom): 24.52 - 28.93%
252 Atk Dugtrio Stone Edge vs. 4 HP / 0 Def (custom): 24.21 - 28.61%
0 SpA Espeon Hidden Power Fighting vs. 4 HP / 0 SpD (custom): 24.21 - 28.61%
0 Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def (custom): 23.58 - 27.67%
252 SpA Celebi Psychic vs. 4 HP / 0 SpD (custom): 23.58 - 27.67%
0 SpA Latios Dragon Pulse vs. 4 HP / 0 SpD (custom): 23.27 - 27.35%
252 SpA Aron Hidden Power Rock vs. 4 HP / 0 SpD (custom): 22.01 - 26.41%
252 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 21.69 - 25.47%
252 Atk Jirachi Ice Punch vs. 4 HP / 0 Def (custom): 21.06 - 24.84%
252 Atk Mamoswine Ice Shard vs. 4 HP / 0 Def (custom): 20.12 - 23.89%
0 SpA Landorus-T Hidden Power Ice vs. 4 HP / 0 SpD (custom): 20.12 - 23.89%
252+ SpA Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 19.81 - 23.58%
112+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 19.49 - 23.27%
0 Atk Riolu Drain Punch vs. 4 HP / 0 Def (custom): 18.23 - 22.01%
40+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 18.23 - 21.69%
0 Atk Dragonite Dragon Claw vs. 4 HP / 0 Def (custom): 16.98 - 20.12%
0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 16.35 - 19.49%
0 Atk Hippowdon Ice Fang vs. 4 HP / 0 Def (custom): 16.03 - 18.86%
40+ Atk Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 14.15 - 16.66%
0 Atk Gliscor Ice Fang vs. 4 HP / 0 Def (custom): 13.83 - 16.35%
0 Atk Jirachi Iron Head vs. 4 HP / 0 Def (custom): 13.2 - 15.72%
252+ Atk Gliscor Acrobatics (55 BP) vs. 4 HP / 0 Def (custom): 12.26 - 14.46%
0 Atk Donphan Ice Shard vs. 4 HP / 0 Def (custom): 10.69 - 12.57%
0 SpA Celebi Giga Drain vs. 4 HP / 0 SpD (custom): 7.54 - 9.11%

0 SpA Gastrodon Scald vs. 4 HP / 0 SpD (custom): 31.13 - 36.79%
4 SpA Latias Draco Meteor vs. 4 HP / 0 SpD (custom): 31.13 - 36.79%
0 SpA Politoed Scald vs. 4 HP / 0 SpD (custom): 30.18 - 35.84%
252 SpA Life Orb Celebi Psychic vs. 4 HP / 0 SpD (custom): 30.5 - 35.84%
252 Atk Garchomp Outrage vs. 4 HP / 0 Def (custom): 30.18 - 35.53%
0 SpA Jellicent Scald vs. 4 HP / 0 SpD (custom): 29.24 - 34.27%
0 SpA Tentacruel Scald vs. 4 HP / 0 SpD (custom): 27.35 - 32.38%
252+ Atk Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 27.04 - 32.07%
0 Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 26.41 - 31.13%
0 SpA Forretress Volt Switch vs. 4 HP / 0 SpD (custom): 25.78 - 30.81%
252+ SpA Life Orb Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 25.78 - 30.5%
96+ Atk Metagross Meteor Mash vs. 4 HP / 0 Def (custom): 25.47 - 30.18%
252 SpA Celebi Hidden Power Ice vs. 4 HP / 0 SpD (custom): 24.52 - 28.93%
252 Atk Dugtrio Stone Edge vs. 4 HP / 0 Def (custom): 24.21 - 28.61%
0 SpA Espeon Hidden Power Fighting vs. 4 HP / 0 SpD (custom): 24.21 - 28.61%
0 Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def (custom): 23.58 - 27.67%
252 SpA Celebi Psychic vs. 4 HP / 0 SpD (custom): 23.58 - 27.67%
0 SpA Latios Dragon Pulse vs. 4 HP / 0 SpD (custom): 23.27 - 27.35%
252 SpA Aron Hidden Power Rock vs. 4 HP / 0 SpD (custom): 22.01 - 26.41%
252 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 21.69 - 25.47%
252 Atk Jirachi Ice Punch vs. 4 HP / 0 Def (custom): 21.06 - 24.84%
252 Atk Mamoswine Ice Shard vs. 4 HP / 0 Def (custom): 20.12 - 23.89%
0 SpA Landorus-T Hidden Power Ice vs. 4 HP / 0 SpD (custom): 20.12 - 23.89%
252+ SpA Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 19.81 - 23.58%
112+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 19.49 - 23.27%
0 Atk Riolu Drain Punch vs. 4 HP / 0 Def (custom): 18.23 - 22.01%
40+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 18.23 - 21.69%
0 Atk Dragonite Dragon Claw vs. 4 HP / 0 Def (custom): 16.98 - 20.12%
0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 16.35 - 19.49%
0 Atk Hippowdon Ice Fang vs. 4 HP / 0 Def (custom): 16.03 - 18.86%
40+ Atk Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 14.15 - 16.66%
0 Atk Gliscor Ice Fang vs. 4 HP / 0 Def (custom): 13.83 - 16.35%
0 Atk Jirachi Iron Head vs. 4 HP / 0 Def (custom): 13.2 - 15.72%
252+ Atk Gliscor Acrobatics (55 BP) vs. 4 HP / 0 Def (custom): 12.26 - 14.46%
0 Atk Donphan Ice Shard vs. 4 HP / 0 Def (custom): 10.69 - 12.57%
0 SpA Celebi Giga Drain vs. 4 HP / 0 SpD (custom): 7.54 - 9.11%

0 SpA Tyranitar Fire Blast vs. 4 HP / 0 SpD (custom): 63.52 - 74.84%
252+ Atk Life Orb Haxorus Superpower vs. 4 HP / 0 Def (custom): 62.57 - 73.89%
28 SpA Rotom-W Volt Switch vs. 4 HP / 0 SpD (custom): 62.26 - 73.58%
0 Atk Breloom Focus Punch vs. 4 HP / 0 Def (custom): 62.26 - 73.58%
252+ SpA Kyurem-B Ice Beam vs. 4 HP / 0 SpD (custom): 61.63 - 72.95%
228 SpA Life Orb Metagross Hidden Power Fire vs. 4 HP / 0 SpD (custom): 59.74 - 71.06%
252 Atk Terrakion Close Combat vs. 4 HP / 0 Def (custom): 59.74 - 70.75%
252 Atk Life Orb Technician Breloom Low Sweep vs. 4 HP / 0 Def (custom): 58.8 - 69.81%
252 SpA Gengar Hidden Power Fire vs. 4 HP / 0 SpD (custom): 58.49 - 69.18%
252 SpA Politoed Hydro Pump vs. 4 HP / 0 SpD (custom): 58.49 - 68.86%
252+ Atk Life Orb Scizor Superpower vs. 4 HP / 0 Def (custom): 57.54 - 67.92%
252 SpA Life Orb Latios Draco Meteor vs. 4 HP / 0 SpD (custom): 56.91 - 66.98%
252+ Atk Choice Band Metagross Hammer Arm vs. 4 HP / 0 Def (custom): 56.6 - 66.66%
252+ Atk Dragonite Fire Punch vs. 4 HP / 0 Def (custom): 56.6 - 66.66%
252+ Atk Life Orb Gyarados Waterfall vs. 4 HP / 0 Def (custom): 55.66 - 66.35%
252 Atk Life Orb Mamoswine Icicle Crash vs. 4 HP / 0 Def (custom): 55.03 - 65.4%
0 SpA Garchomp Fire Blast vs. 4 HP / 0 SpD (custom): 54.71 - 64.77%
252+ Atk Choice Band Ferrothorn Explosion vs. 4 HP / 0 Def (custom): 54.71 - 64.46%
252+ Atk Draco Plate Rivalry (+) Haxorus Outrage vs. 4 HP / 0 Def (custom): 54.08 - 63.83%
252+ SpA Jirachi Hidden Power Fire vs. 4 HP / 0 SpD (custom): 53.45 - 63.52%
252 Atk Skill Link Cloyster Icicle Spear (5 hits) vs. 4 HP / 0 Def (custom): 51.88 - 62.89%
252+ Atk Iron Fist Conkeldurr Drain Punch vs. 4 HP / 0 Def (custom): 52.2 - 61.63%
0 SpA Life Orb Reuniclus Focus Blast vs. 4 HP / 0 SpD (custom): 51.88 - 61.32%
252 SpA Life Orb Latios Surf vs. 4 HP / 0 SpD (custom): 51.57 - 61%
252 SpA Alakazam Focus Blast vs. 4 HP / 0 SpD (custom): 51.57 - 60.69%
252 Atk Tyranitar Stone Edge vs. 4 HP / 0 Def (custom): 51.25 - 60.69%
252 SpA Life Orb Latias Draco Meteor vs. 4 HP / 0 SpD (custom): 50.31 - 59.74%
252 SpA Gengar Focus Blast vs. 4 HP / 0 SpD (custom): 50 - 59.11%
0- SpA Garchomp Fire Blast vs. 4 HP / 0 SpD (custom): 49.68 - 58.49%
252 SpA Venusaur Hidden Power Fire vs. 4 HP / 0 SpD (custom): 49.05 - 57.86%
0 SpA Espeon Hidden Power Fire vs. 4 HP / 0 SpD (custom): 48.42 - 57.23%
252+ Atk Haxorus Superpower vs. 4 HP / 0 Def (custom): 48.11 - 56.91%
0- SpA Dragonite Flamethrower vs. 4 HP / 0 SpD (custom): 47.16 - 55.97%
252 Atk Life Orb Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 47.48 - 55.97%
252+ Atk Life Orb Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 46.85 - 55.66%
4 SpA Life Orb Latios Draco Meteor vs. 4 HP / 0 SpD (custom): 46.85 - 55.66%
252 Atk Technician Breloom Force Palm vs. 4 HP / 0 Def (custom): 45.28 - 53.77%
252+ Atk Rivalry (+) Haxorus Outrage vs. 4 HP / 0 Def (custom): 45.28 - 53.14%
252+ Atk Conkeldurr Drain Punch vs. 4 HP / 0 Def (custom): 43.71 - 51.88%
252+ Atk Conkeldurr Drain Punch vs. 4 HP / 0 Def (custom): 43.71 - 51.88%
252+ Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 43.39 - 51.57%
252 SpA Latios Draco Meteor vs. 4 HP / 0 SpD (custom): 43.71 - 51.57%
252 Atk Landorus-T Superpower vs. 4 HP / 0 Def (custom): 43.71 - 51.57%
252 Atk Garchomp Fire Fang vs. 4 HP / 0 Def (custom): 43.39 - 51.57%
252+ Atk Draco Plate Haxorus Outrage vs. 4 HP / 0 Def (custom): 43.39 - 50.94%
252+ Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 42.76 - 50.94%
252+ Atk Draco Plate Haxorus Outrage vs. 4 HP / 0 Def (custom): 43.39 - 50.94%
252+ Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 42.76 - 50.94%
4 SpA Latias Hidden Power Fire vs. 4 HP / 0 SpD (custom): 42.13 - 49.68%
0- SpA Kyurem-B Ice Beam vs. 4 HP / 0 SpD (custom): 41.5 - 49.05%
252 Atk Scizor Superpower vs. 4 HP / 0 Def (custom): 40.25 - 47.48%
252+ Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 39.93 - 47.16%
0 SpA Reuniclus Focus Blast vs. 4 HP / 0 SpD (custom): 39.93 - 47.16%
252 SpA Latios Surf vs. 4 HP / 0 SpD (custom): 39.62 - 46.85%
248 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 38.99 - 46.22%
0 SpA Celebi Hidden Power Fire vs. 4 HP / 0 SpD (custom): 38.99 - 45.91%
160 Atk Jirachi Fire Punch vs. 4 HP / 0 Def (custom): 38.99 - 45.91%
0 SpA Venusaur Hidden Power Fire vs. 4 HP / 0 SpD (custom): 38.99 - 45.91%
252+ Atk Flying Gem Gliscor Acrobatics (110 BP) vs. 4 HP / 0 Def (custom): 36.47 - 43.08%
252 Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 36.47 - 43.08%
252+ Atk Haxorus Outrage vs. 4 HP / 0 Def (custom): 35.84 - 42.45%
0 SpA Vaporeon Scald vs. 4 HP / 0 SpD (custom): 35.84 - 42.45%
252+ Atk Haxorus Outrage vs. 4 HP / 0 Def (custom): 35.84 - 42.45%
0 SpA Vaporeon Scald vs. 4 HP / 0 SpD (custom): 35.84 - 42.45%
252+ Atk Haxorus Outrage vs. 4 HP / 0 Def (custom): 35.84 - 42.45%
0 SpA Vaporeon Scald vs. 4 HP / 0 SpD (custom): 35.84 - 42.45%
252+ Atk Haxorus Outrage vs. 4 HP / 0 Def (custom): 35.84 - 42.45%
252 Atk Life Orb Metagross Meteor Mash vs. 4 HP / 0 Def (custom): 33.64 - 39.62%
252 Atk Garchomp Stone Edge vs. 4 HP / 0 Def (custom): 33.64 - 39.62%
4 SpA Starmie Scald vs. 4 HP / 0 SpD (custom): 33.33 - 39.62%
252+ Atk Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 33.33 - 39.62%
132+ Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 32.38 - 38.67%
252+ Atk Draco Plate Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 32.38 - 38.36%
252 Atk Forretress Explosion vs. 4 HP / 0 Def (custom): 32.38 - 38.36%
0 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 32.07 - 38.05%
0 SpA Gastrodon Scald vs. 4 HP / 0 SpD (custom): 31.13 - 36.79%
4 SpA Latias Draco Meteor vs. 4 HP / 0 SpD (custom): 31.13 - 36.79%
0 SpA Politoed Scald vs. 4 HP / 0 SpD (custom): 30.18 - 35.84%
252 SpA Life Orb Celebi Psychic vs. 4 HP / 0 SpD (custom): 30.5 - 35.84%
252 Atk Garchomp Outrage vs. 4 HP / 0 Def (custom): 30.18 - 35.53%
0 SpA Jellicent Scald vs. 4 HP / 0 SpD (custom): 29.24 - 34.27%
0 SpA Tentacruel Scald vs. 4 HP / 0 SpD (custom): 27.35 - 32.38%
252+ Atk Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 27.04 - 32.07%
0 Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 26.41 - 31.13%
0 SpA Forretress Volt Switch vs. 4 HP / 0 SpD (custom): 25.78 - 30.81%
252+ SpA Life Orb Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 25.78 - 30.5%
96+ Atk Metagross Meteor Mash vs. 4 HP / 0 Def (custom): 25.47 - 30.18%
252 SpA Celebi Hidden Power Ice vs. 4 HP / 0 SpD (custom): 24.52 - 28.93%
252 Atk Dugtrio Stone Edge vs. 4 HP / 0 Def (custom): 24.21 - 28.61%
0 SpA Espeon Hidden Power Fighting vs. 4 HP / 0 SpD (custom): 24.21 - 28.61%
0 Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def (custom): 23.58 - 27.67%
252 SpA Celebi Psychic vs. 4 HP / 0 SpD (custom): 23.58 - 27.67%
0 SpA Latios Dragon Pulse vs. 4 HP / 0 SpD (custom): 23.27 - 27.35%
252 SpA Aron Hidden Power Rock vs. 4 HP / 0 SpD (custom): 22.01 - 26.41%
252 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 21.69 - 25.47%
252 Atk Jirachi Ice Punch vs. 4 HP / 0 Def (custom): 21.06 - 24.84%
252 Atk Mamoswine Ice Shard vs. 4 HP / 0 Def (custom): 20.12 - 23.89%
0 SpA Landorus-T Hidden Power Ice vs. 4 HP / 0 SpD (custom): 20.12 - 23.89%
252+ SpA Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 19.81 - 23.58%
112+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 19.49 - 23.27%
0 Atk Riolu Drain Punch vs. 4 HP / 0 Def (custom): 18.23 - 22.01%
40+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 18.23 - 21.69%
0 Atk Dragonite Dragon Claw vs. 4 HP / 0 Def (custom): 16.98 - 20.12%
0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 16.35 - 19.49%
0 Atk Hippowdon Ice Fang vs. 4 HP / 0 Def (custom): 16.03 - 18.86%
40+ Atk Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 14.15 - 16.66%
0 Atk Gliscor Ice Fang vs. 4 HP / 0 Def (custom): 13.83 - 16.35%
0 Atk Jirachi Iron Head vs. 4 HP / 0 Def (custom): 13.2 - 15.72%
252+ Atk Gliscor Acrobatics (55 BP) vs. 4 HP / 0 Def (custom): 12.26 - 14.46%
0 Atk Donphan Ice Shard vs. 4 HP / 0 Def (custom): 10.69 - 12.57%
0 SpA Celebi Giga Drain vs. 4 HP / 0 SpD (custom): 7.54 - 9.11%

0 SpA Life Orb Reuniclus Focus Blast vs. 4 HP / 0 SpD (custom): 52.83 - 62.26%
252+ Atk Iron Fist Conkeldurr Drain Punch vs. 4 HP / 0 Def (custom): 52.2 - 61.63%
252 SpA Life Orb Latios Surf vs. 4 HP / 0 SpD (custom): 52.2 - 61.63%
252 SpA Alakazam Focus Blast vs. 4 HP / 0 SpD (custom): 51.88 - 61.32%
252 Atk Tyranitar Stone Edge vs. 4 HP / 0 Def (custom): 51.25 - 60.69%
252 SpA Life Orb Latias Draco Meteor vs. 4 HP / 0 SpD (custom): 50.94 - 60.06%
252 SpA Gengar Focus Blast vs. 4 HP / 0 SpD (custom): 50.62 - 59.74%
0- SpA Garchomp Fire Blast vs. 4 HP / 0 SpD (custom): 49.68 - 59.11%
252 SpA Venusaur Hidden Power Fire vs. 4 HP / 0 SpD (custom): 49.68 - 58.49%
0 SpA Espeon Hidden Power Fire vs. 4 HP / 0 SpD (custom): 49.05 - 57.86%
252+ Atk Haxorus Superpower vs. 4 HP / 0 Def (custom): 48.11 - 56.91%
0- SpA Dragonite Flamethrower vs. 4 HP / 0 SpD (custom): 47.79 - 56.6%
252 Atk Life Orb Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 47.48 - 55.97%
4 SpA Life Orb Latios Draco Meteor vs. 4 HP / 0 SpD (custom): 47.48 - 55.97%
252+ Atk Life Orb Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 46.85 - 55.66%
252 Atk Technician Breloom Force Palm vs. 4 HP / 0 Def (custom): 45.28 - 53.77%
252+ Atk Rivalry (+) Haxorus Outrage vs. 4 HP / 0 Def (custom): 45.28 - 53.14%
252+ Atk Conkeldurr Drain Punch vs. 4 HP / 0 Def (custom): 43.71 - 51.88%
252+ Atk Conkeldurr Drain Punch vs. 4 HP / 0 Def (custom): 43.71 - 51.88%
252 SpA Latios Draco Meteor vs. 4 HP / 0 SpD (custom): 44.02 - 51.88%
252 Atk Garchomp Fire Fang vs. 4 HP / 0 Def (custom): 43.39 - 51.57%
252 Atk Landorus-T Superpower vs. 4 HP / 0 Def (custom): 43.71 - 51.57%
252+ Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 43.39 - 51.57%
252+ Atk Draco Plate Haxorus Outrage vs. 4 HP / 0 Def (custom): 43.39 - 50.94%
252+ Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 42.76 - 50.94%
252+ Atk Draco Plate Haxorus Outrage vs. 4 HP / 0 Def (custom): 43.39 - 50.94%
4 SpA Latias Hidden Power Fire vs. 4 HP / 0 SpD (custom): 42.76 - 50.31%
0- SpA Kyurem-B Ice Beam vs. 4 HP / 0 SpD (custom): 41.82 - 49.37%
0 SpA Reuniclus Focus Blast vs. 4 HP / 0 SpD (custom): 40.56 - 47.79%
252 SpA Latios Surf vs. 4 HP / 0 SpD (custom): 40.25 - 47.48%
252 Atk Scizor Superpower vs. 4 HP / 0 Def (custom): 40.25 - 47.48%
252+ Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 39.93 - 47.16%
0 SpA Celebi Hidden Power Fire vs. 4 HP / 0 SpD (custom): 38.99 - 46.54%
248 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 38.99 - 46.22%
0 SpA Venusaur Hidden Power Fire vs. 4 HP / 0 SpD (custom): 38.99 - 45.91%
160 Atk Jirachi Fire Punch vs. 4 HP / 0 Def (custom): 38.99 - 45.91%
252+ Atk Flying Gem Gliscor Acrobatics (110 BP) vs. 4 HP / 0 Def (custom): 36.47 - 43.08%
252 Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 36.47 - 43.08%
0 SpA Vaporeon Scald vs. 4 HP / 0 SpD (custom): 36.16 - 42.76%
252+ Atk Haxorus Outrage vs. 4 HP / 0 Def (custom): 35.84 - 42.45%
4 SpA Starmie Scald vs. 4 HP / 0 SpD (custom): 33.33 - 39.62%
252 Atk Garchomp Stone Edge vs. 4 HP / 0 Def (custom): 33.64 - 39.62%
252 Atk Life Orb Metagross Meteor Mash vs. 4 HP / 0 Def (custom): 33.64 - 39.62%
252+ Atk Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 33.33 - 39.62%
132+ Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 32.38 - 38.67%
252+ Atk Draco Plate Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 32.38 - 38.36%
252 Atk Forretress Explosion vs. 4 HP / 0 Def (custom): 32.38 - 38.36%
0 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 32.07 - 38.05%
4 SpA Latias Draco Meteor vs. 4 HP / 0 SpD (custom): 31.76 - 37.42%
0 SpA Gastrodon Scald vs. 4 HP / 0 SpD (custom): 31.44 - 37.1%
252 SpA Life Orb Celebi Psychic vs. 4 HP / 0 SpD (custom): 30.5 - 36.47%
0 SpA Politoed Scald vs. 4 HP / 0 SpD (custom): 30.5 - 36.16%
252 Atk Garchomp Outrage vs. 4 HP / 0 Def (custom): 30.18 - 35.53%
0 SpA Jellicent Scald vs. 4 HP / 0 SpD (custom): 29.24 - 34.9%
0 SpA Jellicent Scald vs. 4 HP / 0 SpD (custom): 29.24 - 34.9%
0 SpA Tentacruel Scald vs. 4 HP / 0 SpD (custom): 27.67 - 33.01%
252+ Atk Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 27.04 - 32.07%
0 Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 26.41 - 31.13%
0 SpA Forretress Volt Switch vs. 4 HP / 0 SpD (custom): 25.78 - 30.81%
252+ SpA Life Orb Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 26.1 - 30.5%
96+ Atk Metagross Meteor Mash vs. 4 HP / 0 Def (custom): 25.47 - 30.18%
252 SpA Celebi Hidden Power Ice vs. 4 HP / 0 SpD (custom): 24.84 - 29.24%
0 SpA Espeon Hidden Power Fighting vs. 4 HP / 0 SpD (custom): 24.52 - 28.93%
252 Atk Dugtrio Stone Edge vs. 4 HP / 0 Def (custom): 24.21 - 28.61%
252 SpA Celebi Psychic vs. 4 HP / 0 SpD (custom): 23.58 - 27.98%
0 SpA Latios Dragon Pulse vs. 4 HP / 0 SpD (custom): 23.58 - 27.67%
0 Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def (custom): 23.58 - 27.67%
252 SpA Aron Hidden Power Rock vs. 4 HP / 0 SpD (custom): 22.01 - 26.41%
252 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 21.69 - 25.47%
252 Atk Jirachi Ice Punch vs. 4 HP / 0 Def (custom): 21.06 - 24.84%
0 SpA Landorus-T Hidden Power Ice vs. 4 HP / 0 SpD (custom): 20.44 - 24.21%
252 Atk Mamoswine Ice Shard vs. 4 HP / 0 Def (custom): 20.12 - 23.89%
252+ SpA Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 20.12 - 23.58%
112+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 19.49 - 23.27%
0 Atk Riolu Drain Punch vs. 4 HP / 0 Def (custom): 18.23 - 22.01%
40+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 18.23 - 21.69%
0 Atk Dragonite Dragon Claw vs. 4 HP / 0 Def (custom): 16.98 - 20.12%
0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 16.35 - 19.49%
0 Atk Hippowdon Ice Fang vs. 4 HP / 0 Def (custom): 16.03 - 18.86%
40+ Atk Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 14.15 - 16.66%
0 Atk Gliscor Ice Fang vs. 4 HP / 0 Def (custom): 13.83 - 16.35%
0 Atk Jirachi Iron Head vs. 4 HP / 0 Def (custom): 13.2 - 15.72%
252+ Atk Gliscor Acrobatics (55 BP) vs. 4 HP / 0 Def (custom): 12.26 - 14.46%
0 Atk Donphan Ice Shard vs. 4 HP / 0 Def (custom): 10.69 - 12.57%
0 SpA Celebi Giga Drain vs. 4 HP / 0 SpD (custom): 7.86 - 9.11%

0 SpA Landorus-T Hidden Power Ice vs. 4 HP / 0 SpD (custom): 20.12 - 23.89%
-1 252 Atk Garchomp Outrage vs. 4 HP / 0 Def (custom): 19.81 - 23.58%
252+ SpA Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 19.81 - 23.58%
-1 252+ Atk Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 17.92 - 21.38%
-1 0 Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 17.29 - 20.75%
-1 252 Atk Dugtrio Stone Edge vs. 4 HP / 0 Def (custom): 16.35 - 19.49%
-1 0 Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def (custom): 15.72 - 18.55%
-1 252 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 14.46 - 17.29%
-1 252 Atk Jirachi Ice Punch vs. 4 HP / 0 Def (custom): 14.15 - 16.66%
-1 252 Atk Mamoswine Ice Shard vs. 4 HP / 0 Def (custom): 13.52 - 16.35%
-1 112+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 13.2 - 15.4%
-1 0 Atk Riolu Drain Punch vs. 4 HP / 0 Def (custom): 12.57 - 15.09%
-1 40+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 12.26 - 14.77%
252+ Atk Gliscor Acrobatics (55 BP) vs. 4 HP / 0 Def (custom): 12.26 - 14.46%
-1 0 Atk Dragonite Dragon Claw vs. 4 HP / 0 Def (custom): 11.32 - 13.52%
-1 0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 11 - 13.2%
-1 0 Atk Hippowdon Ice Fang vs. 4 HP / 0 Def (custom): 10.69 - 12.89%
-1 0 Atk Gliscor Ice Fang vs. 4 HP / 0 Def (custom): 9.43 - 11.32%
-1 40+ Atk Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 9.43 - 11.32%
-1 0 Atk Jirachi Iron Head vs. 4 HP / 0 Def (custom): 8.8 - 10.37%
0 SpA Celebi Giga Drain vs. 4 HP / 0 SpD (custom): 7.54 - 9.11%
-1 0 Atk Donphan Ice Shard vs. 4 HP / 0 Def (custom): 6.91 - 8.49%

-1 0 Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def (custom): 15.72 - 18.55%
-1 252 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 14.46 - 17.29%
-1 252 Atk Jirachi Ice Punch vs. 4 HP / 0 Def (custom): 14.15 - 16.66%
-1 252 Atk Mamoswine Ice Shard vs. 4 HP / 0 Def (custom): 13.52 - 16.35%
-1 112+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 13.2 - 15.4%
-1 0 Atk Riolu Drain Punch vs. 4 HP / 0 Def (custom): 12.57 - 15.09%
-1 40+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 12.26 - 14.77%
252+ Atk Gliscor Acrobatics (55 BP) vs. 4 HP / 0 Def (custom): 12.26 - 14.46%
-1 0 Atk Dragonite Dragon Claw vs. 4 HP / 0 Def (custom): 11.32 - 13.52%
-1 0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 11 - 13.2%
-1 0 Atk Hippowdon Ice Fang vs. 4 HP / 0 Def (custom): 10.69 - 12.89%
-1 0 Atk Gliscor Ice Fang vs. 4 HP / 0 Def (custom): 9.43 - 11.32%
-1 40+ Atk Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 9.43 - 11.32%
-1 0 Atk Jirachi Iron Head vs. 4 HP / 0 Def (custom): 8.8 - 10.37%
0 SpA Celebi Giga Drain vs. 4 HP / 0 SpD (custom): 7.54 - 9.11%
-1 0 Atk Donphan Ice Shard vs. 4 HP / 0 Def (custom): 6.91 - 8.49%

-1 252 Atk Life Orb Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 31.44 - 37.1%
-1 252+ Atk Life Orb Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 31.13 - 37.1%
4 SpA Latias Draco Meteor vs. 4 HP / 0 SpD (custom): 31.13 - 36.79%
0 SpA Gastrodon Scald vs. 4 HP / 0 SpD (custom): 31.13 - 36.79%
252 SpA Life Orb Celebi Psychic vs. 4 HP / 0 SpD (custom): 30.5 - 35.84%
0 SpA Politoed Scald vs. 4 HP / 0 SpD (custom): 30.18 - 35.84%
-1 252 Atk Technician Breloom Force Palm vs. 4 HP / 0 Def (custom): 30.18 - 35.84%
-1 252+ Atk Rivalry (+) Haxorus Outrage vs. 4 HP / 0 Def (custom): 30.18 - 35.53%
-1 252+ Atk Conkeldurr Drain Punch vs. 4 HP / 0 Def (custom): 29.24 - 34.9%
-1 252 Atk Garchomp Fire Fang vs. 4 HP / 0 Def (custom): 28.93 - 34.59%
-1 252+ Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 28.61 - 34.27%
0 SpA Jellicent Scald vs. 4 HP / 0 SpD (custom): 29.24 - 34.27%
-1 252 Atk Landorus-T Superpower vs. 4 HP / 0 Def (custom): 28.93 - 34.27%
-1 252+ Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 28.61 - 33.96%
-1 252+ Atk Draco Plate Haxorus Outrage vs. 4 HP / 0 Def (custom): 28.93 - 33.96%
-1 252+ Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 28.61 - 33.96%
-1 252+ Atk Draco Plate Haxorus Outrage vs. 4 HP / 0 Def (custom): 28.93 - 33.96%
0 SpA Tentacruel Scald vs. 4 HP / 0 SpD (custom): 27.35 - 32.38%
-1 252 Atk Scizor Superpower vs. 4 HP / 0 Def (custom): 26.72 - 31.76%
-1 252+ Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 26.72 - 31.44%
-1 248 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 26.41 - 31.13%
-1 160 Atk Jirachi Fire Punch vs. 4 HP / 0 Def (custom): 25.78 - 30.81%
0 SpA Forretress Volt Switch vs. 4 HP / 0 SpD (custom): 25.78 - 30.81%
252+ SpA Life Orb Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 25.78 - 30.5%
96+ Atk Metagross Meteor Mash vs. 4 HP / 0 Def (custom): 25.47 - 30.18%
252 SpA Celebi Hidden Power Ice vs. 4 HP / 0 SpD (custom): 24.52 - 28.93%
-1 252 Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 24.21 - 28.61%
0 SpA Espeon Hidden Power Fighting vs. 4 HP / 0 SpD (custom): 24.21 - 28.61%
-1 252+ Atk Haxorus Outrage vs. 4 HP / 0 Def (custom): 23.89 - 28.3%
252 SpA Celebi Psychic vs. 4 HP / 0 SpD (custom): 23.58 - 27.67%
0 SpA Latios Dragon Pulse vs. 4 HP / 0 SpD (custom): 23.27 - 27.35%
-1 252+ Atk Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 22.01 - 26.41%
252 SpA Aron Hidden Power Rock vs. 4 HP / 0 SpD (custom): 22.01 - 26.41%
-1 252 Atk Garchomp Stone Edge vs. 4 HP / 0 Def (custom): 22.32 - 26.41%
-1 132+ Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 21.69 - 25.78%
-1 0 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 21.69 - 25.78%
-1 252 Atk Forretress Explosion vs. 4 HP / 0 Def (custom): 21.69 - 25.47%
-1 252+ Atk Draco Plate Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 21.69 - 25.47%
0 SpA Landorus-T Hidden Power Ice vs. 4 HP / 0 SpD (custom): 20.12 - 23.89%
-1 252 Atk Garchomp Outrage vs. 4 HP / 0 Def (custom): 19.81 - 23.58%
252+ SpA Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 19.81 - 23.58%
-1 252+ Atk Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 17.92 - 21.38%
-1 0 Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 17.29 - 20.75%
-1 252 Atk Dugtrio Stone Edge vs. 4 HP / 0 Def (custom): 16.35 - 19.49%
-1 0 Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def (custom): 15.72 - 18.55%
-1 252 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 14.46 - 17.29%
-1 252 Atk Jirachi Ice Punch vs. 4 HP / 0 Def (custom): 14.15 - 16.66%
-1 252 Atk Mamoswine Ice Shard vs. 4 HP / 0 Def (custom): 13.52 - 16.35%
-1 112+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 13.2 - 15.4%
-1 0 Atk Riolu Drain Punch vs. 4 HP / 0 Def (custom): 12.57 - 15.09%
-1 40+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 12.26 - 14.77%
252+ Atk Gliscor Acrobatics (55 BP) vs. 4 HP / 0 Def (custom): 12.26 - 14.46%
-1 0 Atk Dragonite Dragon Claw vs. 4 HP / 0 Def (custom): 11.32 - 13.52%
-1 0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 11 - 13.2%
-1 0 Atk Hippowdon Ice Fang vs. 4 HP / 0 Def (custom): 10.69 - 12.89%
-1 0 Atk Gliscor Ice Fang vs. 4 HP / 0 Def (custom): 9.43 - 11.32%
-1 40+ Atk Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 9.43 - 11.32%
-1 0 Atk Jirachi Iron Head vs. 4 HP / 0 Def (custom): 8.8 - 10.37%
0 SpA Celebi Giga Drain vs. 4 HP / 0 SpD (custom): 7.54 - 9.11%
-1 0 Atk Donphan Ice Shard vs. 4 HP / 0 Def (custom): 6.91 - 8.49%

-1 248 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 26.41 - 31.13%
-1 160 Atk Jirachi Fire Punch vs. 4 HP / 0 Def (custom): 25.78 - 30.81%
0 SpA Forretress Volt Switch vs. 4 HP / 0 SpD (custom): 25.78 - 30.81%
252+ SpA Life Orb Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 26.1 - 30.5%
96+ Atk Metagross Meteor Mash vs. 4 HP / 0 Def (custom): 25.47 - 30.18%
252 SpA Celebi Hidden Power Ice vs. 4 HP / 0 SpD (custom): 24.84 - 29.24%
0 SpA Espeon Hidden Power Fighting vs. 4 HP / 0 SpD (custom): 24.52 - 28.93%
-1 252 Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 24.21 - 28.61%
-1 252+ Atk Haxorus Outrage vs. 4 HP / 0 Def (custom): 23.89 - 28.3%
252 SpA Celebi Psychic vs. 4 HP / 0 SpD (custom): 23.58 - 27.98%
0 SpA Latios Dragon Pulse vs. 4 HP / 0 SpD (custom): 23.58 - 27.67%
-1 252+ Atk Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 22.01 - 26.41%
-1 252 Atk Garchomp Stone Edge vs. 4 HP / 0 Def (custom): 22.32 - 26.41%
252 SpA Aron Hidden Power Rock vs. 4 HP / 0 SpD (custom): 22.01 - 26.41%
-1 132+ Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 21.69 - 25.78%
-1 0 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 21.69 - 25.78%
-1 252+ Atk Draco Plate Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 21.69 - 25.47%
-1 252 Atk Forretress Explosion vs. 4 HP / 0 Def (custom): 21.69 - 25.47%
0 SpA Landorus-T Hidden Power Ice vs. 4 HP / 0 SpD (custom): 20.44 - 24.21%
-1 252 Atk Garchomp Outrage vs. 4 HP / 0 Def (custom): 19.81 - 23.58%
252+ SpA Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 20.12 - 23.58%
-1 252+ Atk Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 17.92 - 21.38%
-1 0 Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 17.29 - 20.75%
-1 252 Atk Dugtrio Stone Edge vs. 4 HP / 0 Def (custom): 16.35 - 19.49%
-1 0 Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def (custom): 15.72 - 18.55%
-1 252 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 14.46 - 17.29%
-1 252 Atk Jirachi Ice Punch vs. 4 HP / 0 Def (custom): 14.15 - 16.66%
-1 252 Atk Mamoswine Ice Shard vs. 4 HP / 0 Def (custom): 13.52 - 16.35%
-1 112+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 13.2 - 15.4%
-1 0 Atk Riolu Drain Punch vs. 4 HP / 0 Def (custom): 12.57 - 15.09%
-1 40+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 12.26 - 14.77%
252+ Atk Gliscor Acrobatics (55 BP) vs. 4 HP / 0 Def (custom): 12.26 - 14.46%
-1 0 Atk Dragonite Dragon Claw vs. 4 HP / 0 Def (custom): 11.32 - 13.52%
-1 0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 11 - 13.2%
-1 0 Atk Hippowdon Ice Fang vs. 4 HP / 0 Def (custom): 10.69 - 12.89%
-1 0 Atk Gliscor Ice Fang vs. 4 HP / 0 Def (custom): 9.43 - 11.32%
-1 40+ Atk Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 9.43 - 11.32%
-1 0 Atk Jirachi Iron Head vs. 4 HP / 0 Def (custom): 8.8 - 10.37%
0 SpA Celebi Giga Drain vs. 4 HP / 0 SpD (custom): 7.86 - 9.11%
-1 0 Atk Donphan Ice Shard vs. 4 HP / 0 Def (custom): 6.91 - 8.49%

4 SpA Latias Hidden Power Fire vs. 4 HP / 0 SpD (custom): 42.13 - 49.68%
-1 252+ Atk Life Orb Haxorus Superpower vs. 4 HP / 0 Def (custom): 41.82 - 49.37%
-1 0 Atk Breloom Focus Punch vs. 4 HP / 0 Def (custom): 41.5 - 49.05%
0- SpA Kyurem-B Ice Beam vs. 4 HP / 0 SpD (custom): 41.5 - 49.05%
-1 252 Atk Terrakion Close Combat vs. 4 HP / 0 Def (custom): 39.93 - 47.48%
0 SpA Reuniclus Focus Blast vs. 4 HP / 0 SpD (custom): 39.93 - 47.16%
252 SpA Latios Surf vs. 4 HP / 0 SpD (custom): 39.62 - 46.85%
-1 252 Atk Life Orb Technician Breloom Low Sweep vs. 4 HP / 0 Def (custom): 39.3 - 46.54%
0 SpA Venusaur Hidden Power Fire vs. 4 HP / 0 SpD (custom): 38.99 - 45.91%
0 SpA Celebi Hidden Power Fire vs. 4 HP / 0 SpD (custom): 38.99 - 45.91%
-1 252+ Atk Dragonite Fire Punch vs. 4 HP / 0 Def (custom): 38.36 - 45.28%
-1 252+ Atk Life Orb Scizor Superpower vs. 4 HP / 0 Def (custom): 38.36 - 45.28%
-1 252 Atk Life Orb Mamoswine Icicle Crash vs. 4 HP / 0 Def (custom): 37.1 - 44.02%
-1 252+ Atk Life Orb Gyarados Waterfall vs. 4 HP / 0 Def (custom): 37.1 - 44.02%
252+ Atk Flying Gem Gliscor Acrobatics (110 BP) vs. 4 HP / 0 Def (custom): 36.47 - 43.08%
-1 252+ Atk Choice Band Ferrothorn Explosion vs. 4 HP / 0 Def (custom): 36.47 - 43.08%
-1 252 Atk Skill Link Cloyster Icicle Spear (5 hits) vs. 4 HP / 0 Def (custom): 34.59 - 42.45%
0 SpA Vaporeon Scald vs. 4 HP / 0 SpD (custom): 35.84 - 42.45%
0 SpA Vaporeon Scald vs. 4 HP / 0 SpD (custom): 35.84 - 42.45%
-1 252+ Atk Draco Plate Rivalry (+) Haxorus Outrage vs. 4 HP / 0 Def (custom): 35.84 - 42.45%
-1 252+ Atk Iron Fist Conkeldurr Drain Punch vs. 4 HP / 0 Def (custom): 34.9 - 41.5%
-1 252 Atk Tyranitar Stone Edge vs. 4 HP / 0 Def (custom): 34.27 - 40.88%
252 Atk Life Orb Metagross Meteor Mash vs. 4 HP / 0 Def (custom): 33.64 - 39.62%
4 SpA Starmie Scald vs. 4 HP / 0 SpD (custom): 33.33 - 39.62%
-1 252+ Atk Haxorus Superpower vs. 4 HP / 0 Def (custom): 32.07 - 38.05%
-1 252 Atk Life Orb Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 31.44 - 37.1%
-1 252+ Atk Life Orb Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 31.13 - 37.1%
4 SpA Latias Draco Meteor vs. 4 HP / 0 SpD (custom): 31.13 - 36.79%
0 SpA Gastrodon Scald vs. 4 HP / 0 SpD (custom): 31.13 - 36.79%
252 SpA Life Orb Celebi Psychic vs. 4 HP / 0 SpD (custom): 30.5 - 35.84%
0 SpA Politoed Scald vs. 4 HP / 0 SpD (custom): 30.18 - 35.84%
-1 252 Atk Technician Breloom Force Palm vs. 4 HP / 0 Def (custom): 30.18 - 35.84%
-1 252+ Atk Rivalry (+) Haxorus Outrage vs. 4 HP / 0 Def (custom): 30.18 - 35.53%
-1 252+ Atk Conkeldurr Drain Punch vs. 4 HP / 0 Def (custom): 29.24 - 34.9%
-1 252 Atk Garchomp Fire Fang vs. 4 HP / 0 Def (custom): 28.93 - 34.59%
-1 252+ Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 28.61 - 34.27%
0 SpA Jellicent Scald vs. 4 HP / 0 SpD (custom): 29.24 - 34.27%
-1 252 Atk Landorus-T Superpower vs. 4 HP / 0 Def (custom): 28.93 - 34.27%
-1 252+ Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 28.61 - 33.96%
-1 252+ Atk Draco Plate Haxorus Outrage vs. 4 HP / 0 Def (custom): 28.93 - 33.96%
-1 252+ Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 28.61 - 33.96%
-1 252+ Atk Draco Plate Haxorus Outrage vs. 4 HP / 0 Def (custom): 28.93 - 33.96%
0 SpA Tentacruel Scald vs. 4 HP / 0 SpD (custom): 27.35 - 32.38%
-1 252 Atk Scizor Superpower vs. 4 HP / 0 Def (custom): 26.72 - 31.76%
-1 252+ Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 26.72 - 31.44%
-1 248 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 26.41 - 31.13%
-1 160 Atk Jirachi Fire Punch vs. 4 HP / 0 Def (custom): 25.78 - 30.81%
0 SpA Forretress Volt Switch vs. 4 HP / 0 SpD (custom): 25.78 - 30.81%
252+ SpA Life Orb Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 25.78 - 30.5%
96+ Atk Metagross Meteor Mash vs. 4 HP / 0 Def (custom): 25.47 - 30.18%
252 SpA Celebi Hidden Power Ice vs. 4 HP / 0 SpD (custom): 24.52 - 28.93%
-1 252 Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 24.21 - 28.61%
0 SpA Espeon Hidden Power Fighting vs. 4 HP / 0 SpD (custom): 24.21 - 28.61%
-1 252+ Atk Haxorus Outrage vs. 4 HP / 0 Def (custom): 23.89 - 28.3%
252 SpA Celebi Psychic vs. 4 HP / 0 SpD (custom): 23.58 - 27.67%
0 SpA Latios Dragon Pulse vs. 4 HP / 0 SpD (custom): 23.27 - 27.35%
-1 252+ Atk Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 22.01 - 26.41%
252 SpA Aron Hidden Power Rock vs. 4 HP / 0 SpD (custom): 22.01 - 26.41%
-1 252 Atk Garchomp Stone Edge vs. 4 HP / 0 Def (custom): 22.32 - 26.41%
-1 132+ Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 21.69 - 25.78%
-1 0 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 21.69 - 25.78%
-1 252 Atk Forretress Explosion vs. 4 HP / 0 Def (custom): 21.69 - 25.47%
-1 252+ Atk Draco Plate Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 21.69 - 25.47%
0 SpA Landorus-T Hidden Power Ice vs. 4 HP / 0 SpD (custom): 20.12 - 23.89%
-1 252 Atk Garchomp Outrage vs. 4 HP / 0 Def (custom): 19.81 - 23.58%
252+ SpA Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 19.81 - 23.58%
-1 252+ Atk Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 17.92 - 21.38%
-1 0 Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 17.29 - 20.75%
-1 252 Atk Dugtrio Stone Edge vs. 4 HP / 0 Def (custom): 16.35 - 19.49%
-1 0 Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def (custom): 15.72 - 18.55%
-1 252 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 14.46 - 17.29%
-1 252 Atk Jirachi Ice Punch vs. 4 HP / 0 Def (custom): 14.15 - 16.66%
-1 252 Atk Mamoswine Ice Shard vs. 4 HP / 0 Def (custom): 13.52 - 16.35%
-1 112+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 13.2 - 15.4%
-1 0 Atk Riolu Drain Punch vs. 4 HP / 0 Def (custom): 12.57 - 15.09%
-1 40+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 12.26 - 14.77%
252+ Atk Gliscor Acrobatics (55 BP) vs. 4 HP / 0 Def (custom): 12.26 - 14.46%
-1 0 Atk Dragonite Dragon Claw vs. 4 HP / 0 Def (custom): 11.32 - 13.52%
-1 0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 11 - 13.2%
-1 0 Atk Hippowdon Ice Fang vs. 4 HP / 0 Def (custom): 10.69 - 12.89%
-1 0 Atk Gliscor Ice Fang vs. 4 HP / 0 Def (custom): 9.43 - 11.32%
-1 40+ Atk Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 9.43 - 11.32%
-1 0 Atk Jirachi Iron Head vs. 4 HP / 0 Def (custom): 8.8 - 10.37%
0 SpA Celebi Giga Drain vs. 4 HP / 0 SpD (custom): 7.54 - 9.11%
-1 0 Atk Donphan Ice Shard vs. 4 HP / 0 Def (custom): 6.91 - 8.49%

-1 252 Atk Life Orb Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 31.44 - 37.1%
-1 252+ Atk Life Orb Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 31.13 - 37.1%
4 SpA Latias Draco Meteor vs. 4 HP / 0 SpD (custom): 31.13 - 36.79%
0 SpA Gastrodon Scald vs. 4 HP / 0 SpD (custom): 31.13 - 36.79%
252 SpA Life Orb Celebi Psychic vs. 4 HP / 0 SpD (custom): 30.5 - 35.84%
0 SpA Politoed Scald vs. 4 HP / 0 SpD (custom): 30.18 - 35.84%
-1 252 Atk Technician Breloom Force Palm vs. 4 HP / 0 Def (custom): 30.18 - 35.84%
-1 252+ Atk Rivalry (+) Haxorus Outrage vs. 4 HP / 0 Def (custom): 30.18 - 35.53%
-1 252+ Atk Conkeldurr Drain Punch vs. 4 HP / 0 Def (custom): 29.24 - 34.9%
-1 252 Atk Garchomp Fire Fang vs. 4 HP / 0 Def (custom): 28.93 - 34.59%
-1 252+ Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 28.61 - 34.27%
0 SpA Jellicent Scald vs. 4 HP / 0 SpD (custom): 29.24 - 34.27%
-1 252 Atk Landorus-T Superpower vs. 4 HP / 0 Def (custom): 28.93 - 34.27%
-1 252+ Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 28.61 - 33.96%
-1 252+ Atk Draco Plate Haxorus Outrage vs. 4 HP / 0 Def (custom): 28.93 - 33.96%
-1 252+ Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 28.61 - 33.96%
-1 252+ Atk Draco Plate Haxorus Outrage vs. 4 HP / 0 Def (custom): 28.93 - 33.96%
0 SpA Tentacruel Scald vs. 4 HP / 0 SpD (custom): 27.35 - 32.38%
-1 252 Atk Scizor Superpower vs. 4 HP / 0 Def (custom): 26.72 - 31.76%
-1 252+ Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 26.72 - 31.44%
-1 248 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 26.41 - 31.13%
-1 160 Atk Jirachi Fire Punch vs. 4 HP / 0 Def (custom): 25.78 - 30.81%
0 SpA Forretress Volt Switch vs. 4 HP / 0 SpD (custom): 25.78 - 30.81%
252+ SpA Life Orb Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 25.78 - 30.5%
96+ Atk Metagross Meteor Mash vs. 4 HP / 0 Def (custom): 25.47 - 30.18%
252 SpA Celebi Hidden Power Ice vs. 4 HP / 0 SpD (custom): 24.52 - 28.93%
-1 252 Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 24.21 - 28.61%
0 SpA Espeon Hidden Power Fighting vs. 4 HP / 0 SpD (custom): 24.21 - 28.61%
-1 252+ Atk Haxorus Outrage vs. 4 HP / 0 Def (custom): 23.89 - 28.3%
252 SpA Celebi Psychic vs. 4 HP / 0 SpD (custom): 23.58 - 27.67%
0 SpA Latios Dragon Pulse vs. 4 HP / 0 SpD (custom): 23.27 - 27.35%
-1 252+ Atk Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 22.01 - 26.41%
252 SpA Aron Hidden Power Rock vs. 4 HP / 0 SpD (custom): 22.01 - 26.41%
-1 252 Atk Garchomp Stone Edge vs. 4 HP / 0 Def (custom): 22.32 - 26.41%
-1 132+ Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 21.69 - 25.78%
-1 0 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 21.69 - 25.78%
-1 252 Atk Forretress Explosion vs. 4 HP / 0 Def (custom): 21.69 - 25.47%
-1 252+ Atk Draco Plate Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 21.69 - 25.47%
0 SpA Landorus-T Hidden Power Ice vs. 4 HP / 0 SpD (custom): 20.12 - 23.89%
-1 252 Atk Garchomp Outrage vs. 4 HP / 0 Def (custom): 19.81 - 23.58%
252+ SpA Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 19.81 - 23.58%
-1 252+ Atk Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 17.92 - 21.38%
-1 0 Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 17.29 - 20.75%
-1 252 Atk Dugtrio Stone Edge vs. 4 HP / 0 Def (custom): 16.35 - 19.49%
-1 0 Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def (custom): 15.72 - 18.55%
-1 252 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 14.46 - 17.29%
-1 252 Atk Jirachi Ice Punch vs. 4 HP / 0 Def (custom): 14.15 - 16.66%
-1 252 Atk Mamoswine Ice Shard vs. 4 HP / 0 Def (custom): 13.52 - 16.35%
-1 112+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 13.2 - 15.4%
-1 0 Atk Riolu Drain Punch vs. 4 HP / 0 Def (custom): 12.57 - 15.09%
-1 40+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 12.26 - 14.77%
252+ Atk Gliscor Acrobatics (55 BP) vs. 4 HP / 0 Def (custom): 12.26 - 14.46%
-1 0 Atk Dragonite Dragon Claw vs. 4 HP / 0 Def (custom): 11.32 - 13.52%
-1 0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 11 - 13.2%
-1 0 Atk Hippowdon Ice Fang vs. 4 HP / 0 Def (custom): 10.69 - 12.89%
-1 0 Atk Gliscor Ice Fang vs. 4 HP / 0 Def (custom): 9.43 - 11.32%
-1 40+ Atk Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 9.43 - 11.32%
-1 0 Atk Jirachi Iron Head vs. 4 HP / 0 Def (custom): 8.8 - 10.37%
0 SpA Celebi Giga Drain vs. 4 HP / 0 SpD (custom): 7.54 - 9.11%
-1 0 Atk Donphan Ice Shard vs. 4 HP / 0 Def (custom): 6.91 - 8.49%

0 SpA Tyranitar Fire Blast vs. 4 HP / 0 SpD (custom): 63.52 - 74.84%
-1 252+ Atk Life Orb Toxicroak Focus Punch vs. 4 HP / 0 Def (custom): 62.57 - 73.58%
28 SpA Rotom-W Volt Switch vs. 4 HP / 0 SpD (custom): 62.26 - 73.58%
252+ SpA Kyurem-B Ice Beam vs. 4 HP / 0 SpD (custom): 61.63 - 72.95%
228 SpA Life Orb Metagross Hidden Power Fire vs. 4 HP / 0 SpD (custom): 59.74 - 71.06%
-1 252 Atk Choice Band Terrakion Close Combat vs. 4 HP / 0 Def (custom): 59.74 - 70.75%
-1 216+ Atk Kyurem-B Fusion Bolt vs. 4 HP / 0 Def (custom): 59.11 - 69.81%
252 SpA Gengar Hidden Power Fire vs. 4 HP / 0 SpD (custom): 58.49 - 69.18%
252 SpA Politoed Hydro Pump vs. 4 HP / 0 SpD (custom): 58.49 - 68.86%
252 SpA Life Orb Latios Draco Meteor vs. 4 HP / 0 SpD (custom): 56.91 - 66.98%
-1 252+ Atk Choice Band Dragonite Fire Punch vs. 4 HP / 0 Def (custom): 56.6 - 66.66%
252+ Atk Choice Band Metagross Hammer Arm vs. 4 HP / 0 Def (custom): 56.6 - 66.66%
-1 252+ Atk Choice Band Tyranitar Stone Edge vs. 4 HP / 0 Def (custom): 55.97 - 66.35%
-1 252+ Atk Breloom Focus Punch vs. 4 HP / 0 Def (custom): 55.03 - 65.09%
-1 252 Atk Kyurem-B Fusion Bolt vs. 4 HP / 0 Def (custom): 54.71 - 64.77%
0 SpA Garchomp Fire Blast vs. 4 HP / 0 SpD (custom): 54.71 - 64.77%
252+ SpA Jirachi Hidden Power Fire vs. 4 HP / 0 SpD (custom): 53.45 - 63.52%
-1 252 Atk Life Orb Terrakion Close Combat vs. 4 HP / 0 Def (custom): 51.88 - 61.63%
0 SpA Life Orb Reuniclus Focus Blast vs. 4 HP / 0 SpD (custom): 51.88 - 61.32%
252 SpA Life Orb Latios Surf vs. 4 HP / 0 SpD (custom): 51.57 - 61%
252 SpA Alakazam Focus Blast vs. 4 HP / 0 SpD (custom): 51.57 - 60.69%
-1 252+ Atk Life Orb Lucario Close Combat vs. 4 HP / 0 Def (custom): 51.57 - 60.37%
252 SpA Life Orb Latias Draco Meteor vs. 4 HP / 0 SpD (custom): 50.31 - 59.74%
252 SpA Gengar Focus Blast vs. 4 HP / 0 SpD (custom): 50 - 59.11%
-1 252 Atk Rock Gem Terrakion Stone Edge vs. 4 HP / 0 Def (custom): 50 - 58.8%
0- SpA Garchomp Fire Blast vs. 4 HP / 0 SpD (custom): 49.68 - 58.49%
252 SpA Venusaur Hidden Power Fire vs. 4 HP / 0 SpD (custom): 49.05 - 57.86%
0 SpA Espeon Hidden Power Fire vs. 4 HP / 0 SpD (custom): 48.42 - 57.23%
-1 252+ Atk Fighting Gem Haxorus Superpower vs. 4 HP / 0 Def (custom): 48.11 - 56.91%
-1 252+ Atk Choice Band Haxorus Superpower vs. 4 HP / 0 Def (custom): 48.11 - 56.91%
-1 252+ Atk Toxicroak Focus Punch vs. 4 HP / 0 Def (custom): 48.11 - 56.6%
0- SpA Dragonite Flamethrower vs. 4 HP / 0 SpD (custom): 47.16 - 55.97%
4 SpA Life Orb Latios Draco Meteor vs. 4 HP / 0 SpD (custom): 46.85 - 55.66%
-1 252 Atk Choice Band Technician Breloom Low Sweep vs. 4 HP / 0 Def (custom): 45.28 - 53.77%
-1 252+ Atk Choice Band Scizor Superpower vs. 4 HP / 0 Def (custom): 44.33 - 52.2%
-1 252 Atk NeverMeltIce Skill Link Cloyster Icicle Spear (5 hits) vs. 4 HP / 0 Def (custom): 42.45 - 51.88%
252 SpA Latios Draco Meteor vs. 4 HP / 0 SpD (custom): 43.71 - 51.57%
-1 252 Atk Choice Band Garchomp Fire Fang vs. 4 HP / 0 Def (custom): 43.39 - 51.57%
-1 252+ Atk Choice Band Gyarados Waterfall vs. 4 HP / 0 Def (custom): 42.76 - 50.94%
4 SpA Latias Hidden Power Fire vs. 4 HP / 0 SpD (custom): 42.13 - 49.68%
-1 252+ Atk Life Orb Haxorus Superpower vs. 4 HP / 0 Def (custom): 41.82 - 49.37%
-1 0 Atk Breloom Focus Punch vs. 4 HP / 0 Def (custom): 41.5 - 49.05%
0- SpA Kyurem-B Ice Beam vs. 4 HP / 0 SpD (custom): 41.5 - 49.05%
-1 252 Atk Terrakion Close Combat vs. 4 HP / 0 Def (custom): 39.93 - 47.48%
0 SpA Reuniclus Focus Blast vs. 4 HP / 0 SpD (custom): 39.93 - 47.16%
252 SpA Latios Surf vs. 4 HP / 0 SpD (custom): 39.62 - 46.85%
-1 252 Atk Life Orb Technician Breloom Low Sweep vs. 4 HP / 0 Def (custom): 39.3 - 46.54%
0 SpA Venusaur Hidden Power Fire vs. 4 HP / 0 SpD (custom): 38.99 - 45.91%
0 SpA Celebi Hidden Power Fire vs. 4 HP / 0 SpD (custom): 38.99 - 45.91%
-1 252+ Atk Dragonite Fire Punch vs. 4 HP / 0 Def (custom): 38.36 - 45.28%
-1 252+ Atk Life Orb Scizor Superpower vs. 4 HP / 0 Def (custom): 38.36 - 45.28%
-1 252 Atk Life Orb Mamoswine Icicle Crash vs. 4 HP / 0 Def (custom): 37.1 - 44.02%
-1 252+ Atk Life Orb Gyarados Waterfall vs. 4 HP / 0 Def (custom): 37.1 - 44.02%
252+ Atk Flying Gem Gliscor Acrobatics (110 BP) vs. 4 HP / 0 Def (custom): 36.47 - 43.08%
-1 252+ Atk Choice Band Ferrothorn Explosion vs. 4 HP / 0 Def (custom): 36.47 - 43.08%
-1 252 Atk Skill Link Cloyster Icicle Spear (5 hits) vs. 4 HP / 0 Def (custom): 34.59 - 42.45%
0 SpA Vaporeon Scald vs. 4 HP / 0 SpD (custom): 35.84 - 42.45%
0 SpA Vaporeon Scald vs. 4 HP / 0 SpD (custom): 35.84 - 42.45%
-1 252+ Atk Draco Plate Rivalry (+) Haxorus Outrage vs. 4 HP / 0 Def (custom): 35.84 - 42.45%
-1 252+ Atk Iron Fist Conkeldurr Drain Punch vs. 4 HP / 0 Def (custom): 34.9 - 41.5%
-1 252 Atk Tyranitar Stone Edge vs. 4 HP / 0 Def (custom): 34.27 - 40.88%
252 Atk Life Orb Metagross Meteor Mash vs. 4 HP / 0 Def (custom): 33.64 - 39.62%
4 SpA Starmie Scald vs. 4 HP / 0 SpD (custom): 33.33 - 39.62%
-1 252+ Atk Haxorus Superpower vs. 4 HP / 0 Def (custom): 32.07 - 38.05%
-1 252 Atk Life Orb Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 31.44 - 37.1%
-1 252+ Atk Life Orb Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 31.13 - 37.1%
4 SpA Latias Draco Meteor vs. 4 HP / 0 SpD (custom): 31.13 - 36.79%
0 SpA Gastrodon Scald vs. 4 HP / 0 SpD (custom): 31.13 - 36.79%
252 SpA Life Orb Celebi Psychic vs. 4 HP / 0 SpD (custom): 30.5 - 35.84%
0 SpA Politoed Scald vs. 4 HP / 0 SpD (custom): 30.18 - 35.84%
-1 252 Atk Technician Breloom Force Palm vs. 4 HP / 0 Def (custom): 30.18 - 35.84%
-1 252+ Atk Rivalry (+) Haxorus Outrage vs. 4 HP / 0 Def (custom): 30.18 - 35.53%
-1 252+ Atk Conkeldurr Drain Punch vs. 4 HP / 0 Def (custom): 29.24 - 34.9%
-1 252 Atk Garchomp Fire Fang vs. 4 HP / 0 Def (custom): 28.93 - 34.59%
-1 252+ Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 28.61 - 34.27%
0 SpA Jellicent Scald vs. 4 HP / 0 SpD (custom): 29.24 - 34.27%
-1 252 Atk Landorus-T Superpower vs. 4 HP / 0 Def (custom): 28.93 - 34.27%
-1 252+ Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 28.61 - 33.96%
-1 252+ Atk Draco Plate Haxorus Outrage vs. 4 HP / 0 Def (custom): 28.93 - 33.96%
-1 252+ Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 28.61 - 33.96%
-1 252+ Atk Draco Plate Haxorus Outrage vs. 4 HP / 0 Def (custom): 28.93 - 33.96%
0 SpA Tentacruel Scald vs. 4 HP / 0 SpD (custom): 27.35 - 32.38%
-1 252 Atk Scizor Superpower vs. 4 HP / 0 Def (custom): 26.72 - 31.76%
-1 252+ Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 26.72 - 31.44%
-1 248 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 26.41 - 31.13%
-1 160 Atk Jirachi Fire Punch vs. 4 HP / 0 Def (custom): 25.78 - 30.81%
0 SpA Forretress Volt Switch vs. 4 HP / 0 SpD (custom): 25.78 - 30.81%
252+ SpA Life Orb Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 25.78 - 30.5%
96+ Atk Metagross Meteor Mash vs. 4 HP / 0 Def (custom): 25.47 - 30.18%
252 SpA Celebi Hidden Power Ice vs. 4 HP / 0 SpD (custom): 24.52 - 28.93%
-1 252 Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 24.21 - 28.61%
0 SpA Espeon Hidden Power Fighting vs. 4 HP / 0 SpD (custom): 24.21 - 28.61%
-1 252+ Atk Haxorus Outrage vs. 4 HP / 0 Def (custom): 23.89 - 28.3%
252 SpA Celebi Psychic vs. 4 HP / 0 SpD (custom): 23.58 - 27.67%
0 SpA Latios Dragon Pulse vs. 4 HP / 0 SpD (custom): 23.27 - 27.35%
-1 252+ Atk Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 22.01 - 26.41%
252 SpA Aron Hidden Power Rock vs. 4 HP / 0 SpD (custom): 22.01 - 26.41%
-1 252 Atk Garchomp Stone Edge vs. 4 HP / 0 Def (custom): 22.32 - 26.41%
-1 132+ Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 21.69 - 25.78%
-1 0 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 21.69 - 25.78%
-1 252 Atk Forretress Explosion vs. 4 HP / 0 Def (custom): 21.69 - 25.47%
-1 252+ Atk Draco Plate Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 21.69 - 25.47%
0 SpA Landorus-T Hidden Power Ice vs. 4 HP / 0 SpD (custom): 20.12 - 23.89%
-1 252 Atk Garchomp Outrage vs. 4 HP / 0 Def (custom): 19.81 - 23.58%
252+ SpA Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 19.81 - 23.58%
-1 252+ Atk Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 17.92 - 21.38%
-1 0 Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 17.29 - 20.75%
-1 252 Atk Dugtrio Stone Edge vs. 4 HP / 0 Def (custom): 16.35 - 19.49%
-1 0 Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def (custom): 15.72 - 18.55%
-1 252 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 14.46 - 17.29%
-1 252 Atk Jirachi Ice Punch vs. 4 HP / 0 Def (custom): 14.15 - 16.66%
-1 252 Atk Mamoswine Ice Shard vs. 4 HP / 0 Def (custom): 13.52 - 16.35%
-1 112+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 13.2 - 15.4%
-1 0 Atk Riolu Drain Punch vs. 4 HP / 0 Def (custom): 12.57 - 15.09%
-1 40+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 12.26 - 14.77%
252+ Atk Gliscor Acrobatics (55 BP) vs. 4 HP / 0 Def (custom): 12.26 - 14.46%
-1 0 Atk Dragonite Dragon Claw vs. 4 HP / 0 Def (custom): 11.32 - 13.52%
-1 0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 11 - 13.2%
-1 0 Atk Hippowdon Ice Fang vs. 4 HP / 0 Def (custom): 10.69 - 12.89%
-1 0 Atk Gliscor Ice Fang vs. 4 HP / 0 Def (custom): 9.43 - 11.32%
-1 40+ Atk Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 9.43 - 11.32%
-1 0 Atk Jirachi Iron Head vs. 4 HP / 0 Def (custom): 8.8 - 10.37%
0 SpA Celebi Giga Drain vs. 4 HP / 0 SpD (custom): 7.54 - 9.11%
-1 0 Atk Donphan Ice Shard vs. 4 HP / 0 Def (custom): 6.91 - 8.49%

0 SpA Life Orb Reuniclus Focus Blast vs. 4 HP / 0 SpD (custom): 52.83 - 62.26%
252 SpA Life Orb Latios Surf vs. 4 HP / 0 SpD (custom): 52.2 - 61.63%
-1 252 Atk Life Orb Terrakion Close Combat vs. 4 HP / 0 Def (custom): 51.88 - 61.63%
252 SpA Alakazam Focus Blast vs. 4 HP / 0 SpD (custom): 51.88 - 61.32%
-1 252+ Atk Life Orb Lucario Close Combat vs. 4 HP / 0 Def (custom): 51.57 - 60.37%
252 SpA Life Orb Latias Draco Meteor vs. 4 HP / 0 SpD (custom): 50.94 - 60.06%
252 SpA Gengar Focus Blast vs. 4 HP / 0 SpD (custom): 50.62 - 59.74%
0- SpA Garchomp Fire Blast vs. 4 HP / 0 SpD (custom): 49.68 - 59.11%
-1 252 Atk Rock Gem Terrakion Stone Edge vs. 4 HP / 0 Def (custom): 50 - 58.8%
252 SpA Venusaur Hidden Power Fire vs. 4 HP / 0 SpD (custom): 49.68 - 58.49%
0 SpA Espeon Hidden Power Fire vs. 4 HP / 0 SpD (custom): 49.05 - 57.86%
-1 252+ Atk Choice Band Haxorus Superpower vs. 4 HP / 0 Def (custom): 48.11 - 56.91%
-1 252+ Atk Toxicroak Focus Punch vs. 4 HP / 0 Def (custom): 48.11 - 56.6%
0- SpA Dragonite Flamethrower vs. 4 HP / 0 SpD (custom): 47.79 - 56.6%
4 SpA Life Orb Latios Draco Meteor vs. 4 HP / 0 SpD (custom): 47.48 - 55.97%
-1 252 Atk Choice Band Technician Breloom Low Sweep vs. 4 HP / 0 Def (custom): 45.28 - 53.77%
-1 252+ Atk Choice Band Scizor Superpower vs. 4 HP / 0 Def (custom): 44.33 - 52.2%
252 SpA Latios Draco Meteor vs. 4 HP / 0 SpD (custom): 44.02 - 51.88%
-1 252 Atk NeverMeltIce Skill Link Cloyster Icicle Spear (5 hits) vs. 4 HP / 0 Def (custom): 42.45 - 51.88%
-1 252 Atk Choice Band Garchomp Fire Fang vs. 4 HP / 0 Def (custom): 43.39 - 51.57%
-1 252+ Atk Choice Band Gyarados Waterfall vs. 4 HP / 0 Def (custom): 42.76 - 50.94%
4 SpA Latias Hidden Power Fire vs. 4 HP / 0 SpD (custom): 42.76 - 50.31%
0- SpA Kyurem-B Ice Beam vs. 4 HP / 0 SpD (custom): 41.82 - 49.37%
-1 252+ Atk Life Orb Haxorus Superpower vs. 4 HP / 0 Def (custom): 41.82 - 49.37%
-1 0 Atk Breloom Focus Punch vs. 4 HP / 0 Def (custom): 41.5 - 49.05%
0 SpA Reuniclus Focus Blast vs. 4 HP / 0 SpD (custom): 40.56 - 47.79%
-1 252 Atk Terrakion Close Combat vs. 4 HP / 0 Def (custom): 39.93 - 47.48%
252 SpA Latios Surf vs. 4 HP / 0 SpD (custom): 40.25 - 47.48%
-1 252 Atk Terrakion Close Combat vs. 4 HP / 0 Def (custom): 39.93 - 47.48%
-1 252 Atk Life Orb Technician Breloom Low Sweep vs. 4 HP / 0 Def (custom): 39.3 - 46.54%
0 SpA Celebi Hidden Power Fire vs. 4 HP / 0 SpD (custom): 38.99 - 46.54%
0 SpA Venusaur Hidden Power Fire vs. 4 HP / 0 SpD (custom): 38.99 - 45.91%
-1 252+ Atk Dragonite Fire Punch vs. 4 HP / 0 Def (custom): 38.36 - 45.28%
-1 252+ Atk Life Orb Scizor Superpower vs. 4 HP / 0 Def (custom): 38.36 - 45.28%
-1 252 Atk Life Orb Mamoswine Icicle Crash vs. 4 HP / 0 Def (custom): 37.1 - 44.02%
-1 252+ Atk Life Orb Gyarados Waterfall vs. 4 HP / 0 Def (custom): 37.1 - 44.02%
252+ Atk Flying Gem Gliscor Acrobatics (110 BP) vs. 4 HP / 0 Def (custom): 36.47 - 43.08%
-1 252+ Atk Choice Band Ferrothorn Explosion vs. 4 HP / 0 Def (custom): 36.47 - 43.08%
0 SpA Vaporeon Scald vs. 4 HP / 0 SpD (custom): 36.16 - 42.76%
0 SpA Vaporeon Scald vs. 4 HP / 0 SpD (custom): 36.16 - 42.76%
-1 252+ Atk Draco Plate Rivalry (+) Haxorus Outrage vs. 4 HP / 0 Def (custom): 35.84 - 42.45%
-1 252 Atk Skill Link Cloyster Icicle Spear (5 hits) vs. 4 HP / 0 Def (custom): 34.59 - 42.45%
-1 252+ Atk Iron Fist Conkeldurr Drain Punch vs. 4 HP / 0 Def (custom): 34.9 - 41.5%
-1 252 Atk Tyranitar Stone Edge vs. 4 HP / 0 Def (custom): 34.27 - 40.88%
4 SpA Starmie Scald vs. 4 HP / 0 SpD (custom): 33.33 - 39.62%
252 Atk Life Orb Metagross Meteor Mash vs. 4 HP / 0 Def (custom): 33.64 - 39.62%
-1 252+ Atk Haxorus Superpower vs. 4 HP / 0 Def (custom): 32.07 - 38.05%
4 SpA Latias Draco Meteor vs. 4 HP / 0 SpD (custom): 31.76 - 37.42%
0 SpA Gastrodon Scald vs. 4 HP / 0 SpD (custom): 31.44 - 37.1%
-1 252 Atk Life Orb Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 31.44 - 37.1%
-1 252+ Atk Life Orb Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 31.13 - 37.1%
252 SpA Life Orb Celebi Psychic vs. 4 HP / 0 SpD (custom): 30.5 - 36.47%
0 SpA Politoed Scald vs. 4 HP / 0 SpD (custom): 30.5 - 36.16%
-1 252 Atk Technician Breloom Force Palm vs. 4 HP / 0 Def (custom): 30.18 - 35.84%
-1 252+ Atk Rivalry (+) Haxorus Outrage vs. 4 HP / 0 Def (custom): 30.18 - 35.53%
0 SpA Jellicent Scald vs. 4 HP / 0 SpD (custom): 29.24 - 34.9%
-1 252+ Atk Conkeldurr Drain Punch vs. 4 HP / 0 Def (custom): 29.24 - 34.9%
0 SpA Jellicent Scald vs. 4 HP / 0 SpD (custom): 29.24 - 34.9%
-1 252+ Atk Conkeldurr Drain Punch vs. 4 HP / 0 Def (custom): 29.24 - 34.9%
-1 252 Atk Garchomp Fire Fang vs. 4 HP / 0 Def (custom): 28.93 - 34.59%
-1 252 Atk Landorus-T Superpower vs. 4 HP / 0 Def (custom): 28.93 - 34.27%
-1 252+ Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 28.61 - 34.27%
-1 252+ Atk Draco Plate Haxorus Outrage vs. 4 HP / 0 Def (custom): 28.93 - 33.96%
-1 252+ Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 28.61 - 33.96%
-1 252+ Atk Draco Plate Haxorus Outrage vs. 4 HP / 0 Def (custom): 28.93 - 33.96%
0 SpA Tentacruel Scald vs. 4 HP / 0 SpD (custom): 27.67 - 33.01%
-1 252 Atk Scizor Superpower vs. 4 HP / 0 Def (custom): 26.72 - 31.76%
-1 252+ Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 26.72 - 31.44%
-1 248 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 26.41 - 31.13%
-1 160 Atk Jirachi Fire Punch vs. 4 HP / 0 Def (custom): 25.78 - 30.81%
0 SpA Forretress Volt Switch vs. 4 HP / 0 SpD (custom): 25.78 - 30.81%
252+ SpA Life Orb Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 26.1 - 30.5%
96+ Atk Metagross Meteor Mash vs. 4 HP / 0 Def (custom): 25.47 - 30.18%
252 SpA Celebi Hidden Power Ice vs. 4 HP / 0 SpD (custom): 24.84 - 29.24%
0 SpA Espeon Hidden Power Fighting vs. 4 HP / 0 SpD (custom): 24.52 - 28.93%
-1 252 Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 24.21 - 28.61%
-1 252+ Atk Haxorus Outrage vs. 4 HP / 0 Def (custom): 23.89 - 28.3%
252 SpA Celebi Psychic vs. 4 HP / 0 SpD (custom): 23.58 - 27.98%
0 SpA Latios Dragon Pulse vs. 4 HP / 0 SpD (custom): 23.58 - 27.67%
-1 252+ Atk Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 22.01 - 26.41%
-1 252 Atk Garchomp Stone Edge vs. 4 HP / 0 Def (custom): 22.32 - 26.41%
252 SpA Aron Hidden Power Rock vs. 4 HP / 0 SpD (custom): 22.01 - 26.41%
-1 132+ Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 21.69 - 25.78%
-1 0 Atk Gyarados Waterfall vs. 4 HP / 0 Def (custom): 21.69 - 25.78%
-1 252+ Atk Draco Plate Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 21.69 - 25.47%
-1 252 Atk Forretress Explosion vs. 4 HP / 0 Def (custom): 21.69 - 25.47%
0 SpA Landorus-T Hidden Power Ice vs. 4 HP / 0 SpD (custom): 20.44 - 24.21%
-1 252 Atk Garchomp Outrage vs. 4 HP / 0 Def (custom): 19.81 - 23.58%
252+ SpA Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 20.12 - 23.58%
-1 252+ Atk Rivalry (-) Haxorus Outrage vs. 4 HP / 0 Def (custom): 17.92 - 21.38%
-1 0 Atk Toxicroak Drain Punch vs. 4 HP / 0 Def (custom): 17.29 - 20.75%
-1 252 Atk Dugtrio Stone Edge vs. 4 HP / 0 Def (custom): 16.35 - 19.49%
-1 0 Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def (custom): 15.72 - 18.55%
-1 252 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 14.46 - 17.29%
-1 252 Atk Jirachi Ice Punch vs. 4 HP / 0 Def (custom): 14.15 - 16.66%
-1 252 Atk Mamoswine Ice Shard vs. 4 HP / 0 Def (custom): 13.52 - 16.35%
-1 112+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 13.2 - 15.4%
-1 0 Atk Riolu Drain Punch vs. 4 HP / 0 Def (custom): 12.57 - 15.09%
-1 40+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 12.26 - 14.77%
252+ Atk Gliscor Acrobatics (55 BP) vs. 4 HP / 0 Def (custom): 12.26 - 14.46%
-1 0 Atk Dragonite Dragon Claw vs. 4 HP / 0 Def (custom): 11.32 - 13.52%
-1 0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def (custom): 11 - 13.2%
-1 0 Atk Hippowdon Ice Fang vs. 4 HP / 0 Def (custom): 10.69 - 12.89%
-1 0 Atk Gliscor Ice Fang vs. 4 HP / 0 Def (custom): 9.43 - 11.32%
-1 40+ Atk Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 9.43 - 11.32%
-1 0 Atk Jirachi Iron Head vs. 4 HP / 0 Def (custom): 8.8 - 10.37%
0 SpA Celebi Giga Drain vs. 4 HP / 0 SpD (custom): 7.86 - 9.11%
-1 0 Atk Donphan Ice Shard vs. 4 HP / 0 Def (custom): 6.91 - 8.49%


Physical Tankiness (PT) Reasoning

With 88 HP (4 invested) and 103 Def for physical defenses, It is possible to set up against all pokemon we threaten if we are holding a Sitrus Berry. Without Sitrus Berry, we can set up on a Scizor/Landorus-T that has just KO'd one of our mons with Superpower or doesn't have Superpower at all, as well as Donphan, some Garchomp lacking Fire Fang, Standard Ferrothorn, Hippowdon, and Blissey lacking Thunder Wave. On the other hand, any Jirachi that has Fire Punch or Ice Punch can counter and check us respectively, while Breloom with Mach Punch can easily revenge us (with the help of Stealth Rock, it has a chance to do so even if we have Sitrus Berry).

-1 252+ Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 97-115 (33.79 - 40.06%) -- guaranteed 3HKO after Stealth Rock
-1 252 Atk Landorus-T Superpower vs. 4 HP / 0 Def (custom): 106-125 (36.93 - 43.55%) -- guaranteed 3HKO after Stealth Rock
-2 252 Atk Landorus-T Superpower vs. 4 HP / 0 Def (custom): 79-94 (27.52 - 32.75%) -- 86.33% chance to 3HKO after Stealth Rock
-1 252 Atk Life Orb Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 116-136 (40.41 - 47.38%) -- 47.66% chance to 2HKO after Stealth Rock
-1 252 Atk Landorus-T Stone Edge vs. 4 HP / 0 Def (custom): 89-105 (31.01 - 36.58%) -- guaranteed 3HKO after Stealth Rock

-1 0 Atk Hippowdon Ice Fang vs. 4 HP / 0 Def (custom): 39-46 (13.58 - 16.02%) -- possible 6HKO after Stealth Rock

-1 252 Atk Choice Band Garchomp Fire Fang vs. 4 HP / 0 Def (custom): 158-188 (55.05 - 65.5%) -- guaranteed 2HKO
-1 252 Atk Garchomp Fire Fang vs. 4 HP / 0 Def (custom): 106-126 (36.93 - 43.9%) -- 0.39% chance to 2HKO after Stealth Rock
-1 252 Atk Garchomp Outrage vs. 4 HP / 0 Def (custom): 73-87 (25.43 - 30.31%) -- 5.13% chance to 3HKO after Stealth Rock
-1 252 Atk Garchomp Stone Edge vs. 4 HP / 0 Def (custom): 82-97 (28.57 - 33.79%) -- 99.15% chance to 3HKO after Stealth Rock

-1 0 Atk Donphan Ice Shard vs. 4 HP / 0 Def (custom): 26-31 (9.05 - 10.8%) -- 9HKO at best

-1 252+ Atk Choice Band Scizor Superpower vs. 4 HP / 0 Def (custom): 161-190 (56.09 - 66.2%) -- guaranteed 2HKO
-2 252+ Atk Choice Band Scizor Superpower vs. 4 HP / 0 Def (custom): 120-142 (41.81 - 49.47%) -- 85.16% chance to 2HKO after Stealth Rock
-1 40+ Atk Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 34-41 (11.84 - 14.28%) -- possible 7HKO
-1 252+ Atk Life Orb Scizor Superpower vs. 4 HP / 0 Def (custom): 139-165 (48.43 - 57.49%) -- guaranteed 2HKO after Stealth Rock
-2 252+ Atk Life Orb Scizor Superpower vs. 4 HP / 0 Def (custom): 105-125 (36.58 - 43.55%) -- guaranteed 3HKO
-1 252 Atk Scizor Superpower vs. 4 HP / 0 Def (custom): 98-116 (34.14 - 40.41%) -- guaranteed 3HKO
-2 252 Atk Scizor Superpower vs. 4 HP / 0 Def (custom): 73-87 (25.43 - 30.31%) -- 6.25% chance to 3HKO after Stealth Rock
-1 112+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def (custom): 47-56 (16.37 - 19.51%) -- possible 5HKO after Stealth Rock

-1 0 Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def (custom): 57-67 (19.86 - 23.34%) -- possible 4HKO after Stealth Rock
-1 252+ Atk Choice Band Ferrothorn Explosion vs. 4 HP / 0 Def (custom): 133-157 (46.34 - 54.7%) -- guaranteed 2HKO after Stealth Rock

Seismic Toss: 100-100 (34.84 - 34.84%) -- guaranteed 3HKO

-1 0 Atk Jirachi Iron Head vs. 4 HP / 0 Def (custom): 33-39 (11.49 - 13.58%) -- possible 7HKO after Stealth Rock
-1 252 Atk Jirachi Ice Punch vs. 4 HP / 0 Def (custom): 51-61 (17.77 - 21.25%) -- guaranteed 5HKO after Stealth Rock
-1 160 Atk Jirachi Fire Punch vs. 4 HP / 0 Def (custom): 94-112 (32.75 - 39.02%) -- guaranteed 3HKO after Stealth Rock
252 Atk Jirachi Ice Punch vs. 4 HP / 0 Def (custom): 77-91 (26.82 - 31.7%) -- 51.95% chance to 3HKO after Stealth Rock
160 Atk Jirachi Fire Punch vs. 4 HP / 0 Def (custom): 142-168 (49.47 - 58.53%) -- guaranteed 2HKO after Stealth Rock
0 Atk Jirachi Iron Head vs. 4 HP / 0 Def (custom): 48-57 (16.72 - 19.86%) -- possible 5HKO after Stealth Rock

252 Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 142-169 (49.47 - 58.88%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0 Def (custom): 157-187 (54.7 - 65.15%) -- guaranteed 2HKO
252 Atk Technician Breloom Force Palm vs. 4 HP / 0 Def (custom): 165-195 (57.49 - 67.94%) -- guaranteed 2HKO

252 Atk Life Orb Mamoswine Ice Shard vs. 4 HP / 0 Def (custom): 97-114 (33.79 - 39.72%) -- guaranteed 3HKO
252 Atk Mamoswine Ice Shard vs. 4 HP / 0 Def (custom): 75-88 (26.13 - 30.66%) -- 12.21% chance to 3HKO after Stealth Rock


Special Tankiness (ST) Reasoning

With 88 HP (4 invested) and 78 SpD for Special Defenses, we can set up on variants of Celebi (barring those with HP Fire) and Tentacruel in outside rain. With a Sitrus Berry, we can set up on Landorus-T, Garchomp, Tentacruel Rain without Stealth Rock, defensive Vaporeon outside of Rain, and all of Celebi barring HP Fire in Sun. Meanwhile, We stand no chance against any of Heatran (as planned), and Jirachi can outright OHKO us with the assistance Stealth Rock (fun fact, 88/78 is the highest ST you can have for Jirachi's Thunder to OHKO us), and all versions of Rotom-W can OHKO or cripple us.

0 SpA Landorus-T Hidden Power Ice vs. 4 HP / 0 SpD (custom): 77-91 (26.82 - 31.7%) -- 51.95% chance to 3HKO after Stealth Rock

0 SpA Life Orb Garchomp Fire Blast vs. 4 HP / 0 SpD (custom): 273-322 (95.12 - 112.19%) -- guaranteed OHKO after Stealth Rock
0- SpA Garchomp Fire Blast vs. 4 HP / 0 SpD (custom): 190-224 (66.2 - 78.04%) -- guaranteed 2HKO

252+ SpA Choice Specs Politoed Hydro Pump vs. 4 HP / 0 SpD (custom) in rain: 552-649 (192.33 - 226.13%) -- guaranteed OHKO
0 SpA Politoed Scald vs. 4 HP / 0 SpD (custom) in rain: 175-207 (60.97 - 72.12%) -- guaranteed 2HKO
252 SpA Politoed Hydro Pump vs. 4 HP / 0 SpD (custom) in rain: 336-396 (117.07 - 137.97%) -- guaranteed OHKO
252+ SpA Politoed Hydro Pump vs. 4 HP / 0 SpD (custom) in rain: 367-433 (127.87 - 150.87%) -- guaranteed OHKO

0 SpA Tentacruel Scald vs. 4 HP / 0 SpD (custom): 105-124 (36.58 - 43.2%) -- guaranteed 3HKO
0 SpA Tentacruel Scald vs. 4 HP / 0 SpD (custom) in rain: 157-186 (54.7 - 64.8%) -- guaranteed 2HKO
0 SpA Tentacruel Scald vs. 4 HP / 0 SpD (custom) in sun: 51-61 (17.77 - 21.25%) -- possible 5HKO

0 SpA Vaporeon Scald vs. 4 HP / 0 SpD (custom): 136-162 (47.38 - 56.44%) -- guaranteed 2HKO after Stealth Rock
0 SpA Vaporeon Scald vs. 4 HP / 0 SpD (custom) in rain: 205-243 (71.42 - 84.66%) -- guaranteed 2HKO
0 SpA Vaporeon Ice Beam vs. 4 HP / 0 SpD (custom): 108-128 (37.63 - 44.59%) -- 3.13% chance to 2HKO after Stealth Rock
252+ SpA Life Orb Vaporeon Surf vs. 4 HP / 0 SpD (custom): 289-341 (100.69 - 118.81%) -- guaranteed OHKO
252+ SpA Life Orb Vaporeon Ice Beam vs. 4 HP / 0 SpD (custom): 192-227 (66.89 - 79.09%) -- guaranteed 2HKO

0 SpA Celebi Giga Drain vs. 4 HP / 0 SpD (custom): 29-35 (10.1 - 12.19%) -- possible 8HKO after Stealth Rock
252+ SpA Life Orb Celebi Leaf Storm vs. 4 HP / 0 SpD (custom): 99-117 (34.49 - 40.76%) -- guaranteed 3HKO
252 SpA Celebi Psychic vs. 4 HP / 0 SpD (custom): 90-106 (31.35 - 36.93%) -- guaranteed 3HKO after Stealth Rock
0 SpA Celebi Hidden Power Fire vs. 4 HP / 0 SpD (custom): 148-176 (51.56 - 61.32%) -- guaranteed 2HKO
252 SpA Celebi Hidden Power Ice vs. 4 HP / 0 SpD (custom): 94-111 (32.75 - 38.67%) -- guaranteed 3HKO after Stealth Rock

252 SpA Heatran Fire Blast vs. 4 HP / 0 SpD (custom): 576-678 (200.69 - 236.23%) -- guaranteed OHKO
0 SpA Heatran Lava Plume vs. 4 HP / 0 SpD (custom): 318-374 (110.8 - 130.31%) -- guaranteed OHKO
160+ SpA Heatran Overheat vs. 4 HP / 0 SpD (custom): 690-812 (240.41 - 282.92%) -- guaranteed OHKO
252 SpA Heatran Magma Storm vs. 4 HP / 0 SpD (custom): 576-678 (200.69 - 236.23%) -- guaranteed OHKO
252 SpA Heatran Fire Blast vs. 4 HP / 0 SpD (custom): 576-678 (200.69 - 236.23%) -- guaranteed OHKO
252+ SpA Choice Specs Heatran Fire Blast vs. 4 HP / 0 SpD (custom): 948-1116 (330.31 - 388.85%) -- guaranteed OHKO

0 SpA Jirachi Thunder vs. 4 HP / 0 SpD (custom): 252-298 (87.8 - 103.83%) -- guaranteed OHKO after Stealth Rock
252+ SpA Life Orb Jirachi Hidden Power Fire vs. 4 HP / 0 SpD (custom): 265-315 (92.33 - 109.75%) -- guaranteed OHKO after Stealth Rock
252+ SpA Life Orb Jirachi Hidden Power Fire vs. 4 HP / 0 SpD (custom) in sun: 398-471 (138.67 - 164.11%) -- guaranteed OHKO
208 SpA Expert Belt Jirachi Thunderbolt vs. 4 HP / 0 SpD (custom): 293-346 (102.09 - 120.55%) -- guaranteed OHKO

56+ SpA Rotom-W Volt Switch vs. 4 HP / 0 SpD (custom): 270-318 (94.07 - 110.8%) -- guaranteed OHKO after Stealth Rock
28 SpA Rotom-W Volt Switch vs. 4 HP / 0 SpD (custom): 236-282 (82.22 - 98.25%) -- 68.75% chance to OHKO after Stealth Rock
252 SpA Rotom-W Thunderbolt vs. 4 HP / 0 SpD (custom): 392-464 (136.58 - 161.67%) -- guaranteed OHKO


Physical Sweepiness (PS) Reasoning

With 109 Spe (252 invested), we outspeed every pokemon we threaten, with the exception of Garchomp (not counting its support set), which we can outspeed with a Jolly nature. Though our attack will suffer, we can still OHKO offensive Garchomp with Jolly, and we can still outspeed and OHKO support Garchomp with Adamant. Every pokemon we threaten can be OHKO'd (with or without the help of Stealth Rock) or 2HKO'd (in the case that it can't KO us if we can't OHKO us, e.g. Hippowdon or Donphan). In the case of the pokemon that threaten us, Skarmory's fantastic bulk, Heatran's fantastic typing, Jirachi and Rotom-W's resistance and speed allow them to easily survive any attacks we throw at them long enough to stop us.

+5 252+ Atk (custom) Drill Peck vs. 248 HP / 172 Def Landorus-T: 364-429 (95.53 - 112.59%) -- guaranteed OHKO after Stealth Rock
+5 252+ Atk (custom) Drill Peck vs. 48 HP / 0 Def Landorus-T: 435-513 (131.41 - 154.98%) -- guaranteed OHKO
+5 252+ Atk (custom) Drill Peck vs. 32 HP / 0 Def Landorus-T: 435-513 (133.02 - 156.88%) -- guaranteed OHKO
+5 252+ Atk (custom) Drill Peck vs. 4 HP / 0 Def Landorus-T: 435-513 (135.93 - 160.31%) -- guaranteed OHKO

+6 252+ Atk (custom) Drill Peck vs. 252 HP / 252+ Def Hippowdon: 292-345 (69.52 - 82.14%) -- guaranteed 2HKO
+6 252+ Atk (custom) Drill Peck vs. 252 HP / 4 Def Hippowdon: 394-465 (93.8 - 110.71%) -- guaranteed OHKO after Stealth Rock4

+6 252+ Atk (custom) Drill Peck vs. 4 HP / 0 Def Garchomp: 475-561 (132.68 - 156.7%) -- guaranteed OHKO
+6 252+ Atk (custom) Drill Peck vs. 252 HP / 196 Def Garchomp: 390-460 (92.85 - 109.52%) -- 93.75% chance to OHKO after Stealth Rock

+6 252+ Atk (custom) Drill Peck vs. 252 HP / 252+ Def Donphan: 289-342 (75.26 - 89.06%) -- guaranteed 2HKO

+6 252+ Atk (custom) Drill Peck vs. 252 HP / 4 Def Politoed: 574-676 (149.47 - 176.04%) -- guaranteed OHKO
+6 252+ Atk (custom) Drill Peck vs. 252 HP / 252+ Def Politoed: 394-465 (102.6 - 121.09%) -- guaranteed OHKO
+6 252+ Atk (custom) Drill Peck vs. 4 HP / 0 Def Politoed: 577-681 (179.19 - 211.49%) -- guaranteed OHKO
+6 252+ Atk (custom) Drill Peck vs. 252 HP / 4 Def Politoed: 574-676 (149.47 - 176.04%) -- guaranteed OHKO

+6 252+ Atk (custom) Drill Peck vs. 248 HP / 244 Def Tentacruel: 474-558 (130.57 - 153.71%) -- guaranteed OHKO

+6 252+ Atk (custom) Drill Peck vs. 248 HP / 252+ Def Vaporeon: 448-528 (96.76 - 114.03%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk (custom) Drill Peck vs. 244 HP / 136+ Def Vaporeon: 514-606 (111.25 - 131.16%) -- guaranteed OHKO
+6 252+ Atk (custom) Drill Peck vs. 0 HP / 212 Def Vaporeon: 514-606 (128.17 - 151.12%) -- guaranteed OHKO

+6 252+ Atk (custom) Drill Peck vs. 248 HP / 0 Def Scizor: 456-537 (132.94 - 156.55%) -- guaranteed OHKO
+6 252+ Atk (custom) Drill Peck vs. 252 HP / 0 Def Scizor: 456-537 (132.55 - 156.1%) -- guaranteed OHKO
+6 252+ Atk (custom) Drill Peck vs. 0 HP / 0 Def Scizor: 456-537 (162.27 - 191.1%) -- guaranteed OHKO
+6 252+ Atk (custom) Drill Peck vs. 248 HP / 0 Def Scizor: 456-537 (132.94 - 156.55%) -- guaranteed OHKO
+6 252+ Atk (custom) Drill Peck vs. 248 HP / 20 Def Scizor: 447-526 (130.32 - 153.35%) -- guaranteed OHKO

+6 252+ Atk (custom) Drill Peck vs. 252 HP / 48+ Def Ferrothorn: 315-372 (89.48 - 105.68%) -- 75% chance to OHKO after Stealth Rock
+6 252+ Atk (custom) Drill Peck vs. 248 HP / 0 Def Ferrothorn: 361-426 (102.84 - 121.36%) -- guaranteed OHKO

+6 252+ Atk (custom) Drill Peck vs. 4 HP / 252 Def Blissey: 903-1063 (138.49 - 163.03%) -- guaranteed OHKO

+6 252+ Atk (custom) Drill Peck vs. 252 HP / 0 Def Celebi: 912-1074 (225.74 - 265.84%) -- guaranteed OHKO
+6 252+ Atk (custom) Drill Peck vs. 60 HP / 0 Def Celebi: 912-1074 (256.17 - 301.68%) -- guaranteed OHKO
+6 252+ Atk (custom) Drill Peck vs. 0 HP / 4 Def Celebi: 906-1068 (265.68 - 313.19%) -- guaranteed OHKO
+6 252+ Atk (custom) Drill Peck vs. 252 HP / 0 Def Celebi: 912-1074 (225.74 - 265.84%) -- guaranteed OHKO
+6 252+ Atk (custom) Drill Peck vs. 4 HP / 0 Def Celebi: 912-1074 (266.66 - 314.03%) -- guaranteed OHKO

+6 252+ Atk (custom) Drill Peck vs. 224 HP / 252+ Def Skarmory: 127-150 (38.83 - 45.87%) -- guaranteed 3HKO
+6 252+ Atk (custom) Drill Peck vs. 0 HP / 4 Def Skarmory: 168-198 (61.99 - 73.06%) -- guaranteed 2HKO
+6 252+ Atk (custom) Drill Peck vs. 224 HP / 32 Def Skarmory: 164-193 (50.15 - 59.02%) -- guaranteed 2HKO after Stealth Rock

+6 252+ Atk (custom) Drill Peck vs. 0 HP / 0 Def Heatran: 213-252 (65.94 - 78.01%) -- guaranteed 2HKO
+6 252+ Atk (custom) Drill Peck vs. 248 HP / 8 Def Heatran: 212-250 (55.06 - 64.93%) -- guaranteed 2HKO
+6 252+ Atk (custom) Drill Peck vs. 112 HP / 0 Def Heatran: 213-252 (60.68 - 71.79%) -- guaranteed 2HKO

+6 252+ Atk (custom) Drill Peck vs. 252 HP / 108 Def Jirachi: 201-237 (49.75 - 58.66%) -- guaranteed 2HKO after Stealth Rock
+6 252+ Atk (custom) Drill Peck vs. 252 HP / 0 Def Jirachi: 225-264 (55.69 - 65.34%) -- guaranteed 2HKO
+6 252+ Atk (custom) Drill Peck vs. 0 HP / 0 Def Jirachi: 225-264 (65.98 - 77.41%) -- guaranteed 2HKO
+6 252+ Atk (custom) Drill Peck vs. 4 HP / 0 Def Jirachi: 225-264 (65.78 - 77.19%) -- guaranteed 2HKO
+6 252+ Atk (custom) Drill Peck vs. 252 HP / 236+ Def Jirachi: 164-193 (40.59 - 47.77%) -- guaranteed 3HKO

+6 252+ Atk (custom) Drill Peck vs. 232 HP / 0 Def Rotom-W: 212-250 (70.9 - 83.61%) -- guaranteed 2HKO
+6 252+ Atk (custom) Drill Peck vs. 248 HP / 0 Def Rotom-W: 212-250 (69.96 - 82.5%) -- guaranteed 2HKO
+6 252+ Atk (custom) Drill Peck vs. 4 HP / 0 Def Rotom-W: 212-250 (87.6 - 103.3%) -- guaranteed OHKO after Stealth Rock

Special Sweepiness (SS) Reasoning

No matter how hard it tries, CAP6 cannot escape an electric death by Magnezone:

252+ SpA (custom) Hidden Power Ground vs. 172 HP / 0 SpD Magnezone: 180-216 (55.55 - 66.66%) -- guaranteed 2HKO
252+ SpA (custom) Hidden Power Ground vs. 4 HP / 0 SpD Magnezone: 180-216 (63.82 - 76.59%) -- guaranteed 2HKO
252+ SpA (custom) Hidden Power Ground vs. 0 HP / 4 SpD Magnezone: 180-216 (64.05 - 76.86%) -- guaranteed 2HKO
 
Last edited:

DetroitLolcat

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Okay, I'm going to post a little feedback for the spreads that are farther in development. If you've posted something and I haven't responded to it, it's probably because you've just started and it's not fair for me to judge your spread before you've gotten a chance to defend it! Furthermore, the purpose of these comments are to spur discussion, both here and on IRC. I'm not trying to determine a slate through these comments, I'm just posting my analysis of your idea. If I suggest a change, it doesn't mean you have to implement it to make the slate. The feedback I post here is, to a large extent, "thinking out loud". These comments exist for my benefit just as much as they do for yours; I'm trying to get a feel for your argument and understand your perspective. This is also not the last time I'll be looking at your spread. If I comment on your spread/reasoning and you change your numbers, add more calculations, or revise your argument, I'll see that.

vyomov- I'd like to see more calculations and evidence to back up your claims. You say that 90 HP is enough to "take a hit post BD, but ensures that no one is using this just as a defensive mon", but 90 HP means very little without the context of the defensive stats. Furthermore, which hits do you plan on taking post Belly Drum? Furthermore, how do you know CAP6 won't use Belly Drum with an HP stat higher than 90? To back up that claim, you're going to need to show me calculations both pre-Belly Drum and post-Belly Drum. The same goes for Attack; what do you want to KO with 95 Attack? What moves are you going to use to accomplish those KOs? Just how bad is Steel-type STAB? Your ideas are fine; you want the 95 Attack to KO "stuff", but I need to see how you want to KO.

Your reasoning for the Defense stat baffles me as well; the only Pokemon you mention in this section is Terrakion, a Pokemon that's going to plow through CAP6 with impunity. Even a Scarfed Close Combat is going to do upwards of 50% against your 4 spread with 4 HP/0 Defense (I should not be the one calculating this o_O), so it's unlikely your spread really threatens Terrakion. Furthermore, we chose Steel/Flying for a reason. We don't resist either of Terrakion's STABs, so we could only reasonably set up on its coverage moves with your spread. I need to see more physical Pokemon that you wish to threaten with that spread. The same goes for Special Defense; your reasoning is just generic commentary. It doesn't tell us what you want to threaten, how you plan to threaten what you want to threaten, and what you want to be threatened by.

You do a good job justifying your Speed stat, though. You tell me what you want to outspeed and how your Speed stat does that. Please apply the methods you used to devise your Speed stat to the other stats. You need to tell me how your spread accomplishes what you want it to accomplish if you wish to make the slate, and with more numbers and calculations, you can do just that. Here's a link to a damage calculator, please use this to back up your stat spread. Until then, I can't really see what you exactly want to do. The words are there for your spread, but the numbers are not.

Agile Turtle- I'm going to keep this short because your spread is a WIP, but remember there is more to this discussion than what was laid out in the Threats Discussion. The Threats Discussion highlights the most critical threats, but remember there still about 40 more Pokemon in the tier and although you don't need to post calculations for all of them (wouldn't that be horrible?!), you should do more than interpret the Threats Discussion. Other than that, you've gotten off to a great start and you really plan on posting a lot of reasoning! I look forward to analyzing your post once it's moved further along in development :)

Seed- Good job on the calculations. Although there aren't a ton of calculations there, you do a good job of putting this Pokemon in perspective. Although I was skeptical of 80 Attack, you've shown me that Fighting coverage easily mitigates that against Steels and that Acrobatics isn't even necessary for this Pokemon to succeed. I'm a little worried that so many of your offensive calculations show that CAP6 just barely misses out on a lot of OHKOs and 2HKOs, but that's obviously by design, not by accident. Your defensive calcs also paint a nice picture of what we can expect from this Pokemon, too. One item I would like to see you touch on a little more is the Speed stat and an Adamant nature for this CAP. Although you show a lot of what we can do with a Jolly nature (and you've pleasantly surprised me as to what 80 Attack and a Jolly nature can do!), some people will undoubtedly use an Adamant nature with this Pokemon and I would like to know what we can expect from that. Other than that, your spread looks very promising.

srk1214- I like what you've done so far. 85 Attack definitely shows that without a boost, CAP6 is a threat to no one. The one thing that irks me with your first section is that you show a lot of OHKOs with Stealth Rock down, and that 3/4 of your unboosted Acrobatics calculations are OHKOs more often than not. A few more calculations to show that even CAP6's strongest unboosted hits are no big deal wouldn't hurt. Your Choice Band calcs, however, hit the nail on the head. It would be dumb to give CAP6 a Choice Band since we're looking at tenuous OHKOs at the cost of CAP6's attacking versatility. Although it's obvious your argument is far from finished, I look forward to seeing the defensive calcs and what you plan to do with those. Also, I anticipate seeing your Speed stat and how that fits into everything since you seem to prefer an Adamant nature. Can CAP6 get by with only 309 Speed? I can't wait to see if/how it can.


I'll get to more feedback later today and tomorrow, but I'm already seeing a lot of good spreads. Thanks for giving this stage of the process your all, everyone!
 

Bughouse

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srk1214- I like what you've done so far. 85 Attack definitely shows that without a boost, CAP6 is a threat to no one. The one thing that irks me with your first section is that you show a lot of OHKOs with Stealth Rock down, and that 3/4 of your unboosted Acrobatics calculations are OHKOs more often than not. A few more calculations to show that even CAP6's strongest unboosted hits are no big deal wouldn't hurt. Your Choice Band calcs, however, hit the nail on the head. It would be dumb to give CAP6 a Choice Band since we're looking at tenuous OHKOs at the cost of CAP6's attacking versatility. Although it's obvious your argument is far from finished, I look forward to seeing the defensive calcs and what you plan to do with those. Also, I anticipate seeing your Speed stat and how that fits into everything since you seem to prefer an Adamant nature. Can CAP6 get by with only 309 Speed? I can't wait to see if/how it can.
Responding to a few points.

The unboosted Acrobatics calcs were to show weakness, not strength. If a 110 BP STAB Super Effective Flying attack (Effective BP of 330, slightly stronger than a STAB Specs Draco Meteor doing standard damage, which we all know is still super strong) can't kill a Conkeldurr or an Offensive Celebi, you've got low Attack. I could add in a few calcs of what piss poor damage it does to other things like a Ferrothorn or something, to which it would utterly lose, but I was trying to show how even some scenarios which would seem easy OHKOs for my CAP 6 spread aren't actually so guaranteed.

As for the Adamant nature, again I was just going for the worst-case scenario argument for facing CAP 6. I would imagine CAP 6 with 105 speed would need to be running Jolly nature, but since priority is still very much up in the air, perhaps Adamant could make appearances too. If people would prefer the nature more likely to be the case, Jolly, to be what I calc with, I'll swap it in, which obviously will be even weaker than this worst-case scenario.

And yes, the defensive section is going to be good ;)
 

ganj4lF

Nobody is safe from the power of science!
is a Team Rater Alumnus
I'm not going to post a spread myself, since I already like quite a number of those already posted (Korski, Deck Knight, and Nyktos especially), but I'd like to point out something anyway. I think CAP6 should have at least 116 base Speed, since that would allow us to outspeed standard Starmie, which is a pretty common sight in current OU. If we don't outspeed Starmie, we're forced to either use Extremespeed or to give CAP6 some super effective option against it, to at least deal some damage on the switch and not being forced out without doing anything (Starmie's LO Thunderbolt easily kills CAP6 after Belly Drum, and comes close to OHKOing against lower Specially Defensive spreads, while even +6 Bullet Punch cannot take down Starmie). I don't like either option: using a SE coverage against Starmie means we will probably have a quite bad 4MSS syndrome to avoid being helpless against Jirachi and the likes; Extremespeed is not bad per se, but it just reminds me a Lucario 2.0 which is not really what we (or at least, I) wanted from this CAP.

How do the sub-116 submitters think to deal with Starmie? Thank you for your answers!
 
I'm not going to post a spread myself, since I already like quite a number of those already posted (Korski, Deck Knight, and Nyktos especially), but I'd like to point out something anyway. I think CAP6 should have at least 116 base Speed, since that would allow us to outspeed standard Starmie, which is a pretty common sight in current OU. If we don't outspeed Starmie, we're forced to either use Extremespeed or to give CAP6 some super effective option against it, to at least deal some damage on the switch and not being forced out without doing anything (Starmie's LO Thunderbolt easily kills CAP6 after Belly Drum, and comes close to OHKOing against lower Specially Defensive spreads, while even +6 Bullet Punch cannot take down Starmie). I don't like either option: using a SE coverage against Starmie means we will probably have a quite bad 4MSS syndrome to avoid being helpless against Jirachi and the likes; Extremespeed is not bad per se, but it just reminds me a Lucario 2.0 which is not really what we (or at least, I) wanted from this CAP.

How do the sub-116 submitters think to deal with Starmie? Thank you for your answers!
If you use my spread, see above, you can outspeed Starmie and kill with drill peck, even with a jolly nature:

Showing both offensive and bulky sets in their respective order:
+6 252+ Atk (custom) Drill Peck vs. 0 HP / 0 Def Starmie: 358-423 (137.16 - 162.06%) -- guaranteed OHKO
+6 252+ Atk (custom) Drill Peck vs. 248 HP / 32 Def Starmie: 346-408 (107.12 - 126.31%) -- guaranteed OHKO

As you can see, this set at +6 barely beats bulky Starmie by 23 HP at min damage.
 

alexwolf

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I'm not going to post a spread myself, since I already like quite a number of those already posted (Korski, Deck Knight, and Nyktos especially), but I'd like to point out something anyway. I think CAP6 should have at least 116 base Speed, since that would allow us to outspeed standard Starmie, which is a pretty common sight in current OU. If we don't outspeed Starmie, we're forced to either use Extremespeed or to give CAP6 some super effective option against it, to at least deal some damage on the switch and not being forced out without doing anything (Starmie's LO Thunderbolt easily kills CAP6 after Belly Drum, and comes close to OHKOing against lower Specially Defensive spreads, while even +6 Bullet Punch cannot take down Starmie). I don't like either option: using a SE coverage against Starmie means we will probably have a quite bad 4MSS syndrome to avoid being helpless against Jirachi and the likes; Extremespeed is not bad per se, but it just reminds me a Lucario 2.0 which is not really what we (or at least, I) wanted from this CAP.

How do the sub-116 submitters think to deal with Starmie? Thank you for your answers!
You make the assumption that getting outsped by Starmie is a bad thing, while i really don't think it is. Not only is Starmie frail and easy to wear down to the point that it can be OHKOed by even +6 Bullet Punch, it is also easy to trap and KO with every single Pursuit user viable in OU, namely Tyranitar (Scarf and Band), Scizor (Scarf), and Weaviel, assuming those Pokemon get in after Starmie KOes something. By allowing Starmie to outspeed the CAP you give to any team easy options to check the CAP which however can be dealt with adequate support, making a strategical sweeper that needs a gameplan in order to sweep, and not just your average top-tier sweeper.
 

DetroitLolcat

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Time for more responses!

Nyktos- First of all, thank you for the nice, easy formatting. It helps so much when looking at your spread. You've done a lot for offensive calcs and I get what you want to do offensively, but I would like to see what your CAP could do with an Adamant nature. 117 Speed also coincidentally Speed ties with Jolly Garchomp and (obviously) outspeeds anything slower, so there's definitely a point to be made on that front. I'm not sure if you took that into account, but 117 is a very intriguing Speed stat because of that. One thing I think your unconventional Speed stat would do is encourage the use of a few HP EVs, especially if CAP6 ends up with a few important moves. Although it probably wouldn't be much, the unique Speed tier you have might turn some of those defensive calcs that require Stealth Rock off the field into guarantees or at least low-risk setup opportunities. If you could expand on one thing, I'd like to see you address both Adamant and Jolly natures for your spread. Other than that, looking real good!

Deck Knight- Excellent calcs there; I have no problem seeing what you want your spread to do. However, the concern I have with your spread is the same I have with the spread above: what about an Adamant nature? You outspeed Garchomp by ten points with an Adamant nature and can run a few bulky EVs with that nature, so I think it's worth mentioning. CAP6 could reasonably have moves that make a Jolly nature superfluous or at least questionable, so I would like to see what your Pokemon could do under those circumstances. Your calculations definitely show what we can do with the tools available to CAP6, specifically Gear Grind. I am a proponent of Gear Grind as a move and your 122 Speed and Gear Grind really gel together against Alakazam. I look forward to seeing the defensive calculations, so I won't comment much on your defensive reasoning right now.

Korski- I'm echoing myself at this point, heh. Great justification for a Jolly spread, and I like that you've paid some respect to an Adamant nature. With an Adamant nature, those KOs on Ferrothorn (very important because of Iron Barbs), Forretress, Gliscor, Jellicent, Heatran, Jirachi (With Acrobatics), and Hippowdon become much more secure. If CAP6 gets something like Bullet Punch (not out of the question), then an Adamant nature becomes very useful for this spread. I'd like to hear a little more about the Special Defense on your spread because it's so low compared to some of the other spreads. You're not taking any Fire attacks in Rain with SR down, but your justification shows that it's by design. I like how your spread is conducive to a single set: Acrobatics and Sitrus Berry. You've definitely addressed concerns about Special Defense and Adamant vs. Jolly, but some more information about those two areas would be nice.

(I'll wait until you have your calculations ready to provide feedback, jas)

I'm getting tired and will resume these comments tomorrow morning.

alexwolf- I like the high-Attack spread. It provides our CAP with a lot of opportunities that a more moderate Attack fails to provide. I agree with you that 101 Attack will not be enough to encourage a non-Belly Drum attack provided we give it the right moves. We would be taking a risk, albeit a risk you've pointed our, that it would take a lot of faith in our community to handle the 101 Attack stat responsibly and not give it too many powerful options. One thing I'm concerned about is Bullet Punch with your proposed Attack stat, which might be a bit too strong. We want to be threatened or at least challenged by Breloom, but your spread's Bullet Punch just massacres it, even with a Jolly nature, though your Speed stat would make Jolly the absolute standard. Although I have nothing against a high Attack stat, I would like to know why we specifically have to go that high. It seems the main reason for the 101 Attack is the PS limit and not any specific calculation. I love your PT justification, however. It accomplishes exactly what you want it to accomplish, and you've done a great job of detailing both what your spread does and how you expect to do it. You seem fond of a Sitrus Berry Acrobatics set, which is where the concern I have about a high Attack stat comes from. Your spread is great and well-justified, especially on the defensive side. I'd like to hear why 101 specifically is the Attack stat of choice.

Error3130- I'd like to see a little more. One-sentence and one-calculation explanations for each stat are not going to cut it, especially since we're looking for multiple set-up targets and multiple Pokemon to KO after setting up. I can't understand what your spread wants to do with so little to go on. You should start by explaining what exactly you want to set up on (check the Threats Discussion if you want a good guideline for that) and provide calculations for each of those threats. Then, do the same for Pokemon you wish to OHKO/2HKO, etc. Taking a Mach Punch from Jolly Breloom is cool, but what else does your spread do? There are 49 other Pokemon in OU, and CAP6 is going to interact with the rest of them in some way or another. Although you obviously aren't expected to provide calculations for every Pokemon in the tier, you need to put a little more work into your calculations and justification so I can get a better picture of what you want to accomplish. Don't focus as much on the SpA as you do on the other stats; while the ability to use certain Hidden Powers may be a selling point of your spread, the concept is Belly Drum and you should edit your post to include more of what CAP6 can do before and after Belly Drumming. Good start on your spread, but it needs more to be considered a finished product.
 
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alexwolf

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alexwolf- I like the high-Attack spread. It provides our CAP with a lot of opportunities that a more moderate Attack fails to provide. I agree with you that 101 Attack will not be enough to encourage a non-Belly Drum attack provided we give it the right moves. We would be taking a risk, albeit a risk you've pointed our, that it would take a lot of faith in our community to handle the 101 Attack stat responsibly and not give it too many powerful options. One thing I'm concerned about is Bullet Punch with your proposed Attack stat, which might be a bit too strong. We want to be threatened or at least challenged by Breloom, but your spread's Bullet Punch just massacres it, even with a Jolly nature, though your Speed stat would make Jolly the absolute standard. Although I have nothing against a high Attack stat, I would like to know why we specifically have to go that high. It seems the main reason for the 101 Attack is the PS limit and not any specific calculation. I love your PT justification, however. It accomplishes exactly what you want it to accomplish, and you've done a great job of detailing both what your spread does and how you expect to do it. You seem fond of a Sitrus Berry Acrobatics set, which is where the concern I have about a high Attack stat comes from. Your spread is great and well-justified, especially on the defensive side. I'd like to hear why 101 specifically is the Attack stat of choice.
DLC take a look at this calc:

+6 252 Atk Skarmory Bullet Punch vs. 4 HP / 0 Def Breloom: 246-289 (93.89 - 110.3%) -- guaranteed OHKO after Stealth Rock

This was done with a 90 Atk stat, which means that almost any spread here OHKOes Breloom at +6 with Bullet Punch and tbh i don't really find this a problem. I don't think there should be any issue about Bullet Punch being too strong, especially with that bad offensive Steel typing. To put things into perspective, +6 Atk Bullet Punch from Jolly max Atk 101 base Attack CAP has roughly the same power as SD Flying Gem Scizor's Bullet Punch at +2, which is nothing to write home about (the CAP does 100.76 - 119.08% to Breloom and Scizor does 98.85 - 116.79% to the same Breloom). It can OHKO a few offensive Pokemon with mediocre or low psychical bulk with the help of SR (Breloom, Latios, Salamence, and Venusaur) and offensive Pokemon weak to it (Tyranitar, Terrakion, Kyurem-B) but that's it. Many offensive Pokemon neutral to it comfortably take a Bullet Punch even after 1-2 SR rounds, such as Choice Scarf Garchomp and Choice Scarf Landorus-T, while a ton of offensive Pokemon faster than the CAP resist Bullet Punch and thus can easily tank one and can OHKO the CAP, such as Starmie, Jolteon, Choice Scarf Thundurus-T, Choice Scarf Rotom-W, Choice Scarf Keldeo, Choice Scarf Jirachi, Choice Scarf Victini, and Choice Scarf Politoed.

As for what where the specific reasons i went with this Atk stat it was to have the highest possible chance of OHKOing physically defensive Hippowdon with Acrobatics, which could otherwise take a hit and phaze us, have the highest possible chance of OHKOing SpD Hippo with Drill Peck, almost always OHKO offensive pivot Landorus-T after SR and lefties with Drill Peck, and always OHKO Latios after SR with Bullet Punch, all at +6. Of 'course there are other reasons, as my offensive calcs show, but those are the most important. Even if we go only for the most basic move, Drill Peck, 101 Attack is still useful for many OHKOes. Of 'course my stat spread is also a bit focused on the CAP getting Bullet Punch, similarly to how Korski's HP stat is focused on making Drain Punch more tempting, but this doesn't mean that it doesn't work without it. And yeah Bullet Punch needs to OHKO Latios after SR, otherwise it would just outspeed and OHKO us, even without a Choice Scarf, due to the 109 base Speed of my spread.

Finally, yeah i think that a Sitrus Berry + Acrobatics set would be the best choice for the CAP. Acorbatics gives the power to get past even bulky Pokemon that resist Flying-type moves, as long as they don't invest in HP (such as 0 HP Heatran), while also OHKOing any physical walls at +6 that are neutral to Flying-type moves. Sitrus Berry is very needed, because as the defensive calcs i provided show, with SR up the CAP is gonna struggle to find enough set up chances, not to mention priority users such as ES Dragonite, Ice Shard Weavile, ES Lucario, Bullet Punch Scizor, and Mach Punch Conkeldurr that will be all over the place to pick off the CAP if it's sitting at very low health.
 
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