CAP 17 CAP 6 - Part 7 - Secondary Ability Poll 1

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Korski

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Well well, here we are, with another poll! This time we will be deciding which secondary ability to give CAP 6, based on reasonings and arguments made in this thread. Remember to vote your conscience!

This poll will be run with IRV voting, the details of which are outlined here. This means that you can vote for as many options as you like, and rank them by your preference. Be aware that order does matter in your votes! Make sure that you bold your votes and nothing else! A typical vote might look like the following:
Most Preferred
Second Most Preferred
Third Most Preferred


Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you may be warned. You are allowed to say whatever you like in relation to your vote at the bottom of your post, but please do not look to begin a discussion. Keep those comments to #cap on IRC.

This poll will be open for 24 hours.

When voting, use only the ability! The possible votes include:

Iron Fist
Regenerator
Volt Absorb
Wonder Skin
No Competitive Ability
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CAP 6 so far:
Name: Show Me Your Moves!

General Description: A good user of moves with effects not frequently used in the OU metagame.

Justification: There are many moves in Pokémon with great effects, but they often end up unused. Moves such as Gravity, Snatch, and Safeguard have potential in OU, but they are neglected for several reasons: the moves are apparently overshadowed, have poor distribution, or are inefficient compared to another strategy. This CAP uses a combination of typing, ability, and stats to make these underused moves not only feasible, but also capable.

Questions To Be Answered:
  • What mechanics of Pokémon determine how viable moves are?--not only the Pokémon's typing, stats, and ability, but also its interaction with playstyles and momentum.
  • What new strategies might emerge by giving a new OU Pokémon underused moves?
  • What challenges do Pokémon that use lesser-used moves face compared to ones that use a more standard moveset?
  • If the Pokémon has options of staple OU moves (high-powered STABs, offensive stat-boosting moves, reliable recovery, Substitute), will those moves be useful to it, even if it's specialized toward a separate and distinct strategy?
  • Can underused moves increase other underused moves' viabilities?
  • Can one user of a strategy unrecognized in a metagame massively influence a pre-existing playstyle?
Typing: Steel / Flying
Abilities: Intimidate / ??? / ???
Stats: 50 HP / 92 Atk / 130 Def / 65 SpA / 75 SpD / 118 Spe
 
No Competitive Ability
Wonder Skin
Volt Absorb
Regenerator

I like Volt Absorb and Regenerator for the same reason I liked them in the Primary Ability Poll, I just like NCA and Wonder Skin more.
 

Stratos

Banned deucer.
Wonder Skin
Volt Absorb
Iron Fist
Regenerator
No Competitive Ability


I really don't think our mon is good enough for ou with nca
 

Bull of Heaven

Guest
Regenerator
Volt Absorb
Wonder Skin
Iron Fist
No Competitive Ability

 
Wonder Skin
Volt Absorb
No Competitive Ability
Iron Fist
Regenerator


The difference between CAP 4's concept and CAP 6's concept assessment is enough to make me not mind a probability-manipulating ability this time.

!data haxorus
 
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