Akela vs P2X7

rules said:
Open Challenge
2v2 LC Singles
3 Day DQ
2 Subs
2 Recoveries/Chills
Switch=OK
ASB Arena
Bonsly [Kinsey] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Undiscovered
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled (Passive) (Locked): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3 (+)
Spe: 8 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 5/6
MC: 0
DC: 4/5

Attacks: (16/77)
Level Up
Block
Copycat
Double-Edge
Faint Attack
Fake Tears
Flail
Low Kick
Mimic
Rock Slide
Rock Throw
Rock Tomb
Slam
Sucker Punch
Egg
Defense Curl
Endure
Rollout
Sand Tomb
Stealth Rock
TM/HM
Attract
Protect
Rock Polish
Swagger
Toxic

Larvitar [Tommy] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Monster
Abilities:
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (Passive) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 0/5

Attacks: (25/113)
Level Up
Bite
Chip Away
Earthquake
Hyper Beam
Leer
Payback
Rock Slide
Sandstorm
Scary Face
Screech
Thrash
Egg
Assurance
Dragon Dance
Focus Energy
Iron Defense
Iron Head
Tutor
Dark Pulse
Iron Tail
Outrage
Snore
Superpower
TM/HM
Brick Break
Bulldoze
Protect
Rest
Rock Polish
Rock Tomb
Snarl
Taunt
Torment
Toxic

Onix [Sigmund] [M]

Jolly Nature (+15% Speed, +15% Accuracy, -1 SpA)
Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Mineral
Abilities:
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (Toggle) (Locked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 81 (+) [+15 ACC]
Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC: 5/6
MC: 0
DC: 4/5

Attacks: (27/74)
Level Up
Bind
Curse
Dig
Double-Edge
DragonBreath
Harden
Mud Sport
Rage
Rock Polish
Rock Throw
Rock Tomb
Sandstorm
Screech
Slam
Smack Down
Stealth Rock
Tackle
Egg
Flail
Heavy Slam
Rock Blast
Rock Climb
Rollout
TM/HM
Bulldoze
Dragon Tail
Earthquake
Pay Back
Protect

VS.


Scratchet [Saber] (Male)
Nature
: Modest (+1 SpA, -1 Atk)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 1
DC: 2/5

Level-up:
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt

Egg Moves:
Confuse Ray
Stealth Rock
Yawn
Haze
Nature Power

TM Moves:
Return
Brick Break
Double Team
Substitute
Rock Slide

Tutor Moves:
Bounce


Nature: Bold (+1 Def, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Synchronize: (Passive)

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger)

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Telepathy (DW Locked): (Passive)

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Moves:

Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Egg Moves:
Confuse Ray
Destiny Bond
Disable
Encore
Skill Swap

TM Moves:
Psyshock
Shadow Ball
Thunderbolt
Thunder Wave
Will-O-Wisp

P2X7 sends out & equips
Akela sends out, equips, and orders
P2X7 orders
I ref
 
(Let's see if this gets auto-bolded like my last reffing post.)


"Alright then, time to test my newest member's skills. Start us off strong, Guinevere!"


Ralts [Guinevere] @ nothing (I have to buy some items eventually. >.>)
 


"We'll need to take a hit for this to work, but it should be worth it."

Teleport (Evasive) - Encore - Disable (Payback)
 
PRE ROUND:

HP-90
EN-100

3/2/3/2/35-1/4
Status: OK
Other: Perpetually grumpy
VS.

HP-90
EN-100

0/2/2/2/40-1/1
Status: OK
Other: Zero Attack!?

Turn One:

Ralts used teleport!
-6EN

Larvitar used payback...but it missed!
-7EN

Turn Two:

Ralts used encore!
-10EN

Larvitar used payback!
Crit: 15 = Nope
(10+4.5-3)*1.5=17.25dmg
-11EN

Turn Three:

Ralts used disable! Payback was disabled!
-7EN

Larvitar used payback...but it failed!

Overall Changes:

Ralts: -17hp, -23EN
Larvitar: -14EN


POST ROUND:

HP-90
EN-86

3/2/3/2/35-1/4
Status: Disabled (4a)
Other: Perpetually grumpy
VS.

HP-73
EN-77

0/2/2/2/40-1/1
Status: OK
Other: Zero Attack!?
P2X7's up!
 
I think Larvitar should still be Encored for 1 more action. Will edit orders in after you fix this.

Edit:


"Well, I guess I should have payed more attention to how long things last. I just hope that I can make up the difference."

Magical Leaf - Confuse Ray - Magical Leaf
IF Larvitar uses a P/E move, Chill that action and push back, but not consecutively.
IF Larvitar uses Taunt a1 AND you are not under the effects of Torment when you would act AND Larvitar is not in the semi-immune stage of a damaging evasive move, use Magical Leaf + Magical Leaf combo a2 and Cool Down (Psyshock) a3.

I'll just have to hope that this will perform adequately because I really can't think of a better option.
 
Last edited:
(sorry this is so late, I've been sick the past couple days u_u;;)

PRE ROUND:

HP-90
EN-86

3/2/3/2/35-1/4
Status: Disabled (4a)
Other: Perpetually grumpy
VS.

HP-73
EN-77

0/2/2/2/40-1/1
Status: OK
Other: Zero Attack!?

Turn One:

Ralts used magical leaf!
CRIT: 2 = Nope
(6+3-3)*2.25=13.5dmg
-4EN

Larvitar used bulldoze!
CRIT: 11 = Nope
(6+3+4.5-3)=10.5dmg
-1 Spe ralts
-4EN

Turn Two:

Larvitar used taunt! Ralts fell for the taunt! (6a)
-10EN

Ralts used confuse ray...but it was too angry!

Turn Three:

Larvitar used snarl!
HIT: 27 = YES
CRIT: 3 = NOPE
(6+4.5-3)*1.5=11.25dmg
-1 SpA ralts
-5EN

Ralts used magical leaf!
CRIT: 11 = NOPE
[(6+3-3)*2.25]-2=11.5dmg
-4EN

Overall Change:

Ralts: -8EN, -21.75HP (rounded to 22), -1 Spe (decays next round), -1 SpA (decays next round)
Larvitar: -19EN, -25HP


POST ROUND:


HP-65
EN-67
3/2/3/2/35-1/4
Status: Disabled (1a)
Other: Perpetually grumpy
VS.

HP-51
EN-69
0/2/2/2/4023-1/1
Status: -1SpA (1r), -1Spe (1r), taunted (4a)
Other: Zero Attack!?
Akela's up!
 
Last edited:
Magical Leaf is 4x effective on Larvitar, so it should be doing [(6 + 3 - 3) * 2.25] = 13.5 damage the first time and {[(6 + 3 - 3) * 2.25] - 2} = 11.5 damage the second time. I'll edit my actions in after this is fixed.

Edit:


"Well, looks like there's only one thing to do...."

Fey Leaves (Magical Leaf + Magical Leaf combo) - cool down (Confusion) - Psyshock
 
Last edited:
Fixed!!

I am SO sorry P2X7!! If this changes your actions at all, akela, feel free to do so, otherwise P2X7, you can post yours uvu
 
PRE ROUND:

HP-65
EN-67
3/2/3/2/35-1/4
Status: Disabled (1a)
Other: Perpetually grumpy
VS.

HP-51
EN-69
0/2/2/2/4023-1/1
Status: -1SpA (1r), -1Spe (1r), taunted (4a)
Other: Zero Attack!?​
Turn One:

Larvitar used bulldoze!
CRIT: 15 = Nope
(6+3+4.5-3)=10.5dmg
-1 Spe Ralts
-4EN

Ralts used Fey Leaves!
CRIT: 2 = Nope
[(13.5+3-3)*2.25]-2=28.375dmg
-(4+4+(4+8))*1.75=35EN

Turn Two:

Larvitar used torment! (6a)
-10EN

Ralts needs to cool down!

Turn Three:

Larvitar used dark pulse!
CRIT: 3 = Nope
Flinch: 41 = Nope
(8+4.5-3)*1.5=14.5dmg
-6EN

Ralts used psyshock!
CRIT: 11 = Nope
(8+3+3-3)-2=9dmg
-5EN

Totals:

Ralts: -25hp, -40EN, -1 Spe, torment
Larvitar: -37.375hp (to 37), -19EN


POST ROUND:

HP-28
EN-48
3/2/3/2/35-1/4
Status: OK
Other: Perpetually grumpy
VS.

HP-26
EN-29

0/2/2/2/4016-1/1
Status: -2Spe (1r), taunted (1a), tormented (4a)
Other: Zero Attack!?​
P2X7, you're up!
 
(Shouldn't Ralts only be at -1 Speed?)


"Well, you did your best, Ralts. Good job."

Shadow Ball - Confuse Ray - Shadow Ball
IF Larvitar uses Taunt a2, use Teleport (Evasive) that action and push back.
 
Welcome, welcome. I will be your subref today. Please, hold your applause.



Stats:
3/2/3/2/35
Hp: 28
En: 48
Other: that format was appalling to me. It needed to be changed.


Stats:
0/2/2/2/40 (16)
Hp: 26
En: 29
Other: 0 attack is beastly.

Bite: The Pokemon’s teeth are surrounded with dark energy, and they chomp down hard on an opponent. The dark energy can cause the opponent to flinch in shock.

Attack Power: 6 | Accuracy: 100% | Energy Cost: 4 | Attack Type: Physical | Effect Chance: 30% | Contact: Yes | Typing: Dark | Priority: 0 | CT: Elemental

Confuse Ray: The Pokemon shoots out a bright beam of light towards its opponent, causing it to become confused. The light can be spread out, but this will decrease its range.

Attack Power: -- | Accuracy: 100% | Energy Cost: 5 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Ghost | Priority: 0 | CT: Passive

Payback: The Pokemon strikes the opponent vengefully. If the target Pokemon acts before the user, the Base Attack Power of the move increases from 5 to 10.

Attack Power: 5 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Dark | Priority: 0 | CT: Set

Shadow Ball: The Pokemon creates a ball out of shadows and hurls it at its opponent. The shadows may penetrate the opponent's mind and lower their Special Defense by one (1) stage until the end of the next round.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Special | Effect Chance: 20% | Contact: No | Typing: Ghost | Priority: 0 | CT: Elemental


A1

Ralts used Shadow Ball. (-6 en)
Crit: 5937 no
Effect: 9205 no
Damage: (8 + 3 - 3) = - 8 Hp

Larvitar used Ultimate Payback. (-18 en)
Crit: 4496 no
Damage: (10 x 2.25 + 4.5 - 3) x 1.5 = - 34.5 Hp

And that was all.



Stats:
3/2/3/2/35
Hp: 20
En: 30
Other: that format was appalling to me. It needed to be changed.


Stats:
0/2/2/2/40 (16)
Hp: - 8.5 Hp (-9)
En: 23
Other: 0 attack is beastly.
P2X7 sends out and equips
akela orders
P2X7 orders
I ref
 

Stats:
3/2/3/2/35
Hp: 20
En: 30
Other: that format was appalling to me. It needed to be changed.


Stats:
2/3/2/3/40
Hp: 90
En: 100
Other: Likes to Scratch It......​

Brick Break: The Pokemon’s appendages glow white and it strikes the opponent with precise damaging strikes. The energy radiated from the blow destabilizes Light Screen and Reflect, breaking them upon contact.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fighting | Priority: 0 | CT: Passive


Rock Smash: The Pokemon smashes the ground or a free-standing boulder near the opponent, shattering it to pieces. The quick impact of the rocks can lower the opponent's Defense by one (1) stage. If combined with a contact attack that can flinch, lower defense, or has a high critical-hit rate, it increases the Base Attack Power of the combining attack (e.g. Crabhammer from 9 BAP to 13.5 BAP) by one and a half (1.5x.) If combined with a move with "Bone," "Gear," "Rock," or "Whip" in it (e.g. Bone Rush, Gear Grind, Rock Slide, Vine Whip), the Base Attack Power of Rock Smash doubles (2x), the attack always lowers defense, and the attack retains the combining moves contact property. Combinations with multi-hit moves only lower defense once. Sheer Force will remove the defense lowering effect and get the BAP boost.

Attack Power: 4 | Accuracy: -- | Energy Cost: 3 | Attack Type: Physical | Effect Chance: 50% | Contact: Yes | Typing: Fighting | Priority: 0 | CT: Passive


A1

Scratchet used Brick Break. (-5 en)
Crit: 9318 no
Damage: (8 + 3 + 3 - 3) x 1.5 = - 16.75 Hp

Larvitar Cooled Down. (+12 en)

A2

Scratchet used Rock Smash. ((-2 en)
Crit: 7602
Effect: Doesn't matter but I'll roll for it anyway. 3391 yes
Damage: (4 + 3 + 3 - 3) x 1.5 = - 10.5 Hp

Larvitar died.



Stats:
3/2/3/2/35
Hp: -17.25 ( -17 )
En: 42
Other: that format was appalling to me. It needed to be changed.


Stats:
2/3/2/3/40
Hp: 90
En: 93
Other: Likes to Scratch It​

akela sends out and equips
P2X7 orders
akela orders
I ref
 


"Good job Scratchet, now keep the pressure on!"

Taunt - Yawn - Brick Break
IF Bonsly uses Protect, use Substitute (15 HP) the first instance and Chill all other instances, pushing back each time, but not consecutively.
 

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