An all-out physical counterpart seems viable for the surprise factor yet viability. 90 Base Attack is plenty when you have a speed of 372.
Greninja@Life Orb/Flying Gem
Torrent/Protean
Jolly 4 HP/252 ATK/252 Spd
U-Turn
Night Slash
Waterfall
Spikes/Acrobatics
It can depend on the role you need him to play. He makes a pretty good Acrobatics + Flying Gem candidate with his speed higher than most, and doesn't really need a Scarf half the time to U-turn out of there. Properly EV'd gives it some oomph, even without STAB. And a solidly EV'd Night Slash can prevent overzealous Jellicents looking to sponge a U-Turn.
And Starmie simply cannot think of switching in or staying in. With a U-turn any minute and a Night Slash with a guaranteed 2HKO, specially with Protean changing the type before Damage.
He has a lot of physical options, which admittedly don't have the base power of the special options, but they're there.
I was thinking him and Magnezone would be a good duo, with them sharing only an Fighting weakness, and Magnezone catching those Skarmories that wanna sponge things.
Greninja@Life Orb/Flying Gem
Torrent/Protean
Jolly 4 HP/252 ATK/252 Spd
U-Turn
Night Slash
Waterfall
Spikes/Acrobatics
It can depend on the role you need him to play. He makes a pretty good Acrobatics + Flying Gem candidate with his speed higher than most, and doesn't really need a Scarf half the time to U-turn out of there. Properly EV'd gives it some oomph, even without STAB. And a solidly EV'd Night Slash can prevent overzealous Jellicents looking to sponge a U-Turn.
And Starmie simply cannot think of switching in or staying in. With a U-turn any minute and a Night Slash with a guaranteed 2HKO, specially with Protean changing the type before Damage.
He has a lot of physical options, which admittedly don't have the base power of the special options, but they're there.
I was thinking him and Magnezone would be a good duo, with them sharing only an Fighting weakness, and Magnezone catching those Skarmories that wanna sponge things.
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