Data Ability Descriptions

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Note: this thread is managed by Stellar.

The purpose of this thread is to collect the descriptions of abilities (both new and old) as they appear in the game.
This information will be used both on Smogon's website and in a future update to Smogon's simulator.

Transcribe the text exactly as it appears in the game.
Please use the following format when posting move descriptions:
Code:
Name | Description
For example:
Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries.

Aerialate | Normal-type moves become Flying-type moves.
Aftermath | Damages the attacker landing the finishing hit.
Air Lock | Eliminates the effects of weather.
Analytic | Boosts move power when the Pokémon moves after the target.
Anger Point | Maxes the Attack stat after the Pokémon takes a critical hit.
Anticipation | Senses an opposing Pokémon's dangerous moves.
Arena Trap | Prevents opposing Pokémon from fleeing.
Aroma Veil | Protects allies from attacks that limit their move choices.
Aura Break | The effects of "Aura" Abilities are reversed.
Bad Dreams | Reduces the HP of sleeping opposing Pokémon.
Battle Armor | Protects the Pokémon from critical hits.
Big Pecks | Protects the Pokémon from Defense-lowering attacks.
Blaze | Powers up Fire-type moves when the Pokémon is in trouble.
Bulletproof | Protects the Pokémon from some ball and bomb moves.
Cheeck Pouch | Restores HP as well when the Pokémon eats a Berry.
Chlorophyll | Boosts the Pokémon's Speed stat in sunshine.
Clear Body | Prevents other Pokémon from lowering its stats.
Cloud Nine | Eliminates the effects of weather.
Color Change | The Pokémon's type becomes the type of the move used on it.
Competitive | Boosts the Sp.Atk stat when a stat is lowered.
Compound Eyes | Boosts the Pokémon's accuracy.
Contrary | Makes stat changes have an opposite effect.
Cursed Body | May disable a move used on the Pokémon.
Cute Charm | Contact with the Pokémon may cause infatuation.
Damp | Prevents the use of self-destructing moves.
Dark Aura | Powers up each Pokémon's Dark-type moves.
Defeatist | Lowers stats when HP becomes half or less.
Defiant | Boosts the Pokémon's Attack stat when its stats are lowered.
Download | Adjusts power based on an opposing Pokémon's stats.
Drizzle | The Pokémon makes it rain when it enters a battle.
Drought | Turns the sunlight harsh when the Pokémon enters a battle.
Dry Skin | Reduces HP if it's hot. Water restores HP.
Early Bird | The Pokémon awakens quickly from sleep.
Effect Spore | Contact may poison or cause paralysis or sleep.
Fairy Aura | Powers up each Pokémon's Fairy-type moves.
Filter | Reduces damage from supereffective attacks.
Flame Body | Contact with the Pokémon may burn the attacker.
Flare Boost | Powers up special attacks when the Pokémon is burned.
Flash Fire | Powers up the Pokémon's Fire-type moves if it's hit by one.
Flower Gift | Powers up party Pokémon when it's sunny.
Flower Veil | Prevents lowering of ally Grass-type Pokémon's stats.
Forecast | Castform transforms with the weather.
Forewarn | Determines what moves an opposing Pokémon has.
Friend Guard | Reduces damage done to allies.
Frisk | The Pokémon can check an opposing Pokémon's held item.
Fur Coat | Halves damage from physical moves.
Gale Wings | Gives priority to Flying-type moves.
Gluttony | Makes the Pokémon use a held Berry earlier than usual.
Gooey | Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt | Boosts the Defense stat in Grassy Terrain.
Guts | Boosts the Attack stat if the Pokémon has a status condition.
Harvest | May create another Berry after one is used.
Healer | Sometimes heals an ally's status condition.
Heatproof | Weakens the power of Fire-type moves.
Heavy Metal | Doubles the Pokémon's weight.
Honey Gather | The Pokémon may gather Honey from somewhere.
Huge Power | Boosts the Pokémon's Attack stat.
Hustle | Boosts the Attack stat, but lowers accuracy.
Hydration | Heals status conditions if it's raining.
Hyper Cutter | Prevents other Pokémon from lowering its Attack stat.
Ice Body | The Pokémon gradually regains HP in a hailstorm.
Illuminate | Raises the likelyhood of meeting wild Pokémon.
Illusion | Comes out disguised as the Pokémon in the party's last spot.
Immunity | Prevents the Pokémon from getting poisoned.
Imposter | The Pokémon transforms itself in the Pokémon it's facing.
Infiltrator | Passes through the opposing Pokémon's barrier and strikes.
Inner Focus | Prevents the Pokémon from flinching.
Insomnia | Prevents the Pokémon from falling asleep.
Intimidate | Lowers the opposing Pokémon's Attack stat.
Iron Barbs | Inflicts damage to the attacker on contact.
Iron Fist | Powers up punching moves.
Justified | Boosts the Attack stat when it's hit by a Dark-type move.
Keen Eye | Prevents other Pokémon from lowering accuracy.
Klutz | The Pokémon can't use any held items.
Leaf Guard | Prevents status conditions in sunny weather.
Levitate | Gives full immunity to all Ground-type moves.
Light Metal | Halves the Pokémon's weight.
Lightning Rod | Draws in all Electric-type moves to boost its Sp. Atk stat.
Limber | Protects the Pokémon from paralysis.
Liquid Ooze | Damages attacks using any draining move.
Magic Bounce | Reflects status moves.
Magic Guard | The Pokémon only takes damage from attacks.
Magician | The Pokémon steals the held item of a Pokémon it hits with a move.
Magma Armor | Prevents the Pokémon from becoming frozen.
Magnet Pull | Prevents Steel-type Pokémon from escaping.
Marvel Scale | Boosts the Defense stat if the Pokémon has a status condition.
Mega Launcher | Powers up aura and pulse moves.
Minus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Mold Breaker | Moves can be used on the target regardless of its Abilities.
Moody | Raises one stat and lowers another.
Motor Drive | Boosts the Speed stat when it's hit by an Electric-type move.
Moxie | Boosts the Attack stat after knocking out any Pokémon.
Multiscale | Reduces damage the Pokémon takes when its HP is full.
Multitype | Changes the Pokémon's type to match the Plate it holds.
Mummy | Contact with the Pokémon spreads this Ability.
Natural Cure | All status conditions heal when the Pokémon switches out.
No Guard | Ensures attacks by or against the Pokémon land.
Normalize | All the Pokémon's moves become Normal type.
Oblivious | Keeps the Pokémon from being infatuated or falling for taunts.
Overcoat | Protects the Pokémon from things like sand, hail and powder.
Overgrow | Powers up Grass-type moves when the Pokémon is in trouble.
Own Tempo | Prevents the Pokémon from becoming confused.
Parental Bond | Parent and child attack together.
Pickpocket | Steals an item from an attacker that made direct contact.
Pickup | The Pokémon may pick up items.
Pixilate | Normal-type moves become Fairy-type moves.
Plus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Poison Heal | Restores HP if the Pokémon is poisoned.
Poison Point | Contact with the Pokémon may poison the attacker.
Poison Touch | May poison a target when the Pokémon makes contact.
Prankster | Gives priority to a status move.
Pressure | The Pokémon raises opposing Pokémon's PP usage.
Protean | Changes the Pokémon's type to the type of the move it's using.
Pure Power | Boosts the Pokémon's Attack stat.
Quick Feet | Boosts the Speed stat if the Pokémon has a status condition.
Rain Dish | The Pokémon gradually regains HP in rain.
Rattled | Some move types scare it and boost its Speed stat.
Reckless | Powers up moves that have recoil damage.
Refrigerate | Normal-type moves become Ice-type moves.
Regenerator | Restores a little HP when withdrawn from battle.
Rivalry | Deals more damage to Pokémon of the same gender.
Rock Head | Protects the Pokémon from recoil damage.
Rough Skin | Inflicts damage to the attacker on contact.
Run Away | Enables a sure getaway from wild Pokémon.
Sand Force | Boosts certain moves' power in a sandstorm.
Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm.
Sand Stream | The Pokémon summons a sandstorm in battle.
Sand Veil | Boosts the Pokémon's evasion in a sandstorm.
Sap Sipper | Boosts the attack stat when hit by a Grass-type move.
Scrappy | Makes Normal- and Fighting-type moves hit Ghost-type Pokémon.
Serene Grace | Boosts the likelihood of additional effects occuring.
Shadow Tag | Prevents opposing Pokémon from escaping.
Shed Skin | The Pokémon may heal its own status conditions.
Sheer Force | Removes additional effects to increase move damage.
Shell Armor | Protects the Pokémon from critical hits.
Shield Dust | Blocks the additional effects of attacks taken.
Simple | The Pokémon is prone to wild stat changes.
Skill Link | Increases the number of times multi-strike moves hit.
Slow Start | Temporarily halves the Pokémon's Attack and Speed stats.
Sniper | Powers up moves if they become critical hits.
Snow Cloak | Boosts evasion in a hailstorm.
Snow Warning | The Pokémon summons a hailstorm when it enters a battle.
Solar Power | Boosts the Sp. Atk stat in sunny weather, but HP decreases.
Solid Rock | Reduces damage from supereffective attacks.
Soundproof | Gives full immunity to all sound-based moves.
Speed Boost | Its Speed stat is gradually boosted.
Stall | The Pokémon moves after all other Pokémon do.
Stance Change | The Pokémon changes form depending on how it battles.
Static | Contact with the Pokémon may cause paralysis.
Steadfast | Boosts the Speed stat each time the Pokémon flinches.
Stench | The stench may cause the target to flinch.
Sticky Hold | Protects the Pokémon from item theft.
Storm Drain | Draws in all Water-type moves to boost its Sp. Atk stat.
Strong Jaw | The Pokémon's strong jaw gives it tremendous biting power.
Sturdy | It cannot be knocked out with one hit.
Suction Cups | Negates all moves and items that force switching out.
Super Luck | Boosts the critical-hit ratios of moves.
Swarm | Powers up Bug-type moves when the Pokémon is in trouble.
Sweet Veil | Prevents itself and ally Pokémon from falling asleep.
Swift Swim | Boosts the Pokémon's Speed stat in rain.
Symbiosis | The Pokémon can pass an item to an ally.
Synchronize | Passes poison, paralyze, or burn to the Pokémon that inflicted it.
Tangled Feet | Raises evasion if the Pokémon is confused.
Technician | Powers up the Pokémon's weaker moves.
Telepathy | Anticipates an ally's attack and dodges it.
Teravolt | Moves can be used on the target regardless of its Abilities.
Thick Fat | Boosts resistance to Fire- and Ice-type moves.
Tinted Lens | Powers up "not very effective" moves.
Torrent | Powers up Water-type moves when the Pokémon is in trouble.
Tough Claws | Powers up moves that make direct contact.
Toxic Boost | Powers up physical attacks when the Pokémon is poisoned.
Trace | The Pokémon copies an opposing Pokémon's ability.
Truant | The Pokémon can't attack on consecutive turns.
Turboblaze | Moves can be used on the target regardless of its Abilities.
Unaware | Ignores the opposing Pokémon's stat changes.
Unburden | Boosts the Speed stat if its held item is used or lost.
Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries.
Victory Star | Boosts the accuracy of allies and itself.
Vital Spirit | Prevents the Pokémon from falling asleep.
Volt Absorb | Restores HP if hit by an Electric-type move.
Water Absorb | Restores HP if hit by a Water-type move.
Water Veil | Prevents the Pokémon from getting a burn.
Weak Armor | Physical attacks lower its Defense stat and raise its Speed stat.
White Smoke | Prevents other Pokémon from lowering its stats.
Wonder Guard | Only supereffective moves will hit.
Wonder Skin | Makes status moves more likely to miss.
Zen Mode | Changes the Pokémon's shape when HP is half or less.
 

DHR-107

Robot from the Future
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Torrent | Powers up Water-type moves when the Pokémon is in trouble.

Flower Veil | Prevents lowering of ally Grass-type Pokémon's stats.

Big Pecks | Protects the Pokémon from Defense-lowering attacks.

Compound Eyes | Boosts the Pokémon's accuracy.

Fur Coat | Halves damage from physical moves.

Static | Contact with the Pokémon may cause paralysis.

Pickup | The Pokémon may pick up items.

Rivalry | Deals more damage to Pokémon of the same gender.

Overgrow | Powers up Grass-type moves when the Pokémon is in trouble.

Mold Breaker | Moves can be used on the target regardless of its Abilities.

MORE ABILITIES

Flame Body | Contact with the Pokémon may burn the attacker.

Contrary | Makes stat changes have am opposite effect.

No Guard | Ensures attacks by or against the Pokémon land.

done
 
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Its_A_Random

A distant memory
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Huge Power | Boosts the Pokémon's Attack Stat.

Blaze | Powers up Fire-type Moves when the Pokémon is in trouble.

Sticky Hold | Protects the Pokémon from item theft.
 
Last edited by a moderator:

Stellar

of the Distant Past
is a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Top Social Media Contributor Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Researcher Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis an Administrator Alumnusis a Past SPL Champion
Guys, the done tag is for me, haha. Should have posted about that. I add done when I have updated.
 
Serene Grace | Boosts the likelihood of additional effects occurring.

Simple | The Pokémon is prone to wild stat changes.

Thick Fat | Boosts resistance to Fire- and Ice-type moves.

Gluttony | Makes the Pokémon use a held Berry earlier than usual.

Cloud Nine | Eliminates the effects of weather.

Honey Gather | The Pokémon may gather Honey from somewhere.

Swarm | Powers up Bug-type moves when the Pokémon is in trouble.
 
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Shed Skin | The Pokemon may heal its own status conditions.

Run Away | Enables a sure getaway from wild Pokemon.
 
Aerialate | Normal-type moves become Flying-type moves.
Aftermath | Damages the attacker landing the finishing hit.
Air Lock | Eliminates the effects of weather.
Analytic | Boosts move power when the Pokémon moves after the target.
Anger Point | Maxes the Attack stat after the Pokémon takes a critical hit.
Anticipation | Senses an opposing Pokémon's dangerous moves.
Arena Trap | Prevents opposing Pokémon from fleeing.
Aroma Veil | Protects allies from attacks that limit their move choices.
Aura Break | The effects of "Aura" Abilities are reversed.
Bad Dreams | Reduces the HP of sleeping opposing Pokémon.
Battle Armor | Protects the Pokémon from critical hits.
Big Pecks | Protects the Pokémon from Defense-lowering attacks.
Blaze | Powers up Fire-type moves when the Pokémon is in trouble.
Bulletproof | Protects the Pokémon from some ball and bomb moves.
Cheeck Pouch | Restores HP as well when the Pokémon eats a Berry.
Chlorophyll | Boosts the Pokémon's Speed stat in sunshine.
Clear Body | Prevents other Pokémon from lowering its stats.
Cloud Nine | Eliminates the effects of weather.
Color Change | The Pokémon's type becomes the type of the move used on it.
Competitive | Boosts the Sp.Atk stat when a stat is lowered.
Compound Eyes | Boosts the Pokémon's accuracy.
Contrary | Makes stat changes have an opposite effect.
Cursed Body | May disable a move used on the Pokémon.
Cute Charm | Contact with the Pokémon may cause infatuation.
Damp | Prevents the use of self-destructing moves.
Dark Aura | Powers up each Pokémon's Dark-type moves.
Defeatist | Lowers stats when HP becomes half or less.
Defiant | Boosts the Pokémon's Attack stat when its stats are lowered.
Download | Adjusts power based on an opposing Pokémon's stats.
Drizzle | The Pokémon makes it rain when it enters a battle.
Drought | Turns the sunlight harsh when the Pokémon enters a battle.
Dry Skin | Reduces HP if it's hot. Water restores HP.
Early Bird | The Pokémon awakens quickly from sleep.
Effect Spore | Contact may poison or cause paralysis or sleep.
Fairy Aura | Powers up each Pokémon's Fairy-type moves.
Filter | Reduces damage from supereffective attacks.
Flame Body | Contact with the Pokémon may burn the attacker.
Flare Boost | Powers up special attacks when the Pokémon is burned.
Flash Fire | Powers up the Pokémon's Fire-type moves if it's hit by one.
Flower Gift | Powers up party Pokémon when it's sunny.
Flower Veil | Prevents lowering of ally Grass-type Pokémon's stats.
Forecast | Castform transforms with the weather.
Forewarn | Determines what moves an opposing Pokémon has.
Friend Guard | Reduces damage done to allies.
Frisk | The Pokémon can check an opposing Pokémon's held item.
Fur Coat | Halves damage from physical moves.
Gale Wings | Gives priority to Flying-type moves.
Gluttony | Makes the Pokémon use a held Berry earlier than usual.
Gooey | Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt | Boosts the Defense stat in Grassy Terrain.
Guts | Boosts the Attack stat if the Pokémon has a status condition.
Harvest | May create another Berry after one is used.
Healer | Sometimes heals an ally's status condition.
Heatproof | Weakens the power of Fire-type moves.
Heavy Metal | Doubles the Pokémon's weight.
Honey Gather | The Pokémon may gather Honey from somewhere.
Huge Power | Boosts the Pokémon's Attack stat.
Hustle | Boosts the Attack stat, but lowers accuracy.
Hydration | Heals status conditions if it's raining.
Hyper Cutter | Prevents other Pokémon from lowering its Attack stat.
Ice Body | The Pokémon gradually regains HP in a hailstorm.
Illuminate | Raises the likelyhood of meeting wild Pokémon.
Illusion | Comes out disguised as the Pokémon in the party's last spot.
Immunity | Prevents the Pokémon from getting poisoned.
Imposter | The Pokémon transforms itself in the Pokémon it's facing.
Infiltrator | Passes through the opposing Pokémon's barrier and strikes.
Inner Focus | Prevents the Pokémon from flinching.
Insomnia | Prevents the Pokémon from falling asleep.
Intimidate | Lowers the opposing Pokémon's Attack stat.
Iron Barbs | Inflicts damage to the attacker on contact.
Iron Fist | Powers up punching moves.
Justified | Boosts the Attack stat when it's hit by a Dark-type move.
Keen Eye | Prevents other Pokémon from lowering accuracy.
Klutz | The Pokémon can't use any held items.
Leaf Guard | Prevents status conditions in sunny weather.
Levitate | Gives full immunity to all Ground-type moves.
Light Metal | Halves the Pokémon's weight.
Lightning Rod | Draws in all Electric-type moves to boost its Sp. Atk stat.
Limber | Protects the Pokémon from paralysis.
Liquid Ooze | Damages attacks using any draining move.
Magic Bounce | Reflects status moves.
Magic Guard | The Pokémon only takes damage from attacks.
Magician | The Pokémon steals the held item of a Pokémon it hits with a move.
Magma Armor | Prevents the Pokémon from becoming frozen.
Magnet Pull | Prevents Steel-type Pokémon from escaping.
Marvel Scale | Boosts the Defense stat if the Pokémon has a status condition.
Mega Launcher | Powers up aura and pulse moves.
Minus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Mold Breaker | Moves can be used on the target regardless of its Abilities.
Moody | Raises one stat and lowers another.
Motor Drive | Boosts the Speed stat when it's hit by an Electric-type move.
Moxie | Boosts the Attack stat after knocking out any Pokémon.
Multiscale | Reduces damage the Pokémon takes when its HP is full.
Multitype | Changes the Pokémon's type to match the Plate it holds.
Mummy | Contact with the Pokémon spreads this Ability.
Natural Cure | All status conditions heal when the Pokémon switches out.
No Guard | Ensures attacks by or against the Pokémon land.
Normalize | All the Pokémon's moves become Normal type.
Oblivious | Keeps the Pokémon from being infatuated or falling for taunts.
Overcoat | Protects the Pokémon from things like sand, hail and powder.
Overgrow | Powers up Grass-type moves when the Pokémon is in trouble.
Own Tempo | Prevents the Pokémon from becoming confused.
Parental Bond | Parent and child attack together.
Pickpocket | Steals an item from an attacker that made direct contact.
Pickup | The Pokémon may pick up items.
Pixilate | Normal-type moves become Fairy-type moves.
Plus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Poison Heal | Restores HP if the Pokémon is poisoned.
Poison Point | Contact with the Pokémon may poison the attacker.
Poison Touch | May poison a target when the Pokémon makes contact.
Prankster | Gives priority to a status move.
Pressure | The Pokémon raises opposing Pokémon's PP usage.
Protean | Changes the Pokémon's type to the type of the move it's using.
Pure Power | Boosts the Pokémon's Attack stat.
Quick Feet | Boosts the Speed stat if the Pokémon has a status condition.
Rain Dish | The Pokémon gradually regains HP in rain.
Rattled | Some move types scare it and boost its Speed stat.
Reckless | Powers up moves that have recoil damage.
Refrigerate | Normal-type moves become Ice-type moves.
Regenerator | Restores a little HP when withdrawn from battle.
Rivalry | Deals more damage to Pokémon of the same gender.
Rock Head | Protects the Pokémon from recoil damage.
Rough Skin | Inflicts damage to the attacker on contact.
Run Away | Enables a sure getaway from wild Pokémon.
Sand Force | Boosts certain moves' power in a sandstorm.
Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm.
Sand Stream | The Pokémon summons a sandstorm in battle.
Sand Veil | Boosts the Pokémon's evasion in a sandstorm.
Sap Sipper | Boosts the attack stat when hit by a Grass-type move.
Scrappy | Makes Normal- and Fighting-type moves hit Ghost-type Pokémon.
Serene Grace | Boosts the likelihood of additional effects occuring.
Shadow Tag | Prevents opposing Pokémon from escaping.
Shed Skin | The Pokémon may heal its own status conditions.
Sheer Force | Removes additional effects to increase move damage.
Shell Armor | Protects the Pokémon from critical hits.
Shield Dust | Blocks the additional effects of attacks taken.
Simple | The Pokémon is prone to wild stat changes.
Skill Link | Increases the number of times multi-strike moves hit.
Slow Start | Temporarily halves the Pokémon's Attack and Speed stats.
Sniper | Powers up moves if they become critical hits.
Snow Cloak | Boosts evasion in a hailstorm.
Snow Warning | The Pokémon summons a hailstorm when it enters a battle.
Solar Power | Boosts the Sp. Atk stat in sunny weather, but HP decreases.
Solid Rock | Reduces damage from supereffective attacks.
Soundproof | Gives full immunity to all sound-based moves.
Speed Boost | Its Speed stat is gradually boosted.
Stall | The Pokémon moves after all other Pokémon do.
Stance Change | The Pokémon changes form depending on how it battles.
Static | Contact with the Pokémon may cause paralysis.
Steadfast | Boosts the Speed stat each time the Pokémon flinches.
Stench | The stench may cause the target to flinch.
Sticky Hold | Protects the Pokémon from item theft.
Storm Drain | Draws in all Water-type moves to boost its Sp. Atk stat.
Strong Jaw | The Pokémon's strong jaw gives it tremendous biting power.
Sturdy | It cannot be knocked out with one hit.
Suction Cups | Negates all moves and items that force switching out.
Super Luck | Boosts the critical-hit ratios of moves.
Swarm | Powers up Bug-type moves when the Pokémon is in trouble.
Sweet Veil | Prevents itself and ally Pokémon from falling asleep.
Swift Swim | Boosts the Pokémon's Speed stat in rain.
Symbiosis | The Pokémon can pass an item to an ally.
Synchronize | Passes poison, paralyze, or burn to the Pokémon that inflicted it.
Tangled Feet | Raises evasion if the Pokémon is confused.
Technician | Powers up the Pokémon's weaker moves.
Telepathy | Anticipates an ally's attack and dodges it.
Teravolt | Moves can be used on the target regardless of its Abilities.
Thick Fat | Boosts resistance to Fire- and Ice-type moves.
Tinted Lens | Powers up "not very effective" moves.
Torrent | Powers up Water-type moves when the Pokémon is in trouble.
Tough Claws | Powers up moves that make direct contact.
Toxic Boost | Powers up physical attacks when the Pokémon is poisoned.
Trace | The Pokémon copies an opposing Pokémon's ability.
Truant | The Pokémon can't attack on consecutive turns.
Turboblaze | Moves can be used on the target regardless of its Abilities.
Unaware | Ignores the opposing Pokémon's stat changes.
Unburden | Boosts the Speed stat if its held item is used or lost.
Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries.
Victory Star | Boosts the accuracy of allies and itself.
Vital Spirit | Prevents the Pokémon from falling asleep.
Volt Absorb | Restores HP if hit by an Electric-type move.
Water Absorb | Restores HP if hit by a Water-type move.
Water Veil | Prevents the Pokémon from getting a burn.
Weak Armor | Physical attacks lower its Defense stat and raise its Speed stat.
White Smoke | Prevents other Pokémon from lowering its stats.
Wonder Guard | Only supereffective moves will hit.
Wonder Skin | Makes status moves more likely to miss.
Zen Mode | Changes the Pokémon's shape when HP is half or less.
 
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Adaptability | Powers up moves of the same type as the Pokémon.
Aerialate | Normal-type moves become Flying-type moves.
Aftermath | Damages the attacker landing the finishing hit.
Air Lock | Eliminates the effects of weather.
Analytic | Boosts move power when the Pokémon moves after the target.
Anger Point | Maxes the Attack stat after the Pokémon takes a critical hit.
Anticipation | Senses an opposing Pokémon's dangerous moves.
Arena Trap | Prevents opposing Pokémon from fleeing.
Aroma Veil | Protects allies from attacks that limit their move choices.
Aura Break | The effects of "Aura" Abilities are reversed.
Bad Dreams | Reduces the HP of sleeping opposing Pokémon.
Battle Armor | Protects the Pokémon from critical hits.
Big Pecks | Protects the Pokémon from Defense-lowering attacks.
Blaze | Powers up Fire-type moves when the Pokémon is in trouble.
Bulletproof | Protects the Pokémon from some ball and bomb moves.
Cheeck Pouch | Restores HP as well when the Pokémon eats a Berry.
Chlorophyll | Boosts the Pokémon's Speed stat in sunshine.
Clear Body | Prevents other Pokémon from lowering its stats.
Cloud Nine | Eliminates the effects of weather.
Color Change | The Pokémon's type becomes the type of the move used on it.
Competitive | Boosts the Sp.Atk stat when a stat is lowered.
Compound Eyes | Boosts the Pokémon's accuracy.
Contrary | Makes stat changes have an opposite effect.
Cursed Body | May disable a move used on the Pokémon.
Cute Charm | Contact with the Pokémon may cause infatuation.
Damp | Prevents the use of self-destructing moves.
Dark Aura | Powers up each Pokémon's Dark-type moves.
Defeatist | Lowers stats when HP becomes half or less.
Defiant | Boosts the Pokémon's Attack stat when its stats are lowered.
Download | Adjusts power based on an opposing Pokémon's stats.
Drizzle | The Pokémon makes it rain when it enters a battle.
Drought | Turns the sunlight harsh when the Pokémon enters a battle.
Dry Skin | Reduces HP if it's hot. Water restores HP.
Early Bird | The Pokémon awakens quickly from sleep.
Effect Spore | Contact may poison or cause paralysis or sleep.
Fairy Aura | Powers up each Pokémon's Fairy-type moves.
Filter | Reduces damage from supereffective attacks.
Flame Body | Contact with the Pokémon may burn the attacker.
Flare Boost | Powers up special attacks when the Pokémon is burned.
Flash Fire | Powers up the Pokémon's Fire-type moves if it's hit by one.
Flower Gift | Powers up party Pokémon when it's sunny.
Flower Veil | Prevents lowering of ally Grass-type Pokémon's stats.
Forecast | Castform transforms with the weather.
Forewarn | Determines what moves an opposing Pokémon has.
Friend Guard | Reduces damage done to allies.
Frisk | The Pokémon can check an opposing Pokémon's held item.
Fur Coat | Halves damage from physical moves.
Gale Wings | Gives priority to Flying-type moves.
Gluttony | Makes the Pokémon use a held Berry earlier than usual.
Gooey | Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt | Boosts the Defense stat in Grassy Terrain.
Guts | Boosts the Attack stat if the Pokémon has a status condition.
Harvest | May create another Berry after one is used.
Healer | Sometimes heals an ally's status condition.
Heatproof | Weakens the power of Fire-type moves.
Heavy Metal | Doubles the Pokémon's weight.
Honey Gather | The Pokémon may gather Honey from somewhere.
Huge Power | Boosts the Pokémon's Attack stat.
Hustle | Boosts the Attack stat, but lowers accuracy.
Hydration | Heals status conditions if it's raining.
Hyper Cutter | Prevents other Pokémon from lowering its Attack stat.
Ice Body | The Pokémon gradually regains HP in a hailstorm.
Illuminate | Raises the likelyhood of meeting wild Pokémon.
Illusion | Comes out disguised as the Pokémon in the party's last spot.
Immunity | Prevents the Pokémon from getting poisoned.
Imposter | The Pokémon transforms itself in the Pokémon it's facing.
Infiltrator | Passes through the opposing Pokémon's barrier and strikes.
Inner Focus | Prevents the Pokémon from flinching.
Insomnia | Prevents the Pokémon from falling asleep.
Intimidate | Lowers the opposing Pokémon's Attack stat.
Iron Barbs | Inflicts damage to the attacker on contact.
Iron Fist | Powers up punching moves.
Justified | Boosts the Attack stat when it's hit by a Dark-type move.
Keen Eye | Prevents other Pokémon from lowering accuracy.
Klutz | The Pokémon can't use any held items.
Leaf Guard | Prevents status conditions in sunny weather.
Levitate | Gives full immunity to all Ground-type moves.
Light Metal | Halves the Pokémon's weight.
Lightning Rod | Draws in all Electric-type moves to boost its Sp. Atk stat.
Limber | Protects the Pokémon from paralysis.
Liquid Ooze | Damages attacks using any draining move.
Magic Bounce | Reflects status moves.
Magic Guard | The Pokémon only takes damage from attacks.
Magician | The Pokémon steals the held item of a Pokémon it hits with a move.
Magma Armor | Prevents the Pokémon from becoming frozen.
Magnet Pull | Prevents Steel-type Pokémon from escaping.
Marvel Scale | Boosts the Defense stat if the Pokémon has a status condition.
Mega Launcher | Powers up aura and pulse moves.
Minus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Mold Breaker | Moves can be used on the target regardless of its Abilities.
Moody | Raises one stat and lowers another.
Motor Drive | Boosts the Speed stat when it's hit by an Electric-type move.
Moxie | Boosts the Attack stat after knocking out any Pokémon.
Multiscale | Reduces damage the Pokémon takes when its HP is full.
Multitype | Changes the Pokémon's type to match the Plate it holds.
Mummy | Contact with the Pokémon spreads this Ability.
Natural Cure | All status conditions heal when the Pokémon switches out.
No Guard | Ensures attacks by or against the Pokémon land.
Normalize | All the Pokémon's moves become Normal type.
Oblivious | Keeps the Pokémon from being infatuated or falling for taunts.
Overcoat | Protects the Pokémon from things like sand, hail and powder.
Overgrow | Powers up Grass-type moves when the Pokémon is in trouble.
Own Tempo | Prevents the Pokémon from becoming confused.
Parental Bond | Parent and child attack together.
Pickpocket | Steals an item from an attacker that made direct contact.
Pickup | The Pokémon may pick up items.
Pixilate | Normal-type moves become Fairy-type moves.
Plus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Poison Heal | Restores HP if the Pokémon is poisoned.
Poison Point | Contact with the Pokémon may poison the attacker.
Poison Touch | May poison a target when the Pokémon makes contact.
Prankster | Gives priority to a status move.
Pressure | The Pokémon raises opposing Pokémon's PP usage.
Protean | Changes the Pokémon's type to the type of the move it's using.
Pure Power | Boosts the Pokémon's Attack stat.
Quick Feet | Boosts the Speed stat if the Pokémon has a status condition.
Rain Dish | The Pokémon gradually regains HP in rain.
Rattled | Some move types scare it and boost its Speed stat.
Reckless | Powers up moves that have recoil damage.
Refrigerate | Normal-type moves become Ice-type moves.
Regenerator | Restores a little HP when withdrawn from battle.
Rivalry | Deals more damage to Pokémon of the same gender.
Rock Head | Protects the Pokémon from recoil damage.
Rough Skin | Inflicts damage to the attacker on contact.
Run Away | Enables a sure getaway from wild Pokémon.
Sand Force | Boosts certain moves' power in a sandstorm.
Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm.
Sand Stream | The Pokémon summons a sandstorm in battle.
Sand Veil | Boosts the Pokémon's evasion in a sandstorm.
Sap Sipper | Boosts the attack stat when hit by a Grass-type move.
Scrappy | Makes Normal- and Fighting-type moves hit Ghost-type Pokémon.
Serene Grace | Boosts the likelihood of additional effects occuring.
Shadow Tag | Prevents opposing Pokémon from escaping.
Shed Skin | The Pokémon may heal its own status conditions.
Sheer Force | Removes additional effects to increase move damage.
Shell ArmorAdaptability | Powers up moves of the same type as the Pokémon.
Aerialate | Normal-type moves become Flying-type moves.
Aftermath | Damages the attacker landing the finishing hit.
Air Lock | Eliminates the effects of weather.
Analytic | Boosts move power when the Pokémon moves after the target.
Anger Point | Maxes the Attack stat after the Pokémon takes a critical hit.
Anticipation | Senses an opposing Pokémon's dangerous moves.
Arena Trap | Prevents opposing Pokémon from fleeing.
Aroma Veil | Protects allies from attacks that limit their move choices.
Aura Break | The effects of "Aura" Abilities are reversed.
Bad Dreams | Reduces the HP of sleeping opposing Pokémon.
Battle Armor | Protects the Pokémon from critical hits.
Big Pecks | Protects the Pokémon from Defense-lowering attacks.
Blaze | Powers up Fire-type moves when the Pokémon is in trouble.
Bulletproof | Protects the Pokémon from some ball and bomb moves.
Cheeck Pouch | Restores HP as well when the Pokémon eats a Berry.
Chlorophyll | Boosts the Pokémon's Speed stat in sunshine.
Clear Body | Prevents other Pokémon from lowering its stats.
Cloud Nine | Eliminates the effects of weather.
Color Change | The Pokémon's type becomes the type of the move used on it.
Competitive | Boosts the Sp.Atk stat when a stat is lowered.
Compound Eyes | Boosts the Pokémon's accuracy.
Contrary | Makes stat changes have an opposite effect.
Cursed Body | May disable a move used on the Pokémon.
Cute Charm | Contact with the Pokémon may cause infatuation.
Damp | Prevents the use of self-destructing moves.
Dark Aura | Powers up each Pokémon's Dark-type moves.
Defeatist | Lowers stats when HP becomes half or less.
Defiant | Boosts the Pokémon's Attack stat when its stats are lowered.
Download | Adjusts power based on an opposing Pokémon's stats.
Drizzle | The Pokémon makes it rain when it enters a battle.
Drought | Turns the sunlight harsh when the Pokémon enters a battle.
Dry Skin | Reduces HP if it's hot. Water restores HP.
Early Bird | The Pokémon awakens quickly from sleep.
Effect Spore | Contact may poison or cause paralysis or sleep.
Fairy Aura | Powers up each Pokémon's Fairy-type moves.
Filter | Reduces damage from supereffective attacks.
Flame Body | Contact with the Pokémon may burn the attacker.
Flare Boost | Powers up special attacks when the Pokémon is burned.
Flash Fire | Powers up the Pokémon's Fire-type moves if it's hit by one.
Flower Gift | Powers up party Pokémon when it's sunny.
Flower Veil | Prevents lowering of ally Grass-type Pokémon's stats.
Forecast | Castform transforms with the weather.
Forewarn | Determines what moves an opposing Pokémon has.
Friend Guard | Reduces damage done to allies.
Frisk | The Pokémon can check an opposing Pokémon's held item.
Fur Coat | Halves damage from physical moves.
Gale Wings | Gives priority to Flying-type moves.
Gluttony | Makes the Pokémon use a held Berry earlier than usual.
Gooey | Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt | Boosts the Defense stat in Grassy Terrain.
Guts | Boosts the Attack stat if the Pokémon has a status condition.
Harvest | May create another Berry after one is used.
Healer | Sometimes heals an ally's status condition.
Heatproof | Weakens the power of Fire-type moves.
Heavy Metal | Doubles the Pokémon's weight.
Honey Gather | The Pokémon may gather Honey from somewhere.
Huge Power | Boosts the Pokémon's Attack stat.
Hustle | Boosts the Attack stat, but lowers accuracy.
Hydration | Heals status conditions if it's raining.
Hyper Cutter | Prevents other Pokémon from lowering its Attack stat.
Ice Body | The Pokémon gradually regains HP in a hailstorm.
Illuminate | Raises the likelyhood of meeting wild Pokémon.
Illusion | Comes out disguised as the Pokémon in the party's last spot.
Immunity | Prevents the Pokémon from getting poisoned.
Imposter | The Pokémon transforms itself in the Pokémon it's facing.
Infiltrator | Passes through the opposing Pokémon's barrier and strikes.
Inner Focus | Prevents the Pokémon from flinching.
Insomnia | Prevents the Pokémon from falling asleep.
Intimidate | Lowers the opposing Pokémon's Attack stat.
Iron Barbs | Inflicts damage to the attacker on contact.
Iron Fist | Powers up punching moves.
Justified | Boosts the Attack stat when it's hit by a Dark-type move.
Keen Eye | Prevents other Pokémon from lowering accuracy.
Klutz | The Pokémon can't use any held items.
Leaf Guard | Prevents status conditions in sunny weather.
Levitate | Gives full immunity to all Ground-type moves.
Light Metal | Halves the Pokémon's weight.
Lightning Rod | Draws in all Electric-type moves to boost its Sp. Atk stat.
Limber | Protects the Pokémon from paralysis.
Liquid Ooze | Damages attacks using any draining move.
Magic Bounce | Reflects status moves.
Magic Guard | The Pokémon only takes damage from attacks.
Magician | The Pokémon steals the held item of a Pokémon it hits with a move.
Magma Armor | Prevents the Pokémon from becoming frozen.
Magnet Pull | Prevents Steel-type Pokémon from escaping.
Marvel Scale | Boosts the Defense stat if the Pokémon has a status condition.
Mega Launcher | Powers up aura and pulse moves.
Minus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Mold Breaker | Moves can be used on the target regardless of its Abilities.
Moody | Raises one stat and lowers another.
Motor Drive | Boosts the Speed stat when it's hit by an Electric-type move.
Moxie | Boosts the Attack stat after knocking out any Pokémon.
Multiscale | Reduces damage the Pokémon takes when its HP is full.
Multitype | Changes the Pokémon's type to match the Plate it holds.
Mummy | Contact with the Pokémon spreads this Ability.
Natural Cure | All status conditions heal when the Pokémon switches out.
No Guard | Ensures attacks by or against the Pokémon land.
Normalize | All the Pokémon's moves become Normal type.
Oblivious | Keeps the Pokémon from being infatuated or falling for taunts.
Overcoat | Protects the Pokémon from things like sand, hail and powder.
Overgrow | Powers up Grass-type moves when the Pokémon is in trouble.
Own Tempo | Prevents the Pokémon from becoming confused.
Parental Bond | Parent and child attack together.
Pickpocket | Steals an item from an attacker that made direct contact.
Pickup | The Pokémon may pick up items.
Pixilate | Normal-type moves become Fairy-type moves.
Plus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Poison Heal | Restores HP if the Pokémon is poisoned.
Poison Point | Contact with the Pokémon may poison the attacker.
Poison Touch | May poison a target when the Pokémon makes contact.
Prankster | Gives priority to a status move.
Pressure | The Pokémon raises opposing Pokémon's PP usage.
Protean | Changes the Pokémon's type to the type of the move it's using.
Pure Power | Boosts the Pokémon's Attack stat.
Quick Feet | Boosts the Speed stat if the Pokémon has a status condition.
Rain Dish | The Pokémon gradually regains HP in rain.
Rattled | Some move types scare it and boost its Speed stat.
Reckless | Powers up moves that have recoil damage.
Refrigerate | Normal-type moves become Ice-type moves.
Regenerator | Restores a little HP when withdrawn from battle.
Rivalry | Deals more damage to Pokémon of the same gender.
Rock Head | Protects the Pokémon from recoil damage.
Rough Skin | Inflicts damage to the attacker on contact.
Run Away | Enables a sure getaway from wild Pokémon.
Sand Force | Boosts certain moves' power in a sandstorm.
Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm.
Sand Stream | The Pokémon summons a sandstorm in battle.
Sand Veil | Boosts the Pokémon's evasion in a sandstorm.
Sap Sipper | Boosts the attack stat when hit by a Grass-type move.
Scrappy | Makes Normal- and Fighting-type moves hit Ghost-type Pokémon.
Serene Grace | Boosts the likelihood of additional effects occuring.
Shadow Tag | Prevents opposing Pokémon from escaping.
Shed Skin | The Pokémon may heal its own status conditions.
Sheer Force | Removes additional effects to increase move damage.
Shell ArmorAdaptability | Powers up moves of the same type as the Pokémon.
Aerialate | Normal-type moves become Flying-type moves.
Aftermath | Damages the attacker landing the finishing hit.
Air Lock | Eliminates the effects of weather.
Analytic | Boosts move power when the Pokémon moves after the target.
Anger Point | Maxes the Attack stat after the Pokémon takes a critical hit.
Anticipation | Senses an opposing Pokémon's dangerous moves.
Arena Trap | Prevents opposing Pokémon from fleeing.
Aroma Veil | Protects allies from attacks that limit their move choices.
Aura Break | The effects of "Aura" Abilities are reversed.
Bad Dreams | Reduces the HP of sleeping opposing Pokémon.
Battle Armor | Protects the Pokémon from critical hits.
Big Pecks | Protects the Pokémon from Defense-lowering attacks.
Blaze | Powers up Fire-type moves when the Pokémon is in trouble.
Bulletproof | Protects the Pokémon from some ball and bomb moves.
Cheeck Pouch | Restores HP as well when the Pokémon eats a Berry.
Chlorophyll | Boosts the Pokémon's Speed stat in sunshine.
Clear Body | Prevents other Pokémon from lowering its stats.
Cloud Nine | Eliminates the effects of weather.
Color Change | The Pokémon's type becomes the type of the move used on it.
Competitive | Boosts the Sp.Atk stat when a stat is lowered.
Compound Eyes | Boosts the Pokémon's accuracy.
Contrary | Makes stat changes have an opposite effect.
Cursed Body | May disable a move used on the Pokémon.
Cute Charm | Contact with the Pokémon may cause infatuation.
Damp | Prevents the use of self-destructing moves.
Dark Aura | Powers up each Pokémon's Dark-type moves.
Defeatist | Lowers stats when HP becomes half or less.
Defiant | Boosts the Pokémon's Attack stat when its stats are lowered.
Download | Adjusts power based on an opposing Pokémon's stats.
Drizzle | The Pokémon makes it rain when it enters a battle.
Drought | Turns the sunlight harsh when the Pokémon enters a battle.
Dry Skin | Reduces HP if it's hot. Water restores HP.
Early Bird | The Pokémon awakens quickly from sleep.
Effect Spore | Contact may poison or cause paralysis or sleep.
Fairy Aura | Powers up each Pokémon's Fairy-type moves.
Filter | Reduces damage from supereffective attacks.
Flame Body | Contact with the Pokémon may burn the attacker.
Flare Boost | Powers up special attacks when the Pokémon is burned.
Flash Fire | Powers up the Pokémon's Fire-type moves if it's hit by one.
Flower Gift | Powers up party Pokémon when it's sunny.
Flower Veil | Prevents lowering of ally Grass-type Pokémon's stats.
Forecast | Castform transforms with the weather.
Forewarn | Determines what moves an opposing Pokémon has.
Friend Guard | Reduces damage done to allies.
Frisk | The Pokémon can check an opposing Pokémon's held item.
Fur Coat | Halves damage from physical moves.
Gale Wings | Gives priority to Flying-type moves.
Gluttony | Makes the Pokémon use a held Berry earlier than usual.
Gooey | Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt | Boosts the Defense stat in Grassy Terrain.
Guts | Boosts the Attack stat if the Pokémon has a status condition.
Harvest | May create another Berry after one is used.
Healer | Sometimes heals an ally's status condition.
Heatproof | Weakens the power of Fire-type moves.
Heavy Metal | Doubles the Pokémon's weight.
Honey Gather | The Pokémon may gather Honey from somewhere.
Huge Power | Boosts the Pokémon's Attack stat.
Hustle | Boosts the Attack stat, but lowers accuracy.
Hydration | Heals status conditions if it's raining.
Hyper Cutter | Prevents other Pokémon from lowering its Attack stat.
Ice Body | The Pokémon gradually regains HP in a hailstorm.
Illuminate | Raises the likelyhood of meeting wild Pokémon.
Illusion | Comes out disguised as the Pokémon in the party's last spot.
Immunity | Prevents the Pokémon from getting poisoned.
Imposter | The Pokémon transforms itself in the Pokémon it's facing.
Infiltrator | Passes through the opposing Pokémon's barrier and strikes.
Inner Focus | Prevents the Pokémon from flinching.
Insomnia | Prevents the Pokémon from falling asleep.
Intimidate | Lowers the opposing Pokémon's Attack stat.
Iron Barbs | Inflicts damage to the attacker on contact.
Iron Fist | Powers up punching moves.
Justified | Boosts the Attack stat when it's hit by a Dark-type move.
Keen Eye | Prevents other Pokémon from lowering accuracy.
Klutz | The Pokémon can't use any held items.
Leaf Guard | Prevents status conditions in sunny weather.
Levitate | Gives full immunity to all Ground-type moves.
Light Metal | Halves the Pokémon's weight.
Lightning Rod | Draws in all Electric-type moves to boost its Sp. Atk stat.
Limber | Protects the Pokémon from paralysis.
Liquid Ooze | Damages attacks using any draining move.
Magic Bounce | Reflects status moves.
Magic Guard | The Pokémon only takes damage from attacks.
Magician | The Pokémon steals the held item of a Pokémon it hits with a move.
Magma Armor | Prevents the Pokémon from becoming frozen.
Magnet Pull | Prevents Steel-type Pokémon from escaping.
Marvel Scale | Boosts the Defense stat if the Pokémon has a status condition.
Mega Launcher | Powers up aura and pulse moves.
Minus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Mold Breaker | Moves can be used on the target regardless of its Abilities.
Moody | Raises one stat and lowers another.
Motor Drive | Boosts the Speed stat when it's hit by an Electric-type move.
Moxie | Boosts the Attack stat after knocking out any Pokémon.
Multiscale | Reduces damage the Pokémon takes when its HP is full.
Multitype | Changes the Pokémon's type to match the Plate it holds.
Mummy | Contact with the Pokémon spreads this Ability.
Natural Cure | All status conditions heal when the Pokémon switches out.
No Guard | Ensures attacks by or against the Pokémon land.
Normalize | All the Pokémon's moves become Normal type.
Oblivious | Keeps the Pokémon from being infatuated or falling for taunts.
Overcoat | Protects the Pokémon from things like sand, hail and powder.
Overgrow | Powers up Grass-type moves when the Pokémon is in trouble.
Own Tempo | Prevents the Pokémon from becoming confused.
Parental Bond | Parent and child attack together.
Pickpocket | Steals an item from an attacker that made direct contact.
Pickup | The Pokémon may pick up items.
Pixilate | Normal-type moves become Fairy-type moves.
Plus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Poison Heal | Restores HP if the Pokémon is poisoned.
Poison Point | Contact with the Pokémon may poison the attacker.
Poison Touch | May poison a target when the Pokémon makes contact.
Prankster | Gives priority to a status move.
Pressure | The Pokémon raises opposing Pokémon's PP usage.
Protean | Changes the Pokémon's type to the type of the move it's using.
Pure Power | Boosts the Pokémon's Attack stat.
Quick Feet | Boosts the Speed stat if the Pokémon has a status condition.
Rain Dish | The Pokémon gradually regains HP in rain.
Rattled | Some move types scare it and boost its Speed stat.
Reckless | Powers up moves that have recoil damage.
Refrigerate | Normal-type moves become Ice-type moves.
Regenerator | Restores a little HP when withdrawn from battle.
Rivalry | Deals more damage to Pokémon of the same gender.
Rock Head | Protects the Pokémon from recoil damage.
Rough Skin | Inflicts damage to the attacker on contact.
Run Away | Enables a sure getaway from wild Pokémon.
Sand Force | Boosts certain moves' power in a sandstorm.
Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm.
Sand Stream | The Pokémon summons a sandstorm in battle.
Sand Veil | Boosts the Pokémon's evasion in a sandstorm.
Sap Sipper | Boosts the attack stat when hit by a Grass-type move.
Scrappy | Makes Normal- and Fighting-type moves hit Ghost-type Pokémon.
Serene Grace | Boosts the likelihood of additional effects occuring.
Shadow Tag | Prevents opposing Pokémon from escaping.
Shed Skin | The Pokémon may heal its own status conditions.
Sheer Force | Removes additional effects to increase move damage.
Shell Armor | Protects the Pokémon from critical hits.
Shield Dust | Blocks the additional effects of attacks taken.
Simple | The Pokémon is prone to wild stat changes.
Skill Link | Increases the number of times multi-strike moves hit.
Slow Start | Temporarily halves the Pokémon's Attack and Speed stats.
Sniper | Powers up moves if they become critical hits.
Snow Cloak | Boosts evasion in a hailstorm.
Snow Warning | The Pokémon summons a hailstorm when it enters a battle.
Solar Power | Boosts the Sp. Atk stat in sunny weather, but HP decreases.
Solid Rock | Reduces damage from supereffective attacks.
Soundproof | Gives full immunity to all sound-based moves.
Speed Boost | Its Speed stat is gradually boosted.
Stall | The Pokémon moves after all other Pokémon do.
Stance Change | The Pokémon changes form depending on how it battles.
Static | Contact with the Pokémon may cause paralysis.
Steadfast | Boosts the Speed stat each time the Pokémon flinches.
Stench | The stench may cause the target to flinch.
Sticky Hold | Protects the Pokémon from item theft.
Storm Drain | Draws in all Water-type moves to boost its Sp. Atk stat.
Strong Jaw | The Pokémon's strong jaw gives it tremendous biting power.
Sturdy | It cannot be knocked out with one hit.
Suction Cups | Negates all moves and items that force switching out.
Super Luck | Boosts the critical-hit ratios of moves.
Swarm | Powers up Bug-type moves when the Pokémon is in trouble.
Sweet Veil | Prevents itself and ally Pokémon from falling asleep.
Swift Swim | Boosts the Pokémon's Speed stat in rain.
Symbiosis | The Pokémon can pass an item to an ally.
Synchronize | Passes poison, paralyze, or burn to the Pokémon that inflicted it.
Tangled Feet | Raises evasion if the Pokémon is confused.
Technician | Powers up the Pokémon's weaker moves.
Telepathy | Anticipates an ally's attack and dodges it.
Teravolt | Moves can be used on the target regardless of its Abilities.
Thick Fat | Boosts resistance to Fire- and Ice-type moves.
Tinted Lens | Powers up "not very effective" moves.
Torrent | Powers up Water-type moves when the Pokémon is in trouble.
Tough Claws | Powers up moves that make direct contact.
Toxic Boost | Powers up physical attacks when the Pokémon is poisoned.
Trace | The Pokémon copies an opposing Pokémon's ability.
Truant | The Pokémon can't attack on consecutive turns.
Turboblaze | Moves can be used on the target regardless of its Abilities.
Unaware | Ignores the opposing Pokémon's stat changes.
Unburden | Boosts the Speed stat if its held item is used or lost.
Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries.
Victory Star | Boosts the accuracy of allies and itself.
Vital Spirit | Prevents the Pokémon from falling asleep.
Volt Absorb | Restores HP if hit by an Electric-type move.
Water Absorb | Restores HP if hit by a Water-type move.
Water Veil | Prevents the Pokémon from getting a burn.
Weak Armor | Physical attacks lower its Defense stat and raise its Speed stat.
White Smoke | Prevents other Pokémon from lowering its stats.
Wonder Guard | Only supereffective moves will hit.
Wonder Skin | Makes status moves more likely to miss.
Zen Mode | Changes the Pokémon's shape when HP is half or less.
You literally repeated the list three times. Check on that.
 
Just to ad to that you seem to be missing some abilities the first two times that are on the third part, everything after Shell Armor is missing on the first two parts, just erase everything before the second Shell Armor and everything should be fine
 
If I didn't miss any, the only changes (at least in the description!) are Oblivious (immunity to Taunt), Overcoat (immunity to powder moves), Stench (the opponent can flinch when hit)
 
In gen 5, yes, a Pokemon with Simple would say "X's Attack harshly fell/rose"

I can confirm that Intimidate didn't change, there were a couple Pokemon with Intimidate I encountered just now in Looker's sidequest
 
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