Dragonite learns Agility right? I can see that being used instead of DD, as +3 (S)atk is a bit much and +1 speed can be outsped easily by scarfers and such
What you're saying is exactly why WP Dragonite is bad, not why it's good. Multiscale was never hard to break, it's the fact that you have to break it that makes it good. Last generation everyone made sure to set up SR or hit it on a switch in or U-turn out, or worst case just hit it with anything while sacrificing a pokemon, then they would revenge kill it with Ice attack/Dragon attack/Rock attack. People were already doing this and Multiscale is a good ability because it makes people do this. Furthermore Dragonites weaknesses means he often dies right through Multiscale because Dragons and Rock moves normally come off STAB or very high attack pokemons, and Ice is a quad weakness. I specifically even stated that the best thing about Weakness Policy is that you don't even have to use it to be "using it". If people are playing around weakness policy then it makes it a BAD item to run, not a good one.You say that Weakness Policy (WP) doesn't do anything because good players won't attack with Ice Beams or Ice Shards, which may be true. If so, that's a huge plus for Dragonite in general. You are saying that the right move is to not use super effective moves against a multiscale dragonite. What non super effective move are you planning on using? This thing was tough to take down even with Ice Beam in gen 5. WP is an excellent item for D-Nite because it deters the use of effective moves.
I give up trying to explain to people that good players do not break Multiscale with a Super-Effective attack, at least nowhere near enough on average, to warrant Weakness Policy as your main item. The turn an SE attack hits Dragonite is the turn it dies. Best thing about Weakness Policy is that its mere existence is doing something for you, and Lum Berry/Leftovers/Life orb are better items to actually run.... Multiscale lets it survive almost any hit, which is why I think WP is great for a boost and a Dragon Dance.
Looks to me like Azumarill is that set's biggest enemy.I saw a cool set that Mukubird was running against Shofu and it seemed to be pretty effective (Aside from the predictions)
Dragonite @ Weakness Policy
Ability: Multiscale
-Dragon Dance
-Outrage
-Fire Blast
-Earthquake
The only thing I need help on is what kind of nature and EVs should I have on Dragonite?
One on one, yes Azumaril would win, but thats why you have 5 other Pokemon on your team! Its true that Azumaril gives Dragonite a hard time without any stat boosts, especially when EQ is your only option against her and its not even his STAB move. I think a +1 or +2 would wind up being a 2HKO on Azumaril.Looks to me like Azumarill is that set's biggest enemy.
So I made sure to read the thread before making a post on this since I didn't want to "miss the point" but I think you're slightly off base in saying that Dragonite is the wrong Pokemon for this item full-stop. In singles your point is pretty solid given hazards and all of the variety of ways Multiscale gets jipped but how about...doubles?stuff about why WP is bad on nite
Tried this set (but with lefties), and it is amazing. Once again Dragonite proves to be the most versatile and amazing pokemon ever! Can't wait to for pokebank so I can make my extremespeed set. Until then I'll rotate this set and a WP set (I have 2 perfect dragonites already, if you wonder why, just read my signature)Just went to random battles with this set, it's pure gold:
Dragonite @ Soft Sand (I had no lefties)
252 HP / 4 Def / 252 SpD
Careful Nature (+SpD / -SpA)
Wrap
Toxic
Roost
Earthquake
It's so good it's almost unbelievable. It's won me three games all by itself, tanking Moonblasts from Florges. It's so much fun to use!
I've tested a similar set myself, using Substitute and Sky Drop instead of Toxic and Earthquake. I sub on the switch to a counter or wall then Wrap for continual damage while using my other 3 moves to stall out the turns and rack up the most damage. I know using Sky Drop sacrifices a good deal of coverage, but I tried it because it stalls out another turn where the opponent cannot move. I used the same EVs and Leftovers instead of Soft Sand.Just went to random battles with this set, it's pure gold:
Dragonite @ Soft Sand (I had no lefties)
252 HP / 4 Def / 252 SpD
Careful Nature (+SpD / -SpA)
Wrap
Toxic
Roost
Earthquake
It's so good it's almost unbelievable. It's won me three games all by itself, tanking Moonblasts from Florges. It's so much fun to use!