My first C&C, so please tell me if I left out something important or did something wrong
[Pros]
<ul>
<li>Filter works wonders with pure Steel typing, helping with Mega Aggron's Fire, Fighting, and Ground weaknesses=.</li>
<li>Stealth Rock!=.</li>
<li>Reliable phazer with Roar / Dragon Tail (Though not as useful as last gen, thanks Defog)=.</li>
<li>Horrendous 50 Speed can be somewhat patched up by Thunder Wave and Rock Polish=.</li>
<li>Mega Aggron's 230 Defense is kind of horrifying, especially with Filter, and 70 HP is okay.</li>
<li>140 Attack is also horrifying, plus great physical movepool</li>
<li>Steel STAB makes Xerneas cry, plus Fairy resistance
</ul>
[Cons]
<ul>
<li>No reliable recovery</li>
<li>80 Special Defense with 70 HP in Ubers is really sad, so Mega Aggron can usually only tank physical attacks</li>
<li>Cannot function without Mega Stone in Ubers, taking up team's mega slot</li>
<li>Aggron lost important Ghost and Dark resistance in Gen 6, making it vulnerable to Yveltal and somewhat Aegislash</li>
<li>Loses Rock STAB in Mega form; Steel STAB isn't great outside of killing Fairies</li>
<li>Defog blows away Aggron's Stealth Rock, can't be avoided</li>
</ul>
[Set Recommendations]
<p>Please don't use regular Aggron in Ubers</p>
[Mega Evolution Recommendations and Play]
<p>Aggron @ Aggronite <br />
Ability: Sturdy (Filter) <br />
EVs: 252 HP / 252 Def / 4 Atk <br />
Impish Nature (+Def, -SAtk)
- Stealth Rock<br />
- Thunder Wave / Roar / Dragon Tail<br />
- Earthquake / Stone Edge<br />
- Iron Head / Iron Tail</p>
-Awesome defensive Tank
-EVs can be put into Special Defense but not recommended; it's still pretty low and special tanking isn't Aggron's job
-Thunder Wave cripples opposing sweepers
-Roar and Dragon Tail phaze with Stealth Rock
-Earthquake / Stone Edge for coverage (Earthquake recommended for Mega Gengar)
-Steel STAB mainly for Xerneas
-Iron Head has 80 power but perfect accuracy and 30% flinch chance; strongly recommended over Iron Tail, which has 100 power but trashy 75% accuracy
<p>Aggron @ Aggronite <br />
Ability: Sturdy (Filter) <br />
EVs: 252 HP / 252 Atk / 4 Spe <br />
Brave Nature (+Atk, -Spe) or Adamant Nature (+Atk, -SpAtk) <br />
- Iron Head / Iron Tail<br />
- Stone Edge / Superpower<br />
- Earthquake<br />
- Fire Blast / Ice Beam / Thunder Wave</p>
-Pretty horrifying physical tank
-Will see more use when Pokebank is released to check a certain Normal type goat-shaped legendary
-Iron Head / Tail makes Xerneas cry
-Head for perfect accuracy and 30% flinch chance, Tail
-Stone Edge / Superpower are great coverage and check Yveltal
-Earthquake for opposing Steel-types and Aegislash
-Fire Blast for Ferrothorn, Ice Beam for Zygarde, but Thunder Wave is probably the most useful
-Brave if using Fire Blast or Ice Beam, Adamant with Thunder Wave
<p>Aggron @ Aggronite <br />
Ability: Sturdy (Filter) <br />
EVs: 252 HP / 252 Def / 4 Atk <br />
Impish Nature (+Def, -SpA)
- Rest<br />
- Sleep Talk<br />
- Dragon Tail / Roar<br/>
- Iron Head / Iron Tail</p>
-Rest is Aggron's only recovery
-Partner with Spikes strongly recommended
-Spinblocker or priority Taunt user to block Defog encouraged (Sableye can do both!)
-Dragon Tail is useful for phazing out Dragon Dance Zygarde
-Potentially very reliable for checking Swords Dancing Normal type goats
-A coverage move like Stone Edge is noteworthy over Sleep Talk because of the new sleep mechanics
[Checks and Counters]
-Basically all special sweepers, mainly Mega Mewtwo Y
-Mega Gengar, but is KOed by Earthquake
-Ferrothorn tanks Aggron the whole day, can set up hazards
-Must be careful of specially offensive Yveltal sets
-Even with Filter, Mega Aggron hates Focus Blast, which is everywhere
-Zygarde, #1 counter, Aggron can barely do shit to it besides Ice Beam, Dragon Claw works okay
-Watch out for Dark and Ghost attacks; Aggron doesn't resist them anymore!
[Pros]
<ul>
<li>Filter works wonders with pure Steel typing, helping with Mega Aggron's Fire, Fighting, and Ground weaknesses=.</li>
<li>Stealth Rock!=.</li>
<li>Reliable phazer with Roar / Dragon Tail (Though not as useful as last gen, thanks Defog)=.</li>
<li>Horrendous 50 Speed can be somewhat patched up by Thunder Wave and Rock Polish=.</li>
<li>Mega Aggron's 230 Defense is kind of horrifying, especially with Filter, and 70 HP is okay.</li>
<li>140 Attack is also horrifying, plus great physical movepool</li>
<li>Steel STAB makes Xerneas cry, plus Fairy resistance
</ul>
[Cons]
<ul>
<li>No reliable recovery</li>
<li>80 Special Defense with 70 HP in Ubers is really sad, so Mega Aggron can usually only tank physical attacks</li>
<li>Cannot function without Mega Stone in Ubers, taking up team's mega slot</li>
<li>Aggron lost important Ghost and Dark resistance in Gen 6, making it vulnerable to Yveltal and somewhat Aegislash</li>
<li>Loses Rock STAB in Mega form; Steel STAB isn't great outside of killing Fairies</li>
<li>Defog blows away Aggron's Stealth Rock, can't be avoided</li>
</ul>
[Set Recommendations]
<p>Please don't use regular Aggron in Ubers</p>
[Mega Evolution Recommendations and Play]
<p>Aggron @ Aggronite <br />
Ability: Sturdy (Filter) <br />
EVs: 252 HP / 252 Def / 4 Atk <br />
Impish Nature (+Def, -SAtk)
- Stealth Rock<br />
- Thunder Wave / Roar / Dragon Tail<br />
- Earthquake / Stone Edge<br />
- Iron Head / Iron Tail</p>
-Awesome defensive Tank
-EVs can be put into Special Defense but not recommended; it's still pretty low and special tanking isn't Aggron's job
-Thunder Wave cripples opposing sweepers
-Roar and Dragon Tail phaze with Stealth Rock
-Earthquake / Stone Edge for coverage (Earthquake recommended for Mega Gengar)
-Steel STAB mainly for Xerneas
-Iron Head has 80 power but perfect accuracy and 30% flinch chance; strongly recommended over Iron Tail, which has 100 power but trashy 75% accuracy
<p>Aggron @ Aggronite <br />
Ability: Sturdy (Filter) <br />
EVs: 252 HP / 252 Atk / 4 Spe <br />
Brave Nature (+Atk, -Spe) or Adamant Nature (+Atk, -SpAtk) <br />
- Iron Head / Iron Tail<br />
- Stone Edge / Superpower<br />
- Earthquake<br />
- Fire Blast / Ice Beam / Thunder Wave</p>
-Pretty horrifying physical tank
-Will see more use when Pokebank is released to check a certain Normal type goat-shaped legendary
-Iron Head / Tail makes Xerneas cry
-Head for perfect accuracy and 30% flinch chance, Tail
-Stone Edge / Superpower are great coverage and check Yveltal
-Earthquake for opposing Steel-types and Aegislash
-Fire Blast for Ferrothorn, Ice Beam for Zygarde, but Thunder Wave is probably the most useful
-Brave if using Fire Blast or Ice Beam, Adamant with Thunder Wave
<p>Aggron @ Aggronite <br />
Ability: Sturdy (Filter) <br />
EVs: 252 HP / 252 Def / 4 Atk <br />
Impish Nature (+Def, -SpA)
- Rest<br />
- Sleep Talk<br />
- Dragon Tail / Roar<br/>
- Iron Head / Iron Tail</p>
-Rest is Aggron's only recovery
-Partner with Spikes strongly recommended
-Spinblocker or priority Taunt user to block Defog encouraged (Sableye can do both!)
-Dragon Tail is useful for phazing out Dragon Dance Zygarde
-Potentially very reliable for checking Swords Dancing Normal type goats
-A coverage move like Stone Edge is noteworthy over Sleep Talk because of the new sleep mechanics
[Checks and Counters]
-Basically all special sweepers, mainly Mega Mewtwo Y
-Mega Gengar, but is KOed by Earthquake
-Ferrothorn tanks Aggron the whole day, can set up hazards
-Must be careful of specially offensive Yveltal sets
-Even with Filter, Mega Aggron hates Focus Blast, which is everywhere
-Zygarde, #1 counter, Aggron can barely do shit to it besides Ice Beam, Dragon Claw works okay
-Watch out for Dark and Ghost attacks; Aggron doesn't resist them anymore!
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