I don't know if this had been mentioned yet but still, I'm gonna post it here anyways.
I was wondering of good supporters for Azumarill to help him set-up with more ease. My brainstorming led me to think of a core of SubPass Celebi and BellyJet Azumarill.
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The basic premise of the core is to utilize their decent defensive and offensive synergy to control opposition and ultimately, help Azumarill set up Belly Drum safely.
Celebi @ Leftovers
Nature: Modest
Ability: Natural Cure
EV spread: 252 HP / 192 SpA / 64 Spd
Moveset:
- Substitute
- Baton Pass
- Leaf Storm
- Psychic
A modified version of the standard Baton Pass set; this is tailored to serve as a momentum grabber and and a part time Special attacker. Celebi's STAB's offer quite enough coverage and resistance to Pokemon Azumarill might struggle with; namely Water and Poison types. Leaf Storm and Psychic aid in softening up counters and checks to the Blue Rabbit. Pokemon like Tentacruel, Qwilfish, Breloom, and Amoonguss will be kept at bay in fear of a OHKO/2HKO. This is achieved by investing the 192 SpA. 252 HP is used against potential Seismic Toss / Night Shade users and to provide more bulk. Then, the SubPass combo is there as a way to lend Azumarill bulky subs and to pave way for a Belly Drum set-up. This might lead into two things; the opposition switching out or the Substitute being kept intact -or a combination of these!-. This time is a golden opportunity to set Azumarill up for a sweep.
Azumarill @ Splash Plate / Sitrus Berry
Nature: Modest
Ability: Natural Cure
EV spread: 252 HP / 252 Atk / 4 Spd
Moveset:
- Belly Drum
- Aqua Jet
- Waterfall / Superpower
- Play Rough
Simple, simple. Splash plate for boosted Aqua Jets and Waterfalls giving that extra oomph or Sitrus berry to potentially live assaults after Sub is broken. Belly Drum is there because you can -boost that 432 Attack to terrifying levels!-. Aqua Jet for STAB priority which also makes up for its lackluster Speed. Waterfall for yet another STAB providing more power to get some crucial KO's to Pokemon you outspeed or can take a hit from. Now Superpower is slashed for obliterating the ever-annoying Ferrothorn. And finally, Play Rough for, guess again, a powerful STAB covering Dragons and getting off neutral damage to Water and Grass types. By this time, Azumarill's checks and counters should be out of the game or at the least be sufficiently weakened.
COUNTERS/CHECKS:
At the top of my head, I thought of Ferrothorn, defensive Zapdos, Mega Gengar (;-;), and Celebi (...traitor >:I). Undoubtedly, there is more.
So yeah...I didn't expect an Onion Knight and a Blue Rabbit could get along well.
Maybe I should've just posted this in the New Cores thread... or is this okay here?