CAP 17 CAP 6 - Part 11 - Sprite Poll 1

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paintseagull

pink wingull
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Ok let’s get this finished! Choose the sprite that will represent Cawmodore during the playtest!


The slate is as follows:

Quanyails
DougJustDoug
The Reptile
noobiess


This poll will be run with PBV voting (a form of IRV), the details of which are outlined here. This means that you can vote for as many options as you like, and rank them by your preference. Be aware that order does matter in your votes! Make sure that you bold your votes and nothing else! A typical vote might look like the following:

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CAP uses automated scripts to count votes. For this reason, it is very important for all ballots to be submitted correctly. If you do not compose a legal ballot, your post will be subject to moderation.

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Composing a proper ballot is easy. Enter BBCode Edit Mode (the wrench in the upper right corner). Copy/paste the options directly from the OP to your ballot as plain unbolded text. Delete and/or rearrange the options to suit your preference and the poll type. Bold your vote text using bold tags or re-enter rich text mode, highlight your vote and click B. Spelling or formatting errors may spoil your ballot, so be careful!


Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you may be warned. You are allowed to say whatever you like in relation to your vote at the bottom of your post (but be respectful towards the time and effort put into the submissions), but please do not look to begin a discussion. Keep those comments to #cap on IRC.


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When voting, only use the submitters' names to indicate which entries you support. Here are the options:

Here are the sprites you'll be voting on (in order of Final Submission post):

Quanyails



DougJustDoug



The Reptile


noobiess


This poll will be open for 24 hours starting from this post.
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CAP 6 so far:

Name: Show Me Your Moves!

General Description: A good user of moves with effects not frequently used in the OU metagame.

Justification: There are many moves in Pokémon with great effects, but they often end up unused. Moves such as Gravity, Snatch, and Safeguard have potential in OU, but they are neglected for several reasons: the moves are apparently overshadowed, have poor distribution, or are inefficient compared to another strategy. This CAP uses a combination of typing, ability, and stats to make these underused moves not only feasible, but also capable.


Questions To Be Answered:

  • What mechanics of Pokémon determine how viable moves are?--not only the Pokémon's typing, stats, and ability, but also its interaction with playstyles and momentum.
  • What new strategies might emerge by giving a new OU Pokémon underused moves?
  • What challenges do Pokémon that use lesser-used moves face compared to ones that use a more standard moveset?
  • If the Pokémon has options of staple OU moves (high-powered STABs, offensive stat-boosting moves, reliable recovery, Substitute), will those moves be useful to it, even if it's specialized toward a separate and distinct strategy?
  • Can underused moves increase other underused moves' viabilities?
  • Can one user of a strategy unrecognized in a metagame massively influence a pre-existing playstyle?
Typing: Steel / Flying
Abilities: Intimidate / Volt Absorb / ???
Stats: 50 HP / 92 Atk / 130 Def / 65 SpA / 75 SpD / 118 Spe
Name: Cawmodore​
 
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