Introduction
My team's objective is to bombard the opponent with physical sweepers the exception being a fast special sweeper (electrode) and a cleric/mixed pokemon (articuno). I have tried out each of the pokemon on this team and chose them for specific reason.The Team
Arbok @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 252 Spd
Adamant Nature
- Gunk Shot
- Earthquake
- Seed Bomb
- Sucker Punch
Description: This Pokémon is a strong physical sweeper used to switch in on other physical sweeper, it uses intimidate rather than shed skin because of heal bell Articuno, I included a choice band because it can take down bulky Pokemon. Gunk Shot is his main STAB, and while 70% Accuracy is shaky, the 120 Base Power it has is nothing to scoff at. Earthquake is for Steel types, and Seed Bomb is for Rock and Ground types who like to switch in, and sucker punch is a great priority move to make up for Arbok's mediocre 80 SpeedArbok @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 252 Spd
Adamant Nature
- Gunk Shot
- Earthquake
- Seed Bomb
- Sucker Punch
Why this Pokemon?:Arbok has a large move pool with a variety of types, it has a decent attack stat and there aren't very many ground or steel types residing in NU, so his main STAB Gunk Shot is usually unresisted.
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 252 Spd
Adamant Nature
- Drain Punch
- Seed Bomb
- Sucker Punch
- Swords Dance
Why this Pokemon?: The best thing about Cacturne is its synergy with Rapidash. With Cacturne carrying Water Absorb, and Rapidash carrying Flash Fire, the two can switch into each other's weaknesses, and gain health or boosts. Cacturne's speed is its only problem, and it can even make up for that with Sucker Punch.
Articuno @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Heal Bell
- Hurricane
- Ice Beam
- Roost
Why this Pokemon?: I chose Articuno because I needed a Pokemon to clear status effects and provide general support and recovery to Pokemon who suffer from status affliction such as the crippling burns and to combat pokemon with parafusion such as Dunsparce.
Electrode @ Leftovers
Ability: Static
EVs: 252 SAtk / 252 Spe / 4 HP
Modest Nature
- Thunderbolt
- Volt Switch
- Hidden Power Grass
- Protect
Why this Pokémon: I chose electrode because it is fast with a decent special attack, I also needed a Pokémon that could cover the many flying types in NU.
Rapidash @ Leftovers
Ability: Flash Fire
EVs: 252 Spe / 252 Atk / 4 Def
- Megahorn
- Hypnosis
- Flare Blitz
- Morning Sun
Why this Pokémon: I chose this Pokemon because it has an extreme movepool and its amazing synergy with Cacturne because of the flash fire water absorb combination. It can also out speed most NU Pokemon making it even more useful.
Marowak @ Thick Club
Ability: Battle Armor
EVs: 248 HP / 252 Atk / 8 SDef
- Bonemerang
- Stone Edge
- Substitute
- Swords Dance
Conclusion
If my team has any better alternative move sets or there are better Pokemon for the job feel free to put a comment down below, and thank you for rating my team!