Battle Hall Challenge - zarator

Music: Street Fighter 3 - Good Fighter

Round 2! In the heat of battle! GO FOR IT!

Action 1
-Latias used Hidden Power!
To critical (<=625): 9828 (No)
Damage: (7 + 3) * 1.5 = 15
Energy: -(5) = -5

-Aurumoth used Blizzard + Blizzard!
To critical (<=625): 9259 (No)
To freeze (<=2000): 5161 (No)
Damage: ([12 * 2.25] - 1.5) * 1.5 = 38.25
Energy: -([8 + 12] * 1.75) = -35

Latias fainted!

Damage taken:
Aurumoth: 15 from A1 = 15
Latias: 38.25 from A1 = 38.25 ~ 38

Energy used:
Aurumoth: 35 from A1 = 35
Latias: 5 from A1 = 5

HP left:
Aurumoth: 80 - 15 = 65
Latias: 32 - 38 = -6

Energy left:
Aurumoth: 81 - 35 = 46
Latias: 69 - 5 = 64

Rewards:
zarator: 4 CC
Waukeen the Aurumoth: 4 HC
TheWolfe: 5 UC

zarator
O

Waukeen - Aurumoth (F)
HP:
65
EN: 46
Ability: No Guard
Effects: Cooldown (1a)
Status: OK!

VS.

Ryu
x


Latias (F)
HP
: 0
EN: 64
Ability: Levitate
Effects: Nothing
Status: FAINTED - Unable to battle



"Not even our strengthened bond could stave off defeat..."

Congratulations! Your current streak is 2.

Choose your next battle!






 
BATTLE 3!


VS. Chun-Li

"Just me and my garden, tending to my crops, la la la la..."

Pokemon check (1-5): 4 (Tangrowth)
Ability check (1-3): 2 (Leaf Guard)


Tangrowth (F)
Ability: Leaf Guard


Tangrowth (F)
Nature:
Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

Stats:
HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

Abilities:
Chlorophyll:
(Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Item: Life Orb

Attacks:
Ingrain
Constrict
Sleep Powder
Vine Whip
Absorb
Growth
PoisonPowder
Bind
Mega Drain
Knock Off
Stun Spore
Natural Gift
Giga Drain
AncientPower
Slam
Tickle
Wring Out

Earthquake
Rock Slide
Sunny Day

Leaf Storm
Leech Seed
Endeavor

Worry Seed
Synthesis
 
Mm, jungle power...

Bug Buzz - Blizzard - Bug Buzz
If Tangrowth uses Sleep Powder or Stun Spore, replace your respective action with Safeguard and push your actions back. Do not play this substitution more than once in this round.
 
Music: Street Fighter 3 - Good Fighter



"Lalala...oh yes, my pretties, time for you to bloo- HEY! Stop attacking my crops!"

Wring Out ~ Synthesis ~ Wring Out

Round 1! Fighters ready! ENGAGE!

Action 1
-Aurumoth used Bug Buzz!
To critical (<=625): 5148 (No)
To lower Special Defense (<=1000): 1811 (No)
Damage: (9 + 3 + 1.5) * 1.5 = 20.25
Energy: -(7 - 1) = -6

-Tangrowth used Wring Out!
To critical (<=625): 3251 (No)
Damage: ([4 + 110/10] + 1.5) = 16.5
Energy: -(9) = -9

Action 2
-Aurumoth used Blizzard!
To critical (<=625): 5529 (No)
To freeze (<=1000): 9232 (No)
Damage: (12 + 1.5) * 1.5 = 20.25
Energy: -(8) = -8

-Tangrowth used Synthesis! [1/2]
Tangrowth regained health! (+20 HP)
Energy: -([110/10] + 5 - 1) = -15

Action 3
-Aurumoth used Bug Buzz!
To critical (<=625): 7606 (No)
To lower Special Defense (<=1000): 1811 (No)
Damage: (9 + 3 + 1.5) * 1.5 = 20.25
Energy: -(7 - 1) = -6

-Tangrowth used Wring Out!
To critical (<=625): 6720 (No)
Damage: ([4 + 93.5/10] + 1.5) = 14.85
Energy: -(9) = -9

Damage taken:
Aurumoth: 16.5 from A1 + 14.85 from A3 = 31.35 ~ 31
Tangrowth: 20.25 from A1 + 0.25 from A2 + 20.25 from A3 = 40.75 ~ 41

Energy used:
Aurumoth: 6 from A1 + 8 from A2 + 6 from A3 = 21
Tangrowth: 9 from A1 + 15 from A2 + 9 from A3 = 33

HP left:
Aurumoth: 110 - 31 = 79
Tangrowth: 110 - 41 = 69

Energy left:
Aurumoth: 100 - 21 = 79
Tangrowth: 100 - 33 = 67

Rewards:
zarator: 6 CC
Waukeen the Aurumoth: 6 HC
TheWolfe: 7.5 UC

zarator
O

Waukeen - Aurumoth (F)
HP:
79
EN: 79
Ability: No Guard
Effects: Nothing
Status: OK!

VS.

Chun-Li
O

Tangrowth (F)
HP
: 69
EN: 67
Ability: Leaf Guard
Effects: Nothing
Status: OK!​



"Back away from my plants evildoers!"

Stun Spore ~ Sleep Powder ~ Leech Seed
Sub: IF Aurumoth has Safeguard up when you act on A1, THEN use new commands: Leech Seed (A1) ~ Rock Slide (A2) ~ Ancientpower (A3).
Sub: IF Aurumoth has a Substitute up when you act on A1, THEN use new commands: Ancientpower (A1) ~ Rock Slide (A2) ~ Ancientpower (A3).
 
Poor plants

Magic Coat - Substitute (15 HP) - Blizzard

NOTE: My Hall started way back in September (when Gerard picked it up), so Tangrowth is NOT immune to powder attacks^^ (I guess also since you're still using 12 BP Blizzard)
 
Yep, that is correct. Since this Hall started back in September, it'll use the Gen V rules until it's end. The mods can dispute me on this, but I personally don't find an issue with it. Also, sorry for the delay; I've lost track of time with the Gen VI updates. ^^;

Music: Street Fighter 3 - China VOX

Round 2! In the heat of battle! GO FOR IT!

Action 1
-Aurumoth used Magic Coat!
Energy -(10 - 1) = -9

-Tangrowth used Stun Spore!
Aurumoth's Magic Coat reflected the attack!
Tangrowth is paralyzed! It may not move!
Energy: -(7 - 1) = -6

Action 2
-Aurumoth used Substitute!
Aurumoth created a substitute! (-15 HP)
Energy: -12

-Tangrowth used Sleep Powder!
Paralysis check (<=2500): 2594 (Pass)
Aurumoth's Substitute blocked the attack!
Energy: -(7 - 1) = -6

Action 3
-Aurumoth used Blizzard!
To critical (<=625): 4955 (No)
To freeze (<=1000): 2670 (No)
Damage: (12 + 1.5) * 1.5 = 20.25
Energy: -(8) = -8

-Tangrowth used Leech Seed!
Paralysis check (<=2500): 2485 (Fail)
Tangrowth is fully paralyzed! It can't move! (Paralysis fell to 20%)

Tangrowth's paralysis fell to 15%!

Damage taken:
Aurumoth: 15 from A1 = 15
Tangrowth: 0

Energy used:
Aurumoth: 9 from A1 + 12 from A2 + 8 from A3 = 29
Tangrowth: 6 from A1 + 6 from A2 = 12

HP left:
Aurumoth: 79 - 15 = 64
Tangrowth: 69

Energy left:
Aurumoth: 79 - 29 = 50
Tangrowth: 67 - 12 = 55

Rewards:
zarator: 6 CC
Waukeen the Aurumoth: 6 HC
TheWolfe: 7.5 UC

zarator
O

Waukeen - Aurumoth (F)
HP:
64
EN: 50
Ability: No Guard
Effects: Substitute (15 HP)
Status: OK!

VS.

Chun-Li
O

Tangrowth (F)
HP
: 69
EN: 55
Ability: Leaf Guard
Effects: Nothing
Status: PARALYZED - Lowered speed (11 Spd), unable to act (15%)

 
Safeguard - Blizzard - Bug Buzz
If Tangrowth uses Leech Seed and you don't have a Substitute up, use Substitute (15 HP) and push your actions back.
 
Music: Street Fighter 3 - China VOX



"Time to bust out the pest control, which involves...ROCKS! AND MORE ROCKS!"

Ancientpower ~ Synthesis ~ Ancientpower

Round 3! Prepare to strike! NOW!

Action 1
-Aurumoth used Safeguard!
Aurumoth is protected by a veil!
Energy: -(10) = -10

-Tangrowth used Ancient Power!
Paralysis check (<=1500): 4926 (Pass)
To critical (<=625): 7065 (No)
To boost all stats (<=1000): 3268 (No)
Damage: (6 + 3) * 1.5 = 13.5
Energy: -(4) = -4
Aurumoth's Substitute took the hit!

Action 2
-Aurumoth used Blizzard!
To critical (<=625): 89 (Yes)
To freeze (<=1000): 4777 (No)
Damage: (12 + 1.5 + 3) * 1.5 = 24.75
Energy: -(8) = -8
A critical hit!

-Tangrowth used Synthesis! [1/2]
Tangrowth regained health! (+20 HP)
Energy: -(110/10 + 5 - 1) = -15

Action 3
-Aurumoth used Bug Buzz!
To critical (<=625): 7576 (No)
To lower Special Defense (<=1000): 2103 (No)
Damage: (9 + 3 + 1.5) * 1.5 = 20.25
Energy: -(7 - 1) = -6

-Tangrowth used Ancient Power!
Paralysis check (<=1500): 6770 (Pass)
To critical (<=625): 9658 (No)
To boost all stats (<=1000): 7699 (No)
Damage: (6 + 3) * 1.5 = 13.5
Energy: -(4) = -4
Aurumoth's Substitute broke!

Tangrowth's paralysis fell to 10%!

Damage taken:
Aurumoth: 0
Tangrowth: 4.75 from A2 + 20.25 from A3 = 25

Energy used:
Aurumoth: 10 from A1 + 8 from A2 + 6 from A3 = 24
Tangrowth: 4 from A1 + 15 from A2 + 4 from A3 = 23

HP left:
Aurumoth: 64
Tangrowth: 69 - 25 = 44

Energy left:
Aurumoth: 50 - 24 = 26
Tangrowth: 55 - 23 = 32

Rewards:
zarator: 6 CC
Waukeen the Aurumoth: 6 HC
TheWolfe: 7.5 UC

zarator
O

Waukeen - Aurumoth (F)
HP:
64
EN: 26
Ability: No Guard
Effects: Safeguard (3a)
Status: OK!

VS.

Chun-Li
O

Tangrowth (F)
HP
: 44
EN: 32
Ability: Leaf Guard
Effects: Nothing
Status: PARALYZED - Lowered speed (11 Spd), unable to act (10%)



"Time to bust out the ROCKET LAUNCHER! BWAHAHAHAHAH!"

Ancient Power ~ Rock Slide ~ Ancient Power
Sub: IF Aurumoth uses a successful protective/evasive move, THEN use Synthesis on the first instance and Chill on remaining instances, pushing actions down.
Sub: IF Ancient Power is disabled, THEN replace them with Endeavor.
 
Music: Street Fighter 3 - China VOX

Round 4! Let's GO!

Action 1
-Aurumoth used Blizzard!
To critical (<=625): 5309 (No)
To freeze (<=1000): 1923 (No)
Damage: (12 + 1.5) * 1.5 = 20.25
Energy: -(8) = -8

-Tangrowth used Ancient Power!
Paralysis check (<=1000): 1428 (Pass)
To critical (<=625): 4222 (No)
To boost all stats (<=1000): 9110 (No)
Damage: (6 + 3) * 1.5 = 13.5
Energy: -(4 + 4) = -8

Action 2
-Aurumoth used Bug Buzz!
To critical (<=625): 9848 (No)
To lower Special Defense (<=1000): 3372 (No)
Damage: (9 + 3 + 1.5) * 1.5 = 20.25
Energy: -(7 - 1) = -6

-Tangrowth used Rock Slide!
Paralysis check (<=1000): 5176 (Pass)
To critical (<=625): 3637 (No)
Damage: (8 + 1.5) * 1.5 = 14.25
Energy: -(6) = -6

Action 3
-Aurumoth used Blizzard!
To critical (<=625): 8170 (No)
To freeze (<=1000): 325 (Yes)
Damage: (12 + 1.5) * 1.5 = 20.25
Energy: -(8) = -8

Tangrowth fainted!

Damage taken:
Aurumoth: 13.5 from A1 + 14.25 from A2 = 27.25 ~ 27
Tangrowth: 20.25 from A1 + 20.25 from A2 + 20.25 from A3 = 60.75 ~ 61

Energy used:
Aurumoth: 8 from A1 + 6 from A2 + 8 from A3 = 22
Tangrowth: 8 from A1 + 6 from A2 = 14

HP left:
Aurumoth: 64 - 27 = 37
Tangrowth: 44 - 61 = -17

Energy left:
Aurumoth: 26 - 22 = 4
Tangrowth: 32 - 14 = 18

Rewards:
zarator: 6 CC
Waukeen the Aurumoth: 6 HC
TheWolfe: 7.5 UC

zarator
O

Waukeen - Aurumoth (F)
HP:
37
EN: 4
Ability: No Guard
Effects: Safeguard (2r)
Status: OK!

VS.

Chun-Li
x

Tangrowth (F)
HP
: 0
EN: 18
Ability: Leaf Guard
Effects: Nothing
Status: FAINTED - Unable to battle



"Noooooo...my weed garden is ruined!"

Congratulations! Your current streak is 3.

Pick your next target!








Aurumoth (Waukeen) (F)
Nature: Hasty (Defense lowered; Speed raised by 15%, accuracy boost)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
HP: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 108 (+)
Size Class: 4
Weight Class: 5
Accuracy boost: 13%
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Abilities:

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Attacks (65/75 moves)
Ally Switch
Ancientpower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Counter
Cut
Disable
Double Team
Dragon Dance
Dream Teater
Electroweb
Facade
Feint
Fling
Focus Blast
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground, 7 BP)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Megahorn
Ominous Wind
Overheat
Protect
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Silver Wind
Skill Swap
Solarbeam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
 
BATTLE 4!


VS. Necro

"Psyquic? More like PSY KICK! Get it? A-hah! I crack myself up!"

Pokemon check (1-5): 5 (Cyclohm)
Ability check (1-3): 1 (Shield Dust)


Cyclohm (M)
Ability
: Shield Dust


Cyclohm (M)
Nature:
Modest (+1 SpA, -1 Atk)
Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Shield Dust:
(Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Item: Expert Belt

Attacks:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
Double Hit
SonicBoom
Dragon Tail
Discharge
Slack Off
Thrash
Dragon Pulse
Zap Cannon

Flamethrower
Ice Beam
Thunderbolt

Magnet Rise
Power Gem
Hydro Pump

Draco Meteor
Electroweb
 
These trainers freak me out...

Light Screen - Blizzard - Ice Beam
If Cyclohm uses a damaging Fire-type combo, replace your respective action with Protect and push your actions back. Do not play this substitution more than once in this round.
 
Music: Street Fighter 3 - Get on a Train



"You think I'm a freak? Watch out - I might just end your streak!"

Zap Cannon ~ Flamethrower ~ Power Gem

Round 1! Fighters ready! ENGAGE!

Action 1
-Aurumoth used Light Screen!
Aurumoth is protected against special attacks!
Energy: -(10 - 1) = -9

-Cyclohm used Zap Cannon!
To critical (<=625): 5575 (No)
Damage: ([12/2] + 3 + 4.5) = 13.5
Energy: -(9 - 1) = -8
Aurumoth is paralyzed! It may not move! (25%)

Action 2
-Cyclohm used Flamethrower!
To critical (<=625): 6750 (No)
To burn (<=1000): 761 (Yes)
Damage: ([10/2] + 4.5) * 1.5 = 14.25
Energy: -(7) = -7
Aurumoth is burned!

-Aurumoth used Blizzard!
Paralysis check (<=2500): 5517 (Pass)
To critical (<=625): 5975 (No)
Damage: (12 + 1.5) * 1.5 = 20.25
Energy: -(8) = -8

Aurumoth is hurt by the burn! (-2 HP)

Action 3
-Cyclohm used Power Gem!
To critical (<=625): 8291 (No)
Damage: ([7/2] + 4.5) * 1.5 = 12
Energy: -(5) = -5

-Aurumoth used Ice Beam!
Paralysis check (<=2500): 8711 (Pass)
To critical (<=625): 2243 (No)
Damage: (10 + 1.5) * 1.5 = 17.25
Energy: -(7) = -7

Aurumoth's paralysis fell to 20%!
Aurumoth is hurt by the burn! (-2 HP)

Damage taken:
Aurumoth: 13.5 from A1 + 16.25 from A2 + 14 from A3 = 43.75 ~ 44
Cyclohm: 20.25 from A1 + 17.25 from A2 = 37.5 ~ 38

Energy used:
Aurumoth: 9 from A1 + 8 from A2 + 7 from A3 = 24
Cyclohm: 8 from A1 + 7 from A2 + 5 from A3 = 20

HP left:
Aurumoth: 110 - 44 = 66
Cyclohm: 110 - 38 = 72

Energy left:
Aurumoth: 100 - 24 = 76
Cyclohm: 100 - 20 = 80

Rewards:
zarator: 8 CC
Waukeen the Aurumoth: 8 HC
TheWolfe: 10 UC

zarator
O

Waukeen - Aurumoth (F)
HP:
66
EN: 76
Ability: No Guard
Effects: Light Screen (3a)
Status: PARALYZED - Lowered speed, unable to act (20%)
BURNED - Ongoing damage, -2 to all physical attacks

VS.

Necro
O

Cyclohm (M)
HP
: 72
EN: 80
Ability: Shield Dust
Effects: Nothing
Status: OK!​



"You wanna dance? You better keep up with my trance!"

Flamethrower ~ Power Gem ~ Flamethrower
Sub: IF Flamethrower is disabled on A3, THEN use Zap Cannon.
 
Time to try our luck

Blizzard - Ice Beam - Blizzard+Blizzard
If you are fully paralysed on A1 or A2, replace A3 with Blizzard.
 
Music: Street Fighter 3 - Get on a Train

Round 2! In the heat of battle! GO FOR IT!

Action 1
-Cyclohm used Flamethrower!
To critical (<=625): 431 (Yes)
Damage: (10 + 4.5 + 3) * 1.5 = 26.25
Energy: -(7) = -7
A critical hit!

-Aurumoth used Blizzard!
Paralysis check (<=2000): 7521 (Pass)
To critical (<=625): 7714 (No)
Damage: (12 + 1.5) * 1.5 = 20.25
Energy: -(8) = -8

Aurumoth is hurt by the burn! (-2 HP)

Action 2
-Cyclohm used Power Gem!
To critical (<=625): 6819 (No)
Damage: ([7/2] + 4.5) * 1.5 = 12
Energy: -(5) = -5

-Aurumoth used Ice Beam!
Paralysis check (<=2000): 4467 (Pass)
To critical (<=625): 7165 (No)
Damage: (10 + 1.5) * 1.5 = 17.25
Energy: -(7) = -7

Aurumoth is hurt by the burn! (-2 HP)

Action 3
-Cyclohm used Flamethrower!
To critical (<=625): 1126 (No)
Damage: ([10/2] + 4.5) * 1.5 = 14.25
Energy: -(7) = -7

-Aurumoth used Blizzard + Blizzard!
Paralysis check (<=2000): 8527 (Pass)
To critical (<=625): 1205 (No)
Damage: ([12*2.25] + 1.5) * 1.5 = 42.75
Energy: -([8 + 2] * 3.5) = -35

Cyclohm fainted!

Aurumoth's paralysis fell to 15%!
Aurumoth is hurt by the burn! (-2 HP)

Damage taken:
Aurumoth: 28.25 from A1 + 14 from A2 + 16.25 from A3 = 58.5 ~ 59
Cyclohm: 20.25 from A1 + 17.25 from A2 + 42.75 from A3 = 80.25 ~ 80

Energy used:
Aurumoth: 8 from A1 + 7 from A2 + 35 from A3 = 50
Cyclohm: 7 from A1 + 5 from A2 + 7 from A3 = 19

HP left:
Aurumoth: 66 - 59 = 7
Cyclohm: 72 - 80 = -8

Energy left:
Aurumoth: 76 - 50 = 26
Cyclohm: 80 - 19 = 61

Rewards:
zarator: 8 CC
Waukeen the Aurumoth: 8 HC
TheWolfe: 10 UC

zarator
O

Waukeen - Aurumoth (F)
HP:
7
EN: 26
Ability: No Guard
Effects: Cooldown (1a)
Status: PARALYZED - Lowered speed, unable to act (15%)
BURNED - Ongoing damage, -2 to all physical attacks

VS.

Necro
x

Cyclohm (M)
HP
: 0
EN: 61
Ability: Shield Dust
Effects: Nothing
Status: FAINTED - Unable to battle



"This loss is so raw! I couldn't even win with luck on my draw!"

Congratulations! Your current streak is 4.

Choose your next fighter!






 
BATTLE 5!


VS. Urien

"Get ready to DIE!"

Pokemon check (1-5): 5 (Drapion)
Ability check (1-3): 1 (Sniper)


Drapion (M)
Ability
: Sniper


Drapion (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4

Abilities:
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Keen Eye (DW): (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Item: Life Orb

Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Poison Fang
Venoshock
Hone Claws
Toxic Spikes
Night Slash
Scary Face
Crunch
Cross Poison
Thunder Fang
Fire Fang
Ice Fang

Earthquake
Brick Break
Poison Jab

Agility
Confuse Ray
Sand-Attack

Aqua Tail
Iron Tail
 
Will-O-Wisp - Bug Buzz - Blizzard
If Drapion uses evasive Agility, replace your respective action with Tail Glow and push your actions back.
If Drapion uses a damaging Dark-type move, replace your respective action with Counter and push your actions back.
 
Sorry for the long wait, I had a cold for the last few days. I'll make sure to stay on track as much as possible, but if I take too long between rounds, feel free to kick me off and get another ref.

Music: Street Fighter 3 - Get on a Train



"I will break you!"

Bug Bite ~ Confuse Ray ~ Bug Bite

Round 1! Fighters ready! ENGAGE!

Action 1
-Aurumoth used Will-o-Wisp!
Drapion is burned!
Energy: -(7) = -7

-Drapion used Bug Bite!
To critical (<=625): 3379 (No)
Damage: (6 + 3 - 3 + 1.5) * 1.5 = 11.25
Energy: -(4 - 1) = -3

Drapion is hurt by the burn! (-2 HP)

Action 2
-Aurumoth used Bug Buzz!
To critical (<=625): 9512 (No)
To lower Special Defense (<=1000): 3301 (No)
Damage: (9 + 3 + 1.5) = 13.5
Energy: -(7 - 1) = -6

-Drapion used Confuse Ray!
Confusion check (1-3): 2 (Severe)
Aurumoth is confused! (3 actions)
Energy: -(5) = -5

Drapion is hurt by the burn! (-2 HP)

Action 3
-Aurumoth is confused!
Confusion check (1-2): 1 (Pass)
Aurumoth used Blizzard!
To critical (<=625): 7771 (No)
To freeze (<=1000): 9137 (No)
Damage: (12 + 1.5) = 13.5
Energy: -(8) = -8

-Drapion used Bug Bite!
To critical (<=625): 1043 (No)
Damage: (6 + 3 - 3 + 1.5) * 1.5 = 11.25
Energy: -(4 - 1) = -3

Drapion is hurt by the burn! (-2 HP)

Damage taken:
Aurumoth: 11.25 from A1 + 11.25 from A3 = 22.5 ~ 23
Drapion: 2 from A1 + 15.5 from A2 + 15.5 from A3 = 33

Energy used:
Aurumoth: 7 from A1 + 6 from A2 + 8 from A3 = 21
Drapion: 3 from A1 + 5 from A2 + 3 from A3 = 11

HP left:
Aurumoth: 110 - 23 = 87
Drapion: 100 - 33 = 67

Energy left:
Aurumoth: 100 - 21 = 79
Drapion: 100 - 11 = 89

Rewards:
zarator: 10 CC
Waukeen the Aurumoth: 10 HC
TheWolfe: 12.5 UC

zarator
O

Waukeen - Aurumoth (F)
HP:
87
EN: 79
Ability: No Guard
Effects: Confused (2a)
Status: OK!

VS.

Urien
O


Cyclohm (M)
HP
: 67
EN: 89
Ability: Sniper
Effects: Nothing
Status: BURNED - Ongoing damage; -2 to all physical attacks



"Crush!"

Crunch ~ Night Slash ~ Crunch
Sub: IF Aurumoth uses Counter, THEN use Hone Claws and push actions down.
 

Aurumoth

HP: 87
EN: 79
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 108 (+13% Acc)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Ability: No Guard
Status: Confusion 2a


Drapion
HP: 67
EN: 89
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Ability: Sniper
Status: Burnt

(hitself = 9551 yes) Aurumoth hits itself! (Damage = 4+3 = 7 for 3 EN)
Drapion's Crunch! (-5)
(crit = 8381 no) Damage = (8+3-3+1.5)*1.5 = 14.25 to Aurumoth
(-2 D)
-
Aurumoth's Reflect! (-9)
Drapion's Night Slash! (-4)
(crit = 667 yes) Damage = (7+3+5-3+1.5)*1.5 = 20.25 to Aurumoth
(note i'm using gen 5 mechanics so unless i'm wrong crits bypass both burn and reflect please tell me if i am wrong)
(-2 D)
-
Aurumoth's Wish! (-20.67)
Drapion's Crunch! (-5)
(crit = 7987 no) Damage = (4+3-3+1.5)*1.5 = 8.25 to Aurumoth
(-2 D)
-
END:
Aurumoth: -42.75 HP, -32.67 EN
Drapion: -6 HP, -14 EN



Aurumoth

HP: 44
EN: 46
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 108 (+13% Acc)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Ability: No Guard
Status: Wish coming a1, Reflect 4a

Drapion
HP: 61
EN: 75
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Ability: Sniper
Status: Burnt

...go i guess?
 
Last edited:
Thanks for the subref! However, crit does not bypass burn in gen 5, I remember testing personally this in-game with the Litwick in Celestial Tower in BW.
 

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