How much are two birds and two bushes worth on my team?
btw, sorry if I ramble a bit. 2a here and I'm almost out of it.
Talonflame @ Flying Gem
Ability: Gale Wings
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature
- Acrobatics
- Flare Blitz
- U-Turn
- Tailwind
Offensive Tailwind Support and my go-to lead if I expect a fast lead or grass lead. Bashes its wittle head against opposing teams, then gives a final farewell with Tailwind. Usually the first to die unless I can maintain momentum with U-Turn
EV spread and Nature is to outrun Max Positive Speed Jiraichi and threaten with Flare Blitz. Flying Gem to make Acrobatics hit like a space-truck the first time.
Breloom @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
All-Out Aggro with Spore. Rock Tomb over Low Sweep because Rock Tomb *ahem* is so much better than Low Sweep ever was now. Why? Because it provides coverage against all three common resists to Fighting+Grass. Also, Tailwind-boosted Spore opens up a lot of opportunities.
EV spread and Nature is fairly standard, though Jolly over Adamant because I had a bad experience with Shell Smash Barbaracle.
Aegislash @ Lum Berry
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Sacred Sword
- Shadow Sneak
- Swords Dance
- Shadow Claw
Sweepin' all day every day. Fighting/Ghost coverage is infinitely better than Steel/Ghost coverage, and doubling up on Ghost coverage for utility cases (muscling through with Shadow Claw or picking off faster target with Shadow Sneak).
EV Spread could be tweaked a bit, but the gist is to have bulk while in Shield Stance and to have damage while in Sword Stance.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Naughty Nature
- Stone Edge
- Superpower
- Fire Blast
- Crunch
Now on to more experimental builds. Even with the Negative Min SpDef, Sand Stream with Assault Vest makes Tyranitar's SpDef effectively 477, far surpassing Blissey's Positive Max SpDef. In fact the only special attack it has trouble tanking with this spread is Focus Blast.
Originally, Tyranitar was designed to be a mixed wall-breaking tank. However, I'm starting to have 4MS Syndrome really bad with him.
EV Spread is so I can at least say I tried when I'm hit with a Physical Attack (it has saved my behind a few times) while enabling better special tanking.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Standard Rotom build, though I'm completely sold on Pain Split as either a form of offense or recovery. Hydro Pump and Volt Switch give me decent coverage, strong STABS, and a somewhat decent Volturn core when Talonflame stays alive.
Mawile @ Mawilite
Ability: Intimidate-->Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Swords Dance
- Crunch
- Sucker Punch
- Play Rough
Didn't feel good with Heatran, so I decided to try Mega-Mawile. And this thing is amazing: it's essentially a better pivot than Aegislash because of Intimidate into MeVo attack on the switch. Dark Fairy coverage is excellent outside of Mawile itself and Klefki, and doubling up Dark for the same reasons as Aegislash, except Crunch is for when they try to pull shenanigans and Play Rough doesn't hit for better.
Oh and let's face it: at 50 Base Spd, Mawile ain't outrunning anything relevant.
===
Overall: the team works well offensively without a pivot. With five unique attack immunities, two spore immunities, one hypnosis immunities, one burn immunity, two toxic immunities, one paralysis immunity and one Lum Berry as a contingency plan, all it takes is a good read and I can make a switch.
However as the battle goes on, and my team gets dismantled piece by piece, is when it struggles.
btw, sorry if I ramble a bit. 2a here and I'm almost out of it.
Talonflame @ Flying Gem
Ability: Gale Wings
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature
- Acrobatics
- Flare Blitz
- U-Turn
- Tailwind
Offensive Tailwind Support and my go-to lead if I expect a fast lead or grass lead. Bashes its wittle head against opposing teams, then gives a final farewell with Tailwind. Usually the first to die unless I can maintain momentum with U-Turn
EV spread and Nature is to outrun Max Positive Speed Jiraichi and threaten with Flare Blitz. Flying Gem to make Acrobatics hit like a space-truck the first time.
Breloom @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
All-Out Aggro with Spore. Rock Tomb over Low Sweep because Rock Tomb *ahem* is so much better than Low Sweep ever was now. Why? Because it provides coverage against all three common resists to Fighting+Grass. Also, Tailwind-boosted Spore opens up a lot of opportunities.
EV spread and Nature is fairly standard, though Jolly over Adamant because I had a bad experience with Shell Smash Barbaracle.
Aegislash @ Lum Berry
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Sacred Sword
- Shadow Sneak
- Swords Dance
- Shadow Claw
Sweepin' all day every day. Fighting/Ghost coverage is infinitely better than Steel/Ghost coverage, and doubling up on Ghost coverage for utility cases (muscling through with Shadow Claw or picking off faster target with Shadow Sneak).
EV Spread could be tweaked a bit, but the gist is to have bulk while in Shield Stance and to have damage while in Sword Stance.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Naughty Nature
- Stone Edge
- Superpower
- Fire Blast
- Crunch
Now on to more experimental builds. Even with the Negative Min SpDef, Sand Stream with Assault Vest makes Tyranitar's SpDef effectively 477, far surpassing Blissey's Positive Max SpDef. In fact the only special attack it has trouble tanking with this spread is Focus Blast.
Originally, Tyranitar was designed to be a mixed wall-breaking tank. However, I'm starting to have 4MS Syndrome really bad with him.
EV Spread is so I can at least say I tried when I'm hit with a Physical Attack (it has saved my behind a few times) while enabling better special tanking.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Standard Rotom build, though I'm completely sold on Pain Split as either a form of offense or recovery. Hydro Pump and Volt Switch give me decent coverage, strong STABS, and a somewhat decent Volturn core when Talonflame stays alive.
Mawile @ Mawilite
Ability: Intimidate-->Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Swords Dance
- Crunch
- Sucker Punch
- Play Rough
Didn't feel good with Heatran, so I decided to try Mega-Mawile. And this thing is amazing: it's essentially a better pivot than Aegislash because of Intimidate into MeVo attack on the switch. Dark Fairy coverage is excellent outside of Mawile itself and Klefki, and doubling up Dark for the same reasons as Aegislash, except Crunch is for when they try to pull shenanigans and Play Rough doesn't hit for better.
Oh and let's face it: at 50 Base Spd, Mawile ain't outrunning anything relevant.
===
Overall: the team works well offensively without a pivot. With five unique attack immunities, two spore immunities, one hypnosis immunities, one burn immunity, two toxic immunities, one paralysis immunity and one Lum Berry as a contingency plan, all it takes is a good read and I can make a switch.
However as the battle goes on, and my team gets dismantled piece by piece, is when it struggles.
Importable said:Talonflame @ Flying Gem
Ability: Gale Wings
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature
- Acrobatics
- Flare Blitz
- U-turn
- Tailwind
Breloom @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
Aegislash @ Lum Berry
Ability: Stance Change
EVs: 252 HP / 252 Atk
Adamant Nature
- Sacred Sword
- Shadow Sneak
- Swords Dance
- Shadow Claw
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Naughty Nature
- Stone Edge
- Superpower
- Fire Blast
- Crunch
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Mawile @ Mawilite
Ability: Intimidate-->Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Swords Dance
- Crunch
- Sucker Punch
- Play Rough
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