Like I said before, does anyone else besides me run max Spe to outrun opposing Talonflames? >_>
Well ... I did came across one dude that outsped mine despite havin almost perfect EVs on it soo .. that makes two .. unless if you was that one person. :P now about the thing before ..Like I said before, does anyone else besides me run max Spe to outrun opposing Talonflames? >_>
Sorry then, thought you suggested that we outspeed Terrakion too. Well, if Pinsir becomes a common thing, that should be good, but if it's a very rare thing, enough to outspeed positive 100s should be fine. Unless if you are worried about max speed Talonflame, which could be a thing eventually, kinda like in the past with Ninjask.Thats why I said unless you run uturn its a moot point. Though I do agree w MePinsir as an upper limit for offwnse.
Base 81 with investment is a ways away from base 74 with no investment, though. How many SpA EVs do you run?Granted base 74 and base 81 aren't that much different...
I've actually been trying out a mixed attacker on PokeBank to smack physical walls and surprise Heatran. I'm on my phone right now and can't post it, but the moves are Brave Bird / Overheat / HP Ground / U-turn. It's not going too badly, although like Talonflame it still struggles to switch in.
Well, that looks quite unique .. I kinda want to check it out and see if it actually works. For you to post it here I assume that it does what you state that it does.Talonflame @ Life Orb
Ability: Gale Wings
EVs: 60 Spd / 252 SAtk / 196 Atk
Rash Nature
- Brave Bird
- Overheat
- Hidden Power [Ground]
- U-turn
Yes I know it's compromising Attack somewhat, but the idea isn't to sweep, it's to blast shit with Overheat earlygame and hit Heatran with HP Ground (hopefully with some hazards up) so you can clean lategame with Brave Bird.
Still Life Orb will probably be the better solution. Sure, Shell Bell can in theory recover more than leftovers, but Talonflame probably won't last long anyway. But it is worth testin imo, who knows, it could prove viable.Seems a little gimmicky, but I think that shell bell has more value than Leftovers as it covers more HP gain than leftovers. and with that come more uses fo brave bird and Flare Blitz
I myself run either sky plate/sharp beak or choice band, because I have him with a LO greninjaWell, that looks quite unique .. I kinda want to check it out and see if it actually works. For you to post it here I assume that it does what you state that it does.
Still Life Orb will probably be the better solution. Sure, Shell Bell can in theory recover more than leftovers, but Talonflame probably won't last long anyway. But it is worth testin imo, who knows, it could prove viable.
Why not use natural gift with either fighting or ground type? You can SD and smash Heatran or Ttar, whichever you prefer.Talonflame @ Life Orb
Ability: Gale Wings
EVs: 60 Spd / 252 SAtk / 196 Atk
Rash Nature
- Brave Bird
- Overheat
- Hidden Power [Ground]
- U-turn
Yes I know it's compromising Attack somewhat, but the idea isn't to sweep, it's to blast shit with Overheat earlygame and hit Heatran with HP Ground (hopefully with some hazards up) so you can clean lategame with Brave Bird.
The problem with Natural Gift is that it's super easy to have the Salac berry activate. Obviously, you never actually want that, but Talonflame gets worn down faster than just about anything, so it can be difficult to actually use it in time before you look like an idiot for running Salac berry on something so absurdly fast already. I prefer to just give up on hoping to hit Tyranitar and Heatran and use Tailwind on their obvious switch ins to get that tasty momentum. Also, I'm really hoping for Superpower via third version tutors, a la Braviary.Why not use natural gift with either fighting or ground type? You can SD and smash Heatran or Ttar, whichever you prefer.
Talonflame already outspeeds everything weak to fire.Is it worth trying to outspeed things that are faster but weak to fire? Steel types are typically high in defense and you won't have any luck against rock types anyway. I guess electric types are worth hitting, but it's probably safer to switch out against something that can OHKO.
Fire hits them neutral while they resist flying. If you don't OHKO, you'll probably die to the super effective counter-attack.How does outspeeding electrics have to do with weak to fire?
That means investing in speed is probably a waste, then.Who would keep Talonflame in on an electric type anyway? Unless you have a gaurenteed KO you're better off switching out.
Nobody expects the Max speed Talonflame. NOBODY.To be honest I have been running 252 HP / 252+ Atk / 4 Spd for simplicity along with Roost and it works out in every single situation EXCEPT against other Talonflames. This can be a big deal so it's really up to preference and your team.
Certainly running max speed is not the single best option, but it is a decent one. Talonflame just has some rather precious resists that make HP investment very appealing to me. The opponent generally won't know what your EVs are so keeping things like Excradill in is very risky also.
You would have outrun Scizor even without investing in speed.I just started running Max ATT, Max Spe... Hence why the scenario I described against Scizor was possible (got priority off quicker because of higher Speed).
I noticed that when actually typing it, but was reluctant to delete the message. Regardless, I like the speed investment, as I can get off Flare Blitzes in case (emergencies) it is the only move I can use in a situation and I need the speed to hit it first, with the lack of priority.You would have outrun Scizor even without investing in speed.
The only pokemon that situation applies to is fast electric types. You'll want to switch out against rock types and you can outspeed steel types. Just bring something that resists electric and invest in bulk so you can throw out more brave birds.I noticed that when actually typing it, but was reluctant to delete the message. Regardless, I like the speed investment, as I can get off Flare Blitzes in case (emergencies) it is the only move I can use in a situation and I need the speed to hit it first, with the lack of priority.