Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

ZhengTann feel free to send your pokes against waterwarrior

Queue:

Maxim vs. MrcRanger97 (6v6 Mixed Triples)
Eternal Drifter vs. waterwarrior (2v2 Doubles)
Its_A_Random vs. Yoshinite (4v4 LC Doubles)
starwarsfan vs ??? (Ref: CorruptedCheese)
Box vs. Zhengtann (2v2 NFE Doubles)
Canis Majoris vs. King Serperior (4v4 FE Weakmons Doubles) (Subref)
SOL1D G0LD vs. ??? (2v2 LC Singles) (Ref: Yoshinite)
Geodude6 vs ??? (1v1 NFE Singles)
Geodude6 vs ??? (1v1 NFE Singles)
Geodude6 vs ??? (2v2 NFE Doubles)
 
challenging Glacier Knight

2v2 doubles
2 subs per Pokemon
abilities = all

Matches:
Maxim vs. MrcRanger97 (6v6 Mixed Triples)
Eternal Drifter vs. waterwarrior (2v2 Doubles)
Its_A_Random vs. Yoshinite (4v4 LC Doubles)
starwarsfan vs ??? (Ref: CorruptedCheese)
Box vs. Zhengtann (2v2 NFE Doubles)
Canis Majoris vs. King Serperior (4v4 FE Weakmons Doubles) (Subref)
SOL1D G0LD vs. ??? (2v2 LC Singles) (Ref: Yoshinite)
Geodude6 vs ??? (1v1 NFE Singles)
Geodude6 vs ??? (1v1 NFE Singles)
Geodude6 vs ??? (2v2 NFE Doubles)
Elevator Music vs. Glacier Knight (2v2 doubles)
 
Tokyo seems fun and I love reffing singles; reffing geodude's first two matches

Queue:
Maxim vs. MrcRanger97 (6v6 Mixed Triples)
Eternal Drifter vs. waterwarrior (2v2 Doubles)
Its_A_Random vs. Yoshinite (4v4 LC Doubles)
starwarsfan vs ??? (Ref: CorruptedCheese)
Box vs. Zhengtann (2v2 NFE Doubles)
Canis Majoris vs. King Serperior (4v4 FE Weakmons Doubles) (Subref)
SOL1D G0LD vs. ??? (2v2 LC Singles) (Ref: Yoshinite)
Geodude6 vs ??? (1v1 NFE Singles) (Ref: Yoshinite)
Geodude6 vs ??? (1v1 NFE Singles) (Ref: Yoshinite)
Geodude6 vs ??? (2v2 NFE Doubles)
 
Wow
Glacierdoge bak
Very surprise
much interest
battle time wow

accepting EM's challenge

items on
2 day DQ
Arena = Field Type- Neutral
Complexity- Moderate
Format- Singles/Doubles/Triples
Restrictions- Artificial arena, low ceiling, no seismic acitivity, always all abilities

Library of Abilites: Somewhere deep in the empirical city (no not the famous one, the lesser known empirical city), lies a forgotten place of magical literature, The Etheral Libraries. This majestic palace of a place is getting older due to no one taking care of it, but it still holds a pwerful secret; The books! they hold descriptive passages of every known ability of man and pokemon. and since this place is magic, when you battle here the books come alive! they miss being used (refer to the kitchen ware fom beauty and the beast), and they will willignly let you use their power! As you send a pokemon in, two random books will soar straight into your pokemon, and with a flash of power, they will be incapable of using their original abilites! but fret not, they will have two new abilites! weather its for good or worse, we know not, but it sure does make for an intersting battle!

Ref RNGs two abilites for each pokemon. If a pokemon is FE then they get 3 RNG'd abilities.

The arena is 200 feet by 200 feet, square shaped. the walls of this arena are tall and dusty book shelves, and the floor is covered in a deep pruple and gold carpet, giving the place an old but magical feel. there are some lights, not too much though. every pokemon can see just fine though
 
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GLACIER! IT IS HIGH TIME WE CROSSED SWORDS!

3v3 FE singles (40+ moves)
2 day DQ
2 recoveries/5 chills
2 subs
No mega evolutions
Ref = Someone who will allow for much flavor dickery
Arena = Cascadia
Field Type- Ice/Grass/Water
Complexity- Simple
Format- All
Restrictions- No sandstorm

Cascadia: Glacier discovered this beautiful north-western paradise while on one of his many expeditions to locate new areas for asbers to battle. the area is huge, encompassing a 2000ft by 2000ft area. the seeker of the battle will be positioned in the north, while the acceptor will start in the south. to the west is a sharp incline, where a combination of a glacier and cliffside reside. the glacier sits in an indent near the center of the cliffside and due to slight melting pure water cascades down gracefully below, creating a chilly but serene lake. the waterfall is quite high, about 250 feet, so the water flies down in such a way the surrounding area is heavily but majestically misted. the mountain/glacier is climbable, and the top is surprisingly flat, with a few peaks. if battling up on the glacier be careful; it is fragile and might break, sending you down the waterfall! to the east lies an equally massive coniferous forest. pinetrees are the main composition, and though very big (40 feet to 70 feet tall), their width is small so climbing is only for the most nimble and agile pokemon. the forest is pretty dense, with a few spaces big enough for sparring. from the lake to the forest is about 200 feet. between the two arenas and every other open area is composed of short but thick canadian grass, rich with the glacier water minerals. also there are patches of dirt scattered here and there. there is a 15 mph wind blowing south, and it is very cool wind. the temperature here is a nice 55 degrees fahrenheit, and the wind chill makes it feel colder. the sun is in the middle of the sky, and the sky is clear besides for a few small clouds.
 
GLACIER! IT IS HIGH TIME WE CROSSED SWORDS!

3v3 FE singles (40+ moves)
2 day DQ
2 recoveries/5 chills
2 subs
No mega evolutions
Ref = Someone who will allow for much flavor dickery
Arena = Cascadia
Field Type- Ice/Grass/Water
Complexity- Simple
Format- All
Restrictions- No sandstorm

Cascadia: Glacier discovered this beautiful north-western paradise while on one of his many expeditions to locate new areas for asbers to battle. the area is huge, encompassing a 2000ft by 2000ft area. the seeker of the battle will be positioned in the north, while the acceptor will start in the south. to the west is a sharp incline, where a combination of a glacier and cliffside reside. the glacier sits in an indent near the center of the cliffside and due to slight melting pure water cascades down gracefully below, creating a chilly but serene lake. the waterfall is quite high, about 250 feet, so the water flies down in such a way the surrounding area is heavily but majestically misted. the mountain/glacier is climbable, and the top is surprisingly flat, with a few peaks. if battling up on the glacier be careful; it is fragile and might break, sending you down the waterfall! to the east lies an equally massive coniferous forest. pinetrees are the main composition, and though very big (40 feet to 70 feet tall), their width is small so climbing is only for the most nimble and agile pokemon. the forest is pretty dense, with a few spaces big enough for sparring. from the lake to the forest is about 200 feet. between the two arenas and every other open area is composed of short but thick canadian grass, rich with the glacier water minerals. also there are patches of dirt scattered here and there. there is a 15 mph wind blowing south, and it is very cool wind. the temperature here is a nice 55 degrees fahrenheit, and the wind chill makes it feel colder. the sun is in the middle of the sky, and the sky is clear besides for a few small clouds.

ooooooo i'm glad you chose this arena, this will work perfectly for the plot....

BATTLE ACCEPTED! (but not by glacier because glacier is missing)

oh and lad and i agreed on irc after discussion, we're only using pokemon with moves 30-50
alsooooo items on
and switch = OK
 
Reffing Eternal Drifter and waterwarrior as they've been waiting forever.

Queue:
Its_A_Random vs. Yoshinite (4v4 LC Doubles)
starwarsfan vs ??? (Ref: CorruptedCheese)
Box vs. Zhengtann (2v2 NFE Doubles)
Canis Majoris vs. King Serperior (4v4 FE Weakmons Doubles) (Subref)
SOL1D G0LD vs. ??? (2v2 LC Singles) (Ref: Yoshinite)
Geodude6 vs ??? (1v1 NFE Singles) (Ref: Yoshinite)
Geodude6 vs ??? (1v1 NFE Singles) (Ref: Yoshinite)
Geodude6 vs ??? (2v2 NFE Doubles)
Glacier Knight vs. Elevator Music (2v2 Doubles)
 
I want to have a match. It shall be 3v3 singles beginner battle. The DQ time is 3 days, with the standard rules and restrictions in ASB Arena.

EDIT: Ref is yoshinite, even though he did not comply with my request, so I noticed him by luck. Still waiting for a challenger, though.

EDIT2: Metal Sonic challenged me, so the match is ready to begin.

Please quote this post or tag me in your response if you choose to challenge me.
 
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Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
i'll fight^

I want to have a match. It shall be 3v3 singles beginner battle. The DQ time is 3 days, with the standard rules and restrictions in ASB Arena.

EDIT: Ref is yoshinite. Still waiting for a challenger.

Please quote this post or tag me in your response if you choose to challenge me.
 

Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
also issuing another challenge

3v3 singles beginner battle. The DQ time is 2 days, with the standard rules and restrictions in ASB Arena.

tag me if you wanna challenge (beginners please!)
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
I have some freshmons; I can take Metal Sonic's challenge. That is, unless Mulan15262 wants it? I see you viewing this thread, and I know that you're a newer user. If you want this battle, you can have first dibs :>


EDIT: Oh shoot, they apparently have a challenge going. Then yeah, taking this match. Sorry for the confusion!
 

Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
I am so excited about ASB and would like to issue another newbie challenge

subject to the same rules as my above challenge

3v3 2days DQ beginners
 
I'll take Metal Sonic, I have enough little mons to suffice

ASB Arena, All Abilities, Training Items, Singles and Switch = OK? If you have problems with any of this Metal Sonic then feel free to alter accordingly

QUEUE
Its_A_Random vs. Yoshinite (4v4 LC Doubles)
starwarsfan vs ??? (Ref: CorruptedCheese)
Box vs. Zhengtann (2v2 NFE Doubles)
Canis Majoris vs. King Serperior (4v4 FE Weakmons Doubles) (Subref)
SOL1D G0LD vs. ??? (2v2 LC Singles) (Ref: Yoshinite)
Geodude6 vs ??? (1v1 NFE Singles) (Ref: Yoshinite)
Geodude6 vs ??? (1v1 NFE Singles) (Ref: Yoshinite)
Geodude6 vs ??? (2v2 NFE Doubles)
Glacier Knight vs. Elevator Music (2v2 Doubles)
Metal Sonic vs. deadfox081 (3v3 beginner singles)
 
OPEN CHALLENGE #1
3 v 3 Singles Babysitters (1 FE, 2 LC)
2 Day DQ
All Items
All Abilities
1 Sub
Mega Evolutions: On
Switch = OK
5 Chills
2 Recoveries
Arena:
Fossil Wall Arena
Deep within the mines of Fossiloom, there is an identification wall of known Pokemon fossils. Curiously, when held, these fossils grant the holder the abilities of the pokemon they are of. Interestingly, if the holder already has that ability, they seem to gain a super-charged version of it.

Battlers select and give one of the following Fossil to their pokemon. The Referee then RNGs the acquired ability.
Helix Fossil: Swift Swim, Shell Armor, Weak Armor
Dome Fossil: Swift Swim, Battle Armor, Weak Armor
Old Amber: Pressure, Rock Head, Unnerve, Tough Claws
Root Fossil: Storm Drain, Suction Cups
Claw Fossil: Swift Swim, Battle Armor
Skull Fossil: Mold Breaker, Sheer Force
Armor Fossil: Sturdy, Soundproof
Cover Fossil: Swift Swim, Sturdy, Solid Rock
Plume Fossil: Defeatist
Sail Fossil: Refrigerate, Snow Warning
Jaw Fossil: Strong Jaw, Rock Head

Battle Armor + Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits. The effectiveness of incoming Super-Effective attacks are reduced by one (1) level (8x Effective (x3.0) becomes 4x Effective, 4x Effective (x2.25) becomes 2x Effective, 2x Effective (x1.5) becomes Neutral).
Defeatist + Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by one (1) Rank when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost three (3) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Mold Breaker + Mold Breaker (Passive): This Pokemon emits an invisible, blindingly quick pulse that disables the opponents' passive, trigger, and toggle abilities.
Pressure + Pressure (Passive): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon three (3) more energy to perform. The combination penalty for opposing pokemon's attacks' Energy Cost is increased by 0.25 (Same Move Combination Attacks are now [X + X + Consecutive Use Penalty] * 2.0 and Different Move Combination Attacks are now [X + Y + Consecutive Use Penalty] * 1.75).
Refrigerate + Refrigerate (Toggle): By default, this Pokemon's Non-Ice-type moves are Ice-type moves, and have an additional one (1) BAP boost. When toggled, this Pokemon's Non-Ice-type Physical and Special attacks have their BAP increased by two (2).
Rock Head + Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil and crash damage from all moves.
Shell Armor + Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. The Base Attack Power of incoming Super-Effective attacks are reduced by three (3).
Sheer Force + Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by three (3), but they will never have their usual secondary effect and the Basic Attack Power of all other Physical and Special moves increases by one (1).
Snow Warning + Snow Warning (Trigger): This Pokemon summons a permanent and massive hailstorm upon its entry into battle, expending ten (10) EN to do so. Command: Activate Snow Warning - 10 EN - Summons haily weather to the field.
Solid Rock + Solid Rock (Passive): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by five (5).
Soundproof + Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Noble Roar, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.). This electrostatic field also increases the Base Attack Power of all the pokemon's own Physical and Special sound-based moves by two (2).
Storm Drain + Storm Drain (Passive): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
Strong Jaw + Strong Jaw (Passive): This Pokemon's massive jaws give it incredibly powerful biting attacks, doubling the BAP of all biting attacks. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.
Sturdy + Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by three (3). The effect is amplified on OHKO Moves, which are reduced by fifteen (15) Base Attack Power.
Suction Cups + Suction Cups (Passive): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Vital Throw and will not be forced out in a switch battle. It holds onto its allies in multi-battles, preventing them from being moved as well.
Swift Swim + Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed and increasing its Accuracy by twenty percent (x1.2) in the rain.
Tough Claws + Tough Claws (Passive): This Pokemon has sharp claws that enhance the power of all of its contact attacks by four (4) BAP.
Unnerve + Unnerve (Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from benefiting from held items. Natural Gift may still be used.
Weak Armor + Weak Armor (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage and increasing their Speed by two (2) stages for each hit.
Battle Armor + Shell Armor (Passive): This Pokemon's thick shell armor prevents it from taking critical hits. The probability of secondary effects from all incoming attacks are reduced by half (x0.5).


Battle Armor (Passive): This Pokemon's thick armor prevents it from taking critical hits.
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
Pressure (Passive): This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Refrigerate (Toggle): By default, this Pokemon's Normal-type moves are Ice-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2).
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Snow Warning (Trigger): This Pokemon summons a massive hailstorm upon its entry into battle that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so. Command: Activate Snow Warning - 9 En - Summons haily weather to the field."
Solid Rock (Passive): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Noble Roar, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Storm Drain (Passive): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Strong Jaw (Passive): This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Suction Cups (Passive): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Tough Claws (Passive): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Unnerve (Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Weak Armor (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


OPEN CHALLENGE #2
2 v 2 Singles Babysitters (1 FE, 1 LC)
2 Day DQ
All Items
All Abilities
1 Sub
Mega Evolutions: On
Switch = OK
5 Chills
2 Recoveries

Smeargle's Animation Studio

Field Type: Neutral
Complexity: Simple to Driving-The-Referee-Batcrap-Crazy
Format: Singles
Restrictions: None


Summary:
When a Pokemon is first sent out, its Trainer can declare any number of specific abilities. That pokemon gains the declared abilities for the remainder of the battle at the cost of 5 EN per ability.

After selecting abilities, all Pokemon gain the Trace Ability.

If a Pokemon already has the Trace Ability, the duration of Traced abilities is extended from six (6) actions to nine (9) actions.

Pokemon cannot Trace Stack. Meaning that any ability gained in this arena cannot be duplicated on that particular pokemon.

Copied Forecast does nothing.
Copied Stance Change does nothing
Copied Zen Mode does nothing.


I will also ref IAR vs Yoshinite and Box vs ZT.
QUEUE:
Its_A_Random vs. Yoshinite (4v4 LC Doubles)
starwarsfan vs ??? (Ref: CorruptedCheese)
Box vs. Zhengtann (2v2 NFE Doubles)
Canis Majoris vs. King Serperior (4v4 FE Weakmons Doubles) (Subref)
SOL1D G0LD vs. ??? (2v2 LC Singles) (Ref: Yoshinite)
Geodude6 vs ??? (1v1 NFE Singles) (Ref: Yoshinite)
Geodude6 vs ??? (1v1 NFE Singles) (Ref: Yoshinite)
Geodude6 vs ??? (2v2 NFE Doubles)
Metal Sonic vs. deadfox081 (3v3 beginner singles)
 
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Taking Akela's Fossil Wall challenge.


starwarsfan vs ??? (Ref: CorruptedCheese)
Canis Majoris vs. King Serperior (4v4 FE Weakmons Doubles) (Subref)
SOL1D G0LD vs. ??? (2v2 LC Singles) (Ref: Yoshinite)
Geodude6 vs ??? (1v1 NFE Singles) (Ref: Yoshinite)
Geodude6 vs ??? (1v1 NFE Singles) (Ref: Yoshinite)
Geodude6 vs ??? (2v2 NFE Doubles)
Metal Sonic vs. deadfox081 (3v3 beginner singles)[/quote]
Akela vs Geodude6 (2v2 Babysitter)
Akela vs Matezoide (3v3 Babysitter)
 

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