Hello to you all. It's time. Time for my first 6th gen team to be posted as a RMT. Now, I'm aware that this team may be complete garbage, but that's why I'm posting it here. I'd like you guys to give me some advice, if there is something I can improve about the team. The team is built around Mega - Lucario, since I think it's an amazing pokemon, and close combat with +2 can kill even a Tangrowth (I did it, yay). So, without much talking, let's see them.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Sticky Web
- Stealth Rock
- Spore
- Memento
Smeargle is my lead almost always, unless I see a Kangaskhan (seriously, ban this thing). If there is no stupid kangaroo around, I proceed to spore or put a hazard that's adequate to situation on the battlefield. Memento is just for making the sweeping of Lucario easier, since Smeargle is good at 2 things: setting hazards and dying. Well, everyone has it's destiny, right?
-----------------------------------------------------------
Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Extreme Speed
- Close Combat
- Bullet Punch
Now, here it is. My lovely Lucario. It's able to sweep entire team even at the beginning of the match. I made it full offensive, since with Jolly nature it gets 355 speed, which is enough to outspeed Gengar and things like Thundurus, which is not, obviously, scarfed. I choose Extreme Speed to be able to shut down Kangaskhan after +2 and 1 shot Talonflame. Other things die from Close Combat. The last move, Bullet Punch is for my beloved Cleafable, who likes to set up on me with Cosmic Power and think that it's safe. It's going smooth, right?
-----------------------------------------------------------
Volcarona @ Passho Berry
Ability: Flame Body
EVs: 204 Def / 252 HP / 52 Spd
Bold Nature
- Bug Buzz
- Quiver Dance
- Fiery Dance
- Giga Drain
This thing. It's so easy to sweep with Volcarona, it nearly hurts. With Passho berry, I can survive a Hydro Pump from Starmie, and after one Quiver Dance I can get all my HP back (well, almost). I like how bulky it is and how easy it is to set it up. The only problem for her is Heatran. I simply cannot touch it, but my next pokemon helps with that.
-----------------------------------------------------------
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 SDef / 4 Def
Bold Nature
- Scald
- Earth Power
- Recover
- Infestation
-----------------------------------------------------------
Gastro here is here to tank and to trap. I've notice how popular now is Infestation and I decided to give it a try. It's pretty sweet to shut down things like Cofagrigus that still can be seen and just watching it rot to death. Gastrodon walls Rotom W and can heal WoW damage with Recover if Rotom wants to stay. If not, well, I can always switch. It's also a good counter to things like Goodra. I was wondering if swapping Scald with Toxic would be beneficial, but for now Scald works just okay.
-----------------------------------------------------------
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
Impish Nature
- Earthquake
- Protect
- Toxic
- Substitute
Since I had no ground resistant pokemon, and my mixed wall and rapid spinner was weak to that, I decided to go with Gliscor. With Poison Heal he can stall to death even pokemon that would KO him, provided that his faster and I get the prediction. He walls Kangaskhan and can take 2 hits from +2 Talonflame. I might change Substitute to Taunt, but I'm not sure how it would work. Being able to stall with toxic is pretty awsome. Any suggestions?
-----------------------------------------------------------
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 128 SDef / 252 HP / 128 Def
Calm Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Knock Off
Right. I really don't like hazards in this generation, especially Sticky Web (of course, not when it's me who's setting them up). I needed a spinner, because somehow I'm used to sacrificing one slot for a pokemon who can use that move (thanks to 5th gen) and I really don't like Defog, since it removes hazards on both sides, and Gliscor can't learn it. Toxic Spikes are just to put pressure on the opposing team, with Knock Off being boosted I can make killing things like Chansey easier and Scald is for lucky burns. Nothing about this set is unusuall, and it's not meant to be.
Anyways, here's the team. It's not that I don't like it. It's just...I know it can be improved, that's why I'm asking you guys for advice.
That'll be all. Cheers.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Sticky Web
- Stealth Rock
- Spore
- Memento
Smeargle is my lead almost always, unless I see a Kangaskhan (seriously, ban this thing). If there is no stupid kangaroo around, I proceed to spore or put a hazard that's adequate to situation on the battlefield. Memento is just for making the sweeping of Lucario easier, since Smeargle is good at 2 things: setting hazards and dying. Well, everyone has it's destiny, right?
-----------------------------------------------------------
Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Extreme Speed
- Close Combat
- Bullet Punch
Now, here it is. My lovely Lucario. It's able to sweep entire team even at the beginning of the match. I made it full offensive, since with Jolly nature it gets 355 speed, which is enough to outspeed Gengar and things like Thundurus, which is not, obviously, scarfed. I choose Extreme Speed to be able to shut down Kangaskhan after +2 and 1 shot Talonflame. Other things die from Close Combat. The last move, Bullet Punch is for my beloved Cleafable, who likes to set up on me with Cosmic Power and think that it's safe. It's going smooth, right?
-----------------------------------------------------------
Volcarona @ Passho Berry
Ability: Flame Body
EVs: 204 Def / 252 HP / 52 Spd
Bold Nature
- Bug Buzz
- Quiver Dance
- Fiery Dance
- Giga Drain
This thing. It's so easy to sweep with Volcarona, it nearly hurts. With Passho berry, I can survive a Hydro Pump from Starmie, and after one Quiver Dance I can get all my HP back (well, almost). I like how bulky it is and how easy it is to set it up. The only problem for her is Heatran. I simply cannot touch it, but my next pokemon helps with that.
-----------------------------------------------------------
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 SDef / 4 Def
Bold Nature
- Scald
- Earth Power
- Recover
- Infestation
-----------------------------------------------------------
Gastro here is here to tank and to trap. I've notice how popular now is Infestation and I decided to give it a try. It's pretty sweet to shut down things like Cofagrigus that still can be seen and just watching it rot to death. Gastrodon walls Rotom W and can heal WoW damage with Recover if Rotom wants to stay. If not, well, I can always switch. It's also a good counter to things like Goodra. I was wondering if swapping Scald with Toxic would be beneficial, but for now Scald works just okay.
-----------------------------------------------------------
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
Impish Nature
- Earthquake
- Protect
- Toxic
- Substitute
Since I had no ground resistant pokemon, and my mixed wall and rapid spinner was weak to that, I decided to go with Gliscor. With Poison Heal he can stall to death even pokemon that would KO him, provided that his faster and I get the prediction. He walls Kangaskhan and can take 2 hits from +2 Talonflame. I might change Substitute to Taunt, but I'm not sure how it would work. Being able to stall with toxic is pretty awsome. Any suggestions?
-----------------------------------------------------------
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 128 SDef / 252 HP / 128 Def
Calm Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Knock Off
Right. I really don't like hazards in this generation, especially Sticky Web (of course, not when it's me who's setting them up). I needed a spinner, because somehow I'm used to sacrificing one slot for a pokemon who can use that move (thanks to 5th gen) and I really don't like Defog, since it removes hazards on both sides, and Gliscor can't learn it. Toxic Spikes are just to put pressure on the opposing team, with Knock Off being boosted I can make killing things like Chansey easier and Scald is for lucky burns. Nothing about this set is unusuall, and it's not meant to be.
Anyways, here's the team. It's not that I don't like it. It's just...I know it can be improved, that's why I'm asking you guys for advice.
That'll be all. Cheers.