I have been playing X and Y recently, and I have noticed that there are a lot of good Pokémon that were introduced this generation, as well as new items, new abilities, and a new type. With that being said, I am having trouble finding good Pokémon for my current team. Here is a rundown of what I have so far:
A little more in-depth:
—————————————
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spe / 252 SAtk / 4 HP
Timid Nature
- Ice Beam
- Surf
- Dark Pulse
- Spikes
Greninja is my specially-inclined sweeper. With a life orb boost and maximum investment in Special Attack he will be doing considerable damage to many targets. I chose to run Surf as opposed to Hydro Pump because I'm not good with luck and there were too many times when I missed a crucial hit with it, so I chose accuracy over power. Ice Beam and Dark Pulse are for coverage, and if I find my target too unfavorable, U-turn is for dealing damage and keeping momentum. I was thinking of switching Life Orb for Expert Belt, since I've seen him lose HP way too easily, and he has quite the type coverage, but if anyone thinks that I'm over-worrying, feel free to correct me.
_______________________________________________________________
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 Spe
Adamant Nature
- King's Shield
- Swords Dance
- Shadow Sneak
- Sacred Sword
Aegislash is my go-to for physical attacks. King's Shield is for him to be able to check attackers relying on contact moves, and since he switches into Shield Forme regardless of whether the move is actually executed, I also use it to tank hits that I know I'm not able to take otherwise. Swords Dance is, well, Swords Dance, Shadow Sneak is for powerful priority, and Sacred Sword is for unresisted coverage. I'm not sure if Iron head is the better option in this case, so if anyone has insight on that, please let me know.
_______________________________________________________________
Venusaur @ Venusaurite
Ability: Chlorophyll (Thick Fat)
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Synthesis
- Giga Drain
- Sludge Bomb
- Sleep Powder
Mega Venusaur is the bulkiest grass type I know. It just cannot be taken down. Thick fat adds to its bulkiness, and the EV's are invested to prolong its lifespan on both ends of the spectrum. Giga Drain and Sludge Bomb are obvious STAB's, in my opinion, providing health and status. Sleep Powder is an alternative method of inflicting status and dealing with checks, and Synthesis is for and even longer lifeline. Not much else can be said about this, other than the fact that it is completely walled by steel types, most notably Ferrothorn and Skarmory.
_______________________________________________________________
Avalugg @ Leftovers
Ability: Sturdy
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Avalanche
- Earthquake
- Rapid Spin
- Recover
I do not have Avalugg on my game card yet, but I've been using him on Showdown, and from what I've seen, I can say for certain that he is like a wall of adamantium: untearable, indestructible, unconquerable. He survived a +4 Sacred Sword, and compounded by the fact that he has Rapid Spin, I thought that he could have a spot on my team. Recover is for longevity and Rapid Spin is for a clean field. Avalanche is a nice STAB, and since Avalugg is extremely slow, in addition to being able to survive any hit due to his Sturdiness, the -4 Priority isn't too detrimental. Earthquake is for coverage.
_______________________________________________________________
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 Spe / 252 SAtk / 4 SDef
Timid Nature
- Thunder
- Bug Buzz
- Volt Switch
- Sticky Web
Galvantula is my hazard setter. Sticky web lowers allows for my slower Pokémon, like Aegislash and Venusaur, to be able to set up more reliably, as well as allowing my faster Pokémon to surely outspeed the opponent. Thunder is a good primary STAB thanks to Compound Eyes, providing 120 BP, 91% accuracy, and 30% chance of paralysis. Alternatively, Volt Switch can be used for switching out while still doing damage. Bug Buzz is a nice secondary STAB, allowing me to handle Magic Bounce Espeon, and Focus Sash guarantees that it will at least set up a Web before going out.
_______________________________________________________________
Garchomp (F) @ Lum Berry
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Dual Chop
- Earthquake
- Stone Edge/Fire Fang/Rock Slide
Garchomp is my final Pokémon, but that doesn't mean that he's my last resort. I chose to run a SD set, and the Lum Berry is so that I won't have to worry about confusion after my first set of Outrages. Earthquake and Outrage are my STAB moves because they are powerful, accurate, and reliable. Fire Fang is for coverage, although I have use Stone Edge before and it has had its uses, so I can't decide which to use. I'm pretty sure that Sand Veil is still banned from OU, but even if it isn't, it still seems more of a situational ability since I'm not running a sand team, so I ran Rough Skin instead. I prefer Jolly nature in order to be sure that I can set up before taking a hit.
_______________________________________________________________
This is my team so far. It's not perfect, I know, but it is nevertheless an attempt so far. If anyone has anything to say about anything that was posted above, or has ideas on other good teammates, please, PLEASE, comment on the post below. I take all advice to heart, and I never ignore even the most minuscule suggestion. By posting your suggestions, you will provide knowledge for others, and even provide knowledge for yourself. So, please, feel free to praise me, condemn me, reward me, reprove me, etc., as long as you provide constructive criticism.
Also, please do not mention anything that is only obtainable through Pokébank.
Edit: you can now add Pokébank ideas if you want.
A little more in-depth:
—————————————
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spe / 252 SAtk / 4 HP
Timid Nature
- Ice Beam
- Surf
- Dark Pulse
- Spikes
Greninja is my specially-inclined sweeper. With a life orb boost and maximum investment in Special Attack he will be doing considerable damage to many targets. I chose to run Surf as opposed to Hydro Pump because I'm not good with luck and there were too many times when I missed a crucial hit with it, so I chose accuracy over power. Ice Beam and Dark Pulse are for coverage, and if I find my target too unfavorable, U-turn is for dealing damage and keeping momentum. I was thinking of switching Life Orb for Expert Belt, since I've seen him lose HP way too easily, and he has quite the type coverage, but if anyone thinks that I'm over-worrying, feel free to correct me.
_______________________________________________________________
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 Spe
Adamant Nature
- King's Shield
- Swords Dance
- Shadow Sneak
- Sacred Sword
Aegislash is my go-to for physical attacks. King's Shield is for him to be able to check attackers relying on contact moves, and since he switches into Shield Forme regardless of whether the move is actually executed, I also use it to tank hits that I know I'm not able to take otherwise. Swords Dance is, well, Swords Dance, Shadow Sneak is for powerful priority, and Sacred Sword is for unresisted coverage. I'm not sure if Iron head is the better option in this case, so if anyone has insight on that, please let me know.
_______________________________________________________________
Venusaur @ Venusaurite
Ability: Chlorophyll (Thick Fat)
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Synthesis
- Giga Drain
- Sludge Bomb
- Sleep Powder
Mega Venusaur is the bulkiest grass type I know. It just cannot be taken down. Thick fat adds to its bulkiness, and the EV's are invested to prolong its lifespan on both ends of the spectrum. Giga Drain and Sludge Bomb are obvious STAB's, in my opinion, providing health and status. Sleep Powder is an alternative method of inflicting status and dealing with checks, and Synthesis is for and even longer lifeline. Not much else can be said about this, other than the fact that it is completely walled by steel types, most notably Ferrothorn and Skarmory.
_______________________________________________________________
Avalugg @ Leftovers
Ability: Sturdy
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Avalanche
- Earthquake
- Rapid Spin
- Recover
I do not have Avalugg on my game card yet, but I've been using him on Showdown, and from what I've seen, I can say for certain that he is like a wall of adamantium: untearable, indestructible, unconquerable. He survived a +4 Sacred Sword, and compounded by the fact that he has Rapid Spin, I thought that he could have a spot on my team. Recover is for longevity and Rapid Spin is for a clean field. Avalanche is a nice STAB, and since Avalugg is extremely slow, in addition to being able to survive any hit due to his Sturdiness, the -4 Priority isn't too detrimental. Earthquake is for coverage.
_______________________________________________________________
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 Spe / 252 SAtk / 4 SDef
Timid Nature
- Thunder
- Bug Buzz
- Volt Switch
- Sticky Web
Galvantula is my hazard setter. Sticky web lowers allows for my slower Pokémon, like Aegislash and Venusaur, to be able to set up more reliably, as well as allowing my faster Pokémon to surely outspeed the opponent. Thunder is a good primary STAB thanks to Compound Eyes, providing 120 BP, 91% accuracy, and 30% chance of paralysis. Alternatively, Volt Switch can be used for switching out while still doing damage. Bug Buzz is a nice secondary STAB, allowing me to handle Magic Bounce Espeon, and Focus Sash guarantees that it will at least set up a Web before going out.
_______________________________________________________________
Garchomp (F) @ Lum Berry
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Dual Chop
- Earthquake
- Stone Edge/Fire Fang/Rock Slide
Garchomp is my final Pokémon, but that doesn't mean that he's my last resort. I chose to run a SD set, and the Lum Berry is so that I won't have to worry about confusion after my first set of Outrages. Earthquake and Outrage are my STAB moves because they are powerful, accurate, and reliable. Fire Fang is for coverage, although I have use Stone Edge before and it has had its uses, so I can't decide which to use. I'm pretty sure that Sand Veil is still banned from OU, but even if it isn't, it still seems more of a situational ability since I'm not running a sand team, so I ran Rough Skin instead. I prefer Jolly nature in order to be sure that I can set up before taking a hit.
_______________________________________________________________
This is my team so far. It's not perfect, I know, but it is nevertheless an attempt so far. If anyone has anything to say about anything that was posted above, or has ideas on other good teammates, please, PLEASE, comment on the post below. I take all advice to heart, and I never ignore even the most minuscule suggestion. By posting your suggestions, you will provide knowledge for others, and even provide knowledge for yourself. So, please, feel free to praise me, condemn me, reward me, reprove me, etc., as long as you provide constructive criticism.
Edit: you can now add Pokébank ideas if you want.
Last edited: