1. Dragonite:
Item: Leftovers
Ability: Multi-Scale
Nature: Adamant (+Attack, - Sp. Attack)
Dragon Dance
Outrage
Earthquake
Fire Punch
252 Attack, 252 Speed and 4 HP
Explanation: My main strategy for Dragonite is to Dragon Dance once no matter what because I can live with Mult-iscale and that should put me into a powerful and aggressive position to start sweeping
2. Gliscor:
Item: Toxic Orb
Ability: Poison heal
Nature: Impish (+Def, -Sp. Attack)
Swords Dance
Protect
Earthquake
Ice Fang
252 Defense, 252 HP, 4 Attack
Explanation: My main strategy for Gliscor is to be my defensive wall, he has so much health and has a great amount of bulk that can take about any physical hit, so i would switch into Gliscor when im up againt someone offensive such as Kangaskhan, Breloom, etc and put up a swords dance and begin to attack if possible, protect is also there in case I need to regain some hp for my poison heal
3. Goodra:
Item: Chesto Berry
Ability: Gooey
Nature: Calm (+SpD, -Attack)
Dragon Pulse
Rest
Muddy Water
Flamethrower
252 HP, 252 SpD, 4 Sp Attack
Explanantion: My main strategy for Goodra is to be my specially defensive wall. With his great special bulk I can wall any special attackers such as Gengar, Alakazam etc while still doing damage with a good variety of attacks and if things are getting frisky I can always rest up and wake right back up with the chesto berry.
4. Gengar:
Item: Life Orb
Ability: Levitate
Nature: Modest (+Sp Attack, -Attack)
Shadowball
Thunderbolt
Focus Blast
Dazzling Gleam
252 Sp Attack, 252 Speed, 4 HP
Explanation: Gengar is my main special sweeper and with the life orb attached to him, he has a monstrous special attack, I added Dazzling Gleam to take care of the pesky dragon types instead of having the typical sludge bomb.
5. Ampharos
Item: Ampharosite
Ability: Static
Nature: Modest (+Sp Attack, -Attack)
Volt Switch
Discharge
Focus Blast
Dragon Pulse
252 Sp Attack, 252 HP, 4 Sp Def
Explanation: Ampharos will mega up and become a monster, with dragon pulse I'll be able to 2 hit KO any really good walla such as Hippowodown, discharge has a 30% chance to paralyze and I can use Volt switch if im up against a bad matchup
6. Greninja
Item: Leftovers
Ability: Protean
Nature: Hasty (+Speed, -Defense)
Taunt
U-Turn
Hydro Pump
Spikes
252 Speed, 252 HP, 4 Attack
Explanation: My perfect lead. Greninja is very fast so I will most likley go first most of the time, I can taunt most leads so they can't get rocks, spikes, sticky web etc up early in the game and then I can set up my own spikes and then u turn out if need be, I put hydro pump in there for just a last chance backup in case I need to do some damage
Well That's my team, I personally think its alright but I just wanted to see what other people think. I'm open to any changes and any type of constructive criticism. I think the main thing i'm noticing is that this team seems to have a big weakness to ice attacks, so pokemon such as Mamoswine, Abomasnow, Avalugg etc maybe a problem. Thoughts? Opinions? Thanks :)
Item: Leftovers
Ability: Multi-Scale
Nature: Adamant (+Attack, - Sp. Attack)
Dragon Dance
Outrage
Earthquake
Fire Punch
252 Attack, 252 Speed and 4 HP
Explanation: My main strategy for Dragonite is to Dragon Dance once no matter what because I can live with Mult-iscale and that should put me into a powerful and aggressive position to start sweeping
2. Gliscor:
Item: Toxic Orb
Ability: Poison heal
Nature: Impish (+Def, -Sp. Attack)
Swords Dance
Protect
Earthquake
Ice Fang
252 Defense, 252 HP, 4 Attack
Explanation: My main strategy for Gliscor is to be my defensive wall, he has so much health and has a great amount of bulk that can take about any physical hit, so i would switch into Gliscor when im up againt someone offensive such as Kangaskhan, Breloom, etc and put up a swords dance and begin to attack if possible, protect is also there in case I need to regain some hp for my poison heal
3. Goodra:
Item: Chesto Berry
Ability: Gooey
Nature: Calm (+SpD, -Attack)
Dragon Pulse
Rest
Muddy Water
Flamethrower
252 HP, 252 SpD, 4 Sp Attack
Explanantion: My main strategy for Goodra is to be my specially defensive wall. With his great special bulk I can wall any special attackers such as Gengar, Alakazam etc while still doing damage with a good variety of attacks and if things are getting frisky I can always rest up and wake right back up with the chesto berry.
4. Gengar:
Item: Life Orb
Ability: Levitate
Nature: Modest (+Sp Attack, -Attack)
Shadowball
Thunderbolt
Focus Blast
Dazzling Gleam
252 Sp Attack, 252 Speed, 4 HP
Explanation: Gengar is my main special sweeper and with the life orb attached to him, he has a monstrous special attack, I added Dazzling Gleam to take care of the pesky dragon types instead of having the typical sludge bomb.
5. Ampharos
Item: Ampharosite
Ability: Static
Nature: Modest (+Sp Attack, -Attack)
Volt Switch
Discharge
Focus Blast
Dragon Pulse
252 Sp Attack, 252 HP, 4 Sp Def
Explanation: Ampharos will mega up and become a monster, with dragon pulse I'll be able to 2 hit KO any really good walla such as Hippowodown, discharge has a 30% chance to paralyze and I can use Volt switch if im up against a bad matchup
6. Greninja
Item: Leftovers
Ability: Protean
Nature: Hasty (+Speed, -Defense)
Taunt
U-Turn
Hydro Pump
Spikes
252 Speed, 252 HP, 4 Attack
Explanation: My perfect lead. Greninja is very fast so I will most likley go first most of the time, I can taunt most leads so they can't get rocks, spikes, sticky web etc up early in the game and then I can set up my own spikes and then u turn out if need be, I put hydro pump in there for just a last chance backup in case I need to do some damage
Well That's my team, I personally think its alright but I just wanted to see what other people think. I'm open to any changes and any type of constructive criticism. I think the main thing i'm noticing is that this team seems to have a big weakness to ice attacks, so pokemon such as Mamoswine, Abomasnow, Avalugg etc maybe a problem. Thoughts? Opinions? Thanks :)