After having this account for a while and recently getting into Pokemon Showdown, I realised I need some help. I plan on using this team on Showdown and IRL tournaments. The idea behind this was a balanced team. On to the team I guess.
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Timid Nature
- Dark Pulse
- Surf
- Ice Beam
- U-turn
Greninja's main purpose on this team is revenge killing. I ran timid nature on it to ensure it can outspeed pokemon such as Alakazam. U-turn is helpful for Greninja to scout the other team. Its outstanding speed allows it to effectively set up spikes. I originally considered an Expert Belt but Life Orb proved to be the better choice because this guy's a glass cannon anyway. Might as well try and dish out as much damage as possible.
Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Horn Leech
- Will-O-Wisp
- Shadow Claw
- Leech Seed
Trevenant is my multipurpose pokemon. It serves as a special wall but more importantly as my spinblocker. It's ability allows it to be a status absorber and leftovers, leech seed and horn leech give it reliable recovery. That paired with Will-O-Wisp lets it burn physical attackers and stall effectively.
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Psyshock
- Light Screen
- Reflect
- Morning Sun
Espeon is my lead pokemon, it also works as a counter to hazard leads such as Smeargle. The objective is to set up both Reflect and Light Screen as quick as possible. Max investment in speed lets it set up effectively. I ran morning sun because despite max hp effort values, Espeon is really frail. Light clay is the best item choice so the rest of my team can set up easily.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Substitute
- Protect
- Earthquake
- Ice Fang
Gliscor is my team's physical wall. I know from experience that Sub + Protect is annoying so I figured might as well use it myself. It was a decision between Stealth rock or Toxic. I went with stealth rock because Trevenant would be passing around burns anyway. It would also help my sweepers.The effort value spread is so it can outspeed certain pokemon but maintain it's bulk.
Arcanine @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Flare Blitz
- Extremespeed
- Close Combat
- Morning Sun
Instead of running everyone's new favorite bird Talonflame, I decided to run the less common but definitely more bulky Arcanine. I ran extremespeed so it has some form of priority so it can revenge kill. Close Combat and Wild Charge allows Arcanine to take care of most of the pokemon that resist it's STAB.
Choice Band + Adamant nature lets it deal as much damage as it can.
My mega pokemon and late game sweeper. I decided to go with a special set because my team needs something to take care of special walls. Thanks to it's typing it can easily switch in if rocks are up because the damage would be miniscule. With adaptability and one nasty plot, it can sweep up whatevers left by the time I start using it.
So anyway there you have it. Any help would be greatly appreciated. Thank you for your consideration.
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Timid Nature
- Dark Pulse
- Surf
- Ice Beam
- U-turn
Greninja's main purpose on this team is revenge killing. I ran timid nature on it to ensure it can outspeed pokemon such as Alakazam. U-turn is helpful for Greninja to scout the other team. Its outstanding speed allows it to effectively set up spikes. I originally considered an Expert Belt but Life Orb proved to be the better choice because this guy's a glass cannon anyway. Might as well try and dish out as much damage as possible.
Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Horn Leech
- Will-O-Wisp
- Shadow Claw
- Leech Seed
Trevenant is my multipurpose pokemon. It serves as a special wall but more importantly as my spinblocker. It's ability allows it to be a status absorber and leftovers, leech seed and horn leech give it reliable recovery. That paired with Will-O-Wisp lets it burn physical attackers and stall effectively.
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Psyshock
- Light Screen
- Reflect
- Morning Sun
Espeon is my lead pokemon, it also works as a counter to hazard leads such as Smeargle. The objective is to set up both Reflect and Light Screen as quick as possible. Max investment in speed lets it set up effectively. I ran morning sun because despite max hp effort values, Espeon is really frail. Light clay is the best item choice so the rest of my team can set up easily.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Substitute
- Protect
- Earthquake
- Ice Fang
Gliscor is my team's physical wall. I know from experience that Sub + Protect is annoying so I figured might as well use it myself. It was a decision between Stealth rock or Toxic. I went with stealth rock because Trevenant would be passing around burns anyway. It would also help my sweepers.The effort value spread is so it can outspeed certain pokemon but maintain it's bulk.
Arcanine @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Flare Blitz
- Extremespeed
- Close Combat
- Morning Sun
Instead of running everyone's new favorite bird Talonflame, I decided to run the less common but definitely more bulky Arcanine. I ran extremespeed so it has some form of priority so it can revenge kill. Close Combat and Wild Charge allows Arcanine to take care of most of the pokemon that resist it's STAB.
Choice Band + Adamant nature lets it deal as much damage as it can.
Lucario @ Lucarionite
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Aura Sphere
- Flash Cannon
- Dark Pulse
- Nasty Plot
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Aura Sphere
- Flash Cannon
- Dark Pulse
- Nasty Plot
My mega pokemon and late game sweeper. I decided to go with a special set because my team needs something to take care of special walls. Thanks to it's typing it can easily switch in if rocks are up because the damage would be miniscule. With adaptability and one nasty plot, it can sweep up whatevers left by the time I start using it.
So anyway there you have it. Any help would be greatly appreciated. Thank you for your consideration.
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