I am not new to pokemon this gen but I have only actually made the leap this gen so I am a little unfamiliar wiht the workings of pokes from Pokebank. Anyway that being said here is the team at a glance
I was very fascinated with the celitran core and decided that gastrodon would fit in perfectly to round out the fwg core. Also gastrodon helps with the rise of sand teams. They are such a solid defensive core it is awesome. My offensive core started around mega pinsir and then tyranitar to help with talonflame and the like, keldeo came in off a suggestion on PS and I wanted a poke to be choiced so he made the cut.
In depth
OFFENSIVE CORE
(AJAX)Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 SAtk / 252 HP / 4 Atk
Rash Nature
- Ice Beam
- Fire Blast
- Pursuit
- Stone Edge
Like I said tyranitar is here to ward off talonflame and other threats to my team like dragons or steels types, I find that he also works well with gastrodon because he doesnt mind sand and he is just a very solid bulky attacker and is only made better by assault vest. I have ice beam for dragons and predicted gliscors or lando/tornadus. Fire Blast is obviously for steel types, a side note I have enough bulk to take a max attack adamant superpower from scizor and then OHKO with FB. Dark Pulse is surprising because most expect crunch and may switch into a physical wall and still get hit hard by DP, and stone edge is almost exclusively for talonflame but also other birds like zapdos.
The ev spread could be different but I am finding it works just fine.
(Patroclus)Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf/Hydro Pump
- Secret Sword
- Hidden Power [Fire]
- Icy Wind
This guy is brand new to me and he is a fantastic poke to have choiced I just dont know if it should be scarfed or specs, I lost my only game because it was not scarfed. I just recently changed to scarf and am playing around with the water move whether it be surf or hydro pump. The set seems standard enough to me, he just comes in and revenge kills or hits hard with the awesome special fighting move secret sword. Icy wind is a surprisingly hard hitting move on gliscor and the genies, it OHKOs them, so that is a welcome addition. The problem is he and pinsir are both weak to talonflame, but I have other things for that.
(ACHILLES)Pinsir-Mega @ Pinsirite
Ability: Moxie/Aerilate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Close Combat
To be honest in a good game I dont even need to use this guy, but if I see a chance to set up a SD something is going down, and usually a few things. He doesnt have the best coverage I sometimes wish I had x-scissor but I just cant part with any of the moves. I have jolly over adamant because I just dont want him to have to take a hit. The only other issue with him is his speed pre mega is sub par and that is a factor I have to play around.
DEFENSIVE CORE
(Hector)Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Earth Power
- Scald
- Recover
- Toxic
Okay on to my favorite part my defensive core. While I know celebi and heatran is not anything revolutionary, I havent seen gastrodon thrown into that party before and he covers the others very nicely as he can handle weakness that the other two have. I have toxic because if I can toxic something i can usually stall it out just by making smart switches.
The main reason I included him though is to help counter sand teams as he can take most hits and hopefully get a burn off or at least deal solid damage. recover is for longevity and is necessary because I make him take ALOT of hits. Earthpower is nice for steel types like excadrill and heatran.
(Paris)Celebi @ Leftovers
Ability: Natural Cure
EVs: 220 SDef / 252 HP / 36 Spd
Gentle Nature
- Giga Drain
- Thunder Wave
- Recover
- U-turn
With these last two I dont know what to say about them that you probably dont already know, but this celebi is my Lucario counter, it can counter just about every set except for physical ones that carry crunch but I havent run into those. I mean this thing can live two +2 dark pulses all while paralyzing and allowing keldeo to come in and OHKO. Or just stall out with giga drain. This also has natural cure which is a godsend because that also means it COMPLETELY walls rotom-w, it can take a burn/eat up a hydro pump or volt-switch easily, and just giga drain til it dies. Seriously if all this thing does is wall rotom or lucario it did its job.
(Priam)Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 232 Def / 24 SDef
Modest Nature
- Lava Plume
- Protect/ Ancient Power
- Roar
- Stealth Rock
Right off the bat I think Heatran might need Air balloon but it is hard to take off leftovers because as long as I can keep switching out on EQ's I find the health recovery to be a life save because unlike my other two he doesnt get recover. I usually dont lead with him but I just try and find the time to set up stealth rocks and start roaring until I kill talonflame, its funny I have like 3 counters to talonflame, but they are mandatory because that bird is scary.
So theres the Myrmidons, they are fierce as they are loyal but they are ready to adapt to better take out those pesky trojans. But now onto the threat list and replays.
THREAT LIST
Mega-Garchomp- this thing came in and destroyed me mercilessly, I had absolutely no answer to it, maybe if keldeo was scarfed and got off an icy wind mega pinsir could KO but Idont know that thing is scary.
Genesect and Rotom cores ( or other volt turn cores) Celebi and heatran just cant quite handle these in a two on two I mean individually heatran destroys genesect and celebi eats rotom alive but I just cant touch them in that duo. I just have to hope for a genesect ban.
Charizard-y - has proven difficult especially if TTar is weak or misses stone edge, because then charizard can just solar beam and flame his way through my team, I mean heatran stops him but cant touch him. especially with roost.
Those are all I have encountered so far but I am sure I will find more.
REPLAYS
Here is a good battle that shows the fantastic synergy between my team
http://replay.pokemonshowdown.com/ou-74334967
I didnt even need to use pinsir, but like I said this game is perfect to show how my team works.
http://replay.pokemonshowdown.com/ou-74353535
Here is one against a very good opponent
http://replay.pokemonshowdown.com/ou-74349584
http://replay.pokemonshowdown.com/ou-74906444
This last one was a standard team but my opponent wasnt too great
http://replay.pokemonshowdown.com/ou-74917050
I have made a few teams but I am really happy and proud of this one not because it is super original or unique but I did make it basically by myself(some help from PS) and actually have fun when battling with it.
I hope you enjoyed the RMT any feedback is appreciated
I was very fascinated with the celitran core and decided that gastrodon would fit in perfectly to round out the fwg core. Also gastrodon helps with the rise of sand teams. They are such a solid defensive core it is awesome. My offensive core started around mega pinsir and then tyranitar to help with talonflame and the like, keldeo came in off a suggestion on PS and I wanted a poke to be choiced so he made the cut.
In depth
OFFENSIVE CORE
(AJAX)Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 SAtk / 252 HP / 4 Atk
Rash Nature
- Ice Beam
- Fire Blast
- Pursuit
- Stone Edge
Like I said tyranitar is here to ward off talonflame and other threats to my team like dragons or steels types, I find that he also works well with gastrodon because he doesnt mind sand and he is just a very solid bulky attacker and is only made better by assault vest. I have ice beam for dragons and predicted gliscors or lando/tornadus. Fire Blast is obviously for steel types, a side note I have enough bulk to take a max attack adamant superpower from scizor and then OHKO with FB. Dark Pulse is surprising because most expect crunch and may switch into a physical wall and still get hit hard by DP, and stone edge is almost exclusively for talonflame but also other birds like zapdos.
The ev spread could be different but I am finding it works just fine.
(Patroclus)Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf/Hydro Pump
- Secret Sword
- Hidden Power [Fire]
- Icy Wind
This guy is brand new to me and he is a fantastic poke to have choiced I just dont know if it should be scarfed or specs, I lost my only game because it was not scarfed. I just recently changed to scarf and am playing around with the water move whether it be surf or hydro pump. The set seems standard enough to me, he just comes in and revenge kills or hits hard with the awesome special fighting move secret sword. Icy wind is a surprisingly hard hitting move on gliscor and the genies, it OHKOs them, so that is a welcome addition. The problem is he and pinsir are both weak to talonflame, but I have other things for that.
(ACHILLES)Pinsir-Mega @ Pinsirite
Ability: Moxie/Aerilate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Close Combat
To be honest in a good game I dont even need to use this guy, but if I see a chance to set up a SD something is going down, and usually a few things. He doesnt have the best coverage I sometimes wish I had x-scissor but I just cant part with any of the moves. I have jolly over adamant because I just dont want him to have to take a hit. The only other issue with him is his speed pre mega is sub par and that is a factor I have to play around.
DEFENSIVE CORE
(Hector)Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Earth Power
- Scald
- Recover
- Toxic
Okay on to my favorite part my defensive core. While I know celebi and heatran is not anything revolutionary, I havent seen gastrodon thrown into that party before and he covers the others very nicely as he can handle weakness that the other two have. I have toxic because if I can toxic something i can usually stall it out just by making smart switches.
The main reason I included him though is to help counter sand teams as he can take most hits and hopefully get a burn off or at least deal solid damage. recover is for longevity and is necessary because I make him take ALOT of hits. Earthpower is nice for steel types like excadrill and heatran.
(Paris)Celebi @ Leftovers
Ability: Natural Cure
EVs: 220 SDef / 252 HP / 36 Spd
Gentle Nature
- Giga Drain
- Thunder Wave
- Recover
- U-turn
With these last two I dont know what to say about them that you probably dont already know, but this celebi is my Lucario counter, it can counter just about every set except for physical ones that carry crunch but I havent run into those. I mean this thing can live two +2 dark pulses all while paralyzing and allowing keldeo to come in and OHKO. Or just stall out with giga drain. This also has natural cure which is a godsend because that also means it COMPLETELY walls rotom-w, it can take a burn/eat up a hydro pump or volt-switch easily, and just giga drain til it dies. Seriously if all this thing does is wall rotom or lucario it did its job.
(Priam)Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 232 Def / 24 SDef
Modest Nature
- Lava Plume
- Protect/ Ancient Power
- Roar
- Stealth Rock
Right off the bat I think Heatran might need Air balloon but it is hard to take off leftovers because as long as I can keep switching out on EQ's I find the health recovery to be a life save because unlike my other two he doesnt get recover. I usually dont lead with him but I just try and find the time to set up stealth rocks and start roaring until I kill talonflame, its funny I have like 3 counters to talonflame, but they are mandatory because that bird is scary.
So theres the Myrmidons, they are fierce as they are loyal but they are ready to adapt to better take out those pesky trojans. But now onto the threat list and replays.
THREAT LIST
Mega-Garchomp- this thing came in and destroyed me mercilessly, I had absolutely no answer to it, maybe if keldeo was scarfed and got off an icy wind mega pinsir could KO but Idont know that thing is scary.
Genesect and Rotom cores ( or other volt turn cores) Celebi and heatran just cant quite handle these in a two on two I mean individually heatran destroys genesect and celebi eats rotom alive but I just cant touch them in that duo. I just have to hope for a genesect ban.
Charizard-y - has proven difficult especially if TTar is weak or misses stone edge, because then charizard can just solar beam and flame his way through my team, I mean heatran stops him but cant touch him. especially with roost.
Those are all I have encountered so far but I am sure I will find more.
REPLAYS
Here is a good battle that shows the fantastic synergy between my team
http://replay.pokemonshowdown.com/ou-74334967
I didnt even need to use pinsir, but like I said this game is perfect to show how my team works.
http://replay.pokemonshowdown.com/ou-74353535
Here is one against a very good opponent
http://replay.pokemonshowdown.com/ou-74349584
http://replay.pokemonshowdown.com/ou-74906444
This last one was a standard team but my opponent wasnt too great
http://replay.pokemonshowdown.com/ou-74917050
I have made a few teams but I am really happy and proud of this one not because it is super original or unique but I did make it basically by myself(some help from PS) and actually have fun when battling with it.
I hope you enjoyed the RMT any feedback is appreciated
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