That's debatable.Is it wrong to say that talonflame is overcentralising, albeit less extremely than m-kanga was and possibly m-luc is?
You could argue either way.
That's debatable.Is it wrong to say that talonflame is overcentralising, albeit less extremely than m-kanga was and possibly m-luc is?
252 Atk Mega Absol Sucker Punch vs. 252 HP / 252+ Def Politoed: 127-150 (33 - 39%) -- 99.9% chance to 3HKOA bit nit picky, but aren't Yveltal's dark aura sucker punches and m-absol's sucker punches stronger than talonflame's BB? Or is CB BB stronger than both of those?
Also,
Is it wrong to say that talonflame is overcentralising, albeit less extremely than m-kanga was and possibly m-luc is?
You could say that 6th gen has indirectly buffed shaymin over Celebi. Fairy-types taking fighting-type attacks so celebi is out for that job. Steel Types losing their ghost and Dark weaknesses so their far more prevalent and making Celebi's staying power that much weaker. The metagame turning to a more bulky offensive prevalence which is good for shaymin as it has access to the ever lovely Seed Flare and Natural Cure/Rest is the best way to heal ever! Talonflames main counter, Rotom-w is effectively walled by Shaymin. (Though Talonflame itself doesn't do Shaymin any favors) Shaymin has a real niche in this metagame as a bulky offensive Grass-type.So I didn't see a thread for this 'mon but wanted to talk about it since I think he's gained a couple of favourable niche uses this generation with the way the meta is currently trending. What do people think about Shaymin?
Some notable things:
• He's now immune to Grass type status, i.e. Stun Spore/Sleep Powder/Leech Seed
• Wisp is everywhere, and he's a great status absorber
• He counters Rotom-W, and isn't too bad against a couple of things
• Bulkier meta, with access to Rest + Natural Cure
• Access to Healing Wish
• He checks quite a few Pokes in certain situations because of his Speed, such as Azumarill, Heatran (unscarfed), Bug/Steel with HP Fire
• Seed Flare is really strong. If it get's a -2 Special Defense drop, Pokemon that are slower than Shaymin are often unsafe if the drop happens during the switch.
He has a lot of issues as well, mind you. Things like Genesect and Greninja running around who outspeed him and deal good damage are a problem. Things like Talonflame and Mega-Venusaur counter him.
he was using a Slurpuff dude...http://replay.pokemonshowdown.com/ou-75484177
Stall is still dead tho
this man got destroyed for using hyper offense :]]]
Hyper offense is everywhere it needs to stop :[
haha lol
I would not even remotely consider that team "hyper offense"…http://replay.pokemonshowdown.com/ou-75484177
Stall is still dead tho
this man got destroyed for using hyper offense :]]]
Hyper offense is everywhere it needs to stop :[
haha lol
There's also Zen Headbutt on physical sets, which has a pretty good chance to 2HKO after Stealth Rock, but no one runs that. However, M-Venusaur does not take +2 Flash Cannons well at all.I do believe Msaur walls Luke forever, unless it runs Psychic on NP sets...
I don't think looking at solely weaknesses is a valid way to evaluate the usefulness of Ghost/Dark as an attacking type at all, you also have to consider the vast amount of OU that has lost a resistance to Ghost that would have made something like Shadow Ball Aegislash much easier to switch into:How do people feel about continued statements being made that Ghost/Dark are the best attacking types this generation, or at least dramatically improved? That was certainly applicable early on to try to check MGengar and because bulky Ghosts shot up in popularity while MKang was legal, but I don't think it's still a valid statement. They gained slightly more use as a neutral coverage option with the Steel nerf, but let's look at what's actually weak to Ghost/Dark in OU:
| 4 | Aegislash | 14.514% |
| 12 | Gengar | 10.972% |
| 20 | Alakazam | 6.726% |
| 23 | Espeon | 6.662% |
| 25 | Trevenant | 6.049% |
| 33 | Latios | 4.977% |
| 42 | Starmie | 4.152% |
| 47 | Jirachi | 3.900% |
Of those, only 2 are new, and only 1 wasn't weak to Ghost/Dark before - it's Jirachi, who's almost at the bottom of the tier in usage. Gengar, Zam and Espeon are frail and don't usually need to be hit SE to OHKO'd. All the others are covered by three very common coverage types - Fire, Ice and Electric.
Focus Blast/Shadow Ball and Close Combat/Crunch have always been good neutral coverage options used by many sweepers, and that remains true this generation. However, I think people continue to overestimate the usefulness of these types now that MKang and MGengar''s bans have decreased the overall presence of bulky Ghost types, therefore mitigating how often they need to be checked. Nothing that wasn't running a Ghost/Dark move for neutral coverage before has any real reason to add one now in reaction to the XY metagame.
Its not a counter to physical luke. +2 CC OHKOs it. And if stealth rocks are in play, its not a counter to special luke either.I'd like to ask why Charizard-Y is never brought up as a check to (M)Lucario.
As a user of Yzard, I almost never had problems with Lucario users. Granted, that's just my ~1800ish experience with other ~1800ish players, but I'd like to make a case for Yzard being a very reliable check to Luke.
Yzard's typing makes people turn their noses up at that stinky stealth rock weakness, but it actually has some interesting resistances, case-in-point being Steel and Fighting. That's right, Yzard resists both of Luke's STABs, usually Bullet punch or CC. Yzard also happens to have some pretty damn good special bulk, which makes it a strong check for the special attacker variant, which is getting increasingly popular based on my observations. I hardly ever see Lucario carrying stone edge, so that's besides the point.
Sure, you say, Luke is unpredictable. However, Yzard does to Luke what it does to everyone else: Fire Blast him in the face. Yzard can usually take a hit from Lucario, assuming he's not boosted. This is common in sun teams however, which is where Yzard is often located- Lucario often wants to use his priority move to take out the current pokemon on the field immediately. Since Yzard is safe to bullet punch, he can safely switch in and proceed to Fire Blast.
That may sound like a lot of theorymonning, but after more than 20 encounters with Luke I can say this happens very often. So my point is that Yzard is not brought up as a check/counter to Luke often enough.
What I argued in my post is that Luke isn't always at +2, although I can see how that isn't really correct. Maybe I've just been battling bad players who don't predict. As for rocks, well, as a user of Yzard, you pretty much put all your eggs in the rapid spin basket- you either are able to spin rocks away or you lose your mega without much struggle.Its not a counter to physical luke. +2 CC OHKOs it. And if stealth rocks are in play, its not a counter to special luke either.
Didnt you say you were ~1800, i can imagine those players can prodict a switch and set up a sd/np, you shouldnt be switching in your yzard as a counter if rocks are up, it is better to use a more reliable threat, you dont want your mega taking too much damage if it isnt required.What I argued in my post is that Luke isn't always at +2, although I can see how that isn't really correct. Maybe I've just been battling bad players who don't predict. As for rocks, well, as a user of Yzard, you pretty much put all your eggs in the rapid spin basket- you either are able to spin rocks away or you lose your mega without much struggle.
So far, it's been to my luck that Lucario users don't predict my switch and go for bullet punch- therefore allowing me to use Fire Blast and finish him off. Maybe it's just the situation that my team always lands in. I brought up Yzard as a counter because someone posted a list of checks to MLuke in another thread, with Volcarona as one of them. This led to my suggestion of Yzard as an alternate.Didnt you say you were ~1800, i can imagine those players can prodict a switch and set up a sd/np, you shouldnt be switching in your yzard as a counter if rocks are up, it is better to use a more reliable threat, you dont want your mega taking too much damage if it isnt required.
Huh?For me, Assault Vest Tornadus-T works great as a counter against all special variants of Lucario. Takes 52% max from +2 Timid Flash Cannon, and can retaliate with air slash/heat wave/hurricane.
Whoops my bad. I forgot to change lucario's evs to special attack since showdown's calculator gives physical mega luke as default. I run 232 SDef / 252 HP / 24 Spd (enough speed to outspeed neutral 252 speed kyub), so the correct calc should be the following:Huh?
+2 252 SpA Adaptability Mega Lucario Flash Cannon vs. 252 HP / 252+ SpD Assault Vest Tornadus-T: 52.4 - 61.8%
Maybe you meant this?
252 SpA Adaptability Mega Lucario Flash Cannon vs. 0 HP / 0 SpD Assault Vest Tornadus-T: 45.4 - 53.5%
252 SpA Adaptability Mega Lucario Vacuum Wave vs. 0 HP / 0 SpD Assault Vest Tornadus-T: 11.3 - 13.7%
Hmm, Tornadus-Therian can switch into any unboosted move and force Lucario out or KO it. Even if it takes a Vacuum Wave with Stealth Rock damage, the maximum damage it'll take is 91%.
252 SpA Tornadus-T Heat Wave vs. 0 HP / 0 SpD Mega Lucario: 88.2 - 103.9%
Seems good to me. Focus Blast ensures the KO, but I'd rather run Spikes or Extremespeed.