Hey guys!
Before I start the RMT, I would like to point out that I am a returning veteran from Gen IV, who skipped gen V due to the weather wars getting annoying. This is my first RMT in a couple of years and my team could be missing coverage for certain threats which I am not aware of. This is the reason why I made this RMT, obviously! I used this team for over 50 battles on Pokemon Online with a rating of +1300. It's not the best rating out there, but I don't mind. (I use this simulator, because I can play it on my Android device, which is very handy when I travel) Now, let's start with the RMT!
1. Team Building Process
Step 1: I have been in the tutor program on Smogon before, and I basically learned how to make a team there. I was pointed out that I had to find one ''star'' pokemon, which I can build a team around. I picked Mega Venusaur, because I wanted to make a Bulky Offensive team and Mega Venusaur fits that theme perfectly.
Step 2: Because Venusaur is partly grass-typed, I wanted to make a Fire/Water/Grass core. Rotom-W immediately came to my thought process, because it covers threats like Talonflame and works pretty well with venusaur, synergy wise. To complete the Fire/Water/Grass core, I added Heatran to the party. It can use Stealth Rock and with the amount of resistances it has, it is a valuable asset to my team.
Step 3: Then I wanted some priority in my team. Scizor came into my mind, as it's bulky enough to take a few hits and it learns Defog, which can come in handy. Just to be sure, I also added Azumarill with a Choice Band, otherwise, Dragons would ruin me.
Step 4: Last but not least, I needed something that could take are of Thunder Waves and Electric moves in general, while also stopping Ground moves. Landorus-T and Gliscor were the best options, and I chose the first one, because otherwise my team would be too wall-ish, and I wanted some power.
Step 5: After a lot of battles on Pokemon Online, I came to the conclusion that Scizor was not a good asset to my team. I needed speed and Defog wasn't really needed since I have no Stealth Rock weaknesses, and my team has great momentum with U-Turn and Volt Switch. I didn't want to lose that, so I simply chose to use Genesect with a Choice Scarf.
2. The Team!
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 192 HP /252 Atk / 64 Spd
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge
~~~ Landorus-T helps with Aegislash and Excadrill. I do have to watch out for the Autotomize set on Aegislash, those run Hidden Power Ice, which instantly kills Landorus-T. I chose Earthquake and Stone Edge as coverage moves, because it's nearly unresisted and these two moves never gave me trouble. At first, I used Rock Slide over Stone Edge, but the difference in power is just too big and I miss out on OHKO's. I hate moves that often miss, but I had no choice. Double Dance set is most of the time a surprise factor and deals with heavy offense pokemon. EV Spread is suggested by Lucas Hobbs and allows Landorus-T to become more bulky than it already is, surviving a move from +1 Jolly Mega Lucario.
Genesect @ Choice Scarf
Ability: Download
EVs: 252 SAtk / 252 Spd / 4 Atk
Naive Nature
- U-turn
- Blaze Kick
- Ice Beam
- Thunderbolt
~~~ I never got to use this dude in Gen V, since I skipped that Gen, but now I know why it was banned. Download makes it a formidable sweeper, in both attacking departments. Genesect is known for its amazing revenge killing abilities and because of that, it can deal with numerous threats like Dragon Dancing Dragon-types. Also, because of Blaze Kick, Special Defensively Jirachi and Air Balloon Excadrill are not a threat anymore, since both of them are 2HKO'd by Blaze Kick. BoltBeam is used for coverage and U-Turn for the obvious Volt Switch / U-Turn combo.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Superpower
- Play Rough
~~~ Azumarill is my plain Dragon switch-in. It destroys Mega Charizard X, and any other Dragon-type that does not set-up. This is just the standard Azumarill, with priority to kill set-uppers like Lucario, Volcarona, Talonflame, the list goes on. Azumarill is also my Fighting-type killer. Conkeldurr is one of the threats on this team and Azumarill has to take care of it if Venusaur is down. Max HP and max ATK for being tanky, as Azumarill doesn't need to outspeed anything.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Volt Switch
- Hydro Pump
- Rest
- Will-O-Wisp
~~~ Again, a standard set. I chose ChestoResto because I like the reliable recovery, even though it's for one turn. Pain Split is just too situational for me and it's not available for me in-game, which I plan on recreating when the team is done testing. Rotom-Wash is also my status absorber, and I really need one since Thunder Wave is kind of annoying for my team and so is Will-O-Wisp. Rotom-W is a good Talonflame counter, eats other water-types and it's just a very bulky pokemon. No need to explain anything further. I chose for the physical EV spread and nature, because most of pokemon that Rotom-W needs to check are physical based.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Stealth Rock
- Earth Power
- Hidden Power [Ice]
- Fire Blast
~~~ Heatran is my favourite legendary and I want to use it in all my teams, if it fits. It does fit in this team, and with Air Balloon, it checks Excadrill and opposing Landorus-T, which otherwise wrecks the shit out of this move. It's also nice for Heatran that it can switch-in on Ground-type moves. Hidden Power Ice kills Dragons and Landorus-T, which some people don't expect. Stealth Rock is needed for opposing Charizard Y's (big threat). Also, Heatran loves to eat Will-O-Wisps. It's too bad that it can't do anything against opposing Rotom-W's, but that's why Venusaur is in this team. The EV spread is made to be as strong as possible and as fast as possible.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 196 Def / 60 SDef
Bold Nature
- Sleep Powder
- Sludge Bomb
- Giga Drain
- Synthesis
~~~ The big star! The big wall! The big Sleep Inducer! This pokemon is great. It can eat any move that is not Flying and Psychic-typed. Synthesis gives it a reliable recovery together with Giga Drain. Sludge Bomb is mainly there for Fairy-types like Togekiss and Sylveon, who like to switch-in on Venusaur. I used to run Earthquake, but I only used it for Heatran, Scizor, Tyranitar, Aegislash, etc. They all wall Venusaur and I needed to do something. Sleep Powder, however, renders a pokemon almost useless. I need advice on this, since I don't know which is the better option. The EV spread is made for Earthquake and to take physical hits like a boss. I changed the EV spread from a Defensive Tank to a Mixed Tank.
3. I need your help!
I would to thank anyone in advance that is making time for me to rate my team. Any criticism is appreciated, even the bad ones. I am here to learn and to become a good teambuilder, as I enjoy making teams.
Before I start the RMT, I would like to point out that I am a returning veteran from Gen IV, who skipped gen V due to the weather wars getting annoying. This is my first RMT in a couple of years and my team could be missing coverage for certain threats which I am not aware of. This is the reason why I made this RMT, obviously! I used this team for over 50 battles on Pokemon Online with a rating of +1300. It's not the best rating out there, but I don't mind. (I use this simulator, because I can play it on my Android device, which is very handy when I travel) Now, let's start with the RMT!
1. Team Building Process
Step 1: I have been in the tutor program on Smogon before, and I basically learned how to make a team there. I was pointed out that I had to find one ''star'' pokemon, which I can build a team around. I picked Mega Venusaur, because I wanted to make a Bulky Offensive team and Mega Venusaur fits that theme perfectly.
Step 2: Because Venusaur is partly grass-typed, I wanted to make a Fire/Water/Grass core. Rotom-W immediately came to my thought process, because it covers threats like Talonflame and works pretty well with venusaur, synergy wise. To complete the Fire/Water/Grass core, I added Heatran to the party. It can use Stealth Rock and with the amount of resistances it has, it is a valuable asset to my team.
Step 3: Then I wanted some priority in my team. Scizor came into my mind, as it's bulky enough to take a few hits and it learns Defog, which can come in handy. Just to be sure, I also added Azumarill with a Choice Band, otherwise, Dragons would ruin me.
Step 4: Last but not least, I needed something that could take are of Thunder Waves and Electric moves in general, while also stopping Ground moves. Landorus-T and Gliscor were the best options, and I chose the first one, because otherwise my team would be too wall-ish, and I wanted some power.
Step 5: After a lot of battles on Pokemon Online, I came to the conclusion that Scizor was not a good asset to my team. I needed speed and Defog wasn't really needed since I have no Stealth Rock weaknesses, and my team has great momentum with U-Turn and Volt Switch. I didn't want to lose that, so I simply chose to use Genesect with a Choice Scarf.
2. The Team!
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 192 HP /252 Atk / 64 Spd
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge
~~~ Landorus-T helps with Aegislash and Excadrill. I do have to watch out for the Autotomize set on Aegislash, those run Hidden Power Ice, which instantly kills Landorus-T. I chose Earthquake and Stone Edge as coverage moves, because it's nearly unresisted and these two moves never gave me trouble. At first, I used Rock Slide over Stone Edge, but the difference in power is just too big and I miss out on OHKO's. I hate moves that often miss, but I had no choice. Double Dance set is most of the time a surprise factor and deals with heavy offense pokemon. EV Spread is suggested by Lucas Hobbs and allows Landorus-T to become more bulky than it already is, surviving a move from +1 Jolly Mega Lucario.
Genesect @ Choice Scarf
Ability: Download
EVs: 252 SAtk / 252 Spd / 4 Atk
Naive Nature
- U-turn
- Blaze Kick
- Ice Beam
- Thunderbolt
~~~ I never got to use this dude in Gen V, since I skipped that Gen, but now I know why it was banned. Download makes it a formidable sweeper, in both attacking departments. Genesect is known for its amazing revenge killing abilities and because of that, it can deal with numerous threats like Dragon Dancing Dragon-types. Also, because of Blaze Kick, Special Defensively Jirachi and Air Balloon Excadrill are not a threat anymore, since both of them are 2HKO'd by Blaze Kick. BoltBeam is used for coverage and U-Turn for the obvious Volt Switch / U-Turn combo.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Superpower
- Play Rough
~~~ Azumarill is my plain Dragon switch-in. It destroys Mega Charizard X, and any other Dragon-type that does not set-up. This is just the standard Azumarill, with priority to kill set-uppers like Lucario, Volcarona, Talonflame, the list goes on. Azumarill is also my Fighting-type killer. Conkeldurr is one of the threats on this team and Azumarill has to take care of it if Venusaur is down. Max HP and max ATK for being tanky, as Azumarill doesn't need to outspeed anything.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Volt Switch
- Hydro Pump
- Rest
- Will-O-Wisp
~~~ Again, a standard set. I chose ChestoResto because I like the reliable recovery, even though it's for one turn. Pain Split is just too situational for me and it's not available for me in-game, which I plan on recreating when the team is done testing. Rotom-Wash is also my status absorber, and I really need one since Thunder Wave is kind of annoying for my team and so is Will-O-Wisp. Rotom-W is a good Talonflame counter, eats other water-types and it's just a very bulky pokemon. No need to explain anything further. I chose for the physical EV spread and nature, because most of pokemon that Rotom-W needs to check are physical based.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Stealth Rock
- Earth Power
- Hidden Power [Ice]
- Fire Blast
~~~ Heatran is my favourite legendary and I want to use it in all my teams, if it fits. It does fit in this team, and with Air Balloon, it checks Excadrill and opposing Landorus-T, which otherwise wrecks the shit out of this move. It's also nice for Heatran that it can switch-in on Ground-type moves. Hidden Power Ice kills Dragons and Landorus-T, which some people don't expect. Stealth Rock is needed for opposing Charizard Y's (big threat). Also, Heatran loves to eat Will-O-Wisps. It's too bad that it can't do anything against opposing Rotom-W's, but that's why Venusaur is in this team. The EV spread is made to be as strong as possible and as fast as possible.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 196 Def / 60 SDef
Bold Nature
- Sleep Powder
- Sludge Bomb
- Giga Drain
- Synthesis
~~~ The big star! The big wall! The big Sleep Inducer! This pokemon is great. It can eat any move that is not Flying and Psychic-typed. Synthesis gives it a reliable recovery together with Giga Drain. Sludge Bomb is mainly there for Fairy-types like Togekiss and Sylveon, who like to switch-in on Venusaur. I used to run Earthquake, but I only used it for Heatran, Scizor, Tyranitar, Aegislash, etc. They all wall Venusaur and I needed to do something. Sleep Powder, however, renders a pokemon almost useless. I need advice on this, since I don't know which is the better option. The EV spread is made for Earthquake and to take physical hits like a boss. I changed the EV spread from a Defensive Tank to a Mixed Tank.
3. I need your help!
I would to thank anyone in advance that is making time for me to rate my team. Any criticism is appreciated, even the bad ones. I am here to learn and to become a good teambuilder, as I enjoy making teams.
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