Clefable is a bit overrated. that's for sure. The more threatening boosters of OU, Scizor and Lucario, carry STAB attacks that threaten Clefable. I suppose it can stop a boosted Volcarona for a few, but it doesn't have any moves that hit back hard and unoosted Volc still hits hard.
As for the build, I think comic power power, while potentially powerful, is a too unreliable. First the opponent needs to stay in for 3 swaggers and then Psych Up to reach max potential damage, and because of the mechanics of Psych Up you could potentially lose boosts should the opponent switch. I think it's better to run the set with some kind of passive damage in order to help rack up damage. Toxic might be decent as Unaware and Softboiled allows Clefable to sponge a surprising number of hits. Trick + Flame orb with swagger support helps to make Clefable more bulky on the physical side whilst doing decent damage each turn.
Swagsire definitely does this better since its scald burns at the most inconvenient of times.
Ah... swagger. If anything it's fun picturing your opponents throwing fits rage from having their pokemon kill themselves.Similar to Swagsire, this thing can actually pull off a great Swagger set:
Swagable (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Swagger
- Psych Up
- Stored Power
- Soft-Boiled
This set is odd, you could use the reliableness of Cosmic Power, but this set pulls off a ton of shenanigans. Similarly, you can run Ditto to get the boosts if they kill Clefable. Clefable has fun getting +2, it may get it in Attack, but this amps up Clefables Stored Power exactly as much as Cosmic Power does. It then leaves the opponent confused and you at +2 Stored Power. This set is gimmicky, but it is pretty fun to use!
As for the build, I think comic power power, while potentially powerful, is a too unreliable. First the opponent needs to stay in for 3 swaggers and then Psych Up to reach max potential damage, and because of the mechanics of Psych Up you could potentially lose boosts should the opponent switch. I think it's better to run the set with some kind of passive damage in order to help rack up damage. Toxic might be decent as Unaware and Softboiled allows Clefable to sponge a surprising number of hits. Trick + Flame orb with swagger support helps to make Clefable more bulky on the physical side whilst doing decent damage each turn.
Swagsire definitely does this better since its scald burns at the most inconvenient of times.