LC Sewaddle QC 3/3 GP 2/2

Anthiese

formerly Jac
is a Battle Simulator Moderator Alumnus
QC 3/3 Electrolyte / Goddess Briyella / Ray Jay
GP 2/2 Redew / Magcargo

Overview


Sewaddle does not see much usage due to the existence of Spinarak and Surskit. Its six weaknesses and middling Speed make it hard for Sewaddle to come in and set up. However, Sewaddle does have some boons over it's competition, namely in defensive prowess, as well as a new immunity to powder-based moves.


Sticky Web Setter
##############
name: sticky web setter
move 1: Sticky Web
move 2: Energy Ball
move 3: Hidden Power Fire / Hidden Power Rock
move 4: Air Slash
ability: Chlorophyll
item: Eviolite
evs: 156 HP / 196 Def / 40 SpA / 116 SpD
nature: Bold

Moves
========

Sticky Web gives your team the advantage by lowering the Speed of the opponent's grounded Pokemon by one stage. This makes it easier for slower, powerful Pokemon to sweep. Energy Ball is Sewaddle's obligatory STAB attack. Hidden Power Fire is used to hit enemy Steel-types such as Ferroseed and it is further powered up by the sun if it is present. Hidden Power Rock is an alternative to hit Flying-types and Fire-types on the switch-in nailing Larvesta especially hard. Air Slash is to hit opposing Fighting-type Pokemon with, and it also hits opposing Grass-types for decent damage as well.

Set Details
========

The given combination of EVs allows Sewaddle to switch into Stealth Rock multiple times while maintaining it's bulk, and a Bold nature is used to take physical hits better. Chlorophyll is the primary ability, as Overcoat is quite redundant with Sewaddle's new immunity to powder moves and Sewaddle particularly ideal on sand teams either. Swarm is also a mediocre ability, as Sewaddle enjoys more longevity to set up Sticky Web and possibly get a few attacks off while it has the chance, and this set doesn't have a Bug-type attack for Swarm to boost anyways.

Usage Tips
========

Set up Sticky Web when you can; Sewaddle has completed its primary job if this is done. Using Sewaddle as a lead to accomplish this or coming in on Water-, Fighting-, Ground- , or Electric- type moves is usually the best way to go. Sewaddle is also the only Sticky Web user that doesn't have to rely on Focus Sash since it has the defenses to take a few non-super effective hits, and Eviolite helps it considerably in that regard.

Team Options
========

Vulpix is Sewaddle's best partner. Despite sun aggravating Sewaddle's Fire weakness, it doubles its Speed. Pokemon resistant to Fire- and Flying-type moves are also great partners. Steel-types such as Pawniard and Magnemite as well as Water-types including Slowpoke and Mantyke can switch into these moves, while Sewaddle can take Electric- and Ground-type attacks aimed at them. Rock-types such as Archen and Tyrunt also resist Fire and Flying moves, and so they make excellent defensive partners. Also, bear in mind that slower Pokemon can utilize Sticky Web to sweep. Pokemon like Pawniard and Fighting-types such as Meinfoo, and Timburr make good offensive teammates that appreciate the Speed advantage. Offensive sun partners that appreciate some slow-down are Solar Power Charmander and Helioptile.

Other Options
============

A Life Orb Chlorophyll set consisting of SolarBeam / Hidden Power Fire / Bug Buzz / Air Slash is a choice, but is gimmicky. Calm Mind is an option for boosting power and special bulk. Sewaddle has a useful support move in Sunny Day which it can use to double its Speed as well as that of other teammates with the Chlorophyll ability. It's notable that Sewaddle has access to Agility, Iron Defense, Calm Mind and Baton Pass as well as it can use these moves to pass boosts to a teammate. Bug Buzz is a secondary STAB option, but it doesn't hit very many Pokemon for super effective damage, apart from Purrloin and Psychic-types. Lastly, Sewaddle gets Magic Coat to deflect status moves, but its incompatibility with Sticky Web makes it a poor option in most scenarios.

Checks & Counters
============

**Pokemon with super effective moves**:Sewaddle has six weaknesses, all of which are relatively common attacking types. Even with Sewaddle's decent defenses, it cannot withstand even the weakest of Fire- and Flying-type moves.

**Stealth Rock and status**:Sewaddle dislikes Stealth Rock, as it strips a quarter of it's health away each time it enters battle. It is also not fond of status.

**Taunt / Defog**: Defog and Taunt are two moves that make Sewaddle semi-useless or render it set up bait. Sewaddle usually cannot do much against users of these moves

**Specially bulky Pokemon** It's also notable that any Pokemon with great special bulk can wall Sewaddle. Munchlax and Porygon are able to tank everything Sewaddle has. Spritzee can come in on Sewaddle and heal off any damage taken and set up multiple Calm Mind boosts.
 
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Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
It's important to note and stress in the overview that the ONLY reason why you would ever use Sewaddle is for its Sticky Web. It is weak to too many things (Flying-types, Ice-types, Fire-types, Rock-types, and more) to be of any use in any other regard. Because of this, mention a few things it has over other Sticky Web users (basically, Surskit and Spinarak)- mainly, its better bulk. I understand that you mention a sun sweeper set but eh that's kind of a gimmick in my opinion.

Those slashes in the last slot are kind of messy. IMO take off Protect, Magic Coat, Synthesis, and Sunny Day, and stash them all in other options. Those moves are useful situationally but in general, Energy Ball and Air Slash will help a lot more. Energy Ball hits bulky Water-types, and Air Slash hits Fighting-types, which is huge. Protect is subpar because while you can scout you can't really do much while you're doing so. Magic Coat is too situational, and nobody is ever going to bother statusing Sewaddle- they'll just kill it lol. Synthesis isn't as useful as an attack, again because you'll rarely actually need the healing. Sunny Day I guess is pretty cool if you want to support a sun sweeper but Vulpix is much more reliable and Sun isn't that popular / useful anyway. Also, you mention it being used with Vulpix later in the description anyway, so it's not really necessary.

In Checks & Counters mention how almost anything with decent power and bulk can beat Sewaddle because it's really weak without investment. Mention Stealth Rock being annoying, as well as Defog / Rapid Spin, which can remove Sewaddle's Sticky Web.


Nice work Jacques.
 

Anthiese

formerly Jac
is a Battle Simulator Moderator Alumnus
/me blows kiss

I'll add those changes asap.

EDIT: changed <3

SECOND EDIT: I think im all ready for QC
 
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I'd probably make Chlorophyll the main ability since Sewaddle is already immune to Powder moves due to its grass typing. Which makes Overcoat redundant imo. Chlorophyll is especially useful with Vulpix being popular. Unless you really hate the damage from hail or sand :O
 
Vulpix is partner number one. Although sun aggravates his fire weakness, it doubles his speed, and makes Synthesis heal 67% instead of 50%. Pokemon resistant to Fire and Flying moves are the next best things. Steels like Pawniard, and Magnemite and Waters like Slowpoke and Mantyke can absor these hits while Sewaddle can take those Fairy, Electric, and Ground attacks aimed at them.
you should probably put synthesis on that set somewhere, reliable recovery is like the best reason to use sewaddle

Also, why is Bug Buzz the main option? Energy Ball seems more important, since Bug Buzz doesn't hit Fighting or Ground pokemon that you switch into, and Energy Ball hits Water and Ground pokemon.

Also, Sewaddle gets Calm Mind, which can be used on that shitty sweeper set, and it also gets Agility and Baton Pass.
 

Anthiese

formerly Jac
is a Battle Simulator Moderator Alumnus
I'd probably make Chlorophyll the main ability since Sewaddle is already immune to Powder moves due to its grass typing. Which makes Overcoat redundant imo. Chlorophyll is especially useful with Vulpix being popular. Unless you really hate the damage from hail or sand :O
lol a silly mistake on my part, thank you for pointing that out. i'll get it changed.

you should probably put synthesis on that set somewhere, reliable recovery is like the best reason to use sewaddle

Also, why is Bug Buzz the main option? Energy Ball seems more important, since Bug Buzz doesn't hit Fighting or Ground pokemon that you switch into, and Energy Ball hits Water and Ground pokemon.

Also, Sewaddle gets Calm Mind, which can be used on that shitty sweeper set, and it also gets Agility and Baton Pass.
I can change all of this too.

EDIT: all done~ thank you very much!
 
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Those slashes in the last slot are kind of messy. IMO take off Protect, Magic Coat, Synthesis, and Sunny Day, and stash them all in other options. Those moves are useful situationally but in general, Energy Ball and Air Slash will help a lot more. Energy Ball hits bulky Water-types, and Air Slash hits Fighting-types, which is huge. Protect is subpar because while you can scout you can't really do much while you're doing so. Magic Coat is too situational, and nobody is ever going to bother statusing Sewaddle- they'll just kill it lol. Synthesis isn't as useful as an attack, again because you'll rarely actually need the healing.
Oh yeah.

0 SpA Sewaddle Hidden Power Ice vs. 0 HP / 0 SpD Gligar: 16-20 (69.5 - 86.9%) -- guaranteed 2HKO
0 SpA Sewaddle Energy Ball vs. 0 HP / 0 SpD Gligar: 7-10 (30.4 - 43.4%) -- 100% chance to 3HKO (aka prime not-activating-berry-juice range)

You can only 3HKO a Berry Juice Gligar while he destroys you with Acrobatics. Besides, what else runs Defog, besides Vullaby and Gligar? Stunky doesn't care about anything you do.

Sticky Web / Energy Ball / Air Slash / Synthesis seems like the best option. Bug Buzz is pretty useless. Air Slash hits Grass-types and Meditite. Energy Ball hits Slowpoke. Houndour, Stunky, Murkrow, Pawniard, Scraggy, and Vullaby are only hit neutrally by Bug Buzz, and Carvanha is OHKO'd by Energy Ball. Bug Buzz hits, like, Bronzor and Abra?
 
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Anthiese

formerly Jac
is a Battle Simulator Moderator Alumnus
Oh yeah.

0 SpA Sewaddle Hidden Power Ice vs. 0 HP / 0 SpD Gligar: 16-20 (69.5 - 86.9%) -- guaranteed 2HKO
0 SpA Sewaddle Energy Ball vs. 0 HP / 0 SpD Gligar: 7-10 (30.4 - 43.4%) -- 100% chance to 3HKO (aka prime not-activating-berry-juice range)

You can only 3HKO a Berry Juice Gligar while he destroys you with Acrobatics. Besides, what else runs Defog, besides Vullaby and Gligar? Stunky doesn't care about anything you do.

Sticky Web / Energy Ball / Air Slash / Synthesis seems like the best option. Bug Buzz is pretty useless. Air Slash hits Grass-types and Meditite. Energy Ball hits Slowpoke. Houndour, Stunky, Murkrow, Pawniard, Scraggy, and Vullaby are only hit neutrally by Bug Buzz, and Carvanha is OHKO'd by Energy Ball. Bug Buzz hits, like, Bronzor and Abra?
Added changes~
 
Your evs: 76/196/196+

252 SpA Abra Psyshock vs. 76 HP / 196 Def Sewaddle: 12-15 (54.5 - 68.1%) -- guaranteed 2HKO
252 SpA Abra Shadow Ball vs. 76 HP / 196+ SpD Sewaddle: 8-10 (36.3 - 45.4%) -- guaranteed 3HKO

Alternate evs: 236/116/116+

252 SpA Abra Psyshock vs. 236 HP / 116 Def Sewaddle: 12-15 (50 - 62.5%) -- guaranteed 2HKO
252 SpA Abra Shadow Ball vs. 236 HP / 116+ SpD Sewaddle: 8-10 (33.3 - 41.6%) -- guaranteed 3HKO

236/116/116 is more bulky than 76/196/196. You can only switch into SR 4 times though, so 156/196/116+ is probably best.

SR-compensating evs: 156/196/116+

252 SpA Abra Psyshock vs. 156 HP / 196 Def Sewaddle: 12-15 (52.1 - 65.2%) -- guaranteed 2HKO
252 SpA Abra Shadow Ball vs. 156 HP / 116+ SpD Sewaddle: 8-10 (34.7 - 43.4%) -- guaranteed 3HKO

Still more bulky on both sides, bias towards physical defense because Ground / Fighting resists are more important.

Also, Syntesis, Magic Coat, and Giga Drain are Gen 5 tutor moves and incompatible with Sticky Web.

:/
 
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Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Me and Jac talked on irc. Synthesis is illegal with Sticky Web, so it's getting replaced by Hidden Power Ice, which smacks Gligar for an OHKO.

156 HP / 196 Def / 36 SpA / 116 SpDef Bold is optimal for EVs. The HP remains an optimal SR number of 23, with defenses being 16 Def / 14 SpDef after 30 Def IVs, giving Sewaddle a spread of 23 / 24 / 21 defenses after Eviolite.

After that it's QC 1/3.
 

Anthiese

formerly Jac
is a Battle Simulator Moderator Alumnus
Your evs: 76/196/196+

252 SpA Abra Psyshock vs. 76 HP / 196 Def Sewaddle: 12-15 (54.5 - 68.1%) -- guaranteed 2HKO
252 SpA Abra Shadow Ball vs. 76 HP / 196+ SpD Sewaddle: 8-10 (36.3 - 45.4%) -- guaranteed 3HKO

Alternate evs: 236/116/116+

252 SpA Abra Psyshock vs. 236 HP / 116 Def Sewaddle: 12-15 (50 - 62.5%) -- guaranteed 2HKO
252 SpA Abra Shadow Ball vs. 236 HP / 116+ SpD Sewaddle: 8-10 (33.3 - 41.6%) -- guaranteed 3HKO

236/116/116 is more bulky than 76/196/196. You can only switch into SR 4 times though, so 156/196/116+ is probably best.

SR-compensating evs: 156/196/116+

252 SpA Abra Psyshock vs. 156 HP / 196 Def Sewaddle: 12-15 (52.1 - 65.2%) -- guaranteed 2HKO
252 SpA Abra Shadow Ball vs. 156 HP / 116+ SpD Sewaddle: 8-10 (34.7 - 43.4%) -- guaranteed 3HKO

Still more bulky on both sides, bias towards physical defense because Ground / Fighting resists are more important.

Also, Syntesis, Magic Coat, and Giga Drain are Gen 5 tutor moves and incompatible with Sticky Web.

:/
thank you for your help!

i'll add these changes.

EDIT

Me and Jac talked on irc. Synthesis is illegal with Sticky Web, so it's getting replaced by Hidden Power Ice, which smacks Gligar for an OHKO.

156 HP / 196 Def / 36 SpA / 116 SpDef Bold is optimal for EVs. The HP remains an optimal SR number of 23, with defenses being 16 Def / 14 SpDef after 30 Def IVs, giving Sewaddle a spread of 23 / 24 / 21 defenses after Eviolite.

After that it's QC 1/3.
All added in~

Thank you K+ <3
 
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Goddess Briyella

Banned deucer.
  • I would change the name to Sticky Web Setter since that's honestly the only reason to even use it, kind of nitpicky but I think this title is better for the analysis.
  • Add emphasis to the fact that Sewaddle is the only Sticky Web user in the tier with enough bulk to run Eviolite and not have to rely on Focus Sash as long as it isn't taking a Fire- or Flying-type attack.
  • Sewaddle is the only Sticky Web setter in the tier to be able to deflect status moves such as sleep, as well as Taunt, two things that opposing Pokemon can use to capitalize on Sewaddle's obvious purpose and prevent it from getting Sticky Web down. This is important enough for Magic Coat to share a slash with Air Slash.
  • Electrolyte's suggestion of adding Hidden Power Ice is absolutely perfect. You should emphasize somewhere that it also gets a super effective hit on the only Magic Bouncer in the tier, and punishes Natu for its obvious switch-in to attempt to deflect Sticky Web. If it's running Light Clay are some other non-Eviolite item as it does commonly, it will probably have to Roost or opt to set up Reflect or Light Screen for its own safety on the following turn, allowing you to switch Sewaddle out and get in a Knock Off user or something else to check Natu. Magic Bounce is a huge threat to Sticky Web users and that's why emphasis on this is so crucial.
  • You implied that Bug resists Fairy in Team Options and this implication should be removed. It's the other way around; Fairy resists Bug-type attacks. Also, less emphasis on Vulpix's auto-Sun increasing the healing power of Synthesis since it's not even listed in the main set. You can still mention it, but give it a lighter tone.
  • Add Rock-types to Team Options, specifically Tyrunt and Archen. Both of these are resistant to Fire and Flying, and are thus ideal teammates to take the attacks Sewaddle is 4x weak to.

Also, for future reference, the name of the set goes above the ######## line where it says SET NAME in the template, as well as below it by the "name" label, like so:

Sticky Web Setter
########
name: Sticky Web Setter
move 1: Sticky Web
move 2: Energy Ball
move 3: Hidden Power [Ice]
move 4: Air Slash / Magic Coat
ability: Chlorophyll
item: Eviolite
evs: 156 HP / 196 Def / 40 SpA / 116 SpD
nature: Bold



Make these changes and that's QC 2/3 ♥
 

Anthiese

formerly Jac
is a Battle Simulator Moderator Alumnus
  • I would change the name to Sticky Web Setter since that's honestly the only reason to even use it, kind of nitpicky but I think this title is better for the analysis.
  • Add emphasis to the fact that Sewaddle is the only Sticky Web user in the tier with enough bulk to run Eviolite and not have to rely on Focus Sash as long as it isn't taking a Fire- or Flying-type attack.
  • Sewaddle is the only Sticky Web setter in the tier to be able to deflect status moves such as sleep, as well as Taunt, two things that opposing Pokemon can use to capitalize on Sewaddle's obvious purpose and prevent it from getting Sticky Web down. This is important enough for Magic Coat to share a slash with Air Slash.
  • Electrolyte's suggestion of adding Hidden Power Ice is absolutely perfect. You should emphasize somewhere that it also gets a super effective hit on the only Magic Bouncer in the tier, and punishes Natu for its obvious switch-in to attempt to deflect Sticky Web. If it's running Light Clay are some other non-Eviolite item as it does commonly, it will probably have to Roost or opt to set up Reflect or Light Screen for its own safety on the following turn, allowing you to switch Sewaddle out and get in a Knock Off user or something else to check Natu. Magic Bounce is a huge threat to Sticky Web users and that's why emphasis on this is so crucial.
  • You implied that Bug resists Fairy in Team Options and this implication should be removed. It's the other way around; Fairy resists Bug-type attacks. Also, less emphasis on Vulpix's auto-Sun increasing the healing power of Synthesis since it's not even listed in the main set. You can still mention it, but give it a lighter tone.
  • Add Rock-types to Team Options, specifically Tyrunt and Archen. Both of these are resistant to Fire and Flying, and are thus ideal teammates to take the attacks Sewaddle is 4x weak to.
Also, for future reference, the name of the set goes above the ######## line where it says SET NAME in the template, as well as below it by the "name" label, like so:

Sticky Web Setter
########
name: Sticky Web Setter
move 1: Sticky Web
move 2: Energy Ball
move 3: Hidden Power [Ice]
move 4: Air Slash / Magic Coat
ability: Chlorophyll
item: Eviolite
evs: 156 HP / 196 Def / 40 SpA / 116 SpD
nature: Bold



Make these changes and that's QC 2/3 ♥

All added in.

Silly mistake of mine tbh (referring to bug beating fairy)

all in all, Thank you very much Briyella <3
 
Jac for LC analyses you have to get three QC checks before you write it up. The process as explained in this thread is 3 QC checks -> write -> final QC look-over to make sure you have everything you're supposed to -> GP checks, which is different from other tiers where the process is 2 QC checks -> write -> 1 QC check -> GP checks.

Also, don't delete your outline when you get to the write-up. Leave it in hide tags. I or another C&C mod can retrieve that from your post's history if you can't (I don't know if they added that for non-mods; I think it was but not sure).
 

Ray Jay

"Jump first, ask questions later, oui oui!"
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Jac actually, where is the skeleton for this? Doesn't seem you ever put it in skeleton form... Just as a warning for the future, you always need to put it as a skeleton instead of paragraphs until you have 3 QC checks. Anyways I will QC this anyways just because I'm nice, but I won't be so nice next time! lol jk i will
  • "Sticky Web" is a better name than "Sticky Web Setter"
  • You haven't explained why Chlorophyll is the chosen ability, so you must do that.
  • Hidden Power Ice, not Hidden Power [Ice]
  • Solar Power Charmander / Helioptile seem like the best teammates to this set, as it appreciates both sun like this set does and is probably the only sun sweeper that gets some sort of benefit from Sticky Web
  • Not sure how final this draft is, but avoid abbreviations in writing (eg Hidden Power not HP, Life Orb not LO)
  • Checks and Counters is supposed to look like a threatlist now, view this to get an idea
That's a lot of changes, but I think they make sense. QC 3/3 (and tag me in a post here when you've implemented the changes).
 

Anthiese

formerly Jac
is a Battle Simulator Moderator Alumnus
Jac actually, where is the skeleton for this? Doesn't seem you ever put it in skeleton form... Just as a warning for the future, you always need to put it as a skeleton instead of paragraphs until you have 3 QC checks. Anyways I will QC this anyways just because I'm nice, but I won't be so nice next time! lol jk i will
  • "Sticky Web" is a better name than "Sticky Web Setter"
  • You haven't explained why Chlorophyll is the chosen ability, so you must do that.
  • Hidden Power Ice, not Hidden Power [Ice]
  • Solar Power Charmander / Helioptile seem like the best teammates to this set, as it appreciates both sun like this set does and is probably the only sun sweeper that gets some sort of benefit from Sticky Web
  • Not sure how final this draft is, but avoid abbreviations in writing (eg Hidden Power not HP, Life Orb not LO)
  • Checks and Counters is supposed to look like a threatlist now, view this to get an idea
That's a lot of changes, but I think they make sense. QC 3/3 (and tag me in a post here when you've implemented the changes).
Ray Jay im all done! erm, just look over it

and urf i think i overlooked that. Should i still do a skeleton jic? (My Togepi one should be up to caliber)
 

tehy

Banned deucer.
amcheck

i get the feeling you weren't really ready to give this up to GP, since it's still a bit skeleton-y, but whatever. Also, you seem to write part of it as if Bug Buzz is an option, which is kind of strange, especially since...why isn't it? Seriously, i read the reasoning and it kind of sucks-it hits meditite...15 power harder, and i guess has flinch? but then there's sub piercing, neutral hits, etc. w/e.

Overview


All in all, this little bug might not see much usage due to the increasing popularity in Spinarak and Surskit. It's six weaknesses, and middling speed make it hard to come in and set up. However, Sewaddle has boons in defensive prowess, in which the other two fall short, Grass typing's new immunity to powder moves, and the crux of it's usage, Sticky Web.

SET (lol only one qq)
Sticky Web
##############
move 1: Sticky Web
move 2: Energy Ball
move 3: Hidden Power Ice
move 4: Air Slash / Magic Coat
ability: Chlorophyll
item: Eviolite
evs: 156 HP / 196 Def / 40 SpA / 116 SpD
nature: Bold

Moves
========

Sticky Web starts off this set by slowing down the grounded opponents Pokemon by one stage. This, allowsing for an easier sweep for slower, powerful Pokemon. Energy Ball is the Pprimary STAB option. Synthesis is a very reliable healing option that is further bolstered in the Sun. Air Slash is a secondary attack for nailing opposing Grass / Bug / Fighting Pokemon., while Hidden Power Ice is for Flying Pokemon. Magic Coat is a somewhat useful option to bounce back hazards / status / Taunt to keep Sewaddle safe.



Set Details
========

The combination of EVs allow for multiple switches into Stealth Rock with maintaining bulk., and a Bold nature is used to take better take physical hits. Chlorophyll is used sSince OvercoatSewaddle is quite redundant with the newalready immunitye to powder moves. Sewanddle isn't goinglikely to really bebe used on Sa sand teams either. Swastorm is also slightly bad since we want longevity to set Sticky Web and to hit hard with ouror hail team, and isn't using any Bug-type moves now while we have the chance, Chlorophyll is used over Overcoat and Swarm.

Usage Tips
========

Set up Sticky Web when you can. C; coming in on Water / Fighting / Ground to sap up the resisted hits is usually the best way to go. Natu iAs the only Magic Bouncer in the tier, Natu is obviously your worst nightmare. A good thing tha, although it is hit super effectively by Hidden Power Ice. Any non-Eviolite Natu will have to set up Screens or Roost and risk being trapped by a friendly Dark Pokemon with Knock Off / Pursuit. Sewaddle is also the only Sticky Web use who doesn't have to rely on Focus Sash, since it has the defenses to take a few hits. U-unless they are Fire or Flying, of course.!


Team Options
========

Vulpix is partner number one. Although sun aggravates his fSewaddle's Fire weakness though, but it doubles it's speed. Pokemon resistant to Fire and Flying moves are the next best thingpartners. Steels like Pawniard, and Magnemite, and Waters like Slowpoke and Mantyke can absorb these hits, while Sewaddle can take those Electric, Water, and Ground attacks aimed at them. Rock types like Archen and Tyrunt also x4 resist Fire and Flying moves, so they as well make excellent defensive partners. Also, do not forget slower Pokemon who can utilize Sticky Web to sweep. Once again Pawniard, and even Mieinfoo, Meditite, and Timburr make good offensive teammates. Offensive Sun partners who appreciate some slow down are Solar Power Charmander and Helioptile. Getting a free Choice Specs boost andFor such a powerful attacker, move freedoming first is a massive boon.

Other Options

A Gimmicky Life Orb Chlorophyll set consisting of SolarBeam/Hidden Power Ice/Bug Buzz/Air Slash is a choice. Yn option, and you can even use Calm Mind to boost it's tankibility. Sewaddle has good support move in Sunny Day which helps his/herSewaddle's fellow Chlorophyll Pokemon speed up. It's also notable that Sewaddle has access to Agility, Iron Defense, Calm Mind and Baton Pass as well. It can use these moves to pass multiple boosts to it's teammateds, aiding in a full chain with Torchic.

Checks & Counters

**Multiple Weaknesses**:Sewaddle has six weaknesses. All slightly common attacking types too. Even with semi -high defenses, there is no taking an unSTABed Fire or Flying move.

**Stealth Rock and Status**:Sewaddle hates Stealth Rock, it strips a quarter of it's health away, and is also not fond of status.

**Taunt / Defog**: Defog and Taunt are two moves that makemakes Sewaddle semi-useless, while Taunt stops Sewaddle semi useless andfrom setting up bait. There is no retaliation unless you areat all. It can, however, take down Defog or Taunt Gligar or Purrloin. Sincewith Hidden Power Ice / Bug Buzz will maim you respectively, and Taunt Purrloin is destroyed by Bug Buzz.

**Specially Bulky Pokemon** It's also notable that any Pokemon with great special bulk can wall the setSewaddle and set up. Misdreavus and Munchlax isare able to tank anything Sewaddle has and set up their sweeps. Spritzee and Swirlix can also come in on this set and set up Wishes and offensive boosts.



Comments:
Even though you didn't use it in quite the usual way 'the crux of blank' is used way too much, so don't, please.

You mention synthesis in the moves section, but it's not slashed or anything. What up with dat?

Doesn't sticky web help every sweeper ever? even the speed-boosting ones like outspeeding scarfers

Magic coat 'keeping sewaddle safe' is fairly irrelevant when you consider that Taunt doesn't hurt it and hazards hurt it only indirectly.

do the Evs actually reduce SR damage, or just let you switch into it 4 times and live? because if so, even with Synthesis possibly existing, it makes much more sense to just say you can switch in 4 times and live.

I rewrote the abilities section a good bit, it sort of needed it. And in case you hadn't noticed, Sewaddle has no Bug-type attacks on this set, at all.

Knock Off isn't really that relevant in trapping Natu, although since you would need a strong attack to prevent it from staying in... keep it in if you want, i guess.

Also rewrote the taunt+defog section. Needed it.

It makes no sense to say 'multiple weaknesses' in the title. Its weakneses-6, as you immediately point out-are one of its greatest counters. Although it'd be nice to see this more fleshed out.

What kind of status is problematic for Sewaddle? You've even got Magic Coat slashed, so people will be wary to status it and you can reflect it too.
 
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Maybe you should specify you want the 31/31/31/31/31/30 IV set instead of the automatic 31/30/30/31/31/31 so you don't lose a point in defense.
 
magic coat is a bw2 tutor move and illegal with sticky web

also tehy grass/flying has much better coverage than grass/bug, grass/flying is only waled by steel types while grass/bug is waled by poison, fire, and steel types. plus flying htis fighting SE, which is neat because sewaddle can switch into fighting-types

EDIT: oh tyeah also flying types
 
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tehy

Banned deucer.
That's true, but last time I checked Air Slash was only 7.5 base power stronger than a resisted Bug Buzz or Energy Ball, even when super effective it's only 15 stronger. At some point, coverage becomes fairly meaningless, and that point may be now. Flinch is cool when sun is up, but other than that it's nothing big. More importantly, Bug Buzz pierces subs and gets stronger neutral hits on plenty of stuff.
 
what things

here are the things that resist energy ball

bug is hit harder by air slash

tyrunt is the only relevant dragon and energy ball hits it

fire, poison, flying types are hit harder by air slash

what are you hitting with bug buzz exactly? snover, who wrecks you. murkrow, who also wrecks you. the only things bug buzz matter for are vullaby (most don't run flying moves), ferroseed (who gives no shits), and pawniard (who still sets up in your face or just destroys you with +2 Knock Off).

how many things that run sub actually take anything from bug buzz? gligar? swirlix? gastly? mienfoo? agility mantyke (not actually a thing)? all of them resist bug. murkrow wrecks you before you can bug buzz obviously. so bug buzz is useful for...sub abra? is sub abra even a thing? is any form of abra a thing? do you even want to hit through subs when you're not even going to KO anything? isn't it better to sack sewaddle to break a sub, rather than hit it through the sub, take a third (at best) of its health, die, and your next switch still can't kill it through the sub and gets wrecked?
 
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tehy

Banned deucer.
Snover switches in and, surprise, surprise, dies after rocks, unless you get the lowest possible roll, while Air slash won't even 2hitko without rocks unless you get the highest roll once. Since this is a dangerous and powerful threat that otherwise switches in nearly for free-worst case is that it's half Koed and you have to predict it a good deal harder, since Air Slash is a coverage move and not a STAB that you can just fire off-you want to discourage it from coming in.

Eviolite Murkrow comes in, takes...er, 40% or so from bug buzz (the calc unfortunately won't show the middle option, even though only the highest and lowest rolls deviate from it), another 25% from rocks, and cannot roost safely. So at least you can play mindgames with it, and if it brave birds something instead of roosting, it can no longer switch into any of your attacks. Which is something. Not grea, but something.

Life Orb Murkrow gets wrecked by the combination of both that and Stealth Rock, which greatly reduces its ability to get off multiple, devastating attacks.

I'm fully aware that Hidden Power Ice hits them too, but it can't really bother Eviolite Murkrow and it doesn't do as much damage, which is pretty relevant when you speak of a devastating offensive threat like Life Orb Murkrow. Also, since it's a coverage move, the amount of damage you do with it if you're wrong is much less than with a STAB like Bug Buzz.

As for Abra...i'll let the numbers do the talking.

21:19tehy!usage abra
21:19TIBotAbra - #11 in LC | Usage: 11.47251% | Raw count: 6,329 | Weight: 0.611666269472

21:19tehy!usage abra, moves
21:19TIBotShadow Ball 95.244% | Psychic 84.329% | Hidden Power Fighting 37.930% | Dazzling Gleam 36.075% | Energy Ball 27.185% | Psyshock 25.407% | Protect 24.778% | Calm Mind 14.066% | Substitute 12.263% | Encore 10.109% | Charge Beam 7.740% | Signal Beam 5.881% | Other 18.992%


Your best argument here is that none of that should be used, but it pretty clearly is, so you're fairly clearly wrong on that score.

Oh yeah, and then there's stuff you mention like Houndour and Vullaby, although the latter needs to be pretty damned weakened for it to matter.

Overall, the main reason to use is that...again, it's a STAB. And what that really means, when you get right down to it, is that it's still powerful, even when you used it on the wrong Pokemon. And that means you can afford to fish for more switch-ins of stuff, since the consequences are less devastating.
 
Ok, so Jac I was checking this but there are way to many errors here. Please check the spelling and grammar standards and improvize your grammar in the analysis. Also, the writing refers to 'we', which is informal and not allowed in c&c :( please do fix the errors / have someone to help write this analysis with, and i will check this n_n
 

Anthiese

formerly Jac
is a Battle Simulator Moderator Alumnus
yeah i know im being pretty lazy... i'll work on this tomorrow and wednesday this week. (i'll edit this when im done with my changes)
 

Goddess Briyella

Banned deucer.
After reading the posts here from tehy and Darkamber8828, I have added fixes.

It turns out Magic Coat is in fact illegal with Sticky Web, so remove that from the slash for the fourth move. Don't mention Magic Coat in Other Options since you have to forgo Sticky Web in order to be able to use it, and that defeats the whole purpose of running Sewaddle in the first place. Slash HP Fire by HP Ice if you want to be able to hit Steels; HP Fire is boosted by the Sun that Chlorophyll already benefits from anyway.

If Gligar ends up getting banned, HP Fire should probably be the first slash.
 

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