Arena: The Junkyard
Format: 3v3 Singles
All Abilities
2 Substitutions
1 Mega
All Items Switch=Ok
2 Chills/5 Recovers
3 Day DQ
Format: 3v3 Singles
All Abilities
2 Substitutions
1 Mega
All Items Switch=Ok
2 Chills/5 Recovers
3 Day DQ
Junkyard (Tentative Arena) (close)
Far, far, away from the city, past the river and through the meadow, beyond the mountains and over the plains, lies an ancient forest. But that's not important. What's important is what's beyond said ancient forest. Beyond said ancient forest lies an old, forgotten, junkyard. Old scraps of metal, appliances, and the bodies of forgotten cars pile up farther than one would imagine physically possible. If one were to go into the heart of the junkyard, they would discover a dirt clearing about 100 feet x 100 feet, and they would also find a lone trainer by the name of Complications.
Effects:
-The once cared-for junkyard seems to emanate sadness. Adding to the effect is the fact that it's always raining. Consequently, it is impossible to summon sunny weather without a Heat Rock, and even then, it will only last 4 rounds. However, Hail storms and Sandstorms can be summoned normally. When altered weather effects end, the arena's weather reverts to rain.
-Any Pokemon who's defenses (before any modifiers from items) add up to a BST of 8 or more (for example, Bronzong), recieve an increase of 1 rank to each of their defenses.
Far, far, away from the city, past the river and through the meadow, beyond the mountains and over the plains, lies an ancient forest. But that's not important. What's important is what's beyond said ancient forest. Beyond said ancient forest lies an old, forgotten, junkyard. Old scraps of metal, appliances, and the bodies of forgotten cars pile up farther than one would imagine physically possible. If one were to go into the heart of the junkyard, they would discover a dirt clearing about 100 feet x 100 feet, and they would also find a lone trainer by the name of Complications.
Effects:
-The once cared-for junkyard seems to emanate sadness. Adding to the effect is the fact that it's always raining. Consequently, it is impossible to summon sunny weather without a Heat Rock, and even then, it will only last 4 rounds. However, Hail storms and Sandstorms can be summoned normally. When altered weather effects end, the arena's weather reverts to rain.
-Any Pokemon who's defenses (before any modifiers from items) add up to a BST of 8 or more (for example, Bronzong), recieve an increase of 1 rank to each of their defenses.
Yolol, ladies and gentlemen. Today we are on this shit-hole that Comp calls a gym (Seriously, get someone to clean this up!) for his battle, as the Steel Gym Leader of wherever-the-fuck-this-thing-takes-place takes on the Fighting Gym Leader, Birkal (Who has a really cool avatar!)!
On the gym leader side, we got these Steel types (How predictable). The recently-out-of-the-closet Kitsunoh, Baal, should prove to be a thorn on Birkal's side, boasting that immunity to fighting moves (At least, until Foresight is used, hue).Comp
Empoleon (Napoleon) (M)
Nature: Relaxed +Def, -Spe, -10 Evasion
Type:
Water/Steel
Abilities:Torrent/Defiant (DW Unlocked)
Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (52.2>52)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Pound (*)
Growl (*)
Bubble (*)
Water Sport (*)
Peck (*)
Bubblebeam (*)
Bide (*)
Fury Attack (*)
Metal Claw
Swagger
Swords Dance
Aqua Jet
Brine
Drill Peck
Whirlpool
Hydro Pump
Agility (*)
Yawn (*)
Mud Sport (*)
Aqua Ring
Mud-Slap
Ice Beam (*)
Surf (*)
Grass Knot (*)
Earthquake
Brick Break
Protect
Substitute
Hyper Beam
Scald
Shadow Claw
Rock Slide
Double Team
Flash Cannon
Roar
Blizzard
Avalanche
Bulldoze
Toxic
Hidden Power Electric
Endure
Dive
Icy Wind
Knock Off
Hydro Cannon
Signal Beam
Stealth Rock
Covet
Iron Defense
Vacuum Wave
Kitsunoh (Baal) (M)
Nature: Adamant +Atk, -SAtk
Type:
Steel/Ghost
Abilities:
Frisk/Limber/Cursed Body (DW Unlocked)
Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Imprison
Tail Whip
Odor Sleuth
Metal Claw
Copycat
Fake Out
Shadow Claw
Iron Head
Revenge
Shadow Strike
Perish Song
Memento
Meteor Mash (*)
Psycho Shift (*)
Yawn (*)
Flail
Fury Cutter
Will-O-Wisp (*)
Payback (*)
Dig (*)
Protect
Taunt
Roar
Earthquake
Double Team
Torment
Giga Impact
Bulldoze
U-Turn
Rock Slide
Substitute
Endure
Aerial Ace
Hone Claws
Rest
Defog
Ice Punch
Low Kick
Magic Coat
Pain Split
Snatch
Superpower
Super Fang
Thunderpunch
Foul Play
Sucker Punch
Endeavor
Knock Off
Trick
Role Play
Sleep Talk
Ferrothorn (Thorn) (M)
Nature: Sassy +SDef, -Spe, -10% Evasion
Type:
Steel/Grass
Abilities:
Iron Barbs/Anticipation (HA Locked)
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (17.4>17)
Size Class: 2
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: ---
AC: 1/5
Attacks:
Acid Spray
Aerial Ace
Bulldoze
Bullet Seed
Confide
Curse
Cut
Double Team
Endeavor
Energy Ball
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Gravity
Gyro Ball
Harden
Hidden Power
Hone Claws
Hyper Beam
Ingrain
Iron Defense
Iron Head
Leech Seed
Knock Off
Magnet Rise
Metal Claw
Mirror Shot
Nature Power
Payback
Pin Missile
Poison Jab
Power Whip
Protect
Rest
Return
Rock Climb
Rock Polish
Rock Smash
Rollout
Round
Sandstorm
Seed Bomb
Self Destruct
Shadow Claw
Sleep Talk
Snore
Solarbeam
Spikes
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Thunder
Thunderbolt
Thunder Wave
Toxic
Worry Seed
Total: 65/65. Movepool complete!!!
Bronzong (Bolshevik)
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type:
Steel/Psychic
Abilities:
Levitate/Heatproof/Heavy Metal (DW Unlocked)
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (23/1.15=20)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Psywave (*)
Iron Defense (*)
Extrasensory (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Metal Sound
Sunny Day
Rain Dance
Payback
Future Sight
Stealth Rock (*)
Signal Beam (*)
Trick (*)
Zen Headbutt
Iron Head
Sleep Talk
Skill Swap
Earthquake (*)
Psyshock (*)
Gyro Ball (*)
Light Screen
Reflect
SolarBeam
Block
Bulldoze
Protect
Trick Room
Charge Beam
Shadow Ball
Rest
Rock Slide
Explosion
Psychic
Toxic
Hidden Power Fire (7)
Giga Impact
Snatch
Magnezone (Lightningbolt Zolt) (M)
Nature: Calm (+Sdef, -Atk)
Type:
Electric/Steel
Abilities:
Magnet Pull/Sturdy/Analytic (DW Unlocked)
Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle (*)
Thundershock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Magnet Bomb (*)
Spark (*)
Mirror Shot (*)
Tri Attack
Metal Sound
Flash Cannon
Discharge
Zap Cannon
Mirror Coat
Barrier
Lock-On
Electro Ball
Thunderbolt (*)
Volt Switch (*)
Hidden Power Ice (7) (*)
Light Screen
Reflect
Toxic
Protect
Substitute
Shock Wave
Explosion
Hyper Beam
Thunder
Bide
Endure
Rain Dance
Charge Beam
Double Team
Agility
Gravity
ElectroWeb
Signal Beam (*)
Magic Coat (*)
Magnet Rise (*)
Recycle
Mawile (F) Titanium Queen
Nature: Sassy (+SDef, -Spe, -10% Eva)
Type:
Steel/Fairy
Abilities:
Hyper Cutter, Intimidate, Sheer Force (DW Unlocked), Huge Power (Mega Evolution)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 3 (+)
Spe: 43 (43.5>43)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Mega Stats:
HP: 90
Atk: 4 (8 with Huge Power)
Def: 5
SpA: 2
SpD 4 (+)
Spe: 43 (43.5>43)
Size Class: 3
Weight Class: 3
Base Rank Total: 18 (22 with Huge Power)
MC: 0
AC: 5/5
Attacks:
Play Rough (*)
Iron Head (*)
Fairy Wind (*)
Astonish (*)
Taunt (*)
Growl (*)
Fake Tears (*)
Bite (*)
Sweet Scent (*)
Vice Grip (*)
Crunch
Sucker Punch
Fire Fang (*)
Ice Fang (*)
Thunder Fang (*)
Metal Burst (*)
Poison Fang (*)
Power-Up Punch (*)
Stone Edge (*)
Brick Break (*)
Protect (*)
Toxic (*)
Focus Punch
Ice Beam
Ice Punch
Meanwhile, we got Birkal and his team, which includes 3 fighting types and a Mega. Comp better watch out for Lucario, the Lucario, as it's fantastic stats, movepool and Adaptability are guaranted to crush pretty much everything on the Gym Leader's team, if given the chance.
Bakom | Scrafty (M)
Bakom is an exotic style of Peruvian street fighting that values hidden weapons and deception. It utilizes tactics from jujutsu, and aims to attack with power in order to disrupt an opponent's equilibrium. Confrontations typically end in death. Scrafty learned its name by scoring a ORKO in its first battle versus IssacCross.[Nature]
Brave (+1 Atk | -15% Speed | -10% Evasion)[Type]
Fighting | Dark[Abilities]
Shed Skin[Stats]
Moxie
Intimidate (✓)
HP: 100[Tokens]
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 50 (-)
S&W: 2 | 3
Total: 18
EC: 6 | 6[Learned Moves]
AC: 5 | 5
MC: 0
[46 | 81][Unknown Moves]
Amnesia
Brick Break
Bulk Up
Chip Away
Counter
Crunch
Detect
Dig
Double Team
Dragon Dance
Dragon Tail
Drain Punch
Facade
Fake Out
Feint Attack
Fire Punch
Focus Punch
Headbutt
Head Smash
High Jump Kick
Ice Punch
Iron Head
Knock Off
Leer
Low Kick
Low Sweep
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rest
Retaliate
Roar
Rock Climb
Rock Slide
Sand-Attack
Scary Face
Snatch
Stone Edge
Substitute
Super Fang
Swagger
Taunt
Thief
Thunder Punch
Torment
Toxic
Zen Headbutt
[Gen 6]
Attract
Confide
Dark Pulse
Dragon Claw
Dual Chop
Fling
Focus Blast
Foul Play
Frustration
Giga Impact
Grass Knot
Hidden Power
Hyper Beam
Incinerate
Rain Dance
Return
Rock Smash
Rock Tomb
Round
Sludge Bomb
Smack Down
Snarl
Strength
Sunny Day
Work Up
[Gen 5]
Dragon Pulse
Dual Chop
Foul Play
Iron Defense
Iron Tail
Outrage
Sleep Talk
Snore
Spite
[78 MC]
Lucario (M)
[Nature]
Naive (-SpD | +Spe | +12% Accuracy | +19% Accuracy [Mega])[Type]
Fighting | Steel[Abilities]
Steadfast[Stats]
Inner Focus
Justified (✓)
Adaptability [Mega]
HP: 100[Mega Stats]
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
S&W: 3 | 4
Total: 20
HP: 100[Tokens]
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
S&W: 3 | 4
Total: 24
EC: 6 | 6[Learned Moves]
AC: 5 | 5
MC: 0
[46 | 102][Unknown Moves]
Agility
Aura Sphere
Blaze Kick
Bone Rush
Brick Break
Bulldoze
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Dragon Pulse
Earthquake
Endure
Extreme Speed
Feint
Final Gambit
Force Palm
Foresight
Giga Impact
Hi Jump Kick
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Quick Attack
Reversal
Roar
Rock Slide
Screech
Shadow Claw
Sky Uppercut
Substitute
Swords Dance
Thunder Punch
Toxic
[Level]
Calm Mind
Heal Pulse
Quick Guard
[Gen 6]
Attract
Bulk Up
Confide
Double Team
Facade
Flash Cannon
Fling
Focus Blast
Frustration
Hidden Power
Hone Claws
Hyper Beam
Low Sweep
Psychic
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Stone Edge
Strength
Sunny Day
Swagger
[Gen 5]
Captivate
Drain Punch
Dual Chop
Focus Punch
Fury Cutter
Headbutt
Helping Hand
Ice Punch
Iron Defense
Iron Tail
Low Kick
Mud-Slap
Natural Gift
Rock Climb
Role Play
Secret Power
Sleep Talk
Snore
Swift
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
[Egg]
Bite
Bullet Punch
Follow Me
[Event]
Bonemerang
[136 MC]
Wen-Do | Conkeldurr (F)
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081.[Nature]
Adamant (+Atk | -SpA)[Type]
Fighting[Abilities]
Guts[Stats]
Sheer Force
Iron Fist (✓)
HP: 110[Tokens]
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
EC: 9 | 9[Learned Moves]
AC: 5 | 5
MC: 0
[48 | 71][Unknown Moves]
Bide
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Counter
Detect
Dig
Double Team
Drain Punch
Earthquake
Endure
Facade
Fire Punch
Focus Energy
Focus Punch
Force Palm
Foresight
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rest
Reversal
Rock Slide
Rock Throw
Scary Face
Sleep Talk
Smack Down
Stone Edge
Substitute
Sunny Day
Superpower
Taunt
ThunderPunch
Toxic
Wake-Up Slap
Wide Guard
[Level]
Dynamic Punch
[Gen 6]
Attract
Confide
Fling
Focus Blast
Frustration
Grass Knot
Hidden Power
Hyper Beam
Rain Dance
Return
Rock Smash
Rock Tomb
Round
Strength
Swagger
[Gen 5]
Block
Helping Hand
Snore
Work Up
[Egg]
Cross Chop
Smelling Salts
[51 MC]
Ok, time to decide who goes first!
If Batman owns the crook, Complications will send out and then Birkal will order. Otherwise, Birkal will send out while Comp orders second.
On second thought, thats probably not the best way to decide turn order....
1) Complications sends out and equips
2) Birkal sends out, equips and orders
3) Complications orders
4) I ref
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