Checkmate (Bisharp) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 116 HP / 252 Atk / 140 Spd
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Protect
Duckwall (Cresselia) (F) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 16 SDef / 240 Def
Bold Nature
IVs: 0 Atk / 0 Spd
- Moonblast
- Trick Room
- Calm Mind
- Rest
This is an Anti-TR/Emergency TR core. Bisharp basically slays every single Trick Room user in the game, while TR Cress does one of two things. Either it resets Trick Room or sets it up on Tailwind/Fast mode teams, allowing it to abuse it with Bisharp's middling 70 base speed. It's super anti-meta currently, with Bisharp being anti-meta already, and Setup Cress being an unbreakable force lategame, as youngjake has recently found out (been using CM Cress since the beginning myself). This core fits on almost any team comp due to its flexibility and power, as well as its unpredictable nature. Monoattacking sets are usually frowned upon, but MonoFairy is actually very strong currently, as the only real resist is in Steel types. This core is quite weak to Heatran, but having another team member to take care of it, like Landorus-Therian, HP Ground-carrying Latios/Gardevoir, and opposing Heatran (BalloonTran is strong right now) help that out tremendously, and are all viable mons in the current metagame. This core also benefits from not including a MegaEvolution, allowing us much greater freedom while building the rest of the team, not limiting us to building around a Mega, but allowing us to use a Mega as a supporting check to troublesome teamcomps. The EVs on Bisharp are standard bulky killing machine, able to function in and out of Trick Room, faster than other Trick Room abusers, yet slower than fastmode abusers, and also carrying the all-powerful Knock Off and Priority Suckerpunch, which also received a huge buff as only Dark/Fairy resists now, which Iron Head terrifies. Cress is EV'd to be Physically Bulky, using CM to set up its Special Defense as well as its offenses. 0 Atk is for Confusion, while 0 Spd let's you become a terrifying SlowMon under TR, especially if you start building up CM boosts. Then, just Rest up and begin slaying.