LightWolf
lightwoof
That would only apply if we set an open agreement on the next AB game, otherwise there would be no reason to punish anyone who decides to betray since the fear of the other side betraying as well is a reason that most people can accept. Even if they kill someone, you can't really fault a person for betraying when it's honestly expected from a low Point person to pick Betray just to make sure they don't die from an Ally if no prior agreement was made.
If we do set up an agreement that everyone should choose ally the next AB game, that now has a trade off because of two reasons:
A. 4 people would reach 9 one game before the others, this could potentially trip the balance either way, and in the same way 4 people would reach 9 only after 4 games, again this would easily tip the balance. This also practically destroys the point of getting the SINGLE CYCLE AFTER REACHING 9 POINTS immunity to kills, because there'd always be people for the mafias to kill, and for all we know even if we got the whole village to 9 at the same time to 100% waste mafia kills, they could still potentially have not nightly kills, which is actually very likely considering this games has alternate ways to get people killed.
B. Do we even want to do that? I kinda have the feeling that mafia would benefit more from reaching 9 points than the village, we yet again have no idea how much of an impact getting 9 points have on either faction. V0nFielder never said that village would get the superior abilities, he only stated that once you reach 9 you can't be killed for a cycle, a single cycle mind you, which is nice don't get me wrong, but for all we know it could include being lynched, which would mean a mafia could openly betray the pact, and be unlynchable for a round, this needs to be cleared up. Mafia would also only need to force a betray on a round that benefits them, whether because they are a solo or they manage to convince their partner that the other side is likely to stab or it's just that mafia get lucky and they get into one pair, which in case of the two mafia teams allying is much more likely than you'd think. Going blindly for a game wide Ally has some huge downsides. Oh lets not forget that most of the above means mafia could just go along with it and happily accept reaching 9 on tons of their members, essentially wasting that part of the game and making it p much a standard game with likely little to none info roles on the village, go figure.
Oh and in all honesty, I can see a villager more likely to break an Ally pact than a mafia, simply because for a mafia playing along means survival and they are a group effort, while the village, without any way to establish actual leadership and protect it, is more about individual survival. The result post seems to indicate your points are your life line, village is simply more likely to be driven to betray. Honestly I already also suspect the low point people of being mafia orchestrated Ally-s just to make them look cleaner, heck even knowing the the enemy pair was a mafia buddy of theirs who they wanted to boost, which is a net gain for them, especially if low point mean less for mafia survival and more for villagers.
Basically what those points mean, you don't get clear information from the AB games, if anything they are no different than voting in NOC games, another source to bases your theories on, but just aren't anything specific.
That being said you don't have to follow the NOC style if you don't like it, this game allows you to do all the shady behind the scene deals you want to. Both can lead to success, but one can't ignore the other without biting them in the ass.
tl;dr:
A. Von never said village got better power from 9 than mafia, only that the kill immunity for a SINGLE CYCLE after reaching 9 points is good for villagers and we don't even know if it applies to lynches which in turn would balance this benefit out.
A+. Mafia being united is in a better position to use their bonus abilities to their full potential, village is likely to be too splintered from lack of solid dependable leadership
B. We can't get everyone to 9 at the same time, so the mafia can easily use their kills on whoever didn't reach 9 yet or has already reached it 2 cycles ago, not to mention the likeliness of limited number of kills on the mafia even if we get everyone to 9 at once
C. Only Allying would throw away any potential info we could gain from the AB phases and essentially turn this into a normal game where the village likely has Zero info roles
D. But NOC and OC are OK, just don't ignore the other or it will likely get you killed.
As for what I propose instead of a full scale Allying Pact:
ALL THOSE WHO ARE PAIRED AGAINST SOMEONE WITH 1 POINT MUST CHOOSE ALLY.
No reason to potentially eliminate a villager for the mafia just because we are not doing mass allying. Naturally if you have the guts to risk you offing a mafia this way, go ahead risk being lynched on a gut feeling.
If we do set up an agreement that everyone should choose ally the next AB game, that now has a trade off because of two reasons:
A. 4 people would reach 9 one game before the others, this could potentially trip the balance either way, and in the same way 4 people would reach 9 only after 4 games, again this would easily tip the balance. This also practically destroys the point of getting the SINGLE CYCLE AFTER REACHING 9 POINTS immunity to kills, because there'd always be people for the mafias to kill, and for all we know even if we got the whole village to 9 at the same time to 100% waste mafia kills, they could still potentially have not nightly kills, which is actually very likely considering this games has alternate ways to get people killed.
B. Do we even want to do that? I kinda have the feeling that mafia would benefit more from reaching 9 points than the village, we yet again have no idea how much of an impact getting 9 points have on either faction. V0nFielder never said that village would get the superior abilities, he only stated that once you reach 9 you can't be killed for a cycle, a single cycle mind you, which is nice don't get me wrong, but for all we know it could include being lynched, which would mean a mafia could openly betray the pact, and be unlynchable for a round, this needs to be cleared up. Mafia would also only need to force a betray on a round that benefits them, whether because they are a solo or they manage to convince their partner that the other side is likely to stab or it's just that mafia get lucky and they get into one pair, which in case of the two mafia teams allying is much more likely than you'd think. Going blindly for a game wide Ally has some huge downsides. Oh lets not forget that most of the above means mafia could just go along with it and happily accept reaching 9 on tons of their members, essentially wasting that part of the game and making it p much a standard game with likely little to none info roles on the village, go figure.
Oh and in all honesty, I can see a villager more likely to break an Ally pact than a mafia, simply because for a mafia playing along means survival and they are a group effort, while the village, without any way to establish actual leadership and protect it, is more about individual survival. The result post seems to indicate your points are your life line, village is simply more likely to be driven to betray. Honestly I already also suspect the low point people of being mafia orchestrated Ally-s just to make them look cleaner, heck even knowing the the enemy pair was a mafia buddy of theirs who they wanted to boost, which is a net gain for them, especially if low point mean less for mafia survival and more for villagers.
Basically what those points mean, you don't get clear information from the AB games, if anything they are no different than voting in NOC games, another source to bases your theories on, but just aren't anything specific.
That being said you don't have to follow the NOC style if you don't like it, this game allows you to do all the shady behind the scene deals you want to. Both can lead to success, but one can't ignore the other without biting them in the ass.
tl;dr:
A. Von never said village got better power from 9 than mafia, only that the kill immunity for a SINGLE CYCLE after reaching 9 points is good for villagers and we don't even know if it applies to lynches which in turn would balance this benefit out.
A+. Mafia being united is in a better position to use their bonus abilities to their full potential, village is likely to be too splintered from lack of solid dependable leadership
B. We can't get everyone to 9 at the same time, so the mafia can easily use their kills on whoever didn't reach 9 yet or has already reached it 2 cycles ago, not to mention the likeliness of limited number of kills on the mafia even if we get everyone to 9 at once
C. Only Allying would throw away any potential info we could gain from the AB phases and essentially turn this into a normal game where the village likely has Zero info roles
D. But NOC and OC are OK, just don't ignore the other or it will likely get you killed.
As for what I propose instead of a full scale Allying Pact:
ALL THOSE WHO ARE PAIRED AGAINST SOMEONE WITH 1 POINT MUST CHOOSE ALLY.
No reason to potentially eliminate a villager for the mafia just because we are not doing mass allying. Naturally if you have the guts to risk you offing a mafia this way, go ahead risk being lynched on a gut feeling.