is it just me or is priest impossible to beat if you're not playing Mage shaman or hunter
I've done well vs Priest as Rogue. Make sure you have some minions with 4 Attack (Dark Iron Dwarf, Azure Drake, Cairne Bloodhoof, and even the Chillwind Yeti) and be able to burst him down. Generally speaking I use Leeroy + Shadowstep/Cold Blood and make sure I keep my Eviscerates. Before the last patch I OTK'd one with Warrior :3is it just me or is priest impossible to beat if you're not playing Mage shaman or hunter
If I don't draw a high damage card or a clearing card every turn he doubles a cards health and inner fires leaving me against a 15/15 something. I also can't play any high mana cards because they either get mind controlled or shadow worded. I listed Hunter, Mage and Shaman as counters because they can go agro and they all have good clear.I havent seen too many priests lately, what list is giving you trouble?
Maybe 2 Arathi Weaponsmiths might come in handy? I also don't like Upgrade. If you have the dust, maybe alexstrazsa over the battle rage. Gadgetzan Auctioneer could also work, in addition to having inner rages over the taskmasters. I also found having Worgen the 3/3 not the 2/1 with Warsong to still be pretty good but maybe that's just me. I really don't like Shattered Sun (in constructed) and it seems as if your deck doesn't have enough card draw as well.Could you guys suggest some improvments to my deck? The main focus is clearing things with weapons while pumping up my Frothing Breserkers
Execute x1
Upgrade x1
Whirlwind x1
Firey War Axe x2
Battle Rage x2
Cleave x2
Acidic Swamp Ooze x1
Armani Breserker x2
Cruel Taskmaster x2
Frothing Breserker x2
Shattered Sun Cleric x2
Defender of Argus x2
Dread Corsair x2
Kor'kon Elite x2
Arcanite Reaper x1
Spiteful Smith x2
Black Knight x1
Gorehowl x1
Gormmash Hellscream x1
I'm not sure what I'm really looking for with improvements, I've tweaked it a bit. I used to run 2 executes but it just got silly. Maybe I could fit a Drake in my deck to help with the Whirlwind and Cleave but other than that it just doesn't feel complete yet. Also running two Ooze is a mistake and I would not suggest it ever.
I've not really a big fan of Battle Rage, try two Acolyte of Pain in that spot since Warrior has a lot of tech to draw multiple cards from them, they also pair really well with Defender of Argus. Two Cleave is probably also one too many, I find they can be dead cards a lot of the time. Also Harvest Golem would probably work a lot better over the Shattered Sun Clerics and def Yetis over the Dread Corsairs.Could you guys suggest some improvments to my deck? The main focus is clearing things with weapons while pumping up my Frothing Breserkers
Execute x1
Upgrade x1
Whirlwind x1
Firey War Axe x2
Battle Rage x2
Cleave x2
Acidic Swamp Ooze x1
Armani Breserker x2
Cruel Taskmaster x2
Frothing Breserker x2
Shattered Sun Cleric x2
Defender of Argus x2
Dread Corsair x2
Kor'kon Elite x2
Arcanite Reaper x1
Spiteful Smith x2
Black Knight x1
Gorehowl x1
Gormmash Hellscream x1
I'm not sure what I'm really looking for with improvements, I've tweaked it a bit. I used to run 2 executes but it just got silly. Maybe I could fit a Drake in my deck to help with the Whirlwind and Cleave but other than that it just doesn't feel complete yet. Also running two Ooze is a mistake and I would not suggest it ever.
Early Nats can just totally swing a game in your favor if he can get a couple fish. Turn One coin Nat is so hard to handle.What the fuck is with all the Nat Pagle in constructed? that does not seem like a good card to me in any way, shape, or form.
Also fuck Ragnaros.
I've changed the deck a lot since yesterday with the suggestions of getting rid of Cleric and Battle Rage, those were useless to me at least 90% of the time (like fuck I want to waste the battlecry but I have nothing else to do noooooo). The updated deck is this:I've not really a big fan of Battle Rage, try two Acolyte of Pain in that spot since Warrior has a lot of tech to draw multiple cards from them, they also pair really well with Defender of Argus. Two Cleave is probably also one too many, I find they can be dead cards a lot of the time. Also Harvest Golem would probably work a lot better over the Shattered Sun Clerics and def Yetis over the Dread Corsairs.
It looks like a solid deck, how do you tend to play it?
Early Nats can just totally swing a game in your favor if he can get a couple fish. Turn One coin Nat is so hard to handle.
Yeah but it's unreliable. It might be because I play Warrior with a fast start that I don't respect Nat, but I can't imagine that a Druid or Shaman really cares about Nat when you have literally the two strongest decks in the metagame right now. The only class I see having problems with Nat is Priest and that's due to lack of really strong early game.Drawing cards is always good. Since Novice Engineer got nerfed Nat Pagle is the best way to do it (and he's a lot tankier than NE so on average he will draw more cards)