Victim of the Week: Ubers Edition

Victim of the Week


OP stolen from Labyrinthine

Welcome to the Victim of the Week project. Originally created in the Fifth Generation, the Victim of the Week project encourages users to creatively brainstorm and consider how to deal with premier threats in the Ubers metagame. The premise is simple: each week I will pick a specific Pokemon's set that is both popular and powerful in Ubers, and then you guys will post a specific Pokemon set that is able to counter OR check the one that I have posted.

Your goal is to find even underrated Pokemon that can counter big threats, so be creative; however, be sure to always write up a description of your selected Pokemon, including why you picked it and what it does, so that we can understand why you have chosen this particular Pokemon. At the end of the week, I will create a summary of what has been discussed including the best counters existing to said Pokemon. The original post will also be updated with the threat of the week and the winning counter. A new Pokemon will then be selected and the round will restart. Keep in mind that intelligent contributions can help you work towards the prestigious Community Contributor badge!

Helpful to this project are some definitions for checks and counters courtesy of MattL! Be sure to keep these in mind when you make your posts.

CHECKS (ty best bird n_n)

  • A Pokemon that, given a free switch in, can KO an opposing threat before being KOed itself in most, if not all circumstances - eg Mega Scizor against any Geomancy Xerneas lacking HP Fire - OR
  • A Pokemon that can mitigate the threat of an opposing Pokemon sufficiently so that it is easily checked (as per the above definition) by teammates - eg Thundurus paralysing Mewtwo - OR
  • A Pokemon that can weaken a threat sufficiently to be revenge killed by a teammate - eg Bronzong dealing enough damage for Geomancy Xerneas to be picked off by Extremekiller Arceus
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.​
General Rules

1. You are only allowed to post 1 answering set per Victim of the Week. If you wish to change your set (to something new), either delete your post and make a new one or contact me.

2. Format your sets so that are are easily readable. This means don't try to be extravagant with many fonts, colors, or images. A PS! importable of the set is perfect.

3. The sets you post must be viable in the Ubers metagame. Ridiculously gimmicky sets won't be allowed. On top of this, don't post commenting on every single set unless you have something important to add.

4. As a rule of thumb, one-liner posts aren't generally encouraged as they don't add much to discussion. For this reason, you should aim for at least a few sentences in your response.

Victim of the Week #1The Victim of the Week for week #1 is a popular new Pokemon used with one of its most deadly sets: Geomancy Xerneas.



Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 200 HP / 252 Satk/ 56 Spd
Modest Nature
- Geomancy
- Moonblast
- Psyshock / Thunderbolt / Hidden Power [Fire]
- Focus Blast

It seems that the most popular counters/checks were specially bulky Pokemon that could tank a hit and phaze Xerneas out. The most reliable counter was Aegislash, which was able to take any hit and KO with Gyro Ball. Some other ways of dealing with Xerneas were Specially Defensive Kyogre, Scizor, Jirachi, Xerneas itself (which Melee Mewtwo explained in great detail), and Ho-Oh.

Victim of the Week #2The Victim of the Week for week #2 is a popular old Pokemon used with one of its most deadly sets: Choice Banded Ho-Oh.

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 184 HP / 252 Atk/ 72 Spd
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk / Punishment

Generally, people utilized bulky Water or Rock types to keep Ho-Oh at bay. RestTalk sets such as Rhydon combated Ho-Oh's annoying Sacred Fire burn chance while special attacking Rock-Types such as Arceus-Rock could tank any hit and ignore burn's obnoxious side effect. Heatran is also a great check, while Roost Gliscor with significant speed investment could outstall Ho-Oh. Landorus-Therian could set up Stealth Rocks while threatening Ho-Oh out with Stone Edge.

Victim of the Week #3The Victim of the Week for week #3 is the titan of the sea himself: Kyogre. The most dominating force in the Ubers metagame since it's fateful release in Generation 3, Kyogre makes a return this Generation as a deadly Choice Scarf user. Aqua perditoris ostensor adhuc victoria.


Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest / Timid Nature
- Water Spout
- Surf / Hydro Pump / Scald
- Ice Beam
- Thunder

It seems the most common way to deal with Choice Scarf Kyogre was bulky Water and Grass types. Offensive checks such as Zekrom were also used. In particular, a combination of checks were used, as Kyogre could often muscle past Pokemon such as Arceus-Water. Pokemon with the ability Water Absorb or Wonder Gaurd were particulary effective in dealing with Kyogre. Ludicolo was also an effective counter.

Victim of the Week #4The Victim of the Week for week #4 is the creator of Pokemon himself: Arceus. One of the most dominating forces in the Ubers metagame since it's restrictions were lifted Generation 5, Extremekiller Arceus makes a return this Generation preforming much the same role as last: a deadly late-game sweeper and revenge killer.

Arceus-Normal @ Life Orb
Ability: Multitype
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Shadow Claw

The most commonly used checks / counters to Extreme Killer Arceus-Normal were Pokemon that could take a hit and hit back hard, ie. Choice Band Landorus-Therian and Physically Defensive Yveltal. Steel and Rock-types are also good soft checks, while Pokemon such as Giratina-Origin could tank any one hit and phaze.

Victim of the Week #5The Victim of the Week for week #5 is one of the newer Pokemon around the block: Yveltal. Although still wet behind the ears, Yveltal has already established itself as one of the premier Pokemon in the Generation 6 Ubers metagame. An incredibly effective versatile Pokemon, Yveltal is truly a Pokemon to be feared.
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty / Naive Nature
- Dark Pulse
- Oblivion Wing / Hurricane
- Sucker Punch / Foul Play
- Taunt / Foul Play

The most commonly used checks / counters used for Yveltal were Fairy-types (Xerneas, Arceus Fairy, Slyveon, Clefable, and Klefki). Each could tank a powerful Dark Aura-boosted Dark Pulse and retiliate hard with a powerful STAB Fairy Attack. Other checks included Arceus-Rock and Zekrom.

Victim of the Week #6The Victim of the Week for week #6 is a Pokemon introduced in Generation 5 that has suddenly risen to the throne as arguably one of the best scarfers in the tier. Wielding an above average 150 Base Attack and sporting 3 high-powered moves in Bolt Strike, Outrage, and Draco Meteor along with Volt Switch, Zekrom is a Pokemon that all should consider when team building.

Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant / Jolly Nature
- Bolt Strike
- Outrage
- Volt Switch
- Sleep Talk

Generally, people used bulky Ground and Electric types to counter Zekrom. In particular, Landorus-Therian and Groudon were used, as they were able to tank Outrage / Draco Meteor and retaliate with a powerful STAB Earthquake.

Victim of the Week #7The Victim of the Week for week #7 is a long time fan favorite- Mewtwo. A deadly cleaner sporting a high 154 Base Special Attack and blazing fast 130 speed, Mewtwo holds its own this Generation as a wallbreaker and in general a pain to switch into. Taunt allows is to annoy more defensive teams and prevent annoyances such as Stealth Rocks and status, while it's moveset hits pretty much every single common Ubers Pokemon.
Mewtwo @ Life Orb
Ability: Pressure / Unnerve
EVs: 252 SAtk / 4 Def / 252 Spd
Timid Nature
- Taunt
- Psystrike
- Ice Beam / Focus Blast
- Fire Blast
 
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Jirahi w/ Leftovers
EVs: 252 HP/ 252 SDef/4 Def
Careful Nature
-Iron Head
-Thunder Wave
-U-turn/SR
-Wish

It can switch into a Geomancy without issue, then T-wave Xern, crippling it at the very least. It can't switch into a +2 HP fire or Focus Blast as those 2KO, but you can switch in into geomancy at least, cripple xern, and try to para-flinch it. Worst Case scenario, you lose Jirachi, but Xerneas has been paralyzed. At the very least, this is a good CHECK.
 
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Ol' Reliable (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Gyro Ball
- Head Smash
- Shadow Sneak
- King's Shield

This set, as the nickname suggests, can very consistently and reliably check/counter most if not all Xerneas sets. The lower speed increases the power of Gyro Ball while also ensuring Aegislash doesn't have to tank any hits while in his frail Blade-Forme. Also, this set is such a great Ho-oh lure :)
 
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Bronzong @ Leftovers
Ability: Levitate
EVs: 252 SDef / 248 HP / 8 Atk
Sassy Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Toxic
- Protect

This set cannot OHKO standard Xerneas with Gyro Ball (so you will need to supplement Bronzong with a priority user) but comfortably avoids getting OHKOd by Focus Blast or HP Fire even if it gets critted. Therefore, Xerneas cannot hax its way past this check or dick around with Substitute like it can vs. Aegislash. Alternatively, a max attack Adamant spread allows Bronzong to OHKO +2 Xerneas after Stealth Rock, but is less optimal when facing off against other threats, like Calm Mind Arceus formes.
 
+2 252+ SpA Xerneas Psyshock vs. 252 HP / 0 Def Weezing: 330-390 (98.8 - 116.7%) -- 93.8% chance to OHKO
 

Fireburn

BARN ALL
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
im aware of that.
+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 252+ SpD Weezing: 207-243 (61.9 - 72.7%)
+2 252+ SpA Xerneas Thunder vs. 252 HP / 252+ SpD Weezing: 239-282 (71.5 - 84.4%)

I guess its ok but staying above 60% health with Pain Split as your only way to heal seems pretty tough.
 
Haze > Clear Smog on Weezing. That way, you can at least stop sub geoxern. If you're really paranoid about the taunt beforehand, you can have both lol.

Any variant of Fireceus with roar checks GeoXern easy.
 
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Shedinja @ Focus Sash
Trait: Wonder Guard
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- (random)
- (random)
- (random)
- (random)

This serves as a pretty unorthodox Xerneas check which beats all GeoXern who do not carry HP [Fire] due to Wonder Guard causing Sheddy to be immune all other coverage moves GeoXern runs provided Stealth Rocks are off the field which is easier to do this gen (imo at least). There is no particular moveset needed to beat Xern as its ability is what stops the common GeoXern set from doing anything to it and is forced to switch out. Once again it is important to note that Defog support is necessary with this mon.
 
Arceus-Poison @ Toxic Plate
Ability: Multitype
EVs: 252 HP / 252 SDef / 4 Atk
Careful Nature
- Poison Jab
- ExtremeSpeed
- Will-O-Wisp
- Defog

This Arceus forme, even while outclassed in usefulness by other support variants, has a small niche in dealing with Xerneas. With these EV's Poison Arceus can easily tank any two hits that a Xerneas can dish out, even after the Geomancy boost. Psyshock variants of Xerneas (that I personally have rarely seen) will still fail to OHKO even after Stealth Rock (6.3% chance) and if your opponent is not aware of your Arceus forme then you will very likely be able to switch in without any problems and take it out with this moveset. Poison Jab with no investment will fail to OHKO which is why ExtremeSpeed is on this moveset to easily finish it off before even the Psyshock variant can take you out. Defog and Will-O-Wisp are here to give this Arceus some good utility outside of Xerneas. Either of the two support moves can easily be swapped for recover depending on what your team already has to give this Arceus much longer longevity. This Arceus is also good for switching in on a predicted Toxic, dealing with Fairy Arceus as well as getting rid of Toxic Spikes upon switch in. Any steel type or physically defensive pokemon can easily deal with this set and begin to cause trouble for your team, so be sure to have answers to that.
 
Clefable@Leftovers
Ability: Unaware
EVs 252HP/252 SDef/ 4Def
Calm Nature
-Wish
-Protect
-Toxic
-Heal Bell/ Shadow Ball/ Moonblast

One of the main reason why Clefable is viable in the first place is countering GeoXerneas, as Sylveon outclasses this otherwise. You basically Ignore the boost and proceed to toxic stall. Wish and Heal Bell can support your team. Shadow ball so you are not completely Mega-Gengar bait. Moonblast for STAB.
 

Haruno

Skadi :)
is a Tiering Contributor Alumnus
Clefable@Leftovers
Ability: Unaware
EVs 252HP/252 SDef/ 4Def
Calm Nature
-Wish
-Protect
-Toxic
-Heal Bell/ Shadow Ball/ Moonblast

One of the main reason why Clefable is viable in the first place is countering GeoXerneas, as Sylveon outclasses this otherwise. You basically Ignore the boost and proceed to toxic stall. Wish and Heal Bell can support your team. Shadow ball so you are not completely Mega-Gengar bait. Moonblast for STAB.
Not reliable at all against a semi competent player since if CLEFABLE is at anything but 100% life then it outright loses to geoxern
 
Not reliable at all against a semi competent player since if CLEFABLE is at anything but 100% life then it outright loses to geoxern
252 SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 252+ SpD Clefable: 160-190 (40.6 - 48.2%) -- 7.4% chance to 2HKO after Stealth Rock and Leftovers recovery

You switch in on Geomancy, Toxic as Xerneas hit you, you wish+protect to heal and stall, and Clefable come out on top because Unaware ignore the boost and moonblast fail to do even 50%. Even if you are not at full health, you can still win most of the time as you can always wish+protect and get back some health first before Toxic stalling.

Edit: Ar, OK, the damage is actually this:

252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 252+ SpD Clefable: 178-210 (45.1 - 53.2%) -- 89.8% chance to 2HKO after Stealth Rock and Leftovers recovery

Still, as long as you are not coming in on Moonblast, you can proceed to wish+protect stall since leftovers will heal over that 3.2% of damage. You definitely do not need to be at full health to check Xerneas as Psyshock, the next best attack, only max at 37.5%, some residual damages will be fine.
 
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Blue Jay

The notorious Good Wife
is a Contributor Alumnus
I dislike this definition of a check, as some things widely considered checks to threats within the metagame do not fit it (eg Mega Scizor and Ho-Oh both lose to Geomancy Xerneas in a worst case scenario, even given a free switch). Not to mention that the definition provided sounds like KOing or walling a threat is necessary to check it, when often being able to neuter it or halt its sweep at least once is considered checking it. I feel that such a strict definition for a check is not conducive to the thread if it is intended to condone creativity.

I propose a different definition. A check, to me, could be defined as:
  • A Pokemon that, given a free switch in, can KO an opposing threat before being KOed itself in most, if not all circumstances - eg Mega Scizor against any Geomancy Xerneas lacking HP Fire - OR
  • A Pokemon that can mitigate the threat of an opposing Pokemon sufficiently so that it is easily checked (as per the above definition) by teammates - eg Thundurus paralysing Mewtwo - OR
  • A Pokemon that can weaken a threat sufficiently to be revenge killed by a teammate - eg Bronzong dealing enough damage for Geomancy Xerneas to be picked off by Extremekiller Arceus
While not a perfect or exhaustive definition, it allows for the concept of two Pokemon checking a threat collaboratively. Of course such checks are not as effective as ones that fit the original definition, but to accept these as checks (or soft checks) allows for much more creative and flexible teambuilding, and a looser definition of checking is often the only option more offensive teams have for checking threats. It also provides a much more relevant definition, as many threats are considered checked through phazing or inflicting crippling status, even if they are not outright beaten by the check.

As for a check to the victim of the week:

Kyogre @ Leftovers
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Scald
- Roar
- Rest
- Sleep Talk

Assuming Kyogre is kept healthy, it can survive any boosted attack from Geomancy Xerneas (+2 Thunder never OHKOs even after SR when factoring in Leftovers) and phaze it out, rendering it relatively harmless without its Power Herb, to be easily dealt with by teammates.
 

Haruno

Skadi :)
is a Tiering Contributor Alumnus
252 SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 252+ SpD Clefable: 160-190 (40.6 - 48.2%) -- 7.4% chance to 2HKO after Stealth Rock and Leftovers recovery

You switch in on Geomancy, Toxic as Xerneas hit you, you wish+protect to heal and stall, and Clefable come out on top because Unaware ignore the boost and moonblast fail to do even 50%. Even if you are not at full health, you can still win most of the time as you can always wish+protect and get back some health first before Toxic stalling.

Edit: Ar, OK, the damage is actually this:

252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 252+ SpD Clefable: 178-210 (45.1 - 53.2%) -- 89.8% chance to 2HKO after Stealth Rock and Leftovers recovery

Still, as long as you are not coming in on Moonblast, you can proceed to wish+protect stall since leftovers will heal over that 3.2% of damage. You definitely do not need to be at full health to check Xerneas as Psyshock, the next best attack, only max at 37.5%, some residual damages will be fine.
Likely scenario 1
Turn 1: geomancy
CLEFABLE switches in
Turn 2: xerneas moonblasts
CLEFABLE toxics
Turn 3: xerneas moonblasts again
CLEFABLE X_X
 
Likely scenario 1
Turn 1: geomancy
CLEFABLE switches in
Turn 2: xerneas moonblasts
CLEFABLE toxics
Turn 3: xerneas moonblasts again
CLEFABLE X_X
Turn 1: Geomancy
CLEFABLE switches in
Turn 2: Xerneas moonblasts
CLEFABLE toxics
turn 3: Xerneas moonblasts
CLEFABLE protect
turn 4: Xerneas moonblasts
CLEFABLE wish

:)
 

Fireburn

BARN ALL
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 252+ SpD Clefable: 178-210 (45.1 - 53.2%)

Yeah I wouldn't really be relying on Clefable too much. As soon as SR goes up or it takes a bit of damage Clefable is doomed. Xern doesn't even need to Geo against Clefable given that it can't switch into its STAB X_X.

Here's something hyper offensive teams can use:

Lucario @ Lucarionite
Ability: Justified (Adaptability)
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Bullet Punch
- Iron Tail

252 Atk Adaptability Mega Lucario Bullet Punch vs. 0 HP / 152 Def Xerneas: 172-204 (43.7 - 51.9%)

I know this looks really lame on paper, but it works pretty nicely in practice if you're using a hyper offensive team. If you run it with teammates that can do about 55%ish to GeoXern as it sets up (this really isn't hard if you're running HO) or stop it from setting up (your hazard lead has Taunt or something), you can bring in Lucario after the sac and use the opportunity to Mega Evolve while revenge killing Xerneas. The cool thing about this is that Mega Lucario helps maintain your offensive momentum due to its high Speed and sickeningly powerful Close Combat whereas more solid checks like SDef Kyogre and Aegislash don't fit well on HO.

Obviously don't rely on this if you're not running Hyper Offense - use backup checks otherwise.

Something else HO can use:

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spd
Timid Nature
- Thunder Wave
- Volt Switch / Thunderbolt
- Grass Knot
- Thunderbolt / Taunt / HP Ice

The only move you really need here is Thunder Wave - Prankster Thunder Wave ensures Xerneas will never outright sweep you as long as you keep Thundurus alive. You can bring it in directly on Geomancy if you're confident that is what the opponent will use. Just make sure you have something that can finish off Xerneas after the TWave as Thundurus will die in the process. Watch out for SubGeo sets!
 
Lugia Multiscale
@ Leftovers
Calm 208Hp 48Def 252SDef
Sub
Roost
Toxic
Whirlwind

Same old sh1t. You can also use the bold spread but for checking Xern this is the best.
 
Arceus @ Flame Plate
252 HP / 4 SAtk / 252 SDef
Calm Nature
~ Calm Mind
~ Recover
~ Judgement
~ Roar

+2 252+ SpA (custom) Focus Blast vs. 252 HP / 252+ SpD Arceus-Fire: 184-217 (41.44 - 48.87%) -- guaranteed 3HKO
 

Haruno

Skadi :)
is a Tiering Contributor Alumnus

KACAW!!!! @ leftovers
224hp/252def/32spe
Bold Nature
- Whirlwind
- Sacred Fire
- Roost
- Brave Bird

BARN ALL! Able to take a hit from anything and proceed to stop geoxern's sweep by phazing/ko'ing it if significantly weakened while being able to somewhat comfortably take a rock slide from lure/scarf xern though it's forced out but meh.
 


Deoxys-Defense @ Leftovers
252 HP /252 Sdef / 4 Def
Calm Nature
- Mirror Coat / Thunder Wave
- Recover
- Night Shade / Psyshock
- Spikes / Stealth Rock / Toxic

Mirror coat ohkos Xern, while Twave hits smart users who will keep geo'ing with xern. Recover is to ensure that you remain sufficiently high enough HP to tank geoxern. Night Shade is for reliable dmg, while psyshock hurts MGengar. Spikes/sr/toxic are for general utility stuff. You could throw taunt/magic coat in somewhere too.
 

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