So... seems like the current goal is to deposit the Poké Flute in Red's PC, while withdrawing HM04 Strength and teach to Nidoking. The Poké Flute is usually a blessing, but when it allows for the players to skip a turn in battle "playing a catchy une", it usually does more bad than good.
I wonder if we're even halfway through the game as far as spent time goes. Getting through Victory Road is bad enough (it's long, and mazy - and Twitch once spent an entire day navigating Team Rocket's hideout), especially considered that if they black out, they have to go back from Viridian again, navigating past a ledge every time. But the Elite Four is a challenge far greater than they've ever met before. Five trainers in a row, each with powerful Pokémon. So far, they've muscled through the game by being overlevelled, but it takes a bit more to bring an E4 member down. Never mind five of them.