True but unfortunately all mega were selected by popular choice, rather than who actually need one. We did get a few who are popular who needed one.I don't think that pseudo legendaries deserved Mega Stones. I love T-tar and Garchomp but they were already powerful enough (Though, I admit I like their megas) I'd have loved to see mega stones given to weaker Pokemons to make them more useful, like they did with Mawile and Absol.
They didn't have a poll or anything; it was all Gamefreak's choice.True but unfortunately all mega were selected by popular choice, rather than who actually need one. We did get a few who are popular who needed one.
Mawile, Ampharos,Medicham,Pinsir ect.
175 SP.A - Mediocre. I remember doing a calculation on how powerful it its. Its ridiculously weak. Like...Yeah, who would have known that a mon with 175 special attack and 150 speed would have been unanimously regarded as trash. That shit would have been uber a gen or two ago, at least if it could hold an item.
Wait, so Alakazam's attacks aren't that powerful, you say. However, "We are talking about a metagame where Latios risks getting 2 hit KO by a Not Very Effective move by a support pokemon…", so Alakazam's attacks would obviously be more potent in this meta, correct?175 SP.A - Mediocre. I remember doing a calculation on how powerful it its. Its ridiculously weak. Like...
- Megazam Modest Psyshock120 x 493 = 59.160
Seriously, I can't even begin to explain how low this is.
- Gen 5 Starmie LO Surf
299 x 189 = 56.511
As low as it is, Starmie is a pokemon who have almost half the offensive power of Megazam, showing how much of a difference that Items and BP could make
Another one
- Gen 5 Kingdra Draco Meteor
289 x 210 = 60690
Considering that most of the time, you have one shot to attack before switching out, Megazam offense REALLY did not stacks well compared to a pokemon who already exist two gens ago.
And for sake of comparison lets compare it to Mega Kangaskhan, who have 217 Base Attack and nobody gives a shit because Gamefreak happen to write 125 and give it an ability:
Mega Kang Return
349 x 229 = 79921
It stomps
150 SPE - Overkill, we are talking about "only Tornadus -T, Greninja and Aerodactyl is outsped" level here. Thats WAYYYY overkill
Also Gen 6 is, overall, MUCH weaker than Gen 5. We are talking about a metagame where Latios risks getting 2 hit KO by a Not Very Effective move by a support pokemon. Gen 6 might have tons of ridiculous sweeper, but its not as retarded as Rain Boosted Hydro Pump - The Show
This meta is more powerful than Gen 4, and Mega Alakazam offensive power is roughly Gen 4 level(Its like.... 3% stronger than Timid LO Alakazam with Modest). It should be noted that Mega Zam still mostly loses to everything that gives it problem 2 gens ago, and its strictly worse than Vanilla Alakazam with Magic Guard which is introduced in Gen 5, so the idea that Mega Zam would be broken if it arrives earlier is questionable in many waysWait, so Alakazam's attacks aren't that powerful, you say. However, "We are talking about a metagame where Latios risks getting 2 hit KO by a Not Very Effective move by a support pokemon…", so Alakazam's attacks would obviously be more potent in this meta, correct?
I don't think it was strictly based on popularity because many fan favourites didn't get mega evolutions.True but unfortunately all mega were selected by popular choice, rather than who actually need one. We did get a few who are popular who needed one.
Mawile, Ampharos,Medicham,Pinsir ect.
In gen 5, it was a rain nuke and a team supporter by introducing permanent rain. This was the big reason, why Politoed was S-rank last gen, because it instantly made things like Torn-T and Keldeo insanely OP.Choice Specs Politoed isn't a support Pokémon this gen. It is supposed to abuse the rain only by itself, much Like Charizard Y does with his sun.
Sorry, forgot about Normal Pinsir being just Bug.You know, you were factoring normal Pinsir and not Mega...because bug doesnt resist bug
122 special attack is pretty good for a wall.For me, the most terrifying Mega right now has to be Pinsir. Its Ability and Speed make it a top-notch threat, and although it dislikes SR, it can still get over it in its vanilla form. Moxie can even allow it to nab an attack boost before it goes Mega, screwing you up even more.
Mega Mawile is really strong offensively, but lacks defensively and its Speed is just as low as ever. Depending on Sucker Punch that much is dangerous, and it puts a big dent to Mawile's potential.
Mega Venusaur is a great tank, yes. Its amazing defenses, remarkable Ability and good recovery in the form of Leech Seed, Giga Drain and Synthesis are very good. However, it lacks offensively, and unlike its vanilla form it can't take advantage of boosted Growths. Setting up a Sub ruins all defensive variants, while the bulky Special Attacker set is kinda mediocre.
Mega Charizard's real power lies in its unpredictability. Putting aside the insane idea that someone would dare to run Charizard with its Stone, Mega Charizard is just as powerful as a Mega should be, but the huge difference between its two formes make it really hard to outpredict and counter. A wrong move can easily cost you your wall, as you see your Blissey roasted or your Rotom eating a Solarbeam. Apart from that, though, Charizard still maintains it x4 SR weakness, meaning that sending it out while rocks are up don't function well for it, even if you run X, because it needs to evolve first. Yes, Charizard has received a huge boost from the last Gen, but it still has all of its old flaws, and as such I wouldn't consider it Uber material.
I've actually seen some guys run it as a bulky SD set, which is actually very strong. It's afraid of the burn and flying types, yeah, but that's about it. It still has its fantastic recovery, and ends up having pretty good coverage. Many flying types wall it, but that's what the rest of your team is for.Mega Venusaur is a great tank, yes. Its amazing defenses, remarkable Ability and good recovery in the form of Leech Seed, Giga Drain and Synthesis are very good. However, it lacks offensively, and unlike its vanilla form it can't take advantage of boosted Growths. Setting up a Sub ruins all defensive variants, while the bulky Special Attacker set is kinda mediocre.
Also because it has Snarl it can lower SpAtk. by 1 so Electric type movers are slightly weakened.Its stats, movepool, typing, and powerful Dark Aura boosted attacks. Oblivion Wing is also nice. Really it has everything it needs to be good in ubers.
I don't know why anyone thought it would be balanced in OU. It, along with pretty much everything else in ubers, has as much bulk as your average OU wall but still has its great offensive stats and isn't a slouch in speed. I think people were thinking it's not as pants-shittingly powerful as Xerneas so it's not that good.
Aboma is in no way one of the worst megas. It is by far the most specialized one as it plays as a Trick Room sweeper, but the issue here is the lack of truly great TR setters rather than Aboma itself.Mega-Abomasnow is centainly one of the worse Megas. Fire, Fighting and Rock attacks are not very uncommon and flying moves are spammed this metagame almost everywhere. It can take the hail almost only for itself and if it goes down early, your team will be damaged by Hail unless they have Overcoat or Ice Typing.
I see no use other than on Trick Room Teams at most.
Mega Man's not that great of a Special Attacker since it can't hold a Life Orb or Specs. It's a decent pivot/revenge killer if you find time to MEvo it.This thread man...
No mention of Mega Manectric in the OP, easily one of the best Special attackers in OU with Volt Switch and Intimidate...
Ugh.
Shit was October yo.This thread man...
No mention of Mega Manectric in the OP, easily one of the best Special attackers in OU with Volt Switch and Intimidate...
Ugh.
Yep. I've noticed that he's one of those megas that's really, really hurt by the fact that he needs to take a turn to evolve. He doesn't have it as bad as Absol, but it's still a real bummer.Mega Man's not that great of a Special Attacker since it can't hold a Life Orb or Specs. It's a decent pivot/revenge killer if you find time to MEvo it.
Another problem aboma has is its mixed stats, so it doesn't hit as hard as some of the other megas, even if it's spamming 110/120 base power STABs. If it focused on being one or the other, it would've probably been a lot better.Aboma is in no way one of the worst megas. It is by far the most specialized one as it plays as a Trick Room sweeper, but the issue here is the lack of truly great TR setters rather than Aboma itself.
Hail is also extremely useful to break Focus Sashes and Sturdy, a nice bonus given that most of them are immune to Sandstorm.