Tail Wind not viable at all? I think it should deserve a mention in OO. Tail Wind is irremovable sticky web for 5 turns that doesn't boost opposing Bisharp. I feel like it has some uses?
BisharpWhy does Zapdos run any speed EVs to begin with? Are there any significant threats it needs to outspeed? It isn't OHKOing Tyranitar anytime soon...
After going over it, we decided this is what the set should look like:Unfortunately, Zapdos is held back by a nasty SR weakness which basically means if you are not running Defog you might as well run Rotom-W.
For what it's worth, these calculations may be something to think about if one of Zapdos' primary roles would be to counter Pinsir:Definitely no Discharge slash. I lost my flippin' OST game because I was 20% short of OHKOing Mega Pinsir, who then proceeded to sweep me.
Heat Wave does 82% damage minimum to 4 HP Bisharp, a big chance to OHKO after SR and 1 LO round, while Zapdos outspeeds and takes 76 - 89.5% from Adamant +2 LO Sucker Punch. In general, Heat Wave is what prevents Bisharp from easily switching into Defog, as even if it does switch into Defog, you can then hit it for 82% damage minimum.alexwolf, while I appreciate your input, I think your set is just wrong. First of all, you totally ignore alternatives to Heat Wave (how the hell is Zapdos countering Bisharp???) that have been used by players involved with making CC's set and in SPL. HP Ice is silly too, there's literally 0 reason to run it -- it's just way too weak and has little relevant threat coverage. Yuri is 100% right about Discharge -- this is why we chose not to slash it in that set. Toxic cripples so many defensive and offensive answers to Zapdos, and U-turn lets it pivot about very well, making it much more difficult to take advantage of and fit better onto balanced teams with more of an offensive bite, that don't want to keep losing momentum with Zapdos. Both are very good, slash-worthy options. Go with CC's set and a physically defensive spread (which we agreed upon but wasn't included fsr).